Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.26 @ 15:08:06 // AFD2020/Player2 Player: aes256thetic Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (136) 680 Value Destroyed (5836) 5836 Prototype IDs (15) 300 Alien Tech Used (1) 200 Bonus (3704) 3704 TOTAL SCORE: 16720 Bonus ------- High Alert Combat Kills 1616 Follower Combat Kills 4410 Friendly Fire -2322 Cogmind --------- Core Integrity 0/1450 Matter 274/300 Energy 415/415 System Corruption 9% Temperature Cool (9) Movement Rolling (100) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor Light Quantum Reactor > --- PROPULSION (4) --- Biometal Leg Wheel Compact Wheel Centrium Wheel > --- UTILITY (11) ----- Advanced Cooling System Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Target Analyzer Centrium Medium Armor Plating System Shield Improved System Shield Experimental System Shield Improved System Backup Module > --- WEAPON (6) ------- KE Penetrator KE Penetrator > --- INVENTORY (10) --- Micro Fission Core Flexi-carbon Leg Myomer Leg Wheel Advanced Heat Sink Medium Storage Unit System Shield Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Centrium Light Armor Plating System Shield Improved System Shield Experimental System Shield Improved System Backup Module > --- WEAPON ----------- Gamma Rifle Plasma Rifle Plasma Rifle Dispersion Rifle Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Micro Fission Core Myomer Leg Compact Wheel Centrium Wheel Centrium Medium Armor Plating System Shield Advanced Remote Datajack [Rating: 134] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Precision Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 . 2 Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 9 | . . . 1 1 2 1 1 1 . 2 Weapon 4 | . . . 1 1 . . 1 1 . . Parts Attached 206 | 6 5 7 21 27 9 22 30 15 34 30 Power 34 | 1 1 1 3 4 . 9 6 2 3 4 Engine 6 | 1 1 1 1 . . 2 . . . . Core 17 | . . . 2 4 . 7 3 . . 1 Reactor 11 | . . . . . . . 3 2 3 3 Propulsion 43 | 2 . 6 6 3 . 2 3 4 10 7 Treads 3 | . . . 2 1 . . . . . . Leg 16 | . . . . . . . . 4 10 2 Wheel 16 | 2 . 2 . 2 . 2 3 . . 5 Hover . | . . . . . . . . . . . Flight 8 | . . 4 4 . . . . . . . Utility 56 | 1 3 . 6 8 5 6 10 5 6 6 Device 28 | . 2 . 4 5 1 2 6 1 5 2 Storage 4 | 1 1 . 1 . . . 1 . . . Processor 6 | . . . . 1 3 . . . . 2 Hackware 6 | . . . 1 . . 1 1 2 . 1 Protection 12 | . . . . 2 1 3 2 2 1 1 Artifact . | . . . . . . . . . . . Weapon 73 | 2 1 . 6 12 4 5 11 4 15 13 Energy Gun 38 | . . . 3 8 1 3 7 . 8 8 Energy Cannon 3 | . . . . . . . . . 2 1 Ballistic Gun 26 | 2 1 . 2 2 3 1 4 4 4 3 Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . . 2 . 1 . . . . Special Weapon 3 | . . . 1 . . . . . 1 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 3 1 1 . 2 3 2 Parts Lost 40 | . . . . 4 1 4 4 1 7 19 Power 3 | . . . . . . 2 . . . 1 Propulsion 5 | . . . . . . . 1 . . 4 Utility 4 | . . . . 1 . 1 . . . 2 Weapon 28 | . . . . 3 1 1 3 1 7 12 Highest Loss Streak 10 | . . . . 2 1 2 4 1 2 10 Average Slot Usage (%) 88 | . 94 77 80 83 81 87 89 94 98 90 Engine 1 | . 14 11 3 . . 1 . . . . Core 5 | . . . 5 7 6 9 6 6 1 . Reactor 2 | . . . . . . . 3 1 6 7 Treads 1 | . . . 12 2 . . . . . . Leg 4 | . . . . . . . . 8 19 13 Wheel 9 | . 28 22 4 12 13 11 10 6 . 2 Device 12 | . 8 11 11 9 11 9 15 14 13 18 Storage 5 | . 14 11 8 7 6 5 5 4 4 4 Processor 7 | . . . . 5 13 12 10 9 9 6 Hackware 5 | . . . 6 1 . 4 5 9 9 11 Protection 3 | . . . . 5 2 4 5 4 4 4 Energy Gun 10 | . . . 9 12 8 4 14 18 11 13 Ballistic Gun 9 | . 28 22 10 7 10 11 7 8 13 2 Launcher 2 | . . . . 6 6 4 2 . . . Special Weapon 1 | . . . 6 1 . . . . 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 107 | 12 27 29 37 39 41 58 64 78 83 107 Greatest Support 100 | 20 20 20 40 56 56 56 60 100 100 80 Greatest Overweight (x) 6 | . 1 1 6 1 . 1 2 2 . 4 Average Overweight (x) . | . . 1 . . . . . . . 1 Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 9 10 10 10 10 10 10 10 Most Carried 10 | 3 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 1 6 9 9 9 9 9 9 9 9 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 3 10 10 10 9 10 10 10 10 9 7 Class Distribution -------------------- 39% | Skirmisher 19% | Scavenger-Executioner 17% | Scavenger-Skirmisher 11% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Quarantine Scavenger-Executioner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Matter Collected 4682 | 202 141 133 410 612 116 621 564 318 827 738 Remotely . | . . . . . . . . . . . Salvage Created 7213 | . 116 41 313 972 314 893 1655 412 1098 1399 Parts 340 | . 7 2 21 60 9 33 78 15 47 68 Haulers Intercepted 11 | . . . 2 3 1 1 2 1 . 1 Recyclers Shooed 4 | . . 1 . . . . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Combat Hostiles Destroyed 91 | . 3 1 4 19 5 13 18 5 11 12 Guns 75 | . 3 1 4 11 2 10 17 5 11 11 AOE 14 | . . . . 8 3 3 . . . . Classes Destroyed 15 | . 2 1 4 3 2 1 . . 1 1 Worker 9 | . . . . 4 . . . 1 . 4 Builder 9 | . . . 1 2 . . 1 . . 5 Hauler 11 | . . . 2 3 1 1 2 1 . 1 Recycler 8 | . 1 . . 1 . 1 2 . 2 1 Operator 4 | . . . . 1 . 1 . . 1 1 Watcher 4 | . . . . . . 2 . . 1 1 Swarmer 22 | . 3 . 1 8 . 7 . 2 . 1 Grunt 25 | . . 1 . 7 3 2 3 . 7 2 Brawler 1 | . . . . . 1 . . . . . Duelist 2 | . . . . 1 . . . . 1 . Protector 1 | . . . . . . . . . 1 . Sentry 7 | . . . 2 1 . 2 2 . . . Hunter 17 | . . . 1 1 . 1 7 3 . 4 Programmer 14 | . . . . . 1 1 6 . 2 4 Behemoth 1 | . . . . . . . . . . 1 Thug 1 | . . . . 1 . . . . . . Best Kill Streak 8 | . 3 1 3 7 3 4 4 3 6 8 Combat Bots Only 4 | . 2 1 2 4 3 4 3 2 4 2 Max Kills in Single Turn 4 | . 1 1 2 4 2 3 2 2 1 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 3 2 3 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Damage Taken 9762 | . 133 23 351 936 128 1305 1633 579 1303 3371 Core 1121 | . 35 . 55 116 19 169 241 49 65 372 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 77 | 100 79 77 79 56 93 83 48 . 78 . Volleys Fired 378 | 1 11 10 31 69 14 40 61 20 49 72 Largest 6 | 2 2 2 3 4 4 4 5 6 6 6 Hottest 515 | 40 43 43 124 189 147 146 329 364 308 515 Shots Fired 1271 | 2 22 20 61 178 43 122 258 113 241 211 Gun 1240 | 2 22 20 54 165 41 120 258 113 241 204 Cannon 6 | . . . . . . . . . . 6 Launcher 16 | . . . . 12 2 2 . . . . Special 9 | . . . 7 1 . . . . . 1 Kinetic 603 | 2 22 20 32 64 24 84 97 35 140 83 Thermal 411 | . . . 3 71 13 4 90 58 68 104 Explosive 16 | . . . . 12 2 2 . . . . Electromagnetic 232 | . . . 19 30 4 32 71 20 33 23 Robot Hit Streak 16 | 1 4 11 8 8 4 16 9 8 8 13 Robot Miss Streak 9 | 1 5 4 4 9 2 4 8 7 6 9 Penetration Max 1 | . . . . . . . 1 1 1 1 Secondary Targets 19 | . 1 . . 2 1 1 3 . 8 3 Max Gunslinging Chain 1 | . 1 . . 1 1 1 1 . 1 1 Shots Hit Robots 635 | 1 12 11 41 82 22 80 132 45 113 96 Core Hits 323 | . 5 5 15 73 14 41 53 18 49 50 Critical Hits 12 | . . . . . . . 2 . 2 8 Critical Kills 5 | . . . . . . . 2 . . 3 Critical Parts Destroyed 6 | . . . . . . . . . 2 4 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15679 | 8 170 201 467 2457 1034 1679 2850 1163 2593 3057 Guns 13190 | 8 170 201 467 1526 365 1314 2723 1163 2492 2761 Cannons 134 | . . . . . . . . . . 134 Explosions 2344 | . . . . 931 669 359 127 . 101 157 Melee . | . . . . . . . . . . . Ramming 11 | . . . . . . 6 . . . 5 Kinetic 6002 | 8 170 201 198 345 205 924 1048 301 1591 1011 Thermal 5333 | . . . 34 1084 120 316 946 656 584 1593 Explosive 1438 | . . . . 659 669 110 . . . . Electromagnetic 2895 | . . . 235 369 40 323 856 206 418 448 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . 2 . 2 3 . 3 3 . 6 13 Average Corruption 4 | . 2 . 2 2 . 2 2 . 5 9 Corruption Purged 5 | . . . . . . . . . 1 4 Effects 125 | . 3 . 7 28 . 9 14 . 12 52 Message Errors 21 | . . . 2 6 . 1 3 . 4 5 Matter Fused 17 | . . . . 8 . . 3 . . 6 Heat Flow Errors 6 | . . . 1 1 . . 1 . 1 2 Energy Discharges 7 | . 1 . . 2 . 1 2 . . 1 Data Loss (minor) 11 | . . . 2 4 . 1 2 . 1 1 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 3 | . . . . . . . . . . 3 Misdirections 1 | . . . . . . . . . . 1 Targeting Errors 52 | . 2 . 2 6 . 6 3 . 6 27 Weapon Failures 5 | . . . . 1 . . . . . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 131 | . . . . 37 7 19 . . . 68 Projectiles 1 | . . . . . . . . . . 1 Explosions 130 | . . . . 37 7 19 . . . 67 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 285 | . . . . 204 35 44 . . . 2 Shots 10 | . . . . 7 2 1 . . . . Rammed 2 | . . . . . . 1 . . . 1 Targets Rammed 2 | . . . . . . 1 . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 537 | . 8 5 104 416 177 458 472 293 487 537 Average Temperature 118 | . 2 4 20 107 70 139 102 132 130 204 Received Heat Transfer 918 | . 24 12 135 288 45 108 90 21 174 21 Effects 30 | . . . . 5 . 3 4 1 5 12 Shutdowns 8 | . . . . 1 . . 1 . 2 4 Energy Bleed 7 | . . . . . . 1 1 1 1 3 Interference 9 | . . . . 3 . . 2 . 1 3 Matter Decay 2 | . . . . . . 1 . . . 1 Short Circuit 4 | . . . . 1 . 1 . . 1 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . . 1 Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried 8 | . . . . . . 2 . . 2 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 16 | . . . . 1 . . 1 2 1 11 Heat Transferred 7645 | . . . 74 1349 222 250 1432 775 1079 2464 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . . . 1 . 1 1 . 2 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Peak Influence 1430 | . 404 390 670 934 694 796 973 795 1430 1062 Average Influence 539 | . 119 268 436 411 514 401 641 632 758 882 Maximum Alert Level 4 | . 2 1 2 3 2 3 3 3 4 3 Low Security (%) 7 | 100 73 35 6 1 . 14 . . . . Level 1 32 | . 17 64 44 57 . 54 25 . 26 . Level 2 30 | . 8 . 48 30 100 16 29 79 25 . Level 3 26 | . . . . 10 . 13 45 20 26 100 Level 4 2 | . . . . . . . . . 21 . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 42 | . . 1 3 7 2 3 11 2 8 5 Investigation 11 | . . 1 2 1 1 1 3 1 1 . Extermination 8 | . . . . 2 . 1 2 . 1 2 Reinforcement 15 | . . . 1 4 1 . 3 1 2 3 Assault 3 | . . . . . . 1 . . 2 . Garrison 5 | . . . . . . . 3 . 2 . Intercept . | . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . 2 . . 2 Haulers Reinforced 3 | . . . . . 1 . 1 . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Distress Signals 14 | . 1 . 4 1 . 1 1 2 1 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 238 | . 18 5 23 44 8 25 29 14 41 31 Peak Tracking Total 7 | . 5 3 5 6 4 6 4 4 7 5 Tactical Retreats 4 | . . . . 2 . 1 1 . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Traps Triggered 17 | . 1 1 1 5 1 1 4 . 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Machines Disabled 17 | . . . . 5 2 2 1 1 5 1 Max in Single Turn 2 | . . . . 2 2 . . 1 1 . Garrison Access 3 | . . . . 1 . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Machines Accessed 40 | . 3 1 4 9 3 7 5 2 2 4 Terminals 25 | . 3 1 3 5 . 5 4 1 1 2 Fabricators 3 | . . . . 1 2 . . . . . Repair Stations 3 | . . . . 1 . 2 . . . . Recycling Units 2 | . . . . . 1 . . . . 1 Scanalyzers 4 | . . . 1 1 . . . . 1 1 Garrison Access 3 | . . . . 1 . . 1 1 . . Total Hacks 117 | . 12 2 12 21 7 23 14 2 9 15 Successful 44 | . 5 1 9 7 1 11 4 1 2 3 Failed 73 | . 7 1 3 14 6 12 10 1 7 12 Catastrophic 12 | . . . 1 3 . 1 4 1 . 2 Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . Terminals 78 | . 12 2 10 9 . 17 12 1 4 11 Fabricators 9 | . . . . 4 5 . . . . . Repair Stations 11 | . . . . 5 . 6 . . . . Recycling Units 3 | . . . . . 2 . . . . 1 Scanalyzers 12 | . . . 2 2 . . . . 5 3 Garrison Access 4 | . . . . 1 . . 2 1 . . Terminal Hacks 31 | . 5 1 7 2 . 8 4 . 1 3 Record 8 | . 2 . 3 1 . 1 1 . . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Branch Access Points 3 | . 1 . . . . . 1 . . 1 Emergency Access Points 5 | . . . 1 . . 3 . . . 1 Terminal Index 1 | . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . . . . Dispatch Records 2 | . . . 1 . . . 1 . . . Transport Status 1 | . . . 1 . . . . . . . Hauler Manifests 4 | . 2 . . . . 2 . . . . Registered Components 1 | . . . . . . . . . . 1 Zone Layout 2 | . . . . . . 1 . . 1 . Fabricator Hacks 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 4 | . . . . 1 . 3 . . . . Scan Component 3 | . . . . 1 . 2 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Scanalyzer 5 | . . . 2 2 . . . . 1 . Insert Component 3 | . . . 1 1 . . . . 1 . Analyze 2 | . . . 1 1 . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . . Seal Access 2 | . . . . 1 . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 . 1 . . . 1 Used 2 | . . . . . . 1 . . . 1 Hacking Detections 34 | . 3 1 3 8 2 6 5 1 2 3 Full Trace Events 6 | . . . 2 . . 1 2 . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . Parts Built 2 | . . . . 2 . . . . . . Matter 234 | . . . . 234 . . . . . . Time 117 | . . . . 117 . . . . . . Total Part Build Rating 14 | . . . . 14 . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 16 | . . . . . . 16 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 1 . . . . 1 . Part Schematics Acquired 2 | . . . 1 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . Non-combat 1 | . . . 1 . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . parse_system 1 | . . . 1 . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Total Allies 1 | . 1 . . . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 1 1 Highest-Rated Group 194 | . 60 61 85 92 109 129 151 162 181 194 Highest-Rated Ally 194 | . 60 61 85 92 109 129 151 162 181 194 Total Orders . | . . . . . . . . . . . Ally Attacks 529 | . 33 18 53 95 14 21 88 30 60 117 Total Damage 19760 | . 450 301 1420 1961 428 1625 4040 1317 3569 4649 Kills 138 | . 15 5 18 15 3 12 17 6 22 25 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Turns Passed 7833 | 41 349 164 588 1620 460 1227 1154 492 799 939 Spaces Moved 5294 | 34 321 116 313 1171 393 911 783 345 459 448 Core 2 | 1 . . 1 . . . . . . . Treads 381 | . . . 221 160 . . . . . . Legs 939 | . . . . . . . . 165 459 315 Wheels 3969 | 33 321 116 88 1011 393 911 783 180 . 133 Hover . | . . . . . . . . . . . Flight 3 | . . . 3 . . . . . . . Fastest Speed 50 | 50 80 90 90 100 100 100 96 96 120 100 Average Speed 110 | 79 89 90 141 108 100 100 108 110 120 137 Slowest Speed 350 | 80 90 90 350 180 100 110 120 180 120 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 25 | 3 58 15 35 34 11 20 27 8 52 12 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 165 | . . . . 74 29 19 23 . 13 7 Melee . | . . . . . . . . . . . Projectile 13 | . . . . . . . 6 . 5 2 AOE 152 | . . . . 74 29 19 17 . 8 5 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Total 6582 | 43 366 156 417 1392 426 1156 982 416 611 617 Wait 485 | . 9 21 14 91 4 165 58 27 43 53 Move 5284 | 33 320 115 312 1170 392 910 782 344 458 448 Hop . | . . . . . . . . . . . Pick Up 55 | 3 12 . 13 7 1 4 9 . 2 4 Fast Attach 114 | 6 2 1 6 16 7 12 15 8 22 19 Attach 37 | . . 2 8 4 . 6 5 2 2 8 Detach 16 | . . 2 5 1 . 2 1 3 . 2 Swap 55 | . 3 4 7 7 2 4 10 5 10 3 Drop 136 | . 9 1 21 23 6 12 25 7 25 7 Fire 378 | 1 11 10 31 69 14 40 61 20 49 72 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . 1 . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 20 | . . . . 4 . . 16 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto / [*Low]) -6/Factory -5/Factory -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm) -3/Research -3/Quarantine -2/Research (discovered 2 exits: Tes x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Identified exit to Mines 250 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 16) 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Accompanied by 1 ally 391 | -9/Materials | Evolved 2 slots: Propulsion x2 441 | -9/Materials | Discovered new exit (range 16) 550 | -9/Materials | Discovered new exit (range 3) 555 | -9/Materials | Entered another Materials area 555 | -8/Materials | Accompanied by 1 ally 555 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1119 | -8/Materials | Discovered new exit (range 16) 1143 | -8/Materials | Entered Factory 1143 | -7/Factory | Accompanied by 1 ally 1143 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1183 | -7/Factory | Build established: Scavenger-Mutant 1788 | -7/Factory | Build established: Skirmisher 1984 | -7/Factory | P-60 Hacker assimilated allied XB-1SZ(g) 2049 | -7/Factory | Fabricated Imp. Force Field (x2) 2243 | -7/Factory | Discovered new exit (range 8) 2253 | -7/Factory | Identified exit to Storage 2474 | -7/Factory | Discovered new exit (range 15) 2726 | -7/Factory | Discovered new exit (range 15) 2762 | -7/Factory | Identified exit to Factory 2763 | -7/Factory | Entered another Factory area 2763 | -6/Factory | Accompanied by 1 ally 2763 | -6/Factory | Evolved 2 slots: Utility x2 3160 | -6/Factory | Discovered new exit (range 5) 3164 | -6/Factory | Identified exit to Factory 3223 | -6/Factory | Entered another Factory area 3223 | -5/Factory | Accompanied by 1 ally 3223 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3929 | -5/Factory | Repaired Mni. Grenade Launcher 4356 | -5/Factory | Build established: Scavenger-Skirmisher 4423 | -5/Factory | First assault squad dispatched 4423 | -5/Factory | Discovered new exit (range 22) 4443 | -5/Factory | Identified exit to Factory 4450 | -5/Factory | Entered another Factory area 4450 | -4/Factory | Accompanied by 1 ally 4450 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4554 | -4/Factory | Found Prototype Hackware 4666 | -4/Factory | Build established: Skirmisher 4775 | -4/Factory | Identified exit to Upper Caves 4775 | -4/Factory | Identified exit to Extension 4775 | -4/Factory | Identified exit to Armory 4939 | -4/Factory | Garrison activated, responded to threat 5159 | -4/Factory | Lost 4 parts (1n3w) 5391 | -4/Factory | Build established: Scavenger-Skirmisher 5566 | -4/Factory | Discovered new exit (range 14) 5584 | -4/Factory | Core integrity fell below 50% 5600 | -4/Factory | Identified exit to Research 5604 | -4/Factory | Entered Research 5604 | -3/Research | Accompanied by 1 ally 5604 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5606 | -3/Research | Identified Exp. System Shield 5767 | -3/Research | Spotted B-86 Titan 6045 | -3/Research | Discovered new exit (range 21) 6073 | -3/Research | Build established: Scavenger-Executioner 6094 | -3/Research | Identified exit to Quarantine 6096 | -3/Research | Entered Quarantine 6096 | -3/Quarantine | Accompanied by 1 ally 6325 | -3/Quarantine | Cryocooling Duct disabled 6340 | -3/Quarantine | Ambient heat levels rising (+20) 6340 | -3/Quarantine | Non-combat units ordered to evacuate 6346 | -3/Quarantine | First assault squad dispatched 6621 | -3/Quarantine | Garrison activated, responded to threat 6828 | -3/Quarantine | Discovered new exit (range 14) 6858 | -3/Quarantine | Found Alien Energy Cannon 6858 | -3/Quarantine | Identified Core Cannon 6892 | -3/Quarantine | Identified exit to Research 6895 | -3/Quarantine | Entered Research 6895 | -2/Research | Accompanied by 1 ally 6895 | -2/Research | Evolved 2 slots: Utility x2 7133 | -2/Research | Identified exit to Testing 7165 | -2/Research | Spotted B-90 Cyclops 7176 | -2/Research | Destroyed B-90 Cyclops 7178 | -2/Research | Crushed by falling debris 7432 | -2/Research | System corruption reached 10% 7518 | -2/Research | Lost 4 parts (4w) 7522 | -2/Research | Found Prototype Processor 7547 | -2/Research | Core integrity fell below 50% 7627 | -2/Research | Identified Exp. Target Analyzer 7644 | -2/Research | Core integrity fell below 20% 7645 | -2/Research | Lost 10 parts (1p3n1u5w) 7834 | -2/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 07765_ W-44 Eye destroyed. 07767_ U-05 Engineer lays Concrete. 07768_ Acquired 58 matter. 07768_ R-10 Processor collects Med. Matter Pod. 07769_ Acquired 31 matter. 07769_ Player 2 attaches Lgt. Antimatter Reactor. 07770_ K-01 Serf collects debris. 07771_ Player 2 attaches Antigrav System. 07774_ K-01 Serf collects debris. 07775_ Imp. System Backup Module purges 1% of system corruption (10%). 07783_ Imp. System Backup Module purges 1% of system corruption (9%). 07800_ Connecting with Scanalyzer... 07800_ Identified Adv. Visual Processing Unit. 07830_ Slug penetrates Y-72 Warden. 07830_ Slug penetrates Mason Extractor. 07830_ Slug penetrates Y-72 Warden. 07833_ System corrupted: KE Penetrator targeting data glitched. 07833_ Slug penetrates Mason Extractor. 07834_ Slug penetrates Y-72 Warden. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???#"" % | | ???#"" """ """ ######################## ! | | ???#"" """ """ #???????????????????## # | | ???#"" """ """ #????????????????????###= | | ???#" #??????????????????????# ! | | ???### #??????????????????????#! | | ?????# #??????????????????????# | | ?????# #??????????????????????#=! | | #######+####" #??????????????????????#! | | " #???????????????????#?##!* | | " "##+####????????????# ##=% | | ! ! " #?????????????# #!% | | + [[ #???#########???#%* | | """ """ # [[ %* #???# #??##%= | | """ """ # =] *%k #???# #??##= | | """ """ ##%! !#####""=#k%% #???# #??##%! | | """ """ ## = *#???## # #???# #???#% | | """ """ ##!"#"##????? # #???# #???#!% | | """ """ ##![# #??????## #???# || #???# % | | ? ##%####???????# #???# | #???# | | ??? ##+############ #???# #???# | | ??############ # #???#! #???# | | ?????????????# # #???# #???# | | ?????????????# """ # #???# #???# | | ?????????????# """ # ##########+###### | | ?????????????# """ =// @# u | | ????????????# Y =// @/ u | | ????????????## !// # | | ?????????????# "" # *%| | | ?????????????# "" # ###+###########!### | | ?????????????# """ # # #???# #?? | | ?????????????# # # #???# #?? | | ?????????????? # # #???# #?? | | ?????????????############## # "" "" #???# #?? | | ??????????????????????????# # ""S"" #???# #?? | | ??????????????????????????# # """" #??? ?? | | ??????????????????????????# # #??? ##?? | | ??????????????????????????# # #??? ???? | | ??????????????????????????# ###########??? ???? | | ????????????????????????? #????????????? ???? | | ??????????????????????? #?????????????????? | | ????????????????????? #?????????????????? | | ??????????????????? #?????????????????? | | ????????????????? ##?????????????????? | | ??????????????? #??????????????????? | | ????????????? !!! #??????????????????? | | ????????????? !!! #??????????????????? | | ??????????????!!! #??????????????????? | | ?????????????? ???????????????????? | | ?????????????? ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Coolant Potential 100 Energy Generation 41 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Weapon Cycling 20 Evasion (%) 44 Targeting Accuracy 8 Target Analysis 12 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 38 Item Schematics ----------------- Flight Unit | -8/Materials | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Force Field | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Core Cannon Achievements -------------- 10k Club Alien Tech Collateral Damage Dangerous Findings Dynamic Key Everything Is Under Control Generalissimo I Spy It's Just You Just What I Needed Novice Programmer Part-time Mechanic Power Corrupts Respectable Loadout Significant Disruption System Compromised Troublemaker Unlikely Earthworm Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Slots Evolved 16 | . 2 2 2 2 2 2 2 . 2 . Power 2 | . . . . . . . 1 . 1 . Propulsion 3 | . . 1 1 . . 1 . . . . Utility 9 | . 1 1 . 2 2 1 1 . 1 . Weapon 2 | . 1 . 1 . . . . . . . Parts Attached 216 | . 6 4 25 34 14 14 30 15 23 51 Parts Lost 82 | . . 1 5 12 1 1 13 3 4 42 Damage Taken 13046 | . 112 321 508 1298 409 265 2442 1164 1310 5217 Core 2006 | . 17 92 58 188 39 . 353 63 107 1089 Player 2/Cogmind (%) 64 | . 32 100 51 61 67 . 59 56 62 74 Absorbed by Shields 664 | . . . . . 113 156 395 . . . Damage Inflicted 19760 | . 450 301 1420 1961 428 1625 4040 1317 3569 4649 Player 2/Cogmind (%) 55 | . 72 59 75 44 29 49 58 53 57 60 Combat Hostiles Destroyed 112 | . 8 5 17 13 2 11 15 6 22 13 Player 2/Cogmind (%) 55 | . 72 83 80 40 28 45 45 54 66 52 Game ------ Seed DamperTachyonAutogun Manual? 0 Play Time 02:47:07 Cumulative 7.1 hours Start 2020.07.25 @ 20:33:22 End 2020.07.26 @ 15:08:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 130x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60eee13b-5bd8-4116-a713-52756960e4f2