Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.19 @ 20:49:22 // Halloween2019/Abominations

Player: CrossedViper

Result: Destroyed by Minor Abomination with Etherial Claws

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (2)       10
Value Destroyed (81)       81
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 291

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -10/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (6) ----
           Ion Engine
           Wheel
   Compact Wheel
  Improved Terrain Scanner
  Improved Terrain Scanner

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
    Light Treads
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
>         --- WEAPON -----------
    Small Laser
    Small Laser
>         --- INVENTORY --------
          Ion Engine
    Light Treads
          Wheel
          Assault Rifle
[Rating: 6]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             9    | 5   4   
  Power                    1    | 1   .   
    Engine                 1    | 1   .   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               4    | 3   1   
    Treads                 3    | 2   1   
    Leg                    .    | .   .   
    Wheel                  1    | 1   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  1    | 1   .   
    Device                 .    | .   .   
    Storage                1    | 1   .   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   3    | .   3   
    Energy Gun             2    | .   2   
    Energy Cannon          .    | .   .   
    Ballistic Gun          1    | .   1   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 6    | .   6   
  Power                    1    | .   1   
  Propulsion               2    | .   2   
  Utility                  .    | .   .   
  Weapon                   3    | .   3   
  Highest Loss Streak      6    | .   6   
Average Slot Usage (%)     77   | .   77  
  Engine                   12   | .   12  
  Treads                   15   | .   15  
  Wheel                    11   | .   11  
  Storage                  14   | .   14  
  Energy Gun               21   | .   21  
  Ballistic Gun            2    | .   2   
Naked Turns                .    | .   .   
Heaviest Build             12   | 9   12  
  Greatest Support         40   | 40  16  
  Greatest Overweight (x)  2    | 2   .   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 6    | 6   6   
  Average Capacity         5    | 5   6   
  Most Carried             6    | 6   6   
  Average Carried          4    | 4   5   
  Final Capacity           6    | 6   6   
  Final Carried            6    | 6   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           290  | 250 40  
  Remotely                 .    | .   .   
Salvage Created            75   | .   75  
  Parts                    2    | .   2   
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  2    | .   2   
  Guns                     2    | .   2   
Classes Destroyed          1    | .   1   
  Grunt                    2    | .   2   
Best Kill Streak           2    | .   2   
  Combat Bots Only         2    | .   2   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               799  | .   799 
  Core                     264  | .   264 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              19   | .   19  
  Largest                  2    | .   2   
  Hottest                  80   | .   80  
Shots Fired                37   | .   37  
  Gun                      37   | .   37  
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  6    | .   6   
  Thermal                  31   | .   31  
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Robot Hit Streak         10   | .   10  
  Robot Miss Streak        3    | .   3   
  Penetration Max          .    | .   .   
  Secondary Targets        .    | .   .   
Shots Hit Robots           27   | .   27  
  Core Hits                12   | .   12  
  Critical Hits            .    | .   .   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           316  | .   316 
  Guns                     305  | .   305 
  Cannons                  .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
  Ramming                  11   | .   11  
  Kinetic                  72   | .   72  
  Thermal                  233  | .   233 
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 1    | .   1   
  Impact                   1    | .   1   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      2    | .   2   
  Shots                    .    | .   .   
  Rammed                   10   | .   10  
Targets Rammed             10   | .   10  
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        306  | .   306 
  Average Temperature      160  | .   160 
  Received Heat Transfer   90   | .   90  
  Effects                  2    | .   2   
    Energy Bleed           2    | .   2   
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         441  | .   441 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             40   | .   40  
  Initial                  .    | .   .   
  Average                  7    | .   11  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           3    | .   3   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              4    | .   4   
  Peak Tracking Total      3    | .   3   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                .    | .   .   
  Successful               .    | .   .   
  Failed                   .    | .   .   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         .    | .   .   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               191  | 72  119 
Spaces Moved               82   | 60  22  
  Core                     25   | 25  .   
  Treads                   4    | 4   .   
  Legs                     .    | .   .   
  Wheels                   53   | 31  22  
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  100 
  Average Speed            96   | 94  100 
  Slowest Speed            160  | 160 100 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       4    | 3   5   
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      151  | 74  77  
  Wait                     18   | .   18  
  Move                     81   | 59  22  
  Hop                      .    | .   .   
  Pick Up                  13   | 10  3   
  Fast Attach              .    | .   .   
  Attach                   7    | 4   3   
  Detach                   .    | .   .   
  Swap                     2    | 1   1   
  Drop                     1    | .   1   
  Fire                     19   | .   19  
  Melee                    .    | .   .   
  Ram                      2    | .   2   
  Kick                     .    | .   .   
  Crush                    8    | .   8   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
   73 | -11/Scrapyard | Entered Materials
  185 | -10/Materials | Core integrity fell below 50%
  188 | -10/Materials | Core integrity fell below 20%
  192 | -10/Materials | Destroyed by Minor Abomination with Etherial Claws

 Last Messages 
---------------
00153_ Acquired 25 matter.
00156_ Overheating: Energy bleed (-37).
00161_ K-01 Serf collects debris.
00162_ Minor Abomination sneak attacks. <x2>
00163_ K-01 Serf destroyed.
00174_ Assault Rifle destroyed.
00176_ Sml. Laser destroyed.
00177_ Slammed into Minor Abomination.
00178_ Acquired 15 matter.
00179_ Slammed into Minor Abomination.
00180_ Lgt. Treads destroyed.
00181_ Slammed into Minor Abomination.
00182_ Ion Engine destroyed.
00182_ Slammed into Minor Abomination. <x5>
00190_ Lgt. Treads destroyed.
00190_ Slammed into Minor Abomination.
00190_ Minor Abomination knocked back.
00191_ Minor Abomination spits out Imp. Sensor Array.
00191_ Minor Abomination absorbs Imp. Sensor Array.
00191_ Slammed into Minor Abomination.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????########???????????????????? |
| ??????????????????????#      #???????????????????? |
| ??????????????????????#      #???????????????????? |
| ??????????????????????#  """ #???????????????????? |
| ??????????????????????#  """ #???????????????????? |
| ??????????????????????#  """ #???????????????????? |
| ??????????????????????#      #???????????????????? |
| ????????????  ????????#   %= #???????????????????? |
| ?????????????     ????####+###???????????????????? |
| ???????????        % #### %%#????????????????????? |
| ???????????????#        % %%#????????????????????? |
| ??????????????????#######%%%#????????????????????? |
| ????????????????????#####%  #????????????????????? |
| ????????????????????#!   %  #????????????????????? |
| ????????????????????#    @% #????????????????????? |
| ????????????????????#    A  #????????????????????? |
| ????????????????????#       #????????????????????? |
| ????????????????????# !     #????????????????????? |
| ????????????????????#       #????????????????????? |
| ????????????????????#####   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#####????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarrageWeldingMagmablaster
  Manual?         0
Play Time         00:02:49
  Cumulative      371.3 hours
  Start           2021.03.19 @ 20:46:56
  End             2021.03.19 @ 20:49:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          293
  Rogue           286
  Adventurer      0
  Explorer        7
Win Type          -
  Total           15
  Types           5/1/9/0/0/0/0/0/0
Lore%             79
Gallery%          93
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7e9914e4-c007-4c70-ab38-03f943de7a56