Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 16:48:21 Player: Kerstop Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (107) 535 Value Destroyed (2712) 2712 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (64) 64 TOTAL SCORE: 5971 Bonus ------- High Alert Combat Kills 64 Cogmind --------- Core Integrity 538/700 Matter 150/300 Energy 265/265 System Corruption 6% Temperature Cool (32) Movement Treading (320) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Heavy Ion Cannon Enhanced Autogun Enhanced Autogun > --- INVENTORY (15) --- Cooled Ion Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg VSS Leg VSS Leg Particle Gun Particle Gun Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Shotgun Heavy Explosive Trap Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Shotgun Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Light Deuterium Engine Light Treads Light Treads Light Treads Improved Treads Improved Treads ECM Suite Particle Gun Particle Gun Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Enhanced Autogun Heavy Explosive Trap [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 2 . . Utility 2 | . . . . 1 1 Weapon 1 | . . . . 1 . Parts Attached 87 | 6 4 14 26 27 10 Power 10 | 1 . 3 4 1 1 Engine 9 | 1 . 2 4 1 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 33 | 2 . 4 11 10 6 Treads 22 | . . . 10 7 5 Leg 11 | 2 . 4 1 3 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 3 4 3 5 1 Device 7 | 1 2 2 1 1 . Storage 4 | . . 2 2 . . Processor 3 | . 1 . . 2 . Hackware . | . . . . . . Protection 3 | . . . . 2 1 Artifact . | . . . . . . Weapon 27 | 2 1 3 8 11 2 Energy Gun 11 | 2 . 3 1 5 . Energy Cannon 6 | . . . 3 2 1 Ballistic Gun 9 | . . . 4 4 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 3 2 . Parts Lost 35 | . . 7 4 16 8 Power 6 | . . 2 2 1 1 Propulsion 14 | . . 1 1 7 5 Utility 7 | . . 1 1 3 2 Weapon 8 | . . 3 . 5 . Highest Loss Streak 13 | . . 3 1 13 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 96 82 95 92 96 Engine 10 | . 14 4 10 9 14 Core 1 | . . 6 . . . Treads 18 | . . . 32 24 13 Leg 15 | . 28 27 8 10 14 Device 10 | . 24 17 10 3 . Storage 7 | . . 7 11 9 7 Processor 2 | . . . . 5 7 Protection 3 | . . . . 4 14 Energy Gun 8 | . 19 17 2 5 4 Energy Cannon 5 | . . . 9 7 2 Ballistic Gun 8 | . . . 10 12 15 Special Weapon 1 | . 8 . . . . Naked Turns . | . . . . . . Heaviest Build 68 | 8 9 14 36 47 68 Greatest Support 86 | 20 20 20 86 86 86 Greatest Overweight (x) 2 | . . . 1 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 5 8 15 15 15 Average Capacity 11 | 5 5 6 12 15 15 Most Carried 15 | 5 5 8 15 15 15 Average Carried 9 | 1 4 4 10 12 14 Final Capacity 15 | 5 5 8 15 15 15 Final Carried 15 | 5 5 7 15 15 14 Class Distribution -------------------- 45% | Mutant 25% | Scavenger-Tank 18% | Scavenger-Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1532 | 260 40 98 446 497 191 Remotely . | . . . . . . Salvage Created 3680 | 104 137 364 1106 1218 751 Parts 222 | 13 8 16 79 71 35 Haulers Intercepted 8 | . . . 5 2 1 Recyclers Shooed 4 | . 3 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 67 | 1 4 5 26 21 10 Guns 53 | 1 3 5 20 17 7 Cannons 13 | . . . 6 4 3 Classes Destroyed 16 | 3 1 3 5 3 1 Worker 5 | 1 . 1 . 2 1 Builder 2 | . . 1 . 1 . Tunneler 5 | 2 . 1 . 1 1 Hauler 8 | . . . 5 2 1 Recycler 8 | . . 2 1 2 3 Operator 3 | . . . 2 1 . Watcher 9 | . . . 4 3 2 Swarmer 24 | . 1 . 15 8 . Grunt 28 | 1 3 4 7 6 7 Brawler 2 | . . . 1 1 . Sentry 6 | . . . 3 2 1 Demolisher 1 | . . 1 . . . Specialist 2 | . . . . 2 . Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Heavy 1 | . . . . 1 . Best Kill Streak 9 | 2 2 4 8 9 6 Combat Bots Only 8 | 1 2 2 8 6 3 Max Kills in Single Turn 2 | 1 1 1 2 2 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 592 | 2 34 32 145 213 166 Missed 150 | 1 10 7 38 59 35 Damage Taken 5633 | 10 253 430 1083 2166 1691 Core 692 | . 41 46 209 234 162 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 68 | . . . 68 . . Core Remaining (%) 67 | 100 . 65 47 57 . Volleys Fired 315 | 9 55 37 104 71 39 Largest 3 | 1 2 2 2 3 3 Hottest 196 | 50 100 150 136 196 113 Shots Fired 565 | 9 71 42 183 175 85 Gun 427 | 9 55 41 117 129 76 Cannon 121 | . . . 66 46 9 Launcher . | . . . . . . Special 17 | . 16 1 . . . Kinetic 214 | . . . 82 68 64 Thermal 333 | 9 55 42 99 107 21 Explosive . | . . . . . . Electromagnetic 18 | . 16 . 2 . . Robot Hit Streak 12 | 5 10 8 8 12 7 Robot Miss Streak 8 | 1 6 4 7 8 3 Penetration Max . | . . . . . . Secondary Targets 7 | . . . 1 4 2 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 337 | 7 29 30 107 105 59 Core Hits 166 | 5 9 16 45 54 37 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . . . 2 1 . Critical Strikes 13 | 2 3 1 2 4 1 Burn 9 | 2 3 1 . 2 1 Destroy 4 | . . . 2 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6521 | 86 399 438 1861 1914 1823 Guns 4109 | 86 399 414 1025 1310 875 Cannons 1695 | . . . 836 604 255 Explosions 693 | . . . . . 693 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2122 | . . . 654 753 715 Thermal 4227 | 86 262 438 1172 1161 1108 Explosive . | . . . . . . Electromagnetic 172 | . 137 . 35 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 120 | . . . . . 120 Projectiles . | . . . . . . Explosions 120 | . . . . . 120 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 593 | 40 234 333 330 470 593 Average Temperature 136 | 15 65 119 91 169 206 Received Heat Transfer 1713 | 6 111 192 252 927 225 Effects 31 | . 1 1 1 10 18 Shutdowns 8 | . . . . 2 6 Energy Bleed 4 | . 1 1 . 1 1 Interference 10 | . . . . 5 5 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . 1 1 . Damage (major) 6 | . . . . 1 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 17 | 1 . 2 5 7 2 Heat Transferred 8492 | 407 999 1197 2331 2405 1153 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 601 | 35 144 75 459 359 601 Initial 113 | . 22 24 . 113 37 Average 157 | 12 59 44 284 152 116 Maximum Alert Level 2 | . . . 2 1 2 Low Security (%) 62 | 100 100 100 9 69 89 Level 1 35 | . . . 87 30 1 Level 2 2 | . . . 2 . 8 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 3 . 4 3 5 Investigation 6 | . 2 . 1 . 3 Extermination . | . . . . . . Reinforcement 9 | . 1 . 3 3 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . 1 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 116 | 1 11 6 43 28 27 Peak Tracking Total 13 | 1 3 2 7 8 13 Tactical Retreats 2 | . 1 . 1 . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 4 | . 1 . 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 1 | . . . . . 1 Triggered . | . . . . . . Most Traps Carried 2 | . . 2 2 2 2 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 22 | . . . 4 . 18 Max in Single Turn 18 | . . . 1 . 18 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 23 | . 4 1 8 7 3 Terminals 16 | . 3 . 6 6 1 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . 1 . 1 Garrison Access 1 | . . . . 1 . Total Hacks 62 | . 12 1 22 20 7 Successful 37 | . 6 1 14 10 6 Failed 24 | . 6 . 7 10 1 Catastrophic 4 | . 3 . 1 . . Database Lockouts 1 | . . . 1 . . Manual 9 | . 4 . 4 1 . Terminals 46 | . 10 . 16 18 2 Fabricators 2 | . . . . . 2 Repair Stations 4 | . . . 4 . . Recycling Units 2 | . 2 . . . . Scanalyzers 5 | . . . 2 . 3 Garrison Access 2 | . . . . 2 . Terminal Hacks 24 | . 4 1 9 9 1 Record 7 | . 2 . 4 1 . Robot Analysis 2 | . . . 1 1 . Prototype ID Bank 1 | . . . . 1 . Open Door 1 | . . 1 . . . Open DSF 1 | . . . . . 1 Emergency Access Points 1 | . . . 1 . . Terminal Index 1 | . . . . 1 . Alert Level 3 | . 1 . 1 1 . Unreport Threat 2 | . . . . 2 . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Investigation Status 1 | . . . . 1 . Registered Components 1 | . . . 1 . . Zone Layout 1 | . . . . 1 . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 5 | . . . 2 . 3 Insert Component 2 | . . . 1 . 1 Analyze 3 | . . . 1 . 2 Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 1 . Used . | . . . . . . Hacking Detections 17 | . 3 . 6 5 3 Full Trace Events 4 | . . . 2 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 31 | . . . . . 31 Total Part Build Rating 4 | . . . . . 4 Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 Part Schematics Acquired 2 | . . . 1 . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 2 | . . . 1 1 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5273 | 125 645 838 1693 1140 832 Spaces Moved 2581 | 87 285 550 800 488 371 Core 15 | 15 . . . . . Treads 1139 | . . . 725 275 139 Legs 1427 | 72 285 550 75 213 232 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 Average Speed 148 | 107 120 120 156 171 175 Slowest Speed 320 | 120 120 120 240 320 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 8 52 88 65 36 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 15 | . 15 . . . . Terrain Destroyed 54 | . 16 . . 3 35 Melee . | . . . . . . Projectile 19 | . 16 . . 3 . AOE 35 | . . . . . 35 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3478 | 106 488 680 1062 651 491 Wait 408 | . 135 71 95 44 63 Move 2576 | 86 284 549 799 487 371 Hop . | . . . . . . Pick Up 47 | 5 4 4 16 14 4 Fast Attach 47 | 6 3 7 18 11 2 Attach 20 | . . 2 2 13 3 Detach 6 | . . . 4 2 . Swap 20 | . 1 5 6 3 5 Drop 38 | . 6 5 18 6 3 Fire 315 | 9 55 37 104 71 39 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . . . . 1 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 126 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 620 | -10/Materials | Discovered new exit (range 7) 671 | -10/Materials | Discovered new exit (range 8) 764 | -10/Materials | Discovered new exit (range 7) 771 | -10/Materials | Entered Mines 839 | -10/Mines | Lost 3 parts (1p1n1w) 882 | -10/Mines | Assembled infested the area 887 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1001 | -10/Mines | Lost 3 parts (1p1u1w) 1206 | -10/Mines | Found a hidden stash of uninstalled traps 1450 | -10/Mines | Learned Materials security intel 1455 | -10/Mines | Build established: Scavenger-Mutant 1486 | -10/Mines | Discovered new exit (range 11) 1492 | -10/Mines | Found the Drone Emporium 1501 | -10/Mines | Found Prototype Device 1501 | -10/Mines | Identified Decoy Drone Bay 1609 | -10/Mines | Entered Materials 1609 | -9/Materials | Evolved 2 slots: Propulsion x2 1705 | -9/Materials | Destroyed 8 combat bots 1933 | -9/Materials | Central database locked down 2217 | -9/Materials | Discovered new exit (range 3) 2248 | -9/Materials | Build established: Mutant 2343 | -9/Materials | Discovered new exit (range 15) 2532 | -9/Materials | Repaired Imp. Treads 2767 | -9/Materials | Discovered new exit (range 16) 2865 | -9/Materials | Core integrity fell below 50% 3302 | -9/Materials | Entered another Materials area 3302 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3619 | -8/Materials | Build established: Gunner 3883 | -8/Materials | Lost 13 parts (1p6n2u4w) 4084 | -8/Materials | Discovered new exit (range 14) 4156 | -8/Materials | Discovered new exit (range 15) 4230 | -8/Materials | Identified exit to Factory 4309 | -8/Materials | Build established: Scavenger-Tank 4350 | -8/Materials | Identified exit to Storage 4442 | -8/Materials | Entered Factory 4442 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4479 | -7/Factory | Identified exit to DSF 4651 | -7/Factory | Discovered new exit (range 16) 4683 | -7/Factory | Identified exit to Lower Caves 4824 | -7/Factory | Fabricated Imp. Treads (x2) 5246 | -7/Factory | Cargo convoy interrupted 5274 | -7/Factory | Self-destructed Last Messages --------------- 05259_ Cld. Ion Engine destroyed. 05260_ Penetrated by Slug. 05260_ Imp. Treads destroyed. 05260_ U-05 Engineer lays Concrete. 05261_ Slug penetrates Wall. 05262_ U-05 Engineer lays Concrete. 05262_ Slug penetrates Wall. 05264_ U-05 Engineer lays Concrete. 05265_ Slug penetrates Wall. 05266_ U-05 Engineer lays Concrete. 05266_ Slug penetrates Wall. 05266_ System corrupted: Enh. Autogun jammed. 05267_ System corrupted: FCS attempts to trigger Enh. Autogun. 05267_ System corrupted: Enh. Autogun misfires. 05267_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05267_ Slug penetrates Wall. 05274_ Wall collapses. 05274_ Penetrated by Slug. 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[* h #??????? | | ????????? %%= i #??????? | | ????????? * =%h xh #??????? | | ?????????? ######### ##########+####??????? | | ??????????? ??????????# i k;#???????? ????????? | | ??????????????????????#h ^^ ##????????? ???????? | | ??????????????????????# #?????????? ??????? | | ??????????????????????# % ?????????? ????? | | ??????????????????????# ###????????? #???? | | ??????????????????????# #???????????? #???? | | ??????????????????????## ##???????????? #???? | | ???????????????????????# #?????????????? #???? | | ???????????????????????# #?????????????? #???? | | ???????????????????????# #??????????????? #???? | | ???????????????????????# #??????????????? #???? | | ???????????????????????# ????????????????? ????? | | ???????????????????????# ??????????????????????? | | ???????????????????????+ ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????###???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 21 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation It Was An Accident, I Swear Just What I Needed Challenges ------------ None Game ------ Seed SegregatorCobblerSaw Manual? 0 Play Time 01:47:39 Cumulative 6.6 hours Start 2024.04.03 @ 09:08:52 End 2024.04.03 @ 16:48:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b19c0087-0327-4187-a6bd-7b91c4458b7d