Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.20 @ 19:24:41 Player: gorb Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (16) 80 Value Destroyed (544) 544 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2644 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/550 Matter 291/300 Energy 85/100 System Corruption 17% Temperature Warning (344) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Visual Processing Unit Makeshift Light Armor Plating > --- WEAPON (2) ------- Field Laser Ripper > --- INVENTORY (5) ---- ECM Suite Light Armor Plating Particle Cannon Datajack Scythe Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Improved Sensor Array > --- WEAPON ----------- Particle Cannon Ripper > --- INVENTORY -------- Ion Engine Aluminum Leg Visual Processing Unit Subdweller Optics Makeshift Light Armor Plating Mining Laser Scythe [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Salvage Targeting Computer Protection Makeshift Light Armor Plating Weapon Ripper Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 36 | 7 2 1 . 26 Power 5 | 1 . . . 4 Engine 2 | 1 . . . 1 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 12 | 2 . . . 10 Treads . | . . . . . Leg 6 | . . . . 6 Wheel 2 | 2 . . . . Hover 4 | . . . . 4 Flight . | . . . . . Utility 8 | 1 2 . . 5 Device 3 | . . . . 3 Storage 1 | 1 . . . . Processor 3 | . 2 . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 11 | 3 . 1 . 7 Energy Gun 4 | 2 . . . 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon 2 | . . 1 . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 1 | . . . . 1 System Corruption 8 | . . . . 8 Parts Lost 21 | . . . . 21 Power 5 | . . . . 5 Propulsion 9 | . . . . 9 Utility 2 | . . . . 2 Weapon 5 | . . . . 5 Highest Loss Streak 5 | . . . . 5 To Critical Strikes . | . . . . . Average Backups 7 | 3 5 8 7 7 Power . | . 1 1 1 . Propulsion 1 | . 2 2 2 . Utility 2 | . . 1 2 3 Weapon 2 | . 1 4 2 1 Tool/Special . | . . . . . Unused Backups 4 | . . 1 . 3 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 87 | . 93 100 100 77 Engine 9 | . 14 14 14 6 Core 4 | . . . . 7 Leg 4 | . . . . 8 Wheel 13 | . 28 28 28 . Hover 7 | . . . . 13 Device 7 | . . . . 13 Storage 11 | . 14 14 14 8 Processor 7 | . 7 14 14 1 Energy Gun 2 | . 28 5 . . Energy Cannon 1 | . . . . 3 Ballistic Gun 5 | . . 11 14 1 Slashing Weapon 10 | . . 11 14 9 Peak Build Rating 25 | 6 9 12 12 25 Average Rating 15 | 4 7 11 11 19 On Entrance 7 | . 6 9 12 12 Naked Turns . | . . . . . Heaviest Build 29 | 12 12 13 13 29 Greatest Support 32 | 32 32 32 32 32 Greatest Overweight (x) 9 | . . . . 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 7 Most Carried 8 | 5 8 8 8 8 Average Carried 7 | 3 5 7 7 7 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 4 8 8 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 610 | 235 . . 75 300 Remotely . | . . . . . Salvage Created 660 | . . . . 660 Parts 35 | . . . . 35 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 1 | . . . 1 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 11 | . . . . 11 Melee 6 | . . . . 6 Guns 2 | . . . . 2 Cannons 1 | . . . . 1 AOE 2 | . . . . 2 Classes Destroyed 9 | . . . . 9 Builder 1 | . . . . 1 Hauler 1 | . . . . 1 Recycler 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 1 | . . . . 1 Swarmer 3 | . . . . 3 Grunt 5 | . . . . 5 Sentry 1 | . . . . 1 Hunter 2 | . . . . 2 Best Kill Streak 6 | . . . . 6 Combat Bots Only 2 | . . . . 2 Max Kills in Single Turn 1 | . . . . 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 208 | . . . 12 196 Missed 43 | . . . 5 38 Hits 165 | . . . 7 158 Projectile 165 | . . . 7 158 Critical Strikes 8 | . . . 1 7 Damage Taken 2662 | . . . 198 2464 Core 636 | . . . 83 553 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 . . 66 . Volleys Fired 48 | . . . 7 41 Largest 1 | . . . 1 1 Hottest 100 | . . . 20 100 Shots Fired 46 | . . . 7 39 Gun 24 | . . . 7 17 Cannon 12 | . . . . 12 Launcher 7 | . . . . 7 Special 3 | . . . . 3 Kinetic 7 | . . . 7 . Thermal 22 | . . . . 22 Explosive . | . . . . . Electromagnetic 17 | . . . . 17 Robot Hit Streak 6 | . . . 6 3 Robot Miss Streak 4 | . . . 1 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 37 | . . . 6 31 Core Hits 18 | . . . . 18 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Sever 2 | . . . . 2 Melee Attacks 23 | . . . . 23 Impact . | . . . . . Slashing 23 | . . . . 23 Piercing . | . . . . . Sneak Attacks 4 | . . . . 4 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1262 | . . . 55 1207 Guns 167 | . . . 55 112 Cannons 163 | . . . . 163 Explosions 335 | . . . . 335 Melee 597 | . . . . 597 Ramming . | . . . . . Kinetic 55 | . . . 55 . Thermal 232 | . . . . 232 Explosive . | . . . . . Electromagnetic 378 | . . . . 378 Impact . | . . . . . Slashing 597 | . . . . 597 Piercing . | . . . . . Highest Corruption 17 | . . . . 17 Average Corruption 8 | . . . . 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 26 | . . . . 26 Message Errors 3 | . . . . 3 Matter Fused 9 | . . . . 9 Heat Flow Errors 6 | . . . . 6 Energy Discharges 4 | . . . . 4 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 50 | . . . . 50 Projectiles . | . . . . . Explosions 12 | . . . . 12 Melee 38 | . . . . 38 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 121 | . . . . 121 Shots 6 | . . . . 6 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 326 | . . . 269 326 Average Temperature 112 | . . . 249 111 Received Heat Transfer 1182 | . . . 363 819 Effects 4 | . . . . 4 Interference 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 444 | . . . . 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 137 | . 11 . . 137 Initial . | . . . . . Average 25 | . 1 . . 35 Influence Increases 467 | . 11 . . 456 Destroy 0b10 Robot/C 220 | . . . . 220 Destroy 0b10 Robot/NC 25 | . . . . 25 Destroy Leader 64 | . . . . 64 Successful Hack 16 | . 11 . . 5 Select Force Hacks 50 | . . . . 50 Disable Machine 15 | . . . . 15 Destroy Structure 2 | . . . . 2 Lose Combat Pursuer 75 | . . . . 75 Influence Decreases 400 | . 11 . . 389 Time Decay 225 | . 11 . . 214 Lost Part 175 | . . . . 175 Squads Dispatched 5 | . 2 . . 3 Investigation 3 | . 1 . . 2 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 25 | . 1 . 1 23 Peak Tracking Total 4 | . . . 1 4 Tactical Retreats 6 | . . . . 6 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 2 | . 1 . . 1 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged 1 | . . . . 1 Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 5 | . 2 . 2 1 Terminals 3 | . 2 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 5 . 3 3 Successful 10 | . 4 . 3 3 Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 8 | . 5 . . 3 Terminals 8 | . 5 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . 3 . Record 1 | . . . 1 . Open Door 1 | . . . 1 . Release Object 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 4 . . 3 Terminals 7 | . 4 . . 3 Assimilate 3 | . 2 . . 1 Botnet 3 | . 2 . . 1 Sabotage 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 588 | . 4 . . 584 Optics 94 | . 4 . . 90 Sensors 494 | . . . . 494 ECM 256 | . . . . 256 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 1617 | 89 85 136 474 833 Spaces Moved 1256 | 74 64 132 449 537 Core 25 | 3 . . . 22 Treads . | . . . . . Legs 88 | . . . . 88 Wheels 731 | 71 64 132 449 15 Hover 412 | . . . . 412 Flight . | . . . . . Fastest Speed 50 | 50 100 100 100 52 Average Speed 100 | 97 100 100 100 100 Slowest Speed 500 | 100 100 100 100 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 2 | . . . . 2 Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 20 | 5 20 21 19 37 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 6 | . . . 6 . Spaces Dug 3 | . . . . 3 Terrain Destroyed 3 | . . . . 3 Melee . | . . . . . Projectile 3 | . . . . 3 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1519 | 89 84 135 469 742 Wait 117 | . 13 . 6 98 Move 1251 | 73 63 131 448 536 Hop . | . . . . . Pick Up 28 | 9 6 1 4 8 Fast Attach 16 | 1 . . . 15 Attach 15 | 5 1 . . 9 Detach . | . . . . . Swap 8 | 1 1 2 . 4 Drop 12 | . . 1 4 7 Fire 48 | . . . 7 41 Melee 23 | . . . . 23 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 14) 175 | -10/Materials | Entered Mines 190 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 254 | -10/Mines | Discovered new exit (range 7) 304 | -10/Mines | Discovered new exit (range 6) 311 | -10/Mines | Build established: Mutant 311 | -10/Mines | Entered Subcaves 341 | -10/Subcaves | Learned location of Zion (-7) 678 | -10/Subcaves | Discovered new exit (range 6) 785 | -10/Subcaves | Entered Materials 785 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 917 | -8/Materials | Crushed by falling debris 1344 | -8/Materials | Lost 4 parts (2p1n1w) 1381 | -8/Materials | Core integrity fell below 50% 1461 | -8/Materials | Lost 3 parts (1p1u1w) 1541 | -8/Materials | Core integrity fell below 20% 1569 | -8/Materials | System corruption reached 10% 1610 | -8/Materials | Discovered new exit (range 18) 1618 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Recycling unit begins recycling process. R-06 Scavenger inserts Lgt. Assault Rifle into recycling unit. Sml. Storage Unit destroyed. Critical hit (Burn: +37). R-06 Scavenger inserts Corrupted Hover Unit into recycling unit. Recycling unit begins recycling process. Acquired Field Laser. R-06 Scavenger collects Sub. Optics. Lgt. Nuclear Core destroyed. Nuclear Core destroyed. System corrupted: Field Laser failed to cycle. EXIT=FOUND Aluminum Leg destroyed. System corrupted: Matter fused (-9). Overheating: System interference. Ripper temporarily disabled. Overheating: System interference. Visual Processing Unit temporarily disabled. Map ----- +----------------------------------------------------+ | # #??????????????????????????????????????????????? | | #!#??????????????????????????????????????????????? | | #=#??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | #=#??????????????????????????????????????????????? | | #|#??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #???????######?????????????????????????????????? | | # #???????# #?????????????????????????????????? | | # ######### #?????????????????????????????????? | | # # ## !![#?????????????????????????????????? | | # # ## !|[#???######????????????????????????? | | # # """ ## !| #??? #????????????????????????? | | # # """ ## #????" #????????????????????????? | | # # """ ## ! #????" #????????????????????????? | | # + ## =**#????? #####?#??????????????????? | | # ######"##! % #????? #"""# #??????????????????? | | # #####!%%###+########+##"Y"# #??????????????????? | | # ![=]= % %% [ #??????????????????? | | # ##### ###%######## ####???????????????? | | # #???#####?# #??????#[[[ T """#???????????????? | | # #?????????# #??????# [[ R"#???????????????? | | # #???#######+##?????#[[ ! 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[????????????????? | | #?? #?????# #???? ???????????????? | | "T" #??##+####?????# #????""" ??????????????? | | #######??????????????# #??????? ?????????????? | | ????????????????????? #??????? #????????????? | | ????????????????????? #???????? #????????????? | | ????????????????????## #??????????#????????????? | | ?????????????????????# ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? < ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 100 Evasion (%) 55 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineSniperBeam Manual? 0 Play Time 00:24:52 Cumulative 36.2 hours Start 2025.05.20 @ 18:34:45 End 2025.05.20 @ 19:24:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 54 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 25 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 71abf395-5399-435e-9c77-28fd13f3dde7