Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.06 @ 23:30:08 Player: Runia Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2373) 2373 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (100) 100 TOTAL SCORE: 6288 Bonus ------- High Alert Combat Kills 100 Cogmind --------- Core Integrity 0/850 Matter 193/300 Energy 100/100 System Corruption 3% Temperature Cool (20) Movement Hovering (80) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Combat Airjet > --- UTILITY (8) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Combat Airjet Power Amplifier Advanced Terrain Scan Processor System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Gravmag Array > --- UTILITY ---------- High-capacity Battery Energy Well Advanced Terrain Scan Processor Advanced Targeting Computer Improved Particle Charger Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Great Maul > --- INVENTORY -------- (None) [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Airjet Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Particle Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . . 1 2 2 1 Weapon 2 | . . . 1 . . 1 Parts Attached 96 | . 15 2 28 16 19 16 Power 7 | . 2 . 3 1 . 1 Engine 7 | . 2 . 3 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 21 | . 4 . 6 5 1 5 Treads 9 | . . . 4 4 . 1 Leg . | . . . . . . . Wheel 8 | . 4 . 2 1 1 . Hover 4 | . . . . . . 4 Flight . | . . . . . . . Utility 33 | . 4 . 6 5 11 7 Device 13 | . 2 . 1 2 6 2 Storage 4 | . 1 . . . . 3 Processor 5 | . 1 . . 2 1 1 Hackware . | . . . . . . . Protection 11 | . . . 5 1 4 1 Artifact . | . . . . . . . Weapon 35 | . 5 2 13 5 7 3 Energy Gun 19 | . 4 1 10 2 2 . Energy Cannon 7 | . . . 1 1 3 2 Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 7 | . 1 1 2 2 1 . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 23 | . 1 . 4 1 11 6 Power 4 | . 1 . 1 . 1 1 Propulsion 4 | . . . . 1 . 3 Utility 7 | . . . 1 . 4 2 Weapon 8 | . . . 2 . 6 . Highest Loss Streak 10 | . 1 . 2 1 10 4 Average Slot Usage (%) 91 | . 98 100 99 99 91 29 Engine 9 | . 13 14 10 9 6 1 Treads 4 | . . . 10 8 1 . Wheel 13 | . 26 28 11 9 6 . Device 14 | . 11 14 11 17 28 2 Storage 10 | . 14 14 11 9 6 5 Processor 4 | . 1 . . 9 15 5 Protection 4 | . . . 10 9 . . Energy Gun 21 | . 27 28 30 17 12 . Energy Cannon 3 | . . . 2 9 7 . Naked Turns 24 | . . . . . . 24 Heaviest Build 54 | 13 32 30 47 50 54 28 Greatest Support 28 | 20 24 24 28 12 28 28 Greatest Overweight (x) 4 | . 2 1 3 4 3 1 Average Overweight (x) 1 | . . 1 2 3 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 10 Average Capacity 13 | 8 11 15 15 15 14 6 Most Carried 15 | 6 14 14 15 15 15 5 Average Carried 12 | 6 9 14 14 14 14 3 Final Capacity 15 | 8 15 15 15 15 5 10 Final Carried 15 | 6 14 14 15 15 5 4 Class Distribution -------------------- 46% | Mutant 17% | Tank 15% | Gunner 13% | Scavenger-Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1241 | 200 243 66 349 175 208 . Remotely . | . . . . . . . Salvage Created 2619 | . 532 34 876 526 339 312 Parts 144 | . 24 4 59 28 15 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 1 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 62 | . 10 3 23 12 7 7 Melee 2 | . . . . . . 2 Guns 36 | . 10 1 18 4 3 . Cannons 14 | . . . 1 7 3 3 AOE 7 | . . 2 3 . 1 1 Classes Destroyed 11 | . 3 2 2 3 1 . Worker 4 | . 1 . 2 1 . . Builder 4 | . . 1 2 1 . . Recycler 4 | . 1 . 1 1 1 . Mechanic 2 | . . . 1 . 1 . Operator 2 | . . . . 1 . 1 Watcher 1 | . . . . 1 . . Swarmer 20 | . . 3 10 . 4 3 Grunt 26 | . 10 . 6 7 . 3 Duelist 1 | . . . . . 1 . Sentry 14 | . . . 7 4 2 1 Hunter 1 | . . . . 1 . . Best Kill Streak 11 | . 3 3 11 10 4 5 Combat Bots Only 6 | . 2 3 4 6 3 5 Max Kills in Single Turn 2 | . 1 2 2 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 1 . 1 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 6083 | . 566 94 773 646 1830 2174 Core 1964 | . 164 32 127 171 620 850 Absorbed by Shields . | . . . . . . . Core Remaining (%) 53 | 100 . 21 68 68 11 . Volleys Fired 187 | . 61 5 62 32 17 10 Largest 3 | . 2 2 3 3 3 1 Hottest 220 | . 80 80 198 198 220 80 Shots Fired 434 | . 118 8 171 90 37 10 Gun 354 | . 114 6 157 58 19 . Cannon 63 | . . . 9 29 15 10 Launcher 17 | . 4 2 5 3 3 . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 417 | . 114 6 166 87 34 10 Explosive 17 | . 4 2 5 3 3 . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | . 6 7 19 15 21 7 Robot Miss Streak 6 | . 5 . 6 5 4 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 300 | . 68 7 109 76 25 15 Core Hits 217 | . 27 5 50 87 38 10 Critical Kills 2 | . . . . 1 . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . 2 1 . 1 Burn 2 | . . . 2 . . . Meltdown 2 | . . . . 1 . 1 Melee Attacks 19 | . . . . . 6 13 Impact 19 | . . . . . 6 13 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5828 | . 767 226 1715 1318 729 1073 Guns 3200 | . 767 55 1271 856 251 . Cannons 1053 | . . . 144 432 256 221 Explosions 1300 | . . 171 300 30 218 581 Melee 232 | . . . . . . 232 Ramming 43 | . . . . . 4 39 Kinetic . | . . . . . . . Thermal 4834 | . 767 55 1415 1288 507 802 Explosive 719 | . . 171 300 30 218 . Electromagnetic . | . . . . . . . Impact 232 | . . . . . . 232 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 1 . . 2 3 Average Corruption 1 | . 1 1 . . 1 2 Corruption Purged . | . . . . . . . Effects 4 | . 1 . . . 1 2 Message Errors 1 | . 1 . . . . . Energy Discharges 3 | . . . . . 1 2 Overload Shots . | . . . . . . . Overflow Damage 228 | . . 7 19 9 25 168 Projectiles 9 | . . . . 9 . . Explosions 200 | . . 7 19 . 25 149 Melee 19 | . . . . . . 19 Knockbacks 2 | . . . . . . 2 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary 1 | . . . . . . 1 Self-Inflicted Damage 241 | . . 64 . . 45 132 Shots 4 | . . 2 . . 1 1 Rammed 7 | . . . . . 1 6 Targets Rammed 7 | . . . . . 1 6 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 372 | . 372 . 273 171 78 260 Average Temperature 75 | . 159 . 59 54 26 111 Received Heat Transfer 1755 | . 312 . 216 342 78 807 Effects 3 | . 1 . . . . 2 Interference 2 | . . . . . . 2 Short Circuit 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions 2 | . . . . . . 2 Robots Melted 3 | . . . 1 1 . 1 Combat Hostiles 3 | . . . 1 1 . 1 Parts Melted 19 | . 1 . 11 6 . 1 Heat Transferred 8385 | . 1725 125 3156 1867 812 700 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 877 | . 181 84 465 483 611 877 Initial 259 | . . 9 32 85 158 259 Average 230 | . 55 62 284 308 143 624 Maximum Alert Level 3 | . . . 2 2 2 3 Low Security (%) 52 | 100 100 100 14 22 94 . Level 1 30 | . . . 72 42 2 16 Level 2 13 | . . . 13 34 2 37 Level 3 4 | . . . . . . 46 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 2 . 1 5 1 2 Investigation 4 | . 2 . 1 . . 1 Extermination . | . . . . . . . Reinforcement 4 | . . . . 2 1 1 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 4 | . 2 . 1 1 . . Communications Jammed 9 | . . . . . 9 . Distress Signals 9 | . . . . . 9 . Times Spotted 133 | . 24 5 34 18 21 31 Peak Tracking Total 10 | . 4 3 7 4 10 9 Tactical Retreats 8 | . . . 1 . 1 6 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 8 | . 1 . 3 1 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 6 | . . . 2 . 2 2 Max in Single Turn 2 | . . . 2 . 1 2 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 18 | . 6 . 7 3 . 2 Terminals 15 | . 5 . 7 2 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 54 | . 17 . 21 12 . 4 Successful 29 | . 9 . 11 6 . 3 Failed 25 | . 8 . 10 6 . 1 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 23 | . 7 . 11 4 . 1 Terminals 45 | . 13 . 21 9 . 2 Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . 3 . 2 Terminal Hacks 18 | . 3 . 8 5 . 2 Record 1 | . . . . . . 1 Part Schematic 2 | . 1 . . . . 1 Prototype ID Bank 5 | . . . 3 2 . . Terminal Index 1 | . . . 1 . . . Recycling Unit Index 1 | . . . 1 . . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . 1 . . . Locate Traps 2 | . . . . 2 . . Zone Layout 4 | . 2 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 2 . 3 1 . 1 Terminals 6 | . 2 . 3 1 . . Botnet 6 | . 2 . 3 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Jam 1 | . . . . . . 1 Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 6 . 7 3 . 2 Full Trace Events 2 | . 1 . . 1 . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . 1 . . . . 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 76 | . 76 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 3912 | 8 973 160 1215 570 623 363 Spaces Moved 2525 | 7 667 138 707 263 393 350 Core 61 | . . . . . 3 58 Treads 13 | . . . . . . 13 Legs 27 | 7 20 . . . . . Wheels 2145 | . 647 138 707 263 390 . Hover 279 | . . . . . . 279 Flight . | . . . . . . . Fastest Speed 50 | 120 90 105 105 135 50 50 Average Speed 110 | 120 98 105 127 141 117 70 Slowest Speed 160 | 120 120 105 135 150 135 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 2 79 37 72 27 12 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 7 | . . . . . 6 1 Terrain Destroyed 127 | . 32 24 11 19 21 20 Melee 7 | . . . . . 6 1 Projectile . | . . . . . . . AOE 120 | . 32 24 11 19 15 19 Terrain Rammed 1 | . . . . . . 1 Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 3231 | 6 869 144 890 390 505 427 Wait 275 | . 92 . 57 66 41 19 Move 2519 | 6 666 137 706 262 392 350 Hop . | . . . . . . . Pick Up 70 | . 20 . 17 9 13 11 Fast Attach 12 | . 2 . 7 . 1 2 Attach 33 | . 4 . 6 6 5 12 Detach . | . . . . . . . Swap 51 | . 9 2 15 10 13 2 Drop 57 | . 15 . 20 5 16 1 Fire 187 | . 61 5 62 32 17 10 Melee 19 | . . . . . 6 13 Ram 8 | . . . . . 1 7 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 14) 216 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 398 | -10/Materials | Core integrity fell below 50% 706 | -10/Materials | Repaired Broken Arm. Wheel 738 | -10/Materials | Repaired Arm. Wheel 982 | -10/Materials | Entered Mines 1096 | -10/Mines | Discovered new exit (range 14) 1129 | -10/Mines | Discovered new exit (range 5) 1142 | -10/Mines | Entered Materials 1142 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1405 | -9/Materials | Discovered new exit (range 15) 1426 | -9/Materials | Build established: Tank 1694 | -9/Materials | Discovered new exit (range 15) 1837 | -9/Materials | Build established: Scavenger-Tank 2286 | -9/Materials | Discovered new exit (range 16) 2357 | -9/Materials | Entered another Materials area 2357 | -8/Materials | Evolved 2 slots: Utility x2 2419 | -8/Materials | Garrison activated, responded to threat 2656 | -8/Materials | Build established: Gunner 2845 | -8/Materials | Discovered new exit (range 15) 2927 | -8/Materials | Entered Factory 2927 | -7/Factory | Evolved 2 slots: Utility x2 3210 | -7/Factory | Discovered new exit (range 13) 3225 | -7/Factory | Identified exit to Lower Caves 3420 | -7/Factory | Discovered new exit (range 11) 3438 | -7/Factory | Identified exit to Factory 3532 | -7/Factory | Cargo convoy interrupted 3546 | -7/Factory | Core integrity fell below 50% 3549 | -7/Factory | Core integrity fell below 20% 3550 | -7/Factory | Entered another Factory area 3550 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3581 | -6/Factory | Lost 10 parts (1p4u5w) 3716 | -6/Factory | Released all parts (7) 3740 | -6/Factory | Build established: Mutant 3744 | -6/Factory | Lost 4 parts (1p1n2u) 3812 | -6/Factory | Core integrity fell below 50% 3906 | -6/Factory | Core integrity fell below 20% 3913 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- conversion to raw materials. Derelicts from deeper caves have recently begun using this as a convenience route for quick access to the [Factory] floors, thus a more secure access system was put in place to at least keep out the stupid ones which tend to cause more trouble. >>Schematic(Arm. Leg) Downloading schematic... Arm. Leg Rating: 5 Schematic downloaded. Slammed into G-67 Veteran. Destabilizing: System corrupted (+1). Slammed into G-50 Soldier. Cmb. Airjet destroyed. System corrupted: Energy discharge (-28). Acquired Med. Treads. Rammed Wall. Critical hit (Burn: +37). Med. Treads destroyed. Slammed into G-50 Soldier. Critical hit (Burn: +37). 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Storage Unit | -10/Materials | Hacked Arm. Leg | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldMiniChip Manual? 0 Play Time 00:33:31 Cumulative 261.4 hours Start 2021.08.05 @ 00:01:03 End 2021.08.06 @ 23:30:08 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 312 Rogue 312 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 83 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2cc4a52f-b323-40d0-b83e-bf4a905b6a0e