Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.30 @ 13:20:13 Player: Bobert Result: Destroyed by DD-0WY(R) with Subdweller Beam Cannon Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (390) 390 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1050 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 137/300 Energy 200/200 System Corruption 0% Temperature Cool (9) Movement Rolling (110) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Subdweller Power Source > --- PROPULSION (2) --- Subdweller Monowheel > --- UTILITY (2) ------ Small Storage Unit Subdweller Optics > --- WEAPON (2) ------- Heavy Battle Rifle Light Cannon > --- INVENTORY (8) ---- Scrap Suit Light Humpback Subdweller Machine Gun Subdweller Machine Gun Dirty Datajack (20) Makeshift Hammer Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Subdweller Monowheel Subdweller Monowheel > --- UTILITY ---------- Small Storage Unit Subdweller Optics > --- WEAPON ----------- Heavy Battle Rifle Light Cannon > --- INVENTORY -------- Scrap Suit Light Humpback Subdweller Machine Gun Dirty Datajack Mining Laser Makeshift Hammer [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Treads Spiked Treads Wheel Compact Wheel Utility Small Storage Unit Device Subdweller Optics Storage Small Storage Unit Weapon Hammer Energy Gun EM Pulse Gun Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Subdweller Shrapnel Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 24 | 6 2 1 15 Power 3 | 1 . . 2 Engine 3 | 1 . . 2 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . . 6 Treads 1 | . . . 1 Leg . | . . . . Wheel 7 | 2 . . 5 Hover . | . . . . Flight . | . . . . Utility 2 | 1 . . 1 Device 1 | . . . 1 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 2 1 6 Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun 2 | . . . 2 Ballistic Cannon 3 | . . 1 2 Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon 2 | . 2 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . . 7 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 5 | . . . 5 To Critical Strikes . | . . . . Average Backups 5 | . 2 5 5 Power . | . 1 1 . Propulsion . | . . 1 . Utility 1 | . . . 1 Weapon 2 | . 1 3 2 Tool/Special . | . . . . Unused Backups 8 | . . . 8 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . . 3 Weapon 3 | . . . 3 Tool/Special 1 | . . . 1 Average Slot Usage (%) 82 | . 85 84 80 Engine 10 | . 14 14 8 Treads 1 | . . . 1 Wheel 24 | . 28 28 23 Device 3 | . . . 5 Storage 14 | . 14 14 14 Ballistic Gun 4 | . . . 7 Ballistic Cannon 9 | . . 7 11 Launcher 2 | . . . 3 Impact Weapon 10 | . 20 20 5 Peak Build Rating 16 | 6 6 7 16 Average Rating 8 | 4 5 6 10 On Entrance 4 | . 6 6 7 Avg Prop Armor Cover (%) 5 | . . . 5 Naked Turns . | . . . . Heaviest Build 19 | 12 12 13 19 Greatest Support 40 | 32 32 32 40 Greatest Overweight (x) 4 | 1 . . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 1 5 8 8 Average Carried 6 | . 2 6 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 1 5 7 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 695 | 114 . 159 422 Remotely . | . . . . Salvage Created 218 | . . 33 185 Parts 24 | . . 8 16 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 11 | . . . 11 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 12 | . . 3 9 Melee 3 | . . 3 . Guns 1 | . . . 1 Cannons 3 | . . . 3 AOE 4 | . . . 4 Classes Destroyed 2 | . . 1 1 Swarmer 3 | . . 3 . Subdweller 9 | . . . 9 Best Kill Streak 3 | . . 3 3 Combat Bots Only 3 | . . 3 3 Max Kills in Single Turn 3 | . . 1 3 Gunslinging . | . . . . Exploded 3 | . . . 3 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 69 | . . 16 53 Missed 21 | . . 4 17 Hits 48 | . . 12 36 Projectile 48 | . . 12 36 AOE 1 | . . . 1 Critical Strikes 1 | . . . 1 Damage Taken 1010 | . . 93 917 Core 256 | . . 16 240 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 37 | . . 1 36 Largest 2 | . . 1 2 Hottest 63 | . . 30 63 Shots Fired 50 | . . 1 49 Gun 4 | . . . 4 Cannon 31 | . . 1 30 Launcher 15 | . . . 15 Special . | . . . . Kinetic 50 | . . 1 49 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 6 | . . . 6 Robot Miss Streak 2 | . . . 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 33 | . . 3 30 Core Hits 19 | . . 3 16 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 3 | . . 1 2 Smash 3 | . . 1 2 Melee Attacks 12 | . . 5 7 Impact 12 | . . 5 7 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1800 | . . 74 1726 Guns 61 | . . . 61 Cannons 226 | . . . 226 Explosions 1322 | . . . 1322 Melee 191 | . . 74 117 Ramming . | . . . . Kinetic 1609 | . . . 1609 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact 191 | . . 74 117 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 31 | . . . 31 Projectiles . | . . . . Explosions 2 | . . . 2 Melee 29 | . . . 29 Knockbacks 3 | . . . 3 Impact 1 | . . . 1 Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 42 | . . . 42 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature . | . . . . Average Temperature . | . . . . Received Heat Transfer 177 | . . . 177 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried . | . . . . Impact Corruptions 2 | . . . 2 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 60 | . . 60 . Initial . | . . . . Average 8 | . . 10 . Influence Increases 70 | . . 70 . Destroy 0b10 Robot/C 60 | . . 60 . Destroy Leader 10 | . . 10 . Influence Decreases 70 | . . 70 . Time Decay 70 | . . 70 . Squads Dispatched 2 | . 2 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 14 | . . 3 11 Peak Tracking Total 3 | . . 3 3 Tactical Retreats . | . . . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 2 | . 1 . 1 Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 2 . 3 Successful 4 | . 1 . 3 Failed 1 | . 1 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 1 . 3 Record 3 | . . . 3 Branch Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 383 | . . . 383 Optics 383 | . . . 383 Robot Analysis Total . | . . . . Derelict Logs Recovered 4 | . . 2 2 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1473 | 49 60 398 966 Spaces Moved 1205 | 40 53 374 738 Core 9 | 2 . . 7 Treads 69 | . . . 69 Legs . | . . . . Wheels 1127 | 38 53 374 662 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 80 Average Speed 106 | 98 100 100 110 Slowest Speed 250 | 100 100 100 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 4 10 53 52 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 4 | . . 1 3 Spaces Dug . | . . . . Terrain Destroyed 120 | . . . 120 Melee . | . . . . Projectile 1 | . . . 1 AOE 119 | . . . 119 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1319 | 46 60 388 825 Wait 10 | . . 3 7 Move 1202 | 39 52 373 738 Hop . | . . . . Pick Up 15 | 1 4 2 8 Fast Attach 18 | 6 2 1 9 Attach 6 | . . 1 5 Detach 1 | . . . 1 Swap 2 | . . . 2 Drop 16 | . 2 2 12 Fire 37 | . . 1 36 Melee 12 | . . 5 7 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 15) 87 | -10/Materials | Identified exit to Mines 110 | -10/Materials | Entered Mines 110 | -10/Mines | Discovered new exit (range 9) 145 | -10/Mines | Learned location of Zion (-7) 160 | -10/Mines | Found a hidden stash of uninstalled traps 225 | -10/Mines | Discovered new exit (range 10) 289 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 291 | -10/Mines | Found Scrap Suit 337 | -10/Mines | Build established: Mutant 508 | -10/Mines | Entered Subcaves 545 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 765 | -10/Subcaves | Lost 5 parts (2p2n1w) 822 | -10/Subcaves | Learned Materials stockpile data 841 | -10/Subcaves | Learned Materials emergency access door positions 924 | -10/Subcaves | Core integrity fell below 50% 948 | -10/Subcaves | Core integrity fell below 20% 1061 | -10/Subcaves | Disturbed a concealed Subdweller 1125 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1125 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1202 | -10/Subcaves | Visited Clippyterm 1205 | -10/Subcaves | Learned location of Deep Caves (-7) 1474 | -10/Subcaves | Destroyed by DD-0WY(R) with Subdweller Beam Cannon Last Messages --------------- ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Record! "Some Assembly Required" It looks like you want to find the nearest Z-Facility, would you like help? World map updated: -7/Deep Caves. >>Record! "DCSS" It looks like you want to play a good gam--no, hold up, you probably mean that Altar Unit that's been randomly popping up in unexpected places? As I understand it, humans once performed certain activities at altars. Maybe a relevant keyword would similarly unlock the true potential of your pious nature. Or see you struck down by otherworldly wrath, I don't know. 01441_ Sub. Monowheel shoots sparks and powers down. 01443_ Dropped Broken Sub. Monowheel. 01449_ Subatomizers dissect the Broken Sub. Monowheel. 01453_ Acquired 13 matter. 01459_ Subatomizers dissect the Broken Sub. Monowheel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | " ?????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????####???## #???????????????????? | | ???????????????## #?## ????????????????????? | | ???????????????# ## ????????????????????? | | ????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ??????????????????? 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Challenges ------------ None Game ------ Seed InterceptBoltPendant Manual? 0 Play Time 00:20:31 Cumulative 23.5 hours Start 2026.09.30 @ 12:53:56 End 2026.09.30 @ 13:20:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 89% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30ea483d-fd68-4973-b590-9e27fce49ce1