Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.03 @ 16:26:25 Player: art-hropod Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1230) 1230 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 6120 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 1150/1150 Matter 192/300 Energy 220/220 System Corruption 0% Temperature Cool (0) Movement Flying (26) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Light Fission Core > --- PROPULSION (8) --- VTOL Module Improved Flight Unit Improved VTOL Module Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (7) ------ Power Amplifier Advanced Cooling System Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Improved Transmission Jammer > --- WEAPON (2) ------- Improved Arc Projector > --- INVENTORY (5) ---- Light Fission Core ECM Suite Hypervelocity Coil Gun Magnetic Acceleration Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved VTOL Module Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Power Amplifier Advanced Cooling System Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Improved Transmission Jammer > --- WEAPON ----------- Improved Arc Projector Gauss Cannon > --- INVENTORY -------- Light Fission Core Power Amplifier ECM Suite Magnetic Acceleration Cannon Proton Missile Launcher [Rating: 83] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 6 | . . 2 . 1 . 2 1 Utility 5 | . . . 2 1 1 . 1 Weapon . | . . . . . . . . Parts Attached 95 | 6 2 33 8 16 16 14 . Power 15 | 1 . 3 . 3 4 4 . Engine 8 | 1 . 3 . 2 1 1 . Core 6 | . . . . 1 2 3 . Reactor 1 | . . . . . 1 . . Propulsion 27 | 2 . 16 . 7 . 2 . Treads 10 | . . 10 . . . . . Leg 8 | 2 . 6 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 9 | . . . . 7 . 2 . Utility 20 | 1 2 1 4 4 4 4 . Device 12 | . 1 . 2 2 3 4 . Storage 3 | 1 . 1 1 . . . . Processor 4 | . 1 . 1 1 1 . . Hackware 1 | . . . . 1 . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 33 | 2 . 13 4 2 8 4 . Energy Gun 12 | 1 . 6 . 1 2 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 1 . 6 . 1 . . . Ballistic Cannon 9 | . . . 2 . 5 2 . Launcher 4 | . . 1 2 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 . 4 1 . . Parts Lost 11 | . . 6 2 . 3 . . Power . | . . . . . . . . Propulsion 8 | . . 4 2 . 2 . . Utility 1 | . . . . . 1 . . Weapon 2 | . . 2 . . . . . Highest Loss Streak 4 | . . 4 1 . 2 . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 98 96 98 87 89 77 . Engine 8 | . 14 11 9 1 5 . . Core 2 | . . . . 5 6 9 . Treads 16 | . . 28 27 . . . . Leg 9 | . 28 12 7 . . . . Flight 9 | . . . . 35 30 25 . Device 9 | . 5 . 18 15 22 22 . Storage 7 | . 14 11 9 . . . . Processor 10 | . 7 11 9 12 13 11 . Energy Gun 8 | . 14 14 . 5 3 3 . Ballistic Gun 5 | . 14 6 9 . . . . Ballistic Cannon 1 | . . . 6 1 . 3 . Naked Turns . | . . . . . . . . Heaviest Build 39 | 11 12 23 39 15 21 32 . Greatest Support 89 | 20 20 89 63 18 22 40 . Greatest Overweight (x) 1 | . . 1 . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 5 5 . Average Capacity 7 | 7 8 8 12 5 5 5 . Most Carried 14 | 6 8 9 14 14 5 5 . Average Carried 6 | 3 7 7 9 5 4 3 . Final Capacity 15 | 8 8 10 15 5 5 5 5 Final Carried 14 | 6 8 9 14 5 5 5 5 Class Distribution -------------------- 46% | Scavenger-Mutant 23% | Mutant 21% | Scout 8% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Matter Collected 1424 | 187 110 475 68 224 171 189 . Remotely 89 | . 89 . . . . . . Salvage Created 2136 | . 203 1247 165 224 273 24 . Parts 131 | . 18 88 16 4 5 . . Haulers Intercepted 7 | . . 4 . 1 2 . . Recyclers Shooed 3 | . . 2 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 33 | . 3 24 6 . . . . Guns 25 | . 3 22 . . . . . Cannons 1 | . . . 1 . . . . AOE 7 | . . 2 5 . . . . Classes Destroyed 11 | . 3 7 1 . . . . Worker 7 | . . 2 3 1 1 . . Builder 2 | . 1 1 . . . . . Hauler 7 | . . 4 . 1 2 . . Recycler 3 | . . 1 . 2 . . . Mechanic 1 | . . 1 . . . . . Operator 1 | . . 1 . . . . . Watcher 9 | . 3 2 1 . 2 1 . Swarmer 14 | . . 11 3 . . . . Grunt 10 | . 3 5 2 . . . . Duelist 1 | . . . 1 . . . . Sentry 8 | . . 8 . . . . . Best Kill Streak 7 | . 2 7 6 2 2 1 . Combat Bots Only 5 | . 2 5 3 . . . . Max Kills in Single Turn 4 | . 1 2 4 1 2 1 . Gunslinging . | . . . . . . . . Exploded 3 | . . 1 3 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Damage Taken 2058 | . 181 1357 166 . 329 25 . Core 321 | . 20 209 17 . 50 25 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 92 47 96 100 94 97 . Volleys Fired 165 | 1 20 105 7 11 14 7 . Largest 2 | 2 2 2 2 2 2 2 . Hottest 113 | 70 70 101 77 67 103 113 . Shots Fired 288 | 2 40 189 14 12 18 13 . Gun 254 | 2 40 187 4 4 11 6 . Cannon 28 | . . . 6 8 7 7 . Launcher 6 | . . 2 4 . . . . Special . | . . . . . . . . Kinetic 129 | 1 20 75 10 9 7 7 . Thermal 111 | 1 20 90 . . . . . Explosive 4 | . . . 4 . . . . Electromagnetic 44 | . . 24 . 3 11 6 . Robot Hit Streak 11 | 2 11 9 3 4 8 6 . Robot Miss Streak 8 | . 3 7 6 8 2 3 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 182 | 2 30 113 6 11 13 7 . Core Hits 98 | . 15 52 17 7 6 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 12 | . 2 8 . . 1 1 . Burn 9 | . 2 7 . . . . . Destroy 1 | . . 1 . . . . . Blast 1 | . . . . . . 1 . Corrupt 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3465 | 22 332 1668 623 180 464 176 . Guns 2260 | 22 332 1605 . 63 173 65 . Cannons 475 | . . . 76 117 171 111 . Explosions 730 | . . 63 547 . 120 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1105 | 9 129 492 76 117 171 111 . Thermal 1171 | 13 203 835 . . 120 . . Explosive 547 | . . . 547 . . . . Electromagnetic 642 | . . 341 . 63 173 65 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 34 | . . . 31 . . 3 . Projectiles 3 | . . . . . . 3 . Explosions 31 | . . . 31 . . . . Melee . | . . . . . . . . Knockbacks 4 | . . . 1 . 1 2 . Impact . | . . . . . . . . Kinetic 4 | . . . 1 . 1 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 26 | . . . . . 26 . . Shots 1 | . . . . . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 174 | 30 147 174 4 . 21 4 . Average Temperature 46 | 18 58 45 4 . 8 4 . Received Heat Transfer 522 | . 99 309 36 . 69 9 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Parts Fried 8 | . . 1 . 1 4 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 6 . . . . . Heat Transferred 3605 | 37 740 2678 . . 150 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Peak Influence 677 | . 132 677 457 180 308 211 . Initial 239 | . . 55 239 127 88 140 102 Average 240 | . 60 327 296 167 177 171 . Maximum Alert Level 2 | . . 2 2 . 1 1 . Low Security (%) 42 | 100 100 10 . 100 66 89 . Level 1 50 | . . 73 94 . 33 10 . Level 2 7 | . . 16 5 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 1 3 . 1 3 5 . Investigation 4 | . 1 1 . . 1 1 . Extermination 1 | . . . . . . 1 . Reinforcement 7 | . . 1 . 1 2 3 . Assault 1 | . . 1 . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 4 | . . . . 1 2 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Distress Signals 9 | . 1 5 1 . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 7 42 10 . 27 8 . Peak Tracking Total 10 | . 2 6 4 . 10 4 . Tactical Retreats 15 | . 1 5 1 . 6 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . 1 2 . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Disabled 2 | . . 1 . 1 . . . Max in Single Turn 1 | . . 1 . 1 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Accessed 17 | . 1 5 3 1 4 3 . Terminals 14 | . 1 4 3 . 4 2 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 43 | . 3 13 6 4 9 8 . Successful 21 | . 2 7 4 2 4 2 . Failed 22 | . 1 6 2 2 5 6 . Catastrophic 2 | . . . . 1 . 1 . Database Lockouts . | . . . . . . . . Manual 33 | . 3 10 6 . 9 5 . Terminals 33 | . 3 10 6 . 9 5 . Fabricators 3 | . . . . . . 3 . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . 4 . . . Scanalyzers 3 | . . 3 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . Recycle Component 1 | . . . . 1 . . . Process 1 | . . . . 1 . . . Scanalyzer 3 | . . 3 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 13 | . 2 4 4 . 3 . . Terminals 13 | . 2 4 4 . 3 . . Botnet 10 | . 1 3 3 . 3 . . Operators 3 | . 1 1 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 1 5 2 1 4 3 . Full Trace Events 4 | . . 2 . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 51 | . . . . . . 51 . Total Part Build Rating 2 | . . . . . . 2 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . . 1 . . . Recycled Matter 114 | . . . . 114 . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Turns Passed 2953 | 82 298 1220 465 255 354 279 . Spaces Moved 3322 | 61 189 556 264 630 835 787 . Core 16 | 16 . . . . . . . Treads 706 | . . 442 264 . . . . Legs 348 | 45 189 114 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 2252 | . . . . 630 835 787 . Fastest Speed 26 | 50 120 120 160 28 26 26 . Average Speed 65 | 101 120 152 160 28 26 27 . Slowest Speed 190 | 120 120 190 160 29 30 30 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 10 | . . . . 1 4 5 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 43 55 25 20 28 25 . Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 77 | . . . 37 28 10 2 . Melee . | . . . . . . . . Projectile 3 | . . . . . 1 2 . AOE 74 | . . . 37 28 9 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total 3825 | 79 227 749 292 699 945 834 . Wait 99 | . 1 16 . 21 48 13 . Move 3297 | 60 188 555 263 627 827 777 . Hop 8 | . . . . 1 3 4 . Pick Up 68 | 12 9 14 11 4 8 10 . Fast Attach 31 | . 1 19 . 7 1 3 . Attach 37 | 6 1 5 3 6 8 8 . Detach 7 | . . . . 2 4 1 . Swap 27 | . . 9 5 3 7 3 . Drop 68 | . 7 26 3 17 7 8 . Fire 165 | 1 20 105 7 11 14 7 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 18 | . . . . . 18 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 83 | -11/Junkyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 369 | -10/Materials | Identified exit to Materials 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Propulsion x2 519 | -9/Materials | Lost 4 parts (2n2w) 799 | -9/Materials | Discovered new exit (range 15) 843 | -9/Materials | Discovered new exit (range 16) 885 | -9/Materials | Identified exit to Storage 1000 | -9/Materials | Discovered new exit (range 16) 1004 | -9/Materials | Build established: Scavenger-Mutant 1309 | -9/Materials | Identified exit to Mines 1513 | -9/Materials | Core integrity fell below 50% 1571 | -9/Materials | Discovered new exit (range 10) 1581 | -9/Materials | First assault squad dispatched 1600 | -9/Materials | Identified exit to Materials 1601 | -9/Materials | Entered another Materials area 1601 | -8/Materials | Evolved 2 slots: Utility x2 2019 | -8/Materials | Discovered new exit (range 13) 2036 | -8/Materials | Identified exit to Factory 2066 | -8/Materials | Entered Factory 2066 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2300 | -7/Factory | Discovered new exit (range 8) 2304 | -7/Factory | Identified exit to Factory 2321 | -7/Factory | Entered another Factory area 2321 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2628 | -6/Factory | Build established: Scout 2645 | -6/Factory | Discovered new exit (range 5) 2646 | -6/Factory | Identified exit to Lower Caves 2663 | -6/Factory | Identified exit to Factory 2675 | -6/Factory | Entered another Factory area 2675 | -5/Factory | Evolved 2 slots: Propulsion x2 2701 | -5/Factory | Spotted B-75 Beast 2773 | -5/Factory | Fabricated Flight Unit? 2951 | -5/Factory | Discovered new exit (range 10) 2954 | -5/Factory | Identified exit to Factory 2954 | -5/Factory | Entered another Factory area 2954 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2954 | -4/Factory | Self-destructed Last Messages --------------- 02835_ Acquired ECM Suite. 02865_ K-01 Serf cleans the Fabricator. 02874_ Acquired Power Amplifier. 02876_ Dropped Power Amplifier. 02879_ ALERT: Security rotation in progress. 02924_ K-01 Serf collects debris. 02925_ ALERT: Rogue bot located, Programmers report to Factory Zone 1M. 02931_ K-01 Serf collects debris. 02932_ Slug penetrates W-25 Informer. 02932_ W-25 Informer knocked back. 02945_ Dropped Imp. Arc Projector. 02945_ Acquired Imp. Arc Projector. 02947_ Dropped Gauss Cannon. 02948_ Acquired Hyp. Coil Gun. 02951_ EXIT=FOUND 02954_ EXIT=IDENTIFIED: FACTORY PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# #####+####??????????????????? | | ??????????+### #??????????????????? | | ????????# #??????????????????? | | ????????# @ #??????????????????? | | ????????# #??????????????????? | | ??????????#### #??????????????????? | | ?????????????######## ###??????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????+ #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 36 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 20 Evasion (%) 64 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Flight Unit | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicForceSink Manual? 0 Play Time 01:00:46 Cumulative 52.0 hours Start 2023.05.09 @ 23:27:45 End 2023.06.03 @ 16:26:25 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 48 Adventurer 9 Explorer 7 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 63x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 1fc2c1ff-3b7f-41ee-a009-e5aa739f53d2