Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.09 @ 11:32:56

Player: Jelly

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (11)      55
Value Destroyed (358)      358
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1333

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             232/400
Matter                     122/300
Energy                     125/125
System Corruption          6%
Temperature                Cool (240)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (2) ------
    Medium Storage Unit
>          --- WEAPON (3) -------
  Advanced Beam Cannon
           Grenade Launcher
>          --- INVENTORY (8) ----
           Aluminum Leg
  Improved Heat Sink
     Large Storage Unit
           Sensor Array
     Light Armor Plating
           Grenade Launcher
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
  Advanced Beam Cannon
           Grenade Launcher
           Rocket Launcher
>          --- INVENTORY --------
           Aluminum Leg
  Improved Heat Sink
     Large Storage Unit
           Sensor Array
     Light Armor Plating
     Heavy Assault Rifle
           Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             23   | 6   8   9   
  Power                    4    | 2   1   1   
    Engine                 3    | 2   .   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   1   3   
    Treads                 .    | .   .   .   
    Leg                    6    | 2   1   3   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   2   1   
    Device                 1    | .   1   .   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   4   4   
    Energy Gun             3    | 2   1   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          2    | .   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               4    | .   2   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      3    | .   .   3   
Average Slot Usage (%)     89   | .   77  95  
  Engine                   4    | .   7   3   
  Core                     7    | .   6   7   
  Leg                      31   | .   28  32  
  Storage                  8    | .   4   11  
  Protection               7    | .   .   11  
  Energy Gun               7    | .   12  4   
  Ballistic Gun            3    | .   6   1   
  Launcher                 17   | .   9   21  
Naked Turns                .    | .   .   .   
Heaviest Build             26   | 9   18  26  
  Greatest Support         36   | 20  20  36  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 4   8   8   
  Average Capacity         6    | 4   5   8   
  Most Carried             8    | 3   6   8   
  Average Carried          4    | .   3   6   
  Final Capacity           8    | 4   8   8   
  Final Carried            7    | 3   6   7   

 Class Distribution 
--------------------
 65% | Mutant
 22% | Bomber
 12% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Bomber | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           401  | 239 53  109 
  Remotely                 .    | .   .   .   
Salvage Created            419  | 35  95  289 
  Parts                    30   | 3   6   21  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  8    | 1   2   5   
  Guns                     4    | 1   2   1   
  AOE                      4    | .   .   4   
Classes Destroyed          4    | 1   .   3   
  Recycler                 1    | .   .   1   
  Watcher                  2    | .   .   2   
  Grunt                    6    | 1   2   3   
  Sentry                   2    | .   .   2   
Best Kill Streak           4    | 1   2   4   
  Combat Bots Only         2    | 1   2   2   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               903  | 22  108 773 
  Core                     186  | .   18  168 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         96   | 100 92  .   
Volleys Fired              22   | 4   6   12  
  Largest                  3    | 2   2   3   
  Hottest                  121  | 90  60  121 
Shots Fired                45   | 8   12  25  
  Gun                      27   | 8   12  7   
  Cannon                   5    | .   .   5   
  Launcher                 13   | .   .   13  
  Special                  .    | .   .   .   
  Kinetic                  10   | .   6   4   
  Thermal                  9    | 4   .   5   
  Explosive                13   | .   .   13  
  Electromagnetic          13   | 4   6   3   
  Robot Hit Streak         6    | 2   5   6   
  Robot Miss Streak        2    | 1   2   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           29   | 4   8   17  
  Core Hits                29   | 2   5   22  
  Critical Hits            1    | .   .   1   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           867  | 49  102 716 
  Guns                     238  | 49  102 87  
  Cannons                  82   | .   .   82  
  Explosions               547  | .   .   547 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  106  | .   63  43  
  Thermal                  106  | 24  .   82  
  Explosive                547  | .   .   547 
  Electromagnetic          108  | 25  39  44  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         6    | .   .   6   
  Average Corruption       6    | .   .   6   
  Corruption Purged        .    | .   .   .   
  Effects                  4    | .   .   4   
    Matter Fused           1    | .   .   1   
    Targeting Errors       2    | .   .   2   
    Weapon Failures        1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            34   | .   .   34  
  Projectiles              .    | .   .   .   
  Explosions               34   | .   .   34  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      93   | .   .   93  
  Shots                    3    | .   .   3   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        234  | 132 39  234 
  Average Temperature      49   | 66  24  54  
  Received Heat Transfer   204  | 12  57  135 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         222  | 74  .   148 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             181  | 20  65  181 
  Average Influence        75   | 2   43  110 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              16   | 1   4   11  
  Peak Tracking Total      5    | 1   2   5   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   1   1   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   3   1   
  Successful               3    | .   3   .   
  Failed                   1    | .   .   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Record                   3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               566  | 91  149 326 
Spaces Moved               346  | 65  83  198 
  Core                     16   | 16  .   .   
  Treads                   .    | .   .   .   
  Legs                     330  | 49  83  198 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            116  | 102 120 120 
  Slowest Speed            120  | 120 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       1    | .   .   1   
Exploration Rate (%)       13   | 7   18  16  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          55   | .   .   55  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      55   | .   .   55  

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      471  | 80  125 266 
  Wait                     43   | .   10  33  
  Move                     344  | 64  82  198 
  Hop                      .    | .   .   .   
  Pick Up                  24   | 6   10  8   
  Fast Attach              3    | 1   1   1   
  Attach                   16   | 4   6   6   
  Detach                   2    | .   1   1   
  Swap                     4    | 1   1   2   
  Drop                     13   | .   8   5   
  Fire                     22   | 4   6   12  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   64 | -11/Scrapyard | Discovered new exit (range 8)
   92 | -11/Scrapyard | Entered Materials
  215 | -10/Materials | Discovered new exit (range 9)
  241 | -10/Materials | Entered another Materials area
  241 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  301 | -9/Materials  | Build established: Mutant
  476 | -9/Materials  | Crushed by falling debris
  567 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00515_ Acquired 24 matter.
00518_ Acquired Hvy. Assault Rifle.
00518_ K-01 Serf collects debris. <x2>
00527_ Acquired Prototype Energy Cannon.
00527_ Identified Adv. Beam Cannon.
[Achievement: Risk Taker]
00534_ K-01 Serf collects debris.
00536_ System corrupted: Hvy. Assault Rifle targeting data glitched.
00537_ K-01 Serf collects debris. <x3>
00550_ System corrupted: Matter fused (-10).
00552_ The unstable cave ceiling collapses.
00558_ System corrupted: Hvy. Assault Rifle jammed.
00558_ Imp. Aluminum Leg destroyed.
00561_ Y-45 Defender suffers critical hit.
00561_ Destroyed Beam Rifle.
00561_ System corrupted: Hvy. Assault Rifle targeting data glitched.
00564_ Y-45 Defender destroyed.
00564_ G-34 Mercenary destroyed.
00564_ Hvy. Assault Rifle destroyed.
00565_ Lgt. Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              279
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Risk Taker
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              NovaRegenerativeNetwork
  Manual?         0
Play Time         00:17:35
  Cumulative      0.5 hours
  Start           2020.05.09 @ 11:16:19
  End             2020.05.09 @ 11:32:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 83b139b0-5f53-41ae-ac51-884001d60aaa