Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.09 @ 11:32:56 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (358) 358 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1333 Bonus ------- None Cogmind --------- Core Integrity 232/400 Matter 122/300 Energy 125/125 System Corruption 6% Temperature Cool (240) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (3) ------- Advanced Beam Cannon Grenade Launcher > --- INVENTORY (8) ---- Aluminum Leg Improved Heat Sink Large Storage Unit Sensor Array Light Armor Plating Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Grenade Launcher Rocket Launcher > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Large Storage Unit Sensor Array Light Armor Plating Heavy Assault Rifle Grenade Launcher [Rating: 15] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Light Armor Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Parts Attached 23 | 6 8 9 Power 4 | 2 1 1 Engine 3 | 2 . 1 Core 1 | . 1 . Reactor . | . . . Propulsion 6 | 2 1 3 Treads . | . . . Leg 6 | 2 1 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | . 2 1 Device 1 | . 1 . Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 10 | 2 4 4 Energy Gun 3 | 2 1 . Energy Cannon 1 | . . 1 Ballistic Gun 2 | . 1 1 Ballistic Cannon . | . . . Launcher 4 | . 2 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 5 | . . 5 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon 2 | . . 2 Highest Loss Streak 3 | . . 3 Average Slot Usage (%) 89 | . 77 95 Engine 4 | . 7 3 Core 7 | . 6 7 Leg 31 | . 28 32 Storage 8 | . 4 11 Protection 7 | . . 11 Energy Gun 7 | . 12 4 Ballistic Gun 3 | . 6 1 Launcher 17 | . 9 21 Naked Turns . | . . . Heaviest Build 26 | 9 18 26 Greatest Support 36 | 20 20 36 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 4 8 8 Average Capacity 6 | 4 5 8 Most Carried 8 | 3 6 8 Average Carried 4 | . 3 6 Final Capacity 8 | 4 8 8 Final Carried 7 | 3 6 7 Class Distribution -------------------- 65% | Mutant 22% | Bomber 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Bomber | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 401 | 239 53 109 Remotely . | . . . Salvage Created 419 | 35 95 289 Parts 30 | 3 6 21 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 8 | 1 2 5 Guns 4 | 1 2 1 AOE 4 | . . 4 Classes Destroyed 4 | 1 . 3 Recycler 1 | . . 1 Watcher 2 | . . 2 Grunt 6 | 1 2 3 Sentry 2 | . . 2 Best Kill Streak 4 | 1 2 4 Combat Bots Only 2 | 1 2 2 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 903 | 22 108 773 Core 186 | . 18 168 Absorbed by Shields . | . . . Core Remaining (%) 96 | 100 92 . Volleys Fired 22 | 4 6 12 Largest 3 | 2 2 3 Hottest 121 | 90 60 121 Shots Fired 45 | 8 12 25 Gun 27 | 8 12 7 Cannon 5 | . . 5 Launcher 13 | . . 13 Special . | . . . Kinetic 10 | . 6 4 Thermal 9 | 4 . 5 Explosive 13 | . . 13 Electromagnetic 13 | 4 6 3 Robot Hit Streak 6 | 2 5 6 Robot Miss Streak 2 | 1 2 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 29 | 4 8 17 Core Hits 29 | 2 5 22 Critical Hits 1 | . . 1 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 867 | 49 102 716 Guns 238 | 49 102 87 Cannons 82 | . . 82 Explosions 547 | . . 547 Melee . | . . . Ramming . | . . . Kinetic 106 | . 63 43 Thermal 106 | 24 . 82 Explosive 547 | . . 547 Electromagnetic 108 | 25 39 44 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 6 | . . 6 Average Corruption 6 | . . 6 Corruption Purged . | . . . Effects 4 | . . 4 Matter Fused 1 | . . 1 Targeting Errors 2 | . . 2 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage 34 | . . 34 Projectiles . | . . . Explosions 34 | . . 34 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 93 | . . 93 Shots 3 | . . 3 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 234 | 132 39 234 Average Temperature 49 | 66 24 54 Received Heat Transfer 204 | 12 57 135 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 222 | 74 . 148 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 181 | 20 65 181 Average Influence 75 | 2 43 110 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 16 | 1 4 11 Peak Tracking Total 5 | 1 2 5 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 1 1 Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . 3 1 Successful 3 | . 3 . Failed 1 | . . 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Record 3 | . 3 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 566 | 91 149 326 Spaces Moved 346 | 65 83 198 Core 16 | 16 . . Treads . | . . . Legs 330 | 49 83 198 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 116 | 102 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 13 | 7 18 16 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 55 | . . 55 Melee . | . . . Projectile . | . . . AOE 55 | . . 55 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 471 | 80 125 266 Wait 43 | . 10 33 Move 344 | 64 82 198 Hop . | . . . Pick Up 24 | 6 10 8 Fast Attach 3 | 1 1 1 Attach 16 | 4 6 6 Detach 2 | . 1 1 Swap 4 | 1 1 2 Drop 13 | . 8 5 Fire 22 | 4 6 12 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 92 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 9) 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 301 | -9/Materials | Build established: Mutant 476 | -9/Materials | Crushed by falling debris 567 | -9/Materials | Self-destructed Last Messages --------------- 00515_ Acquired 24 matter. 00518_ Acquired Hvy. Assault Rifle. 00518_ K-01 Serf collects debris. 00527_ Acquired Prototype Energy Cannon. 00527_ Identified Adv. Beam Cannon. [Achievement: Risk Taker] 00534_ K-01 Serf collects debris. 00536_ System corrupted: Hvy. Assault Rifle targeting data glitched. 00537_ K-01 Serf collects debris. 00550_ System corrupted: Matter fused (-10). 00552_ The unstable cave ceiling collapses. 00558_ System corrupted: Hvy. Assault Rifle jammed. 00558_ Imp. Aluminum Leg destroyed. 00561_ Y-45 Defender suffers critical hit. 00561_ Destroyed Beam Rifle. 00561_ System corrupted: Hvy. Assault Rifle targeting data glitched. 00564_ Y-45 Defender destroyed. 00564_ G-34 Mercenary destroyed. 00564_ Hvy. Assault Rifle destroyed. 00565_ Lgt. Armor Plating destroyed. 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