Cogmind - Beta 11.2 *** ADVENTURER MODE // 2022.12.28 @ 23:24:03 // Winter2022/Polymind Player: ~Vlad~ Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (945) 945 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2703) 2703 TOTAL SCORE: 5723 Bonus ------- Polymind Skill 2230 Follower Combat Kills 273 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 0/0 Energy 10/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (1) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Targeting Computer > --- WEAPON ----------- Assault Rifle Gauss Rifle > --- INVENTORY -------- (None) [Rating: 15] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Heat Sink Device Heat Sink Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Slots Evolved . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached . | . . . . . . . Power . | . . . . . . . Engine . | . . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion . | . . . . . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility . | . . . . . . . Device . | . . . . . . . Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon . | . . . . . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 17 | . . 1 4 6 4 2 Power 3 | . . 1 . 1 1 . Propulsion 6 | . . . 2 2 2 . Utility 3 | . . . 1 1 . 1 Weapon 5 | . . . 1 2 1 1 Highest Loss Streak 6 | . . 1 4 6 2 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 81 | . 80 80 93 74 77 28 Engine 5 | . 16 . 10 10 . . Core 3 | . . . . . 9 . Treads 8 | . . . 21 21 . . Leg 19 | . 32 40 4 1 25 . Device 12 | . 16 20 21 10 . . Processor 5 | . . . . . 16 16 Protection 3 | . . . 10 3 . . Energy Gun 12 | . 16 20 13 10 7 12 Ballistic Gun 10 | . . . 10 12 17 . Naked Turns 53 | . 51 . 1 1 . . Heaviest Build 18 | . 7 7 18 17 11 1 Greatest Support 40 | 3 20 20 40 40 30 3 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 1 | . 1 1 1 1 1 1 Average Capacity . | . . 1 . . 1 1 Most Carried 1 | . . . 1 1 1 1 Average Carried . | . . . . . . 1 Final Capacity 1 | . 1 1 1 1 1 . Final Carried 1 | . . . 1 . 1 . Class Distribution -------------------- 35% | Sentry 34% | Hunter 27% | Grunt Dominant Class ---------------- Grunt | -10/Materials Grunt | -10/Mines Sentry | -9/Materials Sentry | -8/Materials Hunter | -8/Storage Hunter | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Gar Matter Collected 511 | . . . 87 84 340 . Remotely . | . . . . . . . Salvage Created 1071 | . 176 . 287 84 524 . Parts 53 | . 6 . 21 3 23 . Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Combat Hostiles Destroyed 22 | . 3 . 5 1 13 . Guns 21 | . 3 . 5 1 12 . Classes Destroyed 7 | . 2 . 4 . 1 . Builder 1 | . . . 1 . . . Hauler 2 | . 1 . 1 . . . Watcher 2 | . . . 2 . . . Swarmer 2 | . . . . . 2 . Grunt 12 | . 3 . 3 . 6 . Duelist 1 | . . . 1 . . . Sentry 7 | . . . 1 1 5 . Best Kill Streak 4 | . 2 . 3 1 4 . Combat Bots Only 4 | . 2 . 2 1 4 . Max Kills in Single Turn 2 | . 1 . 1 1 2 . Gunslinging 1 | . . . . . 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Gar Damage Taken 2160 | . 281 27 410 581 620 241 Core 715 | . 74 23 67 198 129 224 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 111 | . . . 11 39 61 . Core Remaining (%) 81 | 100 . 61 83 . . . Volleys Fired 119 | . 33 1 23 1 59 2 Largest 2 | . 1 1 2 2 2 1 Hottest 79 | . 40 40 79 48 48 30 Shots Fired 180 | . 33 1 39 2 103 2 Gun 180 | . 33 1 39 2 103 2 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 109 | . . . 16 2 91 . Thermal 71 | . 33 1 23 . 12 2 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 31 | . 17 . 31 10 28 . Robot Miss Streak 2 | . 2 . 1 . 2 . Penetration Max 1 | . . . . . 1 . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 144 | . 28 . 35 2 79 . Core Hits 53 | . 10 . 14 1 28 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 2 | . . . 1 . 1 . Burn 1 | . . . 1 . . . Destroy 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2163 | . 325 . 518 37 1283 . Guns 2113 | . 325 . 509 37 1242 . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 50 | . . . 9 . 41 . Kinetic 1390 | . . . 219 37 1134 . Thermal 723 | . 325 . 290 . 108 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . 4 . . . . Message Errors 1 | . . 1 . . . . Heat Flow Errors 1 | . . 1 . . . . Data Loss (minor) 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 13 | . . . . . 13 . Shots . | . . . . . . . Rammed 6 | . . . 1 . 5 . Targets Rammed 24 | . . . 14 . 10 . Kicked 18 | . . . 13 . 5 . Crushed . | . . . . . . . Highest Temperature 120 | . 105 96 120 8 27 11 Average Temperature 27 | . 50 49 30 8 8 11 Received Heat Transfer 1023 | . 153 9 240 135 351 135 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 7 | . 1 . 3 . 3 . Heat Transferred 1911 | . 700 . 767 . 444 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Peak Influence 397 | . 126 41 156 103 397 187 Initial 82 | . . 41 10 36 25 82 Average 108 | . 60 31 58 49 229 119 Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 77 | 100 100 100 100 100 29 100 Level 1 22 | . . . . . 70 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . 1 1 4 . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 2 | . . . 1 . 1 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Gar Distress Signals 3 | . 1 . 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 11 . 9 2 31 10 Peak Tracking Total 10 | . 3 . 4 2 4 10 Tactical Retreats 2 | . . . . . 2 . Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . . . 3 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Gar Machines Disabled 2 | . . . . . 2 . Max in Single Turn 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Gar Machines Accessed 9 | . 1 . 2 3 3 . Terminals 4 | . 1 . 1 1 1 . Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 1 1 . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 23 | . 1 . 7 8 7 . Successful 19 | . 1 . 6 6 6 . Failed 4 | . . . 1 2 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . 3 . . Terminals 11 | . 1 . 5 3 2 . Fabricators . | . . . . . . . Repair Stations 8 | . . . 2 3 3 . Recycling Units 2 | . . . . 2 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 9 | . 1 . 4 2 2 . Record 1 | . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . Reprogram Traps 2 | . . . 2 . . . Transport Status 1 | . . . 1 . . . Recall Investigation 1 | . . . . . 1 . Zone Layout 3 | . 1 . 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . 2 3 3 . Scan Component 4 | . . . 1 2 1 . Repair 3 | . . . 1 1 1 . Refit 1 | . . . . . 1 . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 . 2 2 1 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 1 1 1 . Time 83 | . . . 13 26 44 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked 3 | . 1 . 1 1 . . Non-combat . | . . . . . . . Combat 3 | . 1 . 1 1 . . Robot Hacks Applied 4 | . 1 . 1 2 . . find_shortcuts 3 | . 1 . 1 1 . . find_garrison 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Gar Total Allies 11 | . . 1 . . 10 . Largest Group 10 | . . 1 1 . 10 . Highest-Rated Group 173 | . . 31 31 . 173 . Highest-Rated Ally 31 | . . 31 31 . 29 . Total Orders . | . . . . . . . Ally Attacks 60 | . . . . . 60 . Total Damage 819 | . . . . . 819 . Kills 11 | . . . . . 11 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Robot Analysis Total 3 | . 1 . 1 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Gar Turns Passed 2513 | 15 256 390 725 279 806 42 Spaces Moved 1656 | 31 194 318 382 145 513 73 Core 234 | 31 78 . . . 52 73 Treads 466 | . . . 332 134 . . Legs 956 | . 116 318 50 11 461 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 120 120 120 50 50 Average Speed 121 | 50 91 120 154 156 112 50 Slowest Speed 160 | 50 120 120 160 160 120 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 26 67 31 11 44 26 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Gar Total 1975 | 30 239 325 474 195 635 77 Wait 176 | . 13 7 55 46 53 2 Move 1650 | 30 193 317 381 144 512 73 Hop . | . . . . . . . Pick Up 4 | . . . 1 2 1 . Fast Attach . | . . . . . . . Attach . | . . . . . . . Detach . | . . . . . . . Swap . | . . . . . . . Drop 2 | . . . . 2 . . Fire 119 | . 33 1 23 1 59 2 Melee . | . . . . . . . Ram 5 | . . . . . 5 . Kick 18 | . . . 13 . 5 . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 16 | -11/Scrapyard | Entered Materials 22 | -10/Materials | Discovered new exit (range 15) 192 | -10/Materials | Discovered new exit (range 16) 272 | -10/Materials | Entered Mines 292 | -10/Mines | Escorted by a lone wolf Derelict 312 | -10/Mines | Learned location of Storage (-8) 432 | -10/Mines | Learned location of Zion (-6) 552 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 657 | -10/Mines | Discovered new exit (range 4) 662 | -10/Mines | Entered Materials 662 | -9/Materials | Accompanied by 1 ally 782 | -9/Materials | Lost 4 parts (2n1u1w) 1105 | -9/Materials | Discovered new exit (range 14) 1237 | -9/Materials | Repaired Heat Sink? 1387 | -9/Materials | Entered another Materials area 1499 | -8/Materials | Repaired Lgt. Armor Plating 1588 | -8/Materials | Discovered new exit (range 7) 1666 | -8/Materials | Entered Storage 1681 | -8/Storage | Lost 6 parts (1p2n1u2w) 2038 | -8/Storage | Garrison activated, responded to threat 2159 | -8/Storage | Repaired Gauss Rifle 2235 | -8/Storage | Core integrity fell below 50% 2238 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2469 | -8/Storage | Identified exit to Garrison 2472 | -8/Storage | Entered Garrison 2497 | -8/Garrison | Triggered checkpoint 2502 | -8/Garrison | Triggered checkpoint 2504 | -8/Garrison | Triggered checkpoint 2510 | -8/Garrison | Core integrity fell below 20% 2514 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02451_ Targeting Computer temporarily disabled. 02453_ Slammed into R-06 Scavenger. 02469_ Connecting with Garrison Access... >>Unlock Access door unlocked. 02469_ EXIT=UNLOCKED: GARRISON 02469_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 02497_ Beams of light sweep through the air. An alarm sounds. 02500_ ALERT: Garrison interior compromised. 02502_ Beams of light sweep through the air. An alarm sounds. 02502_ C-30 ARC bursts open, deploying its payload. 02502_ S-10 Pest unfolds itself. 02502_ Backup Laser I destroyed. 02504_ Critical hit (Burn: +37). 02504_ Beams of light sweep through the air. An alarm sounds. 02509_ S-10 Pest destroyed. 02514_ Targeting Computer destroyed. 02514_ Lost control of H-55 Commando. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? #?????????????????? | | ????????????????#???????????? #?????????????????? | | ????????????????# ????????? #?????????????????? | | ????????????????# #??????? #?????????????????? | | ????????????????# ##""""## #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# = ? #?????????????????? | | ????????????????# ## s#? #?????????????????? | | ??????????????### ## s ## ###???????????????? | | ??????????????#" s #???????????????? | | ??????????????#%" #???????????????? | | ??????????????#" #???????????????? | | ??????????????# #???????????????? | | ??????????????### ##s ## ###???????????????? | | ??????########### ## ## #########?????????? | | ??????# ????????? | | ??????# ss ??????????? | | ??????# ######## g@ ######????????????? | | ??????# #??????## ##g g ######?????????????????? | | ??????# #???????# ## #??????????????????????? | | ??????# #???????# #######??????????????????????? | | ??????# #???????# #????????????????????????????? | | ??????# #???????# #????????????????????????????? | | ??????# #???????# #????????????????????????????? | | ####### ######### #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ####### ########### #????????????????????????????? | | #?????# #?????????? #????????????????????????????? | | #?????# #?????????? ?????????????????????????????? | | #?????# #?????????? ?????????????????????????????? | | #?????# #?????????? ?????????????????????????????? | | #?????# #????????????????????????????????????????? | | #?????# #????????????????????????????????????????? | | #?????# #????????????????????????????????????????? | | #?????# #????????????????????????????????????????? | | #?????? ?????????????????????????????????????????? | | #?????? ?????????????????????????????????????????? | | #?????? ?????????????????????????????????????????? | | #?????? ?????????????????????????????????????????? | | #?????? ?????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 36 Energy Generation 19 Energy Capacity 215 Matter Stores 200 Matter Capacity 200 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 45 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 45 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Challenges ------------ None Polymind | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Gar Robots Controlled 3 | . 1 . 1 1 . . Combat Hostiles 3 | . 1 . 1 1 . . Allies . | . . . . . . . Classes Controlled 3 | . 1 . 1 1 . . Average Host Suspicion 87 | . 100 88 93 51 94 42 Unsuspicious Activity 11 | . . . 11 . . . Returns to Shadow . | . . . . . . . Fuzzy Dispatches . | . . . . . . . Protomatter Created 315 | . 11 14 62 . 228 . Used 72 | . 15 . 23 34 . . Decayed 95 | . . . 50 . 45 . Highest Spend 34 | . 15 . 23 34 . . Top 5 Hosts by Kills: H-55 Commando (-8/Materials: 14) Y-45 Defender (-9/Materials: 5) G-34 Mercenary (-10/Materials: 3) Game ------ Seed MinesnifferKineticReplicator Manual? 0 Play Time 00:23:36 Cumulative 14.2 hours Start 2022.12.28 @ 23:01:24 End 2022.12.28 @ 23:24:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2022/Polymind Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 19 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b6da68e-550c-4f34-be51-4c6b6e95940c