Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 01:41:46 Player: Persona Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (130) 650 Value Destroyed (4096) 4096 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (356) 356 TOTAL SCORE: 7622 Bonus ------- High Alert Combat Kills 356 Cogmind --------- Core Integrity 83/700 Matter 254/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Cooling System Medium Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Cooling System Kinecellerator Improved Utility Shielding Shock Rifle Assault Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Advanced Targeting Computer Reaction Control System Medium Reactive Plating > --- WEAPON ----------- High-powered Field Laser Phase Cannon > --- INVENTORY -------- Hybrid Deuterium Engine Heavy Deuterium Engine Titanium Leg Cooling System Transmission Jammer High-powered Field Laser Phase Cannon Heavy Machine Gun Heavy Rocket Launcher [Rating: 51] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Minigun Energy Gun High-powered Field Laser Energy Cannon Phase Cannon Ballistic Gun Minigun Launcher Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 105 | 6 5 23 19 52 Power 15 | 1 . 1 3 10 Engine 11 | 1 . 1 2 7 Core 4 | . . . 1 3 Reactor . | . . . . . Propulsion 31 | 2 1 8 6 14 Treads 4 | . . 4 . . Leg 24 | . . 4 6 14 Wheel 3 | 2 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 32 | 1 2 7 7 15 Device 17 | . 1 3 1 12 Storage 2 | 1 1 . . . Processor 4 | . . . 2 2 Hackware . | . . . . . Protection 9 | . . 4 4 1 Artifact . | . . . . . Weapon 27 | 2 2 7 3 13 Energy Gun 15 | 2 2 3 1 7 Energy Cannon 4 | . . . . 4 Ballistic Gun 6 | . . 3 1 2 Ballistic Cannon . | . . . . . Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 . 3 Corrupted Parts 1 | . . 1 . . System Corruption 1 | . . 1 . . Parts Lost 35 | . . 8 2 25 Power 7 | . . . 2 5 Propulsion 8 | . . 1 . 7 Utility 10 | . . 3 . 7 Weapon 10 | . . 4 . 6 Highest Loss Streak 10 | . . 2 1 10 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 95 | . 94 90 98 98 Engine 9 | . 14 10 8 8 Core 2 | . . . . 5 Treads 2 | . . 10 . . Leg 21 | . . 5 35 29 Wheel 3 | . 27 4 . . Device 13 | . 8 18 2 14 Storage 8 | . 14 11 9 7 Processor 9 | . . . 17 13 Protection 3 | . . 6 6 . Energy Gun 9 | . 28 8 1 9 Energy Cannon 1 | . . . . 3 Ballistic Gun 6 | . . 13 15 . Naked Turns . | . . . . . Heaviest Build 69 | 12 24 32 31 69 Greatest Support 70 | 26 26 40 68 70 Greatest Overweight (x) 8 | . . 8 . 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 Most Carried 10 | 4 10 10 10 10 Average Carried 9 | 1 7 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 4 9 10 10 6 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1938 | 210 100 305 666 657 Remotely . | . . . . . Salvage Created 4519 | . 323 893 1067 2236 Parts 276 | . 18 61 69 128 Haulers Intercepted 4 | . . . . 4 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 84 | . 7 19 23 35 Guns 55 | . 4 18 16 17 Cannons 8 | . . . . 8 AOE 16 | . 3 1 7 5 Classes Destroyed 15 | . 5 3 2 5 Worker 14 | . . 1 1 12 Builder 10 | . . . 4 6 Hauler 4 | . . . . 4 Recycler 6 | . . . 1 5 Mechanic 1 | . 1 . . . Operator 3 | . 1 . 1 1 Watcher 8 | . 1 2 2 3 Swarmer 15 | . 3 3 3 6 Grunt 40 | . 4 7 15 14 Brawler 2 | . . 1 . 1 Duelist 2 | . . . . 2 Sentry 16 | . . 8 5 3 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Programmer 6 | . . . . 6 Best Kill Streak 15 | . 3 4 15 13 Combat Bots Only 9 | . 3 3 9 5 Max Kills in Single Turn 8 | . 2 2 3 8 Gunslinging . | . . . . . Exploded 3 | . 2 1 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6063 | . 162 1400 1392 3109 Core 1155 | . 44 154 340 617 Absorbed by Shields 403 | . . . . 403 Regen/Repaired (Parts) 296 | . 27 85 51 133 Core Remaining (%) 70 | 100 82 61 38 . Volleys Fired 272 | . 13 72 78 109 Largest 2 | . 2 2 2 2 Hottest 155 | . 90 90 88 155 Shots Fired 538 | . 26 140 154 218 Gun 468 | . 26 139 145 158 Cannon 60 | . . . . 60 Launcher 10 | . . 1 9 . Special . | . . . . . Kinetic 226 | . . 74 131 21 Thermal 223 | . . 12 14 197 Explosive 10 | . . 1 9 . Electromagnetic 79 | . 26 53 . . Robot Hit Streak 15 | . 5 15 14 15 Robot Miss Streak 6 | . 2 6 3 3 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 353 | . 17 95 105 136 Core Hits 200 | . 12 49 56 83 Critical Kills 3 | . . . . 3 Critical Parts Destroyed . | . . . . . Critical Strikes 18 | . 2 2 . 14 Burn 11 | . . . . 11 Meltdown 3 | . . . . 3 Destroy 1 | . . 1 . . Corrupt 3 | . 2 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10358 | . 518 1269 2760 5811 Guns 5480 | . 295 1169 1752 2264 Cannons 1243 | . . . . 1243 Explosions 3630 | . 223 100 1008 2299 Melee . | . . . . . Ramming 5 | . . . . 5 Kinetic 2474 | . . 625 1551 298 Thermal 4899 | . 223 197 201 4278 Explosive 2238 | . . . 1008 1230 Electromagnetic 742 | . 295 447 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 3 . 1 Average Corruption 1 | . . 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 33 | . . 18 . 15 Message Errors 9 | . . 3 . 6 Matter Fused 8 | . . 5 . 3 Heat Flow Errors 1 | . . . . 1 Energy Discharges 5 | . . 5 . . Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . 2 . . Data Loss (major) 2 | . . 2 . . Misfires 4 | . . 1 . 3 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 499 | . . . 38 461 Projectiles 3 | . . . . 3 Explosions 496 | . . . 38 458 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 727 | . 12 52 49 614 Shots 13 | . 2 1 2 8 Rammed . | . . . . . Targets Rammed 2 | . . . . 2 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 270 | . 252 39 140 270 Average Temperature 39 | . 93 9 25 46 Received Heat Transfer 1867 | . 78 576 711 502 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 5 | . . . . 5 Combat Hostiles 5 | . . . . 5 Parts Melted 19 | . . 1 . 18 Heat Transferred 7615 | . 250 375 444 6546 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 3 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 987 | . 182 236 580 987 Initial 263 | . . . 33 263 Average 216 | . 87 112 219 296 Maximum Alert Level 3 | . . 1 2 3 Low Security (%) 62 | 100 100 93 60 40 Level 1 22 | . . 6 11 39 Level 2 8 | . . . 28 7 Level 3 6 | . . . . 12 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 21 | . 1 . 5 15 Investigation 2 | . . . . 2 Extermination 5 | . . . . 5 Reinforcement 12 | . 1 . 5 6 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . 1 2 2 1 Communications Jammed 1 | . . . . 1 Distress Signals 1 | . . . . 1 Times Spotted 148 | . 11 37 36 64 Peak Tracking Total 6 | . 4 6 6 5 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 6 | . . . . 6 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 24 | . . 1 4 19 Max in Single Turn 6 | . . 1 2 6 Garrison Access 2 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised 1 | . . . . 1 Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 42 | . 9 12 7 14 Terminals 25 | . 6 8 4 7 Fabricators 2 | . . . . 2 Repair Stations 4 | . 1 1 1 1 Recycling Units 5 | . 2 2 . 1 Scanalyzers 4 | . . 1 1 2 Garrison Access 2 | . . . 1 1 Total Hacks 119 | . 24 37 21 37 Successful 77 | . 17 28 14 18 Failed 42 | . 7 9 7 19 Catastrophic 3 | . . . . 3 Database Lockouts . | . . . . . Manual 41 | . 13 10 7 11 Terminals 75 | . 18 24 13 20 Fabricators 8 | . . . . 8 Repair Stations 14 | . 4 6 2 2 Recycling Units 8 | . 2 5 . 1 Scanalyzers 11 | . . 2 4 5 Garrison Access 3 | . . . 2 1 Terminal Hacks 33 | . 7 13 6 7 Prototype ID Bank 4 | . 2 2 . . Open DSF 1 | . . . . 1 Terminal Index 2 | . 1 1 . . Recycling Unit Index 1 | . . 1 . . Alert Level 6 | . 1 2 2 1 Unreport Threat 5 | . 1 1 . 3 Locate Traps 5 | . 1 3 1 . Disarm Traps 2 | . . . 2 . Recall Investigation 2 | . . . 1 1 Hauler Manifests 2 | . . 2 . . Registered Components 1 | . . 1 . . Zone Layout 2 | . 1 . . 1 Fabricator Hacks 3 | . . . . 3 Network Status 1 | . . . . 1 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 13 | . 3 6 2 2 Scan Component 7 | . 2 3 1 1 Repair 6 | . 1 3 1 1 Recycling Unit Hacks 6 | . 2 4 . . Process 1 | . . 1 . . Report Inventory 4 | . 2 2 . . Retrieve Matter 1 | . . 1 . . Scanalyzer 9 | . . 1 4 4 Insert Component 5 | . . 1 2 2 Analyze 4 | . . . 2 2 Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks 11 | . 5 4 1 1 Terminals 10 | . 5 3 1 1 Botnet 10 | . 5 3 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Monitor 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 33 | . 6 9 7 11 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 1 2 Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 73 | . . . . 73 Total Part Build Rating 6 | . . . . 6 Parts Repaired 6 | . 1 3 1 1 Time 197 | . 26 114 38 19 Parts Recycled . | . . . . . Recycled Matter 256 | . . 256 . . Retrieved Matter 334 | . . 334 . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . 1 1 2 Part Schematics Acquired 3 | . . . 1 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 6754 | 55 634 1685 1047 3333 Spaces Moved 4313 | 55 606 930 567 2155 Core 24 | 18 . 2 . 4 Treads 415 | . . 415 . . Legs 2954 | . . 236 567 2151 Wheels 920 | 37 606 277 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 130 120 Average Speed 122 | 76 90 135 130 124 Slowest Speed 450 | 90 90 450 130 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 4 87 75 56 50 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 188 | . 12 17 34 125 Melee . | . . . . . Projectile 14 | . . . . 14 AOE 174 | . 12 17 34 111 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 5293 | 64 667 1234 750 2578 Wait 478 | . 36 171 63 208 Move 4309 | 54 605 929 566 2155 Hop . | . . . . . Pick Up 61 | 4 5 16 9 27 Fast Attach 41 | 6 2 10 7 16 Attach 25 | . 1 5 4 15 Detach 7 | . 1 3 2 1 Swap 40 | . 2 8 8 22 Drop 58 | . 2 20 13 23 Fire 272 | . 13 72 78 109 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 356 | -10/Materials | Repaired Com. Wheel 489 | -10/Materials | Discovered new exit (range 8) 567 | -10/Materials | Discovered new exit (range 15) 690 | -10/Materials | Entered another Materials area 690 | -9/Materials | Evolved 2 slots: Utility x2 975 | -9/Materials | Discovered new exit (range 7) 1057 | -9/Materials | Discovered new exit (range 3) 1547 | -9/Materials | Build established: Scavenger-Mutant 1700 | -9/Materials | Discovered new exit (range 11) 2053 | -9/Materials | Repaired Lgt. Nuclear Core 2062 | -9/Materials | Build established: Mutant 2092 | -9/Materials | Repaired Titanium Leg 2130 | -9/Materials | Repaired Titanium Leg 2339 | -9/Materials | Discovered new exit (range 12) 2375 | -9/Materials | Entered another Materials area 2375 | -8/Materials | Evolved 2 slots: Propulsion x2 2533 | -8/Materials | Repaired Titanium Leg 2607 | -8/Materials | Discovered new exit (range 12) 3113 | -8/Materials | Discovered new exit (range 19) 3145 | -8/Materials | Core integrity fell below 50% 3170 | -8/Materials | Destroyed 9 combat bots 3422 | -8/Materials | Entered Factory 3422 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4493 | -7/Factory | Fabricated Carbon-fiber Leg? 4692 | -7/Factory | Repaired Titanium Leg 4726 | -7/Factory | Cargo convoy interrupted 6222 | -7/Factory | First assault squad dispatched 6380 | -7/Factory | Core integrity fell below 50% 6493 | -7/Factory | Lost 3 parts (1p1n1w) 6731 | -7/Factory | Discovered new exit (range 14) 6753 | -7/Factory | Core integrity fell below 20% 6755 | -7/Factory | Self-destructed Last Messages --------------- S-27 Virus emerges from a hatch in the floor. G-47 Trooper emerges from a hatch in the floor. Knocked back. Titanium Leg destroyed. Phase Cannon destroyed. Imp. Carbon-fiber Leg destroyed. Transmission Jammer destroyed. Carbon-fiber Leg destroyed. Knocked back. Carbon-fiber Leg destroyed. Imp. Deuterium Engine destroyed. Critical hit (Blast). Acquired 6 matter. Hpw. Field Laser destroyed. Critical hit (Burn: +37). Hvy. Deuterium Engine destroyed. Critical hit (Blast). Knocked back. G-47 Trooper Particle Gun blasted off. G-47 Trooper destroyed. 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H # # """ """ | | ?????????????????? < # # | | ?????????????????# ######### | | ?????????????????# #???????# | | ?????????????????#########???????############### | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# + | | ????????????????????????????????????""" """ # | | ??????????????????????????????????????" """ # | | ??????????????????????????????????????" """ ?# | | ??????????????????????????????????????? ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 1010 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 30 Resistance: TH 10 Evasion (%) 59 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepGlidesysFemtoactuators Manual? 0 Play Time 01:23:44 Cumulative 13.0 hours Start 2022.04.12 @ 00:14:42 End 2022.04.12 @ 01:41:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: f554dd99-77c3-496a-bd18-84982a89a85d