Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.23 @ 17:30:12 Player: Joel Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (72) 360 Value Destroyed (2324) 2324 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 5117 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/700 Matter 47/300 Energy 14/100 System Corruption 5% Temperature Cool (506) Movement Walking (150) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- Enhanced Autogun Gauss Cannon > --- INVENTORY (16) --- Nuclear Core Aluminum Leg Improved Aluminum Leg Improved Heat Sink Improved Heat Sink Trap Extractor Gauss Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Enhanced Autogun Assault Cannon Gauss Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Heat Sink Improved Heat Sink Trap Extractor Heavy Laser Gauss Cannon Gauss Cannon [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon 2 | . . . . 2 Parts Attached 100 | 7 20 17 47 9 Power 13 | 1 4 2 5 1 Engine 10 | 1 4 2 3 . Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 40 | 3 12 5 16 4 Treads 3 | 2 1 . . . Leg 37 | 1 11 5 16 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 2 2 12 . Device 1 | . . . 1 . Storage 6 | 1 2 2 1 . Processor . | . . . . . Hackware 1 | . . . 1 . Protection 9 | . . . 9 . Artifact . | . . . . . Weapon 30 | 2 2 8 14 4 Energy Gun 8 | . . 2 4 2 Energy Cannon 2 | . . 2 . . Ballistic Gun 9 | 2 2 2 2 1 Ballistic Cannon 11 | . . 2 8 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 24 | . 5 . 7 12 Power 5 | . 2 . 1 2 Propulsion 7 | . 2 . 1 4 Utility 5 | . . . 3 2 Weapon 7 | . 1 . 2 4 Highest Loss Streak 12 | . 2 . 3 12 Average Slot Usage (%) 97 | . 96 99 97 92 Engine 9 | . 12 11 6 . Core 1 | . . . 2 6 Treads 4 | . 12 . . . Leg 27 | . 14 44 35 26 Storage 21 | . 27 21 17 15 Hackware 3 | . . . 7 . Protection 4 | . . . 8 13 Energy Gun 2 | . . . 3 6 Ballistic Gun 12 | . 27 11 . 7 Ballistic Cannon 7 | . . 6 12 14 Naked Turns . | . . . . . Heaviest Build 64 | 11 28 45 60 64 Greatest Support 72 | 40 40 40 72 69 Greatest Overweight (x) 2 | 2 2 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 6 12 16 16 16 Average Capacity 13 | 5 11 13 15 16 Most Carried 16 | 4 12 14 16 15 Average Carried 12 | 3 10 11 14 12 Final Capacity 16 | 6 12 16 16 16 Final Carried 16 | 4 12 14 16 7 Class Distribution -------------------- 82% | Mutant 13% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2565 | 240 863 360 1102 . Remotely . | . . . . . Salvage Created 2558 | . 1015 275 1181 87 Parts 154 | . 61 20 70 3 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 57 | . 19 8 28 2 Guns 30 | . 19 4 7 . Cannons 26 | . . 4 21 1 AOE 1 | . . . . 1 Classes Destroyed 11 | . 4 1 6 . Worker 4 | . . . 4 . Tunneler 1 | . . . 1 . Hauler 1 | . . . 1 . Recycler 4 | . 4 . . . Operator 1 | . . . 1 . Watcher 4 | . 2 . 2 . Swarmer 11 | . 5 3 3 . Grunt 32 | . 14 2 14 2 Duelist 2 | . . . 2 . Sentry 8 | . . 3 5 . Hunter 4 | . . . 4 . Best Kill Streak 7 | . 6 4 7 1 Combat Bots Only 6 | . 6 4 6 1 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5836 | . 1107 377 2503 1849 Core 1201 | . 152 11 330 708 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 39 97 40 . Volleys Fired 228 | . 93 19 103 13 Largest 4 | . 2 2 2 4 Hottest 197 | . 40 120 160 197 Shots Fired 462 | . 183 38 198 43 Gun 285 | . 183 28 49 25 Cannon 177 | . . 10 149 18 Launcher . | . . . . . Special . | . . . . . Kinetic 378 | . 183 28 136 31 Thermal 84 | . . 10 62 12 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 22 | . 22 12 11 5 Robot Miss Streak 9 | . 5 2 6 9 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 291 | . 123 25 122 21 Core Hits 134 | . 48 12 68 6 Critical Hits 9 | . 3 1 5 . Critical Kills 6 | . 2 . 4 . Critical Parts Destroyed 3 | . 1 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4896 | . 1353 371 2496 676 Guns 2574 | . 1353 302 694 225 Cannons 1924 | . . 69 1798 57 Explosions 394 | . . . . 394 Melee . | . . . . . Ramming 4 | . . . 4 . Kinetic 3391 | . 1353 302 1629 107 Thermal 1501 | . . 69 863 569 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 4 5 Average Corruption 4 | . . . 3 5 Corruption Purged . | . . . . . Effects 8 | . . . 7 1 Message Errors 2 | . . . 2 . Matter Fused 4 | . . . 3 1 Energy Discharges 1 | . . . 1 . Targeting Errors 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 66 | . . . 29 37 Projectiles 29 | . . . 29 . Explosions 37 | . . . . 37 Melee . | . . . . . Knockbacks 18 | . . . 18 . Impact . | . . . . . Kinetic 17 | . . . 17 . Secondary 1 | . . . 1 . Self-Inflicted Damage 132 | . . . . 132 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 1013 | . 12 258 706 1013 Average Temperature 204 | . 3 76 168 655 Received Heat Transfer 1947 | . 489 126 819 513 Effects 76 | . . . 26 50 Shutdowns 10 | . . . 4 6 Energy Bleed 8 | . . . 5 3 Interference 9 | . . . 4 5 Matter Decay 14 | . . . 7 7 Short Circuit 4 | . . . 2 2 Damage (minor) 10 | . . . 1 9 Damage (major) 15 | . . . 2 13 Damage (core) 6 | . . . 1 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 3 . Heat Transferred 2789 | . . 148 1904 737 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 489 | . 297 240 489 350 Average Influence 186 | . 139 60 260 231 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 56 | 100 80 89 32 . Level 1 36 | . 19 10 51 100 Level 2 7 | . . . 16 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 4 1 11 2 Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 9 | . 3 1 3 2 Assault . | . . . . . Garrison 6 | . . . 6 . Intercept . | . . . . . Construction Impeded 3 | . . . 2 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 36 11 44 7 Peak Tracking Total 6 | . 6 4 5 4 Tactical Retreats 4 | . 1 1 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 7 | . . . 1 6 Max in Single Turn 6 | . . . 1 6 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 15 | . 6 3 5 1 Terminals 8 | . 4 2 2 . Fabricators . | . . . . . Repair Stations 4 | . 1 . 2 1 Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 68 | . 21 8 38 1 Successful 44 | . 12 4 28 . Failed 24 | . 9 4 10 1 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 34 | . 17 6 11 . Fabricators . | . . . . . Repair Stations 29 | . 2 . 26 1 Recycling Units 3 | . 2 . 1 . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 17 | . 8 2 7 . Record 1 | . . . 1 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 2 . . . Emergency Access Points 1 | . 1 . . . Alert Level 3 | . . 1 2 . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . 1 . . . Dispatch Records 2 | . 1 . 1 . Maintenance Status 1 | . . . 1 . Investigation Status 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 22 | . 2 . 20 . Scan Component 11 | . 1 . 10 . Repair 11 | . 1 . 10 . Recycling Unit Hacks 3 | . 2 . 1 . Process 1 | . 1 . . . Report Inventory 2 | . 1 . 1 . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 6 3 4 1 Full Trace Events 5 | . 3 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 11 | . 1 . 10 . Time 285 | . 26 . 259 . Parts Recycled . | . . . . . Recycled Matter 191 | . 191 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3813 | 76 1464 400 1706 167 Spaces Moved 1807 | 49 697 212 761 88 Core 18 | 18 . . . . Treads 377 | 31 346 . . . Legs 1412 | . 351 212 761 88 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 150 120 120 120 Average Speed 139 | 124 157 128 129 126 Slowest Speed 180 | 160 180 150 150 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 5 83 18 41 3 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 111 | . . . 40 71 Melee . | . . . . . Projectile 46 | . . . 40 6 AOE 65 | . . . . 65 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2645 | 62 891 302 1273 117 Wait 396 | . 51 38 300 7 Move 1803 | 48 696 211 760 88 Hop . | . . . . . Pick Up 72 | 7 20 11 34 . Fast Attach 14 | 3 4 1 6 . Attach 28 | 3 4 3 9 9 Detach . | . . . . . Swap 58 | 1 12 13 32 . Drop 45 | . 11 6 28 . Fire 228 | . 93 19 103 13 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 77 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 10) 694 | -10/Materials | Discovered new exit (range 3) 714 | -10/Materials | Discovered new exit (range 12) 1054 | -10/Materials | Core integrity fell below 50% 1376 | -10/Materials | Repaired Lrg. Storage Unit 1541 | -10/Materials | Entered another Materials area 1541 | -9/Materials | Evolved 2 slots: Propulsion x2 1787 | -9/Materials | Discovered new exit (range 10) 1941 | -9/Materials | Entered another Materials area 1941 | -8/Materials | Evolved 2 slots: Utility x2 2008 | -8/Materials | Garrison activated, responded to threat 2064 | -8/Materials | Lost 3 parts (2u1w) 2139 | -8/Materials | Repaired Hrd. Light Armor Plating 2167 | -8/Materials | Repaired Lrg. Storage Unit 2286 | -8/Materials | Repaired Aluminum Leg 2313 | -8/Materials | Repaired Beam Cannon 2412 | -8/Materials | Build established: Scavenger-Mutant 2446 | -8/Materials | Repaired Hrd. Light Armor Plating 2473 | -8/Materials | Repaired Aluminum Leg 2502 | -8/Materials | Repaired Aluminum Leg 2529 | -8/Materials | Repaired Aluminum Leg 2557 | -8/Materials | Repaired Aluminum Leg 2722 | -8/Materials | Repaired Aluminum Leg 2799 | -8/Materials | Build established: Mutant 3016 | -8/Materials | Garrison activated, responded to threat 3068 | -8/Materials | Core integrity fell below 50% 3482 | -8/Materials | Discovered new exit (range 4) 3647 | -8/Materials | Entered Factory 3647 | -7/Factory | Evolved 2 slots: Weapon x2 3788 | -7/Factory | Core integrity fell below 50% 3800 | -7/Factory | Core integrity fell below 20% 3815 | -7/Factory | Core destroyed Last Messages --------------- 03801_ Overheating: Matter decay (-7). 03802_ Lgt. Nuclear Core destroyed. 03803_ Overheating: Aluminum Leg damaged (-27). 03803_ Overheating: Lrg. Storage Unit damaged (-217). 03804_ Imp. Light Armor Plating destroyed. 03805_ Overheating: System interference. 03805_ Enh. Autogun temporarily disabled. 03805_ System corrupted: Matter fused (-7). 03807_ Overheating: System interference. 03807_ Hvy. Laser temporarily disabled. 03809_ Overheating: Aluminum Leg damaged (-34). 03811_ Overheating: Enh. Autogun damaged (-1). 03811_ Overheating: Aluminum Leg damaged (-24). 03811_ Overheating: Aluminum Leg damaged (-28). 03812_ Overheating: Matter decay (-5). 03812_ B-48 Gladiator heat short circuits Broken Lgt. Treads. 03813_ Hvy. Laser destroyed. 03814_ Overheating: Aluminum Leg damaged (-11). 03814_ Overheating: Lrg. Storage Unit damaged (-49). 03815_ Overheating: Core damaged (-105). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????###;;;; ;; ;;;###??????????? | | ?????????????????????#; [ ; #??????????? | | ????????????????????##; ; #??????????? | | ????????????????????# ; ; #??????????? | | ????????????????????# ; @ b ; #??????????? | | ???????????????????##; ##?????????? | | ???????????????? #?????????? | | ????????????? ##?????????? | | ???????????+ ; #??????????? | | ????????????##### ; #??????????? | | ????????????????# #; g ;#######?????? | | ????????????????# ; = g ;#"""""#?????? | | ????????????????# ;;; ; #""T""####??? | | ????????????????# ; #??? | | ????????????????# ## ##^ #??? | | ???????????????? ?##?# """ """ #### | | ????????????????# ????# """ """ # | | ?????????????????? ?????# """ """ " "" # | | ???????????????? ????????# "R"" # | | ???????????????# #### ! """ # | | ???????????????# # | | ???????????????+ # | | ???????????????# #### + "" | | ???????????????# ##+######??## # "" | | ???????????????? ?????????????# # "" | | ????????????????#####??????????????# #### # "" | | ???????????????????????????????????# #??# # "" | | ???????????????????????????????????# #??# # | | ???????????????????????????????????# #??# #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredFortressShockpuncher Manual? 0 Play Time 01:02:44 Cumulative 10.6 hours Start 2019.12.23 @ 15:25:22 End 2019.12.23 @ 17:30:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a6788b1-f91f-4684-a550-ed5efc9f1d67