Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 02:39:57

Player: Nika Jay

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (86)      430
Value Destroyed (2272)     2272
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (55)                 55
              TOTAL SCORE: 6557

 Bonus
-------
High Alert Combat Kills    55

 Cogmind 
---------
Core Integrity             0/850
Matter                     174/300
Energy                     98/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Signal Interpreter
           Terrain Scanner
  Advanced Melee Analysis Suite
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
   Armored Huge Wheel
           Ion Cannon
           Magnetic Acceleration Cannon

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
                Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Signal Interpreter
                Seismic Detector
                Hardlight Generator
                Hacking Suite
>               --- WEAPON -----------
                Ion Cannon
          Heavy Ion Cannon
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Light Treads
        Armored Huge Wheel
        Armored Huge Wheel
        Armored Huge Wheel
        Armored Huge Wheel
                Seismic Detector
                Ion Cannon
                Ion Cannon
                Ion Cannon
                Ion Cannon
       Improved Grenade Launcher
                Missile Launcher
                Hammer
[Rating: 44]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Missile Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   
  Utility                  5    | .   .   .   1   .   .   .   1   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             74   | 7   .   3   16  8   .   1   19  3   17  
  Power                    6    | 1   .   .   2   .   .   .   2   1   .   
    Engine                 4    | 1   .   .   2   .   .   .   1   .   .   
    Core                   2    | .   .   .   .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   1   4   4   .   .   8   .   5   
    Treads                 5    | .   .   .   .   .   .   .   2   .   3   
    Leg                    16   | 2   .   1   4   4   .   .   5   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   1   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | 2   .   .   1   1   .   1   5   1   5   
    Device                 7    | 1   .   .   .   .   .   .   3   1   2   
    Storage                2    | 1   .   .   .   1   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   1   .   3   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   
    Protection             2    | .   .   .   1   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   .   2   9   3   .   .   4   1   7   
    Energy Gun             4    | 2   .   2   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   .   .   3   1   1   
    Ballistic Gun          6    | .   .   .   4   2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   5   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   1   .   .   1   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   2   .   .   .   .   .   .   .   
    System Corruption      7    | .   .   7   .   .   .   .   .   .   .   
Parts Lost                 24   | .   .   .   4   1   .   .   2   .   17  
  Power                    3    | .   .   .   1   .   .   .   .   .   2   
  Propulsion               11   | .   .   .   3   1   .   .   1   .   6   
  Utility                  5    | .   .   .   .   .   .   .   1   .   4   
  Weapon                   5    | .   .   .   .   .   .   .   .   .   5   
  Highest Loss Streak      8    | .   .   .   3   1   .   .   1   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 100 89  99  100 100 94  79  61  
  Engine                   8    | .   14  14  10  11  11  11  5   .   .   
  Core                     2    | .   .   .   .   .   .   .   3   7   7   
  Treads                   2    | .   .   .   .   .   .   .   4   15  9   
  Leg                      25   | .   28  28  31  32  33  33  26  .   .   
  Wheel                    1    | .   .   .   .   .   .   .   2   7   5   
  Device                   13   | .   14  14  11  11  11  11  18  18  9   
  Storage                  9    | .   14  14  11  11  11  11  9   7   4   
  Hackware                 1    | .   .   .   .   .   .   .   .   7   6   
  Protection               6    | .   .   .   4   11  11  11  3   .   .   
  Energy Gun               2    | .   28  28  .   .   .   .   .   .   .   
  Energy Cannon            5    | .   .   .   .   .   .   .   17  15  8   
  Ballistic Gun            11   | .   .   .   15  20  22  22  .   .   .   
Peak Build Rating          44   | 7   7   9   16  17  16  16  32  39  44  
  Average Rating           19   | 5   7   7   13  15  16  15  24  33  32  
  On Entrance              15   | .   7   7   8   16  16  16  16  32  39  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 15  15  15  25  57  57  57  64  75  75  
  Greatest Support         56   | 20  20  20  33  33  33  33  43  28  56  
  Greatest Overweight (x)  2    | .   .   .   2   2   1   1   2   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   2   .   
Largest Inventory Capacity 20   | 8   8   8   8   20  20  20  20  20  20  
  Average Capacity         17   | 7   8   8   8   19  20  20  20  20  16  
  Most Carried             20   | 5   5   8   8   13  12  12  20  20  20  
  Average Carried          12   | 2   5   7   7   10  12  11  18  19  15  
  Final Capacity           20   | 8   8   8   8   20  20  20  20  20  5   
  Final Carried            20   | 5   5   8   8   12  12  11  20  19  4   

 Class Distribution 
--------------------
 63% | Scavenger-Mutant
 36% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac 
Matter Collected           1600 | 270 .   .   354 354 .   58  190 30  344 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2470 | 147 .   40  485 375 .   49  691 83  600 
  Parts                    154  | 16  .   1   39  18  .   6   40  7   27  
Haulers Intercepted        2    | .   .   .   .   .   .   .   2   .   .   
Recyclers Shooed           5    | .   .   .   1   1   .   .   2   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  50   | .   .   1   14  10  .   3   7   1   14  
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   
  Guns                     16   | .   .   1   3   9   .   3   .   .   .   
  Cannons                  9    | .   .   .   .   .   .   .   6   1   2   
  AOE                      22   | .   .   .   11  .   .   .   .   .   11  
Classes Destroyed          16   | 3   .   1   7   1   .   .   2   .   2   
  Worker                   8    | 2   .   .   2   .   .   .   2   1   1   
  Builder                  6    | .   .   .   3   1   .   .   .   .   2   
  Tunneler                 8    | 3   .   .   .   3   .   1   .   .   1   
  Hauler                   2    | .   .   .   .   .   .   .   2   .   .   
  Recycler                 6    | 1   .   .   1   1   .   .   2   .   1   
  Watcher                  7    | .   .   .   2   .   .   .   4   .   1   
  Swarmer                  9    | .   .   .   3   .   .   3   3   .   .   
  Grunt                    26   | .   .   1   5   9   .   .   .   .   11  
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   1   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   3   .   .   .   3   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           12   | 3   .   1   11  4   .   4   4   2   12  
  Combat Bots Only         7    | .   .   1   6   3   .   3   3   1   7   
Max Kills in Single Turn   4    | 1   .   1   4   2   .   2   2   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  
Hostile Shots Fired        396  | .    .    8    86   32   .    15   41   18   196  
  Missed                   131  | .    .    2    35   9    .    5    12   4    64   
Damage Taken               4335 | 7    .    90   922  284  .    85   330  86   2531 
  Core                     1062 | .    .    12   79   48   .    17   38   16   852  
  Absorbed by Shields      72   | .    .    .    .    .    .    .    .    24   48   
Core Remaining (%)         89   | 100  .    95   .    .    .    64   93   97   .    
Volleys Fired              144  | 10   .    4    20   26   .    6    36   3    39   
  Largest                  2    | 2    .    2    2    2    .    2    2    2    2    
  Hottest                  125  | 80   .    80   72   50   .    50   120  125  125  
Shots Fired                257  | 20   .    8    38   52   .    12   72   6    49   
  Gun                      118  | 20   .    8    26   52   .    12   .    .    .    
  Cannon                   98   | .    .    .    .    .    .    .    72   6    20   
  Launcher                 41   | .    .    .    12   .    .    .    .    .    29   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  90   | .    .    .    26   52   .    12   .    .    .    
  Thermal                  98   | .    .    .    .    .    .    .    72   6    20   
  Explosive                41   | .    .    .    12   .    .    .    .    .    29   
  Electromagnetic          28   | 20   .    8    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 8    .    2    6    7    .    2    11   7    12   
  Robot Miss Streak        6    | 4    .    2    6    4    .    5    4    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    .    .    .    
Shots Hit Robots           160  | 10   .    4    20   37   .    6    43   5    35   
  Core Hits                136  | 7    .    3    31   24   .    4    17   3    47   
  Critical Kills           2    | .    .    .    1    1    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         4    | .    .    .    2    1    .    .    .    .    1    
    Destroy                3    | .    .    .    2    1    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              28   | .    .    .    .    24   .    .    1    .    3    
  Impact                   28   | .    .    .    .    24   .    .    1    .    3    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6418 | 191  .    95   1395 790  .    154  1039 123  2631 
  Guns                     1384 | 146  .    95   314  698  .    131  .    .    .    
  Cannons                  1513 | .    .    .    .    .    .    .    1034 123  356  
  Explosions               3341 | 45   .    .    1081 .    .    .    .    .    2215 
  Melee                    134  | .    .    .    .    81   .    .    .    .    53   
  Ramming                  46   | .    .    .    .    11   .    23   5    .    7    
  Kinetic                  1143 | .    .    .    314  698  .    131  .    .    .    
  Thermal                  1670 | 45   .    .    .    .    .    .    1034 123  468  
  Explosive                3160 | .    .    .    1057 .    .    .    .    .    2103 
  Electromagnetic          265  | 146  .    95   24   .    .    .    .    .    .    
  Impact                   134  | .    .    .    .    81   .    .    .    .    53   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    7    .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    6    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    2    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            169  | .    .    .    73   .    .    .    48   .    48   
  Projectiles              48   | .    .    .    .    .    .    .    48   .    .    
  Explosions               96   | .    .    .    73   .    .    .    .    .    23   
  Melee                    25   | .    .    .    .    .    .    .    .    .    25   
Knockbacks                 3    | .    .    .    .    1    .    .    .    .    2    
  Impact                   3    | .    .    .    .    1    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      231  | 7    .    .    129  .    .    .    .    .    95   
  Shots                    8    | 1    .    .    4    .    .    .    .    .    3    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    1    
Targets Rammed             9    | .    .    .    1    3    .    3    1    .    1    
  Kicked                   8    | .    .    .    1    3    .    3    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        334  | 66   .    123  21   15   .    .    48   53   334  
  Average Temperature      37   | 30   .    66   8    6    .    .    16   26   122  
  Received Heat Transfer   1059 | .    .    51   273  159  .    .    9    29   538  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    1    .    .    .    .    1    
Robots Melted              1    | .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    
  Parts Melted             3    | .    .    .    .    .    .    .    3    .    .    
  Heat Transferred         2468 | 50   .    .    .    .    .    .    1665 185  568  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac 
Peak Influence             532  | 30  19  27  532 212 .   75  173 56  468 
  Initial                  207  | .   19  7   10  207 .   .   .   2   27  
  Average                  99   | 14  19  21  262 111 .   55  62  6   209 
Maximum Alert Level        2    | .   .   .   2   1   .   .   .   .   2   
  Low Security (%)         80   | 100 100 100 41  72  .   100 100 100 41  
  Level 1                  15   | .   .   .   20  27  .   .   .   .   44  
  Level 2                  4    | .   .   .   38  .   .   .   .   .   13  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   3   .   .   .   .   .   7   
  Investigation            4    | .   1   .   1   .   .   .   .   .   2   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   
  Reinforcement            3    | .   .   .   1   .   .   .   .   .   2   
  Assault                  2    | .   .   .   1   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac 
Distress Signals           5    | .   .   .   2   .   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              76   | .   .   2   20  12  .   3   12  1   26  
  Peak Tracking Total      7    | .   .   2   7   5   .   3   3   1   7   
  Tactical Retreats        4    | .   .   .   .   1   .   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac 
Traps Triggered            2    | .   1   .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac 
Machines Disabled          9    | .   .   .   4   .   .   .   .   .   5   
  Max in Single Turn       2    | .   .   .   2   .   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac 
Machines Accessed          10   | .   .   .   1   1   2   .   1   3   2   
  Terminals                4    | .   .   .   1   .   .   .   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                21   | .   .   .   3   1   2   .   2   6   7   
  Successful               7    | .   .   .   1   1   2   .   1   2   .   
  Failed                   14   | .   .   .   2   .   .   .   1   4   7   
    Catastrophic           4    | .   .   .   .   .   .   .   1   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   2   .   .   .   2   4   .   
  Terminals                11   | .   .   .   3   .   .   .   2   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   4   
  Recycling Units          3    | .   .   .   .   .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   1   1   2   .   1   1   .   
  Record                   2    | .   .   .   .   .   2   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   1   .   .   .   1   3   2   
  Full Trace Events        3    | .   .   .   1   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   13  .   .   .   .   .   .   
  Total Damage             89   | .   .   .   89  .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   1   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               5108 | 163  75   283  353  1446 521  476  878  395  518  
Spaces Moved               2857 | 95   63   215  205  672  275  238  380  286  428  
  Core                     209  | 5    .    .    .    .    .    .    .    .    204  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     2000 | 90   63   215  205  672  275  238  242  .    .    
  Wheels                   648  | .    .    .    .    .    .    .    138  286  224  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  190  190  130  130  50   
  Average Speed            151  | 116  120  120  121  187  190  190  168  130  90   
  Slowest Speed            260  | 120  120  120  260  260  190  190  190  130  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    17   60   25   99   62   54   24   11   11   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    1    .    2    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    2    .    .    
Terrain Destroyed          204  | .    .    .    107  .    .    .    8    .    89   
  Melee                    1    | .    .    .    .    .    .    .    1    .    .    
  Projectile               8    | .    .    .    .    .    .    .    7    .    1    
  AOE                      195  | .    .    .    107  .    .    .    .    .    88   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac 
Total                      3325 | 124 62  231 269 760 274 249 550 305 501 
  Wait                     129  | 8   .   5   11  21  .   .   70  9   5   
  Move                     2848 | 94  62  214 204 671 274 237 379 285 428 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  44   | 5   .   4   7   4   .   .   20  2   2   
  Fast Attach              25   | 7   .   .   5   1   .   .   7   1   4   
  Attach                   22   | .   .   .   4   .   .   1   6   1   10  
  Detach                   9    | .   .   .   1   .   .   1   3   .   4   
  Swap                     27   | .   .   3   7   7   .   .   6   1   3   
  Drop                     40   | .   .   1   9   3   .   1   21  3   2   
  Fire                     144  | 10  .   4   20  26  .   6   36  3   39  
  Melee                    28   | .   .   .   .   24  .   .   1   .   3   
  Ram                      1    | .   .   .   .   .   .   .   .   .   1   
  Kick                     8    | .   .   .   1   3   .   3   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min / [Sto])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  164 | -11/Scrapyard | Entered Materials
  227 | -10/Materials | Discovered new exit (range 11)
  239 | -10/Materials | Entered Mines
  251 | -10/Mines     | Met a Derelict testing a Signal Generator
  255 | -10/Mines     | Found Signal Generator
  261 | -10/Mines     | Learned Materials terminal intel
  288 | -10/Mines     | Met a Derelict bent on vengeance
  317 | -10/Mines     | Build established: Mutant
  381 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  506 | -10/Mines     | Discovered new exit (range 7)
  522 | -10/Mines     | Entered Materials
  522 | -9/Materials  | Accompanied by 3 allies
  522 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  523 | -9/Materials  | Loaded intel: 12 terminal locations
  651 | -9/Materials  | Lost 3 allies
  706 | -9/Materials  | Lost 3 parts (1p2n)
  826 | -9/Materials  | Discovered new exit (range 12)
  855 | -9/Materials  | Discovered new exit (range 16)
  875 | -9/Materials  | Entered Mines
  876 | -9/Mines      | Learned location of Storage (-9)
 1024 | -9/Mines      | Build established: Scavenger-Mutant
 1037 | -9/Mines      | Discovered new exit (range 9)
 1057 | -9/Mines      | Found the Drone Emporium
 1412 | -9/Mines      | Discovered new exit (range 7)
 1643 | -9/Mines      | Excavation squad dispatched
 1643 | -9/Mines      | A large section of the Mines collapsed
 2233 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2235 | -9/Mines      | Discovered new exit (range 5)
 2321 | -9/Mines      | Entered Exiles
 2321 | -9/Exiles     | Found Exiles lab abandoned
 2827 | -9/Exiles     | Discovered new exit (range 10)
 2842 | -9/Exiles     | Entered Mines
 3298 | -8/Mines      | Discovered new exit (range 11)
 3318 | -8/Mines      | Entered Materials
 3318 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3937 | -8/Materials  | Discovered new exit (range 9)
 4196 | -8/Materials  | Entered Factory
 4196 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4269 | -7/Factory    | Build established: Mutant
 4557 | -7/Factory    | Discovered new exit (range 6)
 4591 | -7/Factory    | Entered another Factory area
 4591 | -6/Factory    | Evolved 2 slots: Utility x2
 4787 | -6/Factory    | Garrison activated, responded to threat
 4821 | -6/Factory    | Destroyed 7 combat bots
 4896 | -6/Factory    | Spotted B-75 Beast
 4919 | -6/Factory    | Destroyed B-75 Beast
 4948 | -6/Factory    | Lost 8 parts (2p3n1u2w)
 4995 | -6/Factory    | Core integrity fell below 50%
 5023 | -6/Factory    | Lost 6 parts (3n1u2w)
 5036 | -6/Factory    | Core integrity fell below 20%
 5109 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
05034_ Slammed into G-50 Soldier.
05034_ P-70 Sage resets G-50 Soldier, system corruption cleaned.
05034_ Adv. Melee Analysis Suite destroyed.
05035_ Penetrated by Slug. <x2>
05037_ Slug penetrates Wall.
05041_ Slug penetrates Garrison Access.
05041_ Penetrated by Slug.
05041_ M-28 Smith repairs Wheel.
05044_ Penetrated by Slug. <x2>
05045_ U-05 Engineer lays Concrete. <x4>
05049_ Acquired Ion Cannon.
05052_ U-05 Engineer lays Concrete.
05052_ Acquired Terrain Scanner.
05053_ U-05 Engineer lays Concrete. <x3>
05055_ U-05 Engineer builds a Wall. <x3>
05076_ Acquired 69 matter.
05079_ Dropped Arm. Huge Wheel.
05079_ Acquired Magnetic Acceleration Cannon.
05087_ System corrupted: Matter fused (-7).
05108_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ????????????????????????##############???????????? |
| ????????????????????????#            #???????????? |
| ????????????????????????#     ^      #???????????? |
| ????????????????????????#            #?????####### |
| ????????????????????????#            #######       |
| ????????????????????????#     =      #     +       |
| ????????????????????????#            # #####       |
| ???????????????????"????#            # #???#       |
| ????????????????????????#            # #???#       |
| ????????????????????????#            # #???#       |
| ????????????????????????#  =         # #???#       |
| ????????????????????????#            # #???#       |
| ????????????????????????#         !  # #???#       |
| ???????????????##+#############+###### ########### |
| ??????????               @                         |
| ??????????                                         |
| ???????????"" """ """ """                          |
| ????????????????" """ """                          |
| ???????????????"" """ """                          |
| ???????????                ####################### |
| ???????????????"" """ """  #?????????????????#???? |
| ????????? ""? "?? """ """  #???????????#?????????? |
| ????????? """ """ """ """ h#?????????????????????? |
| #???????                 h ##############????????? |
| #???????      """ """ """  #     """""  #????????? |
| ########  !!  ""? """ """ g#     """F"" #????????? |
| #         !!  """ """ """  #     """ "" #????????? |
| #         !=             g #            #????????? |
| #             """ """ """ A#            #????????? |
| #             """ """ """ h#            #????????? |
| +             """ """ """  +            #????????? |
| #                          #            #????????? |
| #                          #            #????????? |
| #     ################     #            ####?????? |
| #     #?????#        #     #            "  #?????? |
| #     #?????#   """  #     #            ####?????? |
| #     #######   """  +     ## ###########????????? |
| #           +   """  #      ##      #????????????? |
| #     #######        #      #  #  ###????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          23
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Melee Accuracy             16
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              KineticImpactSteel
  Manual?         0
Play Time         00:47:35
  Cumulative      99.3 hours
  Start           2025.01.10 @ 23:05:20
  End             2025.01.11 @ 02:39:57
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           49
  Adventurer      2
  Explorer        2
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             51
Gallery%          57
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d8aecc5-5f60-45ff-92c6-30a6fe26e5eb