Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.17 @ 13:52:52 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (131) 655 Value Destroyed (5960) 5960 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (3975) 3975 TOTAL SCORE: 17890 Bonus ------- High Alert Combat Kills 666 Follower Combat Kills 1030 Entered Garrisons 600 Used RIF Installer 1000 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -121 Cogmind --------- Core Integrity 1202/1300 Matter 270/300 Energy 120/360 System Corruption 8% Temperature Cool (89) Movement Walking (192) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- Reinforced Fission Core Micro Antimatter Reactor > --- PROPULSION (6) --- Armored Heavy Treads Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Heat Sink Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Centrium Heavy Armor Plating Advanced Force Field > --- WEAPON (4) ------- Variable Charge Gun Dispersion Rifle Heavy Dispersion Rifle Heavy Dispersion Rifle > --- INVENTORY (20) --- Micro Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Weapon Cycler Heavy Reflective Plating Graphene Brace EM Disruption Field Advanced Hardlight Generator Advanced Force Field Advanced Force Field Advanced Force Field Plasma Rifle Plasma Rifle Compact HERF Cannon Matter Neutralizer Mini Grenade Launcher Field Lobotomy Kit (1) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Heavy Treads Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Improved Targeting Computer Centrium Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- Variable Charge Gun Dispersion Rifle Heavy Dispersion Rifle Heavy Dispersion Rifle > --- INVENTORY -------- Micro Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Weapon Cycler Heavy Reflective Plating Graphene Brace EM Disruption Field Advanced Hardlight Generator Advanced Force Field Advanced Force Field Advanced Force Field Plasma Rifle Plasma Rifle Compact HERF Cannon Matter Neutralizer Mini Grenade Launcher Field Lobotomy Kit [Rating: 144] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Heavy Armor Plating Weapon Heavy Ion Cannon Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Fac Res Slots Evolved 14 | . . . . . 4 . 2 . 2 . 2 . 2 . . 2 Power 2 | . . . . . . . . . . . 1 . . . . 1 Propulsion 4 | . . . . . 2 . 1 . 1 . . . . . . . Utility 6 | . . . . . 2 . 1 . 1 . 1 . 1 . . . Weapon 2 | . . . . . . . . . . . . . 1 . . 1 Parts Attached 160 | 9 3 6 1 2 4 20 4 5 6 13 4 18 2 30 4 29 Power 14 | 1 . 1 . . . 2 . 2 . . 1 . . 4 . 3 Engine 7 | 1 . . . . . 2 . 2 . . 1 . . 1 . . Core 4 | . . 1 . . . . . . . . . . . 3 . . Reactor 3 | . . . . . . . . . . . . . . . . 3 Propulsion 48 | 4 . 1 . 2 2 6 2 1 3 1 . 11 . 8 . 7 Treads 4 | 2 . 1 . . . . . . . . . . . . . 1 Leg 44 | 2 . . . 2 2 6 2 1 3 1 . 11 . 8 . 6 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 44 | 1 2 2 1 . 2 3 1 . 1 8 1 4 1 9 . 8 Device 26 | . . 2 . . 1 2 . . 1 7 1 1 1 5 . 5 Storage 3 | 1 1 . 1 . . . . . . . . . . . . . Processor 2 | . . . . . . . . . . . . . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 13 | . 1 . . . 1 1 1 . . 1 . 3 . 3 . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 54 | 3 1 2 . . . 9 1 2 2 4 2 3 1 9 4 11 Energy Gun 27 | 2 . 2 . . . 7 1 . . . . . . 4 2 9 Energy Cannon 13 | . . . . . . . . 2 2 2 1 1 1 2 1 1 Ballistic Gun 2 | 1 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 8 | . . . . . . 2 . . . 2 1 1 . 1 1 . Special Weapon 4 | . . . . . . . . . . . . 1 . 2 . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 3 . . 1 . . . . . . 3 Parts Lost 15 | . . 1 . . . . . . . . . 1 . 10 . 3 Power 3 | . . . . . . . . . . . . . . 2 . 1 Propulsion 3 | . . . . . . . . . . . . . . 3 . . Utility 9 | . . 1 . . . . . . . . . 1 . 5 . 2 Weapon . | . . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . . 1 . . . . . . . . . 1 . 5 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 91 99 100 100 97 99 92 91 93 93 93 93 94 91 94 94 Engine 6 | . 14 8 . . . 5 7 7 6 6 11 11 10 5 5 3 Core 3 | . . 5 14 14 9 3 . . . . . . . 3 5 4 Treads 7 | . 28 28 28 16 . . . . . . . . . . . . Leg 25 | . . . . 11 36 36 38 38 40 40 35 35 31 30 31 27 Device 17 | . . 9 14 14 15 18 15 15 20 20 22 23 26 22 21 19 Storage 8 | . 14 14 14 14 9 9 7 7 6 6 5 5 5 5 5 4 Protection 5 | . 5 3 . . 9 9 7 7 6 6 5 4 5 4 5 4 Energy Gun 12 | . 1 19 28 28 18 17 15 10 . . . . . 10 13 18 Energy Cannon 3 | . . . . . . . . 4 13 12 10 10 15 3 1 . Ballistic Gun 2 | . 26 8 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 148 | 14 51 52 52 52 58 61 72 86 87 91 105 105 113 120 128 148 Greatest Support 128 | 40 40 40 40 40 40 68 81 88 109 109 107 107 105 128 120 128 Greatest Overweight (x) 2 | . 1 1 1 2 1 1 . . . . . 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 16 20 20 20 18 20 19 20 20 20 20 20 19 20 20 20 Average Carried 18 | 2 11 19 20 19 16 19 18 19 18 19 18 19 18 18 20 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 16 20 20 19 17 20 19 20 20 20 20 20 19 20 20 19 Class Distribution -------------------- 48% | Mutant 23% | Scavenger-Mutant 21% | Scavenger-Tank 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -7/Factory Commander-Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Garrison Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Garrison Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Fac Res Matter Collected 2136 | 305 75 208 . 30 40 205 . 60 . 310 43 218 . 318 . 324 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6014 | 95 88 436 . 115 42 1111 . 125 . 620 191 984 . 734 . 1473 Parts 251 | 2 11 30 . 3 . 52 . 9 . 25 9 24 . 30 . 56 Haulers Intercepted 5 | . . . . . 1 4 . . . . . . . . . . Recyclers Shooed 11 | . 1 . . . . 7 . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Fac Res Combat Hostiles Destroyed 104 | . 6 11 . . . 13 . 2 . 15 3 16 . 17 . 21 Guns 54 | . 6 11 . . . 12 . 2 . . . . . 5 . 18 Cannons 30 | . . . . . . . . . . 8 3 12 . 7 . . AOE 11 | . . . . . . . . . . 7 . 1 . 3 . . Classes Destroyed 16 | 1 1 4 . . 1 4 . 2 . 1 . 1 . . . 1 Worker 4 | . . 2 . . . 1 . . . . . . . . . 1 Builder 2 | . . 1 . . . 1 . . . . . . . . . . Hauler 5 | . . . . . 1 4 . . . . . . . . . . Recycler 9 | 1 . 2 . 2 . 3 . . . . . . . . . 1 Operator 2 | . . . . . . 2 . . . . . . . . . . Watcher 5 | . . . . . . 2 . . . . 1 . . 1 . 1 Swarmer 29 | . 6 6 . . . . . . . 7 . . . 9 . 1 Grunt 38 | . . 4 . . . 6 . . . 5 3 11 . 3 . 6 Brawler 2 | . . . . . . . . . . 1 . 1 . . . . Duelist 4 | . . . . . . . . . . . . 2 . 1 . 1 Sentry 14 | . . . . . . 6 . . . 2 . 2 . 2 . 2 Demolisher 1 | . . 1 . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . 1 . . . . . . . . Hunter 6 | . . . . . . 1 . . . . . . . 2 . 3 Programmer 8 | . . . . . . . . . . . . . . . . 8 Heavy 1 | . . . . . . . . 1 . . . . . . . . Best Kill Streak 12 | 1 6 4 . 2 1 4 . 2 . 4 3 12 . 9 . 4 Combat Bots Only 12 | . 6 3 . . . 3 . 2 . 4 3 12 . 9 . 3 Max Kills in Single Turn 2 | 1 1 2 . 1 1 2 . 1 . 2 1 1 . 2 . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . 1 . 2 . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Fac Res Damage Taken 6237 | . 232 377 . . 14 502 . 21 . 676 148 1010 . 2055 . 1202 Core 505 | . 46 24 . . . 64 . . . 27 . 51 . 195 . 98 Absorbed by Shields 1403 | . . . . . . . . . . 112 40 248 . 184 . 819 Redirected to Shielding 53 | . 18 35 . . . . . . . . . . . . . . Core Remaining (%) 90 | 100 . . . 72 . 88 . 100 . 96 . 94 . . 83 . Volleys Fired 366 | 5 12 35 . 2 3 65 . 5 . 41 15 59 . 44 5 75 Largest 4 | 2 2 2 . 2 2 2 . 2 . 2 2 2 . 3 1 4 Hottest 364 | 70 43 130 . 130 130 130 . 132 . 130 130 145 . 210 105 364 Shots Fired 832 | 10 24 70 . 4 6 129 . 10 . 74 29 114 . 124 5 233 Gun 523 | 10 24 70 . 4 6 128 . 10 . . . . . 57 . 214 Cannon 289 | . . . . . . . . . . 65 28 110 . 63 5 18 Launcher 16 | . . . . . . 1 . . . 9 1 3 . 2 . . Special 4 | . . . . . . . . . . . . 1 . 2 . 1 Kinetic 71 | 5 24 42 . . . . . . . . . . . . . . Thermal 741 | 5 . 28 . 4 6 128 . 10 . 65 28 110 . 120 5 232 Explosive 16 | . . . . . . 1 . . . 9 1 3 . 2 . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 31 | 6 9 14 . 9 7 30 . 2 . 14 10 31 . 16 . 22 Robot Miss Streak 6 | 1 2 6 . 2 4 5 . 2 . 3 1 3 . 5 . 4 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 1 2 . . . . . 1 . . . . . 1 . 3 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . . . . . 1 . 1 Shots Hit Robots 554 | 7 15 48 . 4 5 97 . 5 . 35 22 82 . 77 . 157 Core Hits 294 | 2 6 43 . 10 4 64 . 2 . 25 7 34 . 41 . 56 Critical Kills 3 | . . . . . . . . . . . . 2 . . . 1 Critical Parts Destroyed 8 | . . . . . . . . . . . . . . . . 8 Critical Strikes 29 | . . . . . . 9 . . . . . 2 . 2 . 16 Burn 14 | . . . . . . 9 . . . . . . . 2 . 3 Meltdown 2 | . . . . . . . . . . . . 2 . . . . Destroy 13 | . . . . . . . . . . . . . . . . 13 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 14107 | 86 248 653 . 67 71 1641 . 94 . 1695 646 2411 . 2176 . 4319 Guns 7694 | 84 238 647 . 67 71 1585 . 94 . . . . . 608 . 4300 Cannons 5203 | . . . . . . . . . . 1071 624 2245 . 1263 . . Explosions 1090 | . . . . . . . . . . 624 . 161 . 305 . . Melee . | . . . . . . . . . . . . . . . . . Ramming 120 | 2 10 6 . . . 56 . . . . 22 5 . . . 19 Kinetic 602 | 47 238 317 . . . . . . . . . . . . . . Thermal 12295 | 37 . 330 . 67 71 1585 . 94 . 1071 624 2245 . 1871 . 4300 Explosive 1090 | . . . . . . . . . . 624 . 161 . 305 . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . . 2 2 . . . 8 Average Corruption 2 | . . . . . . . . . . . 1 2 . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 13 | . . . . . . . . . . . . . . . . 13 Effects 24 | . . . . . . . . . . . 1 13 . . . 10 Message Errors 3 | . . . . . . . . . . . . 1 . . . 2 Matter Fused 6 | . . . . . . . . . . . . 3 . . . 3 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . 2 Energy Discharges 4 | . . . . . . . . . . . 1 3 . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . . . . . . . . 1 . . . 2 Misfires 1 | . . . . . . . . . . . . 1 . . . . Alerts 2 | . . . . . . . . . . . . 2 . . . . Weapon Failures 2 | . . . . . . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 90 | . . . . . . 10 . . . 31 . 28 . 21 . . Projectiles 28 | . . . . . . . . . . . . 28 . . . . Explosions 52 | . . . . . . . . . . 31 . . . 21 . . Melee 10 | . . . . . . 10 . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 71 | . . . . . . . . . . 71 . . . . . . Shots 2 | . . . . . . . . . . 2 . . . . . . Rammed 4 | 1 2 1 . . . . . . . . . . . . . . Targets Rammed 12 | 1 2 1 . . . 4 . . . . 2 1 . . . 1 Kicked 8 | . . . . . . 4 . . . . 2 1 . . . 1 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 471 | 45 . 195 . 90 . 259 . . . 2 . 77 . 255 304 471 Average Temperature 78 | 23 . 59 . 47 . 25 . . . 1 . 20 . 93 172 100 Received Heat Transfer 1183 | . . 117 . . 9 216 . . . 181 70 352 . 201 . 37 Effects 1 | . . . . . . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . Robots Melted 9 | . . . . . . 1 . . . . . 3 . 2 . 3 Combat Hostiles 9 | . . . . . . 1 . . . . . 3 . 2 . 3 Parts Melted 62 | . . . . . . 7 . . . 3 2 10 . 16 . 24 Heat Transferred 20805 | 111 . 420 . 95 85 3979 . 185 . 1480 851 3595 . 3479 . 6525 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Fac Res Peak Influence 723 | 5 93 252 . 10 41 458 167 161 58 710 409 723 379 604 480 715 Initial 379 | . 3 27 . . 3 16 162 116 58 43 372 245 379 265 317 252 Average 307 | 1 17 63 . 2 11 183 162 141 58 429 344 574 379 480 352 466 Maximum Alert Level 3 | . . 1 . . . 2 . . . 3 2 3 1 2 2 3 Low Security (%) 37 | 100 100 93 . 100 100 59 100 100 100 20 . . . . . . Level 1 26 | . . 6 . . . 39 . . . 15 56 20 100 22 89 39 Level 2 31 | . . . . . . 1 . . . 50 43 52 . 77 10 58 Level 3 4 | . . . . . . . . . . 14 . 27 . . . 2 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . . . . . . 2 . 2 . . . . . . . 5 Investigation 1 | . . . . . . . . . . . . . . . . 1 Extermination 3 | . . . . . . . . . . . . . . . . 3 Reinforcement 4 | . . . . . . 2 . 2 . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Fac Res Distress Signals 6 | . 1 2 . . . 2 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 166 | . 8 17 . . 1 23 . 6 . 15 7 23 . 31 . 35 Peak Tracking Total 10 | . 4 4 . . 5 4 . 4 . 3 2 10 . 7 . 6 Tactical Retreats 7 | . . 2 . . . . . . . 1 1 . . 2 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Fac Res Traps Triggered 11 | . . . . . . 2 . . . 2 2 . . 3 . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . 1 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Fac Res Machines Disabled 13 | . . . . . . 1 . . . 5 2 2 . . 1 2 Max in Single Turn 1 | . . . . . . 1 . . . 1 1 1 . . 1 . Garrison Relay 3 | . . . . . . . . . . 2 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Fac Res Machines Accessed 20 | . 1 . 2 . 1 6 1 . 2 . 3 . 2 . 1 1 Terminals 13 | . 1 . . . 1 5 1 . . . 2 . 1 . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . 1 . 1 . . . Total Hacks 43 | . 3 . 2 . 3 14 1 . 3 . 6 . 6 . 4 1 Successful 20 | . 1 . 2 . 2 6 1 . 3 . 2 . 2 . 1 . Failed 23 | . 2 . . . 1 8 . . . . 4 . 4 . 3 1 Catastrophic 6 | . . . . . . 3 . . . . 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 12 | . 2 . 1 . 3 2 . . . . 4 . . . . . Terminals 34 | . 3 . . . 3 12 1 . . . 5 . 5 . 4 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . 1 . 1 . . . Terminal Hacks 14 | . 1 . 2 . 2 5 1 . . . 1 . 1 . 1 . Record 1 | . . . 1 . . . . . . . . . . . . . Part Schematic 3 | . . . . . 2 1 . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Open Door 2 | . . . . . . 2 . . . . . . . . . . Open DSF 2 | . . . . . . . 1 . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . 1 . 1 . 1 . . . Unlock Access 3 | . . . . . . . . . 1 . 1 . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . Hacking Detections 14 | . 1 . . . 1 4 . . 1 . 3 . 2 . 1 1 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 2 1 . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Fac Res Used RIF Installer 2 | . . . . . . . . . . 1 . . . 1 . . Hotswap 1 | . . . . . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . . . . 9 . 4 . . . . Machine Destruction 13 | . . . . . . . . . . 9 . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Fac Res Total Allies 17 | . . . . . . 10 . . . . . 1 . 5 . 1 Largest Group 10 | . . . . . . 10 10 10 . . . 1 . 3 1 1 Highest-Rated Group 173 | . . . . . . 173 173 173 . . . 85 . 116 116 116 Highest-Rated Ally 116 | . . . . . . 29 29 29 . . . 85 . 116 116 116 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 151 | . . . . . . 34 . 46 . . . 21 . 22 7 21 Total Damage 4988 | . . . . . . 437 . 507 . . . 1144 . 1050 404 1446 Kills 30 | . . . . . . 6 . 4 . . . 4 . 3 4 9 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . 1 . . . . Field Lobotomies 4 | . . . . . . . . . . . . 1 . 2 . 1 Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Fac Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Fac Res Turns Passed 9155 | 101 441 1130 800 53 154 1315 91 160 77 1026 690 773 72 825 165 1282 Spaces Moved 4178 | 47 180 418 333 18 74 548 57 96 50 527 434 346 35 444 77 494 Core 3 | 3 . . . . . . . . . . . . . . . . Treads 979 | 34 180 418 333 14 . . . . . . . . . . . . Legs 3196 | 10 . . . 4 74 548 57 96 50 527 434 346 35 444 77 494 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 190 127 128 128 128 126 126 125 195 121 121 121 Average Speed 166 | 144 212 240 240 244 190 141 128 129 129 127 126 159 195 127 180 190 Slowest Speed 260 | 160 240 240 240 260 190 200 128 130 130 128 126 195 195 195 191 192 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 6 23 84 66 12 13 68 2 65 1 58 16 45 2 55 3 16 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . . . Spaces Dug 44 | . . . . . . 7 . . . 19 7 . . . 1 10 Terrain Destroyed 108 | . . . . . . 7 . . . 50 7 5 . 17 4 18 Melee . | . . . . . . . . . . . . . . . . . Projectile 22 | . . . . . . . . . . . . . . . 4 18 AOE 86 | . . . . . . 7 . . . 50 7 5 . 17 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Fac Res Total 5663 | 65 214 479 336 26 81 971 74 137 62 805 547 455 38 597 100 676 Wait 703 | . 1 1 . . . 285 12 . . 215 86 12 . 33 11 47 Move 4166 | 47 179 417 332 17 73 547 56 95 50 526 434 345 35 443 76 494 Hop . | . . . . . . . . . . . . . . . . . Pick Up 90 | 4 14 10 1 2 1 13 1 14 2 2 4 7 1 5 1 8 Fast Attach 46 | 6 2 2 . . 1 6 . 3 3 . . 3 . 13 . 7 Attach 30 | . . 2 . 2 3 3 2 . 2 1 2 2 2 6 . 3 Detach . | . . . . . . . . . . . . . . . . . Swap 85 | 3 1 2 1 . . 11 2 2 1 12 2 13 . 11 4 20 Drop 122 | . 3 9 2 3 . 27 1 18 4 5 2 13 . 11 3 21 Fire 366 | 5 12 35 . 2 3 65 . 5 . 41 15 59 . 44 5 75 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 8 | . . . . . . 4 . . . . 2 1 . . . 1 Crush 3 | . 2 1 . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . 10 . . . 3 . . . 1 . . Rewire 30 | . . . . . . . . . . . . . . 30 . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory -4/Garrison (discovered 2 exits: *Fac x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 1 exit: *Tes) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 102 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 6) 543 | -10/Materials | Entered Mines 573 | -10/Mines | Assembled infested the area 574 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 578 | -10/Mines | Assisted by a Guerilla fighting off Assembled 590 | -10/Mines | Discovered new exit (range 16) 679 | -10/Mines | Discovered new exit (range 10) 1633 | -10/Mines | Learned location of Storage (-8) 1664 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1664 | -10/Mines | Discovered new exit (range 5) 1673 | -10/Mines | Entered Exiles 1733 | -10/Exiles | Met 8R-AWN 1772 | -10/Exiles | Met EX-HEX 1929 | -10/Exiles | Met EX-BIN 1953 | -10/Exiles | Met EX-DEC 1975 | -10/Exiles | Learned location of Zion (-7) 2167 | -10/Exiles | Aligned with FarCom system 2169 | -10/Exiles | Given EX-Vault access code 2227 | -10/Exiles | Opened EX-Vault 2249 | -10/Exiles | Found Field Lobotomy Kit 2300 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2454 | -10/Exiles | Discovered new exit (range 10) 2473 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 2473 | -10/Exiles | Entered Mines 2473 | -9/Mines | Discovered new exit (range 11) 2526 | -9/Mines | Entered Materials 2526 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2527 | -8/Materials | Identified exit to Storage 2680 | -8/Materials | Entered Storage 3742 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3959 | -8/Storage | Discovered new exit (range 8) 3995 | -8/Storage | Entered Factory 3995 | -7/Factory | Accompanied by 10 allies 3995 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4052 | -7/Factory | Build established: Commander-Mutant 4083 | -7/Factory | Identified exit to DSF 4086 | -7/Factory | Entered DSF 4086 | -7/DSF | Accompanied by 10 allies 4108 | -7/DSF | Additional patrols routed to DSF 4121 | -7/DSF | Discovered new exit (range 16) 4246 | -7/DSF | Entered Factory 4246 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4323 | -6/Factory | Identified exit to Garrison 4323 | -6/Factory | Entered Garrison 4561 | -6/Garrison | Build established: Mutant 4564 | -6/Garrison | Triggered checkpoint 4626 | -6/Garrison | Triggered checkpoint 4770 | -6/Garrison | Discovered new exit (range 10) 4790 | -6/Garrison | Installed Relay Interface Framework 4819 | -6/Garrison | Triggered checkpoint 4861 | -6/Garrison | Garrison Relay disabled 4954 | -6/Garrison | Discovered new exit (range 11) 5170 | -6/Garrison | Triggered checkpoint 5204 | -6/Garrison | Garrison Relay disabled 5349 | -6/Garrison | Entered Factory 5349 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5466 | -5/Factory | Build established: Scavenger-Mutant 6039 | -5/Factory | Identified exit to Garrison 6039 | -5/Factory | Entered Garrison 6084 | -5/Garrison | Spotted B-75 Beast 6086 | -5/Garrison | Assimilated B-75 Beast with FLK Orb 6090 | -5/Garrison | Triggered checkpoint 6133 | -5/Garrison | Triggered checkpoint 6353 | -5/Garrison | Destroyed 12 combat bots 6427 | -5/Garrison | Discovered new exit (range 15) 6574 | -5/Garrison | Triggered checkpoint 6601 | -5/Garrison | Garrison Relay disabled 6790 | -5/Garrison | Discovered new exit (range 14) 6812 | -5/Garrison | Entered Factory 6812 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6884 | -4/Factory | Identified exit to Garrison 6884 | -4/Factory | Entered Garrison 6922 | -4/Garrison | Spotted B-86 Titan 6927 | -4/Garrison | Assimilated B-86 Titan with FLK Orb 6932 | -4/Garrison | Triggered checkpoint 6934 | -4/Garrison | Triggered checkpoint 7032 | -4/Garrison | Lost 5 parts (1p1n3u) 7035 | -4/Garrison | Destroyed 9 combat bots 7264 | -4/Garrison | Triggered checkpoint 7288 | -4/Garrison | Spotted B-86 Titan 7288 | -4/Garrison | Spotted B-86 Titan 7291 | -4/Garrison | Assimilated B-86 Titan with FLK Orb 7298 | -4/Garrison | Allies destroyed B-86 Titan 7397 | -4/Garrison | Build established: Scavenger-Tank 7444 | -4/Garrison | Triggered checkpoint 7491 | -4/Garrison | Discovered new exit (range 10) 7564 | -4/Garrison | Found Hvy. Reflective Plating 7663 | -4/Garrison | Discovered new exit (range 10) 7679 | -4/Garrison | Expanded RIF knowledge: Hotswap 7709 | -4/Garrison | Entered Factory 7709 | -4/Factory | Accompanied by 1 ally 7796 | -4/Factory | Identified exit to Research 7874 | -4/Factory | Entered Research 7874 | -3/Research | Accompanied by 1 ally 7874 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 8472 | -3/Research | Spotted B-86 Titan 8476 | -3/Research | Assimilated B-86 Titan with FLK Orb 8874 | -3/Research | First assault squad dispatched 9011 | -3/Research | Discovered new exit (range 6) 9064 | -3/Research | Identified exit to Testing 9082 | -3/Research | Found Prototype Protection 9082 | -3/Research | Identified Centrium Heavy Armor Plating 9116 | -3/Research | Cargo convoy interrupted 9156 | -3/Research | Self-destructed Last Messages --------------- 09146_ Destroyed Flexi-carbon Leg. 09146_ L-61 Swordsman suffers critical hit (Destroy). 09146_ Destroyed Flexi-carbon Leg. 09149_ L-61 Swordsman heat spikes uncontrollably. 09149_ L-61 Swordsman overheating. 09149_ B-74 Champion suffers critical hit (Destroy). 09150_ Mic. Antimatter Reactor destroyed. 09150_ System corrupted by crushing effect (+3). 09150_ L-61 Swordsman overheating. 09151_ L-61 Swordsman heat damages Microactuators, Imp. Core Shielding. 09151_ L-61 Swordsman overheating. 09151_ E-15 Imp destroyed. 09152_ L-61 Swordsman overheating. 09153_ B-74 Champion heat damages Rnf. Antimatter Reactor, Powered Hammer, Med. Treads. 09153_ L-61 Swordsman suffers critical hit (Destroy). 09153_ Destroyed Power Sword. 09153_ L-61 Swordsman critical meltdown. 09153_ Switching to secondary target: B-74 Champion. 09155_ B-74 Champion overheating. Map ----- +----------------------------------------------------+ | #?# #?????? | | #?# #?????? | | #?# #?????? | | #?# #?????? | | ###+######+###########?# ####### | | ? #?????????????????# ## # | | #?????????????????# ## # | | """ #?????????????????# ## # | | """ #?????????????????# ## [ # | | """ #????????????????## ##[ # | | #???? ######## =!# = # | | #???? + ! +=| # | | #?????????# %#= # | | ?? ! #??????#### # * # | | ?#####???# !###### | | ???????????##### =!%#??? | | ???????????????# ##########%#??? | | ???????????????#??# #?#=#??? | | ?????????????????##!!] ### ###? | | ?????????????????# !]] # #? | | ??????????????????#!] # % #? | | ??????????????????# + > #? | | ??????????????????# # p #? | | ??????????????????# # #? | | ????????????????Y?# ! ###p###? | | ??????????????????# #@l%! #? | | ??????????????????# #bbp #? | | ??????????????????# [#! #? | | ??????????????????# = # #? | | ??????????????????####### #? | | ????????????????????????# = #? | | ????????????????????????#= #? | | ????????????????????????#######? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 48 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 600 Resistance: EM 25 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Titanium Leg | -8/Materials | Hacked Field Laser | -8/Materials | Hacked Imp. Cooling System | -8/Storage | Hacked Hvy. Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerMetafieldMediator Manual? 0 Play Time 00:54:25 Cumulative 725.9 hours Start 2022.04.17 @ 12:55:18 End 2022.04.17 @ 13:52:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1106 Rogue 1106 Adventurer 0 Explorer 0 Win Type - Total 69 Types 41/1/10/12/4/0/0/1/0 Lore% 91 Gallery% 90 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c64f083-49ec-4470-83bb-c5fcdc67c59d