Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.11 @ 14:26:58 Player: Minty Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (21) 105 Value Destroyed (695) 695 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (435) 435 TOTAL SCORE: 5155 Bonus ------- Follower Combat Kills 35 Entered Garrisons 400 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 23% Temperature Warm (131) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Scrap Engine > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooling System Medium Storage Unit Trap Extractor (0/4) Drone Bay (2/2) Powered Hammer Peak State ------------ > --- POWER ------------ Backup Power I > --- PROPULSION ------- Backup Propulsion I Backup Propulsion I > --- UTILITY ---------- Armored Scrap Engine Advanced Visual Processing Unit Terrain Scan Processor Advanced Targeting Computer > --- WEAPON ----------- Backup Laser I Backup Laser I Shotgun Kinetic Coil Construct/G > --- INVENTORY -------- Cooling System Cooling System Medium Storage Unit Trap Extractor Drone Bay [Rating: 37] Favorites ----------- Power Constructs Engine Constructs Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Constructs Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Terrain Scan Processor Protection Improved Heavy Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Constructs Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -9 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Slots Evolved 8 | . . 2 . . 4 . 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . Utility 4 | . . 1 . . 2 . 1 . Weapon 2 | . . . . . 1 . 1 . Parts Attached 34 | . 7 3 9 3 1 5 6 . Power . | . . . . . . . . . Engine . | . . . . . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 6 | . 2 1 2 . . . 1 . Treads 1 | . . . 1 . . . . . Leg 1 | . . 1 . . . . . . Wheel 1 | . . . 1 . . . . . Hover . | . . . . . . . . . Flight 3 | . 2 . . . . . 1 . Utility 20 | . 3 1 5 3 1 4 3 . Device 8 | . . . 2 3 . 3 . . Storage 3 | . 1 . 1 . 1 . . . Processor 6 | . 2 1 . . . 1 2 . Hackware . | . . . . . . . . . Protection 3 | . . . 2 . . . 1 . Artifact . | . . . . . . . . . Weapon 8 | . 2 1 2 . . 1 2 . Energy Gun 1 | . 1 . . . . . . . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 5 | . 1 1 2 . . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 28 | . . 3 8 . . 8 5 4 Power 3 | . . 1 . . . 1 1 . Propulsion 12 | . . 2 3 . . 3 3 1 Utility 6 | . . . 2 . . 1 . 3 Weapon 7 | . . . 3 . . 3 1 . Highest Loss Streak 6 | . . 3 4 . . 6 4 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 47 | . 95 75 57 20 50 30 36 23 Engine 4 | . 14 11 . 1 7 4 1 . Treads 1 | . . . 4 . . . 2 . Leg 5 | . 24 . 4 . 7 3 . . Flight 1 | . 3 18 . . . . . . Device 7 | . . . 1 17 15 10 6 6 Storage 5 | . 21 . 5 1 5 4 . . Processor 8 | . 2 23 20 . . 2 15 13 Energy Gun 4 | . 7 11 6 . 6 . 6 . Ballistic Gun 4 | . 20 11 7 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 30 | 10 12 7 15 9 28 30 16 1 Greatest Support 20 | 20 20 13 20 15 15 15 15 6 Greatest Overweight (x) 5 | . 2 2 4 2 1 5 4 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | . 8 5 8 8 10 10 5 5 Average Capacity 6 | . 7 5 6 5 8 8 5 5 Most Carried 8 | . 7 5 8 8 6 7 5 5 Average Carried 5 | . 4 5 5 4 5 6 4 5 Final Capacity 10 | 8 5 5 8 5 10 5 5 5 Final Carried 8 | 6 5 5 8 5 6 5 5 5 Scrap Engine Consumption 55 | . . . . 24 7 9 15 . Constructs Created 11 | . . . . 2 3 3 2 1 Constructs Modified 3 | . . . . . . 3 . . Class Distribution -------------------- 88% | Mutant 7% | Construct 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -9 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Matter Collected 778 | 168 145 52 196 82 29 88 18 . Remotely . | . . . . . . . . . Salvage Created 893 | . 154 52 280 . 186 198 23 . Parts 49 | . 16 1 14 . 9 9 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Combat Hostiles Destroyed 14 | . 2 1 5 . 2 4 . . Guns 13 | . 2 1 5 . 2 3 . . Classes Destroyed 9 | . 4 1 1 . 1 1 1 . Worker 2 | . 1 . 1 . . . . . Builder 1 | . . . 1 . . . . . Recycler 1 | . . . . . 1 . . . Mechanic 1 | . 1 . . . . . . . Operator 1 | . . . . . . . 1 . Watcher 1 | . 1 . . . . . . . Grunt 10 | . 2 . 4 . 2 2 . . Sentry 3 | . . 1 1 . . 1 . . Specialist 1 | . . . . . . 1 . . Best Kill Streak 3 | . 2 1 2 . 2 3 1 . Combat Bots Only 3 | . 2 1 2 . 2 3 . . Max Kills in Single Turn 1 | . 1 1 1 . 1 1 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Hostile Shots Fired 666 | . 3 22 121 . 6 268 237 9 Missed 239 | . 1 8 41 . 1 101 86 1 Damage Taken 5678 | . 22 192 1042 2 79 1707 2162 472 Core 1797 | . . 14 281 2 50 562 661 227 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 605 | . . . . . . 205 300 100 Core Remaining (%) 59 | 100 100 . . 25 . 12 . . Volleys Fired 114 | . 21 11 40 . 11 23 8 . Largest 3 | . 2 2 2 . 3 3 3 . Hottest 155 | . 60 63 80 . 155 155 107 . Shots Fired 200 | . 41 22 67 . 14 34 22 . Gun 182 | . 41 22 67 . 9 21 22 . Cannon 18 | . . . . . 5 13 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 132 | . 34 11 53 . 3 23 8 . Thermal 46 | . 7 11 14 . . . 14 . Explosive . | . . . . . . . . . Electromagnetic 22 | . . . . . 11 11 . . Robot Hit Streak 9 | . 7 9 9 . 7 7 6 . Robot Miss Streak 5 | . 5 5 3 . 2 5 2 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 130 | . 21 14 43 . 9 26 17 . Core Hits 80 | . 10 2 14 . 13 27 13 1 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 2 | . 2 . . . . . . . Destroy 2 | . 2 . . . . . . . Melee Attacks 1 | . . . . . . . 1 . Impact 1 | . . . . . . . 1 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2005 | . 194 181 611 5 129 463 310 112 Guns 1688 | . 194 181 604 . 77 380 252 . Cannons 135 | . . . . . 52 83 . . Explosions 27 | . . . . . . . 27 . Melee . | . . . . . . . . . Ramming 155 | . . . 7 5 . . 31 112 Kinetic 1276 | . 170 106 454 . 30 357 159 . Thermal 342 | . 24 75 150 . . . 93 . Explosive . | . . . . . . . . . Electromagnetic 232 | . . . . . 99 106 27 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 22 | . . . . 1 . . 3 22 Average Corruption 1 | . . . . 1 . . 2 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . Impact . | . . . . . . . . . Kinetic 1 | . . . . . 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 162 | . . . 1 2 . . 56 103 Shots 1 | . . . . . . . 1 . Rammed 17 | . . . 4 1 . . 8 4 Targets Rammed 17 | . . . 4 1 . . 8 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 321 | . . 57 41 . 75 321 38 224 Average Temperature 49 | . . 30 13 . 36 156 15 177 Received Heat Transfer 1476 | . 12 66 495 . 45 636 150 72 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . 3 . . . 1 . Heat Transferred 1039 | . 50 175 444 . . . 370 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Peak Influence 342 | . 82 139 234 91 342 299 266 296 Initial 287 | . . 34 53 67 287 239 151 196 Average 157 | . 41 89 140 79 321 237 183 268 Maximum Alert Level 1 | . . . 1 . 1 1 1 1 Low Security (%) 64 | . 100 100 82 100 . . 77 17 Level 1 35 | . . . 17 . 100 99 22 82 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 1 1 . 1 . 4 . Investigation 5 | . . 1 1 . 1 . 2 . Extermination 1 | . . . . . . . 1 . Reinforcement 2 | . 1 . . . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Distress Signals 3 | . . . 1 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 69 | . 6 8 12 1 2 13 24 3 Peak Tracking Total 14 | . 2 6 8 1 2 10 14 4 Tactical Retreats 5 | . . 1 . 1 . . 3 . Traps | -11 -10 -9 -9 -9 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . 3 . Hacking | -11 -10 -9 -9 -9 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Machines Accessed 28 | . 2 3 5 8 2 2 4 2 Terminals 19 | . 1 3 4 6 . 2 1 2 Fabricators 1 | . . . . . . . 1 . Repair Stations 4 | . 1 . 1 . 1 . 1 . Recycling Units 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 71 | . 2 11 11 26 4 3 10 4 Successful 37 | . 2 4 6 16 1 2 5 1 Failed 33 | . . 7 5 9 3 1 5 3 Catastrophic 4 | . . . . 1 1 1 1 . Database Lockouts 1 | . . . . 1 . . . . Manual 22 | . 2 3 2 12 . . 2 1 Terminals 53 | . 1 11 10 20 . 3 4 4 Fabricators 2 | . . . . . . . 2 . Repair Stations 5 | . 1 . 1 . 2 . 1 . Recycling Units 6 | . . . . 6 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . 2 . 3 . Terminal Hacks 25 | . 1 4 4 12 . 2 2 . Part Schematic 1 | . . . . 1 . . . . Prototype ID Bank 8 | . 1 1 2 3 . . 1 . Open Door 2 | . . . 1 . . 1 . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 4 | . . 1 . 1 . 1 1 . Terminal Index 1 | . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . Locate Traps 2 | . . 1 . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . Maintenance Status 1 | . . . . 1 . . . . Investigation Status 1 | . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 1 . . . 1 . Refit 2 | . . . 1 . . . 1 . Recycling Unit Hacks 4 | . . . . 4 . . . . Report Inventory 2 | . . . . 2 . . . . Retrieve Components 2 | . . . . 2 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 4 | . 1 . 1 . . . 1 1 Terminals 2 | . . . 1 . . . . 1 Disrupt 1 | . . . 1 . . . . . Override 1 | . . . . . . . . 1 Fabricators 1 | . . . . . . . 1 . Overload 1 | . . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . . Mechanics 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 19 | . . 3 4 6 2 . 3 1 Full Trace Events 10 | . . 2 1 5 1 . . 1 Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . . . . 5 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Total Allies 2 | . . . . . . 2 . . Largest Group 2 | . . . . . . 2 . . Highest-Rated Group 45 | . . . . . . 45 . . Highest-Rated Ally 25 | . . . . . . 25 . . Total Orders 2 | . . . . 2 . . . . EXPLORE 1 | . . . . 1 . . . . RETURN 1 | . . . . 1 . . . . Ally Attacks 6 | . . . . . . 6 . . Total Damage 183 | . . . . . . 183 . . Kills 1 | . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 6 | . . . 2 4 . . . . Drone Recoveries 3 | . . . . 3 . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Turns Passed 1798 | . 276 72 304 312 180 289 320 45 Spaces Moved 1584 | 1 207 89 163 421 130 182 341 50 Core 906 | . . 10 65 406 . 134 242 49 Treads 50 | . . . 8 . . . 42 . Legs 343 | 1 147 1 1 15 130 48 . . Wheels 90 | . . . 89 . . . . 1 Hover 57 | . . . . . . . 57 . Flight 138 | . 60 78 . . . . . . Fastest Speed 37 | 120 37 37 50 50 87 50 50 50 Average Speed 82 | 120 96 40 88 63 117 122 75 50 Slowest Speed 300 | 120 200 150 250 150 130 300 250 70 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 2 29 14 26 78 4 36 13 9 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed 15 | . . . . . . . . 15 Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Total 1890 | . 246 105 260 467 143 218 382 69 Wait 71 | . . . 28 32 . . 10 1 Move 1576 | . 204 88 162 420 130 181 341 50 Hop 1 | . 1 . . . . . . . Pick Up 14 | . 2 . 7 2 1 2 . . Fast Attach 21 | . 5 2 4 2 1 1 6 . Attach 8 | . 1 . 3 1 . 3 . . Detach 17 | . 4 1 4 2 . 3 3 . Swap 5 | . 1 1 2 . . 1 . . Drop 29 | . 7 2 5 6 . 4 5 . Fire 114 | . 21 11 40 . 11 23 8 . Melee 1 | . . . . . . . 1 . Ram 27 | . . . 2 1 . . 6 18 Kick . | . . . . . . . . . Crush 4 | . . . 2 . . . 2 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 2 | . . . 1 1 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -7/Garrison -6/Factory -6/Garrison (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 18) 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 324 | -9/Materials | Discovered new exit (range 12) 349 | -9/Materials | Entered Storage 374 | -9/Storage | Lost 3 parts (1p2n) 508 | -9/Storage | Identified exit to Recycling 532 | -9/Storage | Lost 4 parts (1n1u2w) 586 | -9/Storage | Core integrity fell below 50% 650 | -9/Storage | Used back door to open Recycling access 653 | -9/Storage | Entered Recycling 658 | -9/Recycling | Found Scrap Engine 676 | -9/Recycling | Lost 4 parts (2n1u1w) 774 | -9/Recycling | Identified exit to Factory 965 | -9/Recycling | Entered Factory 965 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1145 | -7/Factory | Identified exit to Garrison 1145 | -7/Factory | Entered Garrison 1193 | -7/Garrison | Rescued a captive Derelict 1195 | -7/Garrison | Rescued a captive Derelict 1222 | -7/Garrison | Lost 6 parts (1p2n3w) 1300 | -7/Garrison | Triggered checkpoint 1344 | -7/Garrison | Triggered checkpoint 1356 | -7/Garrison | Triggered checkpoint 1357 | -7/Garrison | Core integrity fell below 50% 1403 | -7/Garrison | Core integrity fell below 20% 1429 | -7/Garrison | Discovered new exit (range 10) 1434 | -7/Garrison | Entered Factory 1434 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1555 | -6/Factory | Spotted B-75 Beast 1572 | -6/Factory | Lost 4 parts (1p2n1w) 1714 | -6/Factory | Core integrity fell below 50% 1754 | -6/Factory | Identified exit to Garrison 1754 | -6/Factory | Entered Garrison 1768 | -6/Garrison | Identified exit to Factory 1770 | -6/Garrison | Triggered checkpoint 1785 | -6/Garrison | Core integrity fell below 20% 1793 | -6/Garrison | System corruption reached 10% 1799 | -6/Garrison | Core destroyed Last Messages --------------- 01793_ Destabilizing: System corrupted (+1). 01793_ Destabilizing: System corrupted (+2). 01794_ Slammed into Garrison Relay. 01794_ Broken Adv. Visual Processing Unit destroyed. 01794_ System corrupted by crushing effect (+2). 01794_ Destabilizing: System corrupted (+2). 01795_ System corrupted: Heat flow error (+261). 01795_ Slammed into Garrison Relay. 01795_ Destabilizing: System corrupted (+1). 01795_ Destabilizing: Core damaged (-25). 01796_ Slammed into Garrison Relay. 01796_ Destabilizing: System corrupted (+2). 01797_ Slammed into Garrison Relay. 01798_ Arm. Scrap Engine destroyed. 01798_ Scrap Engine core remains intact and functional. 01799_ Slammed into Garrison Relay. 01799_ Wheeled NPT-Huge Exoskeleton destroyed. 01799_ Scrap Engine damaged due to network destabilization (-10). 01799_ System corrupted by crushing effect (+1). 01799_ Destabilizing: Core damaged (-42). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????######?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# ###?????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ???????##????# #???????????????????????????? | | ### ####T##### #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | ########### ####???????????????????????????? | | ???????????# #??????????????????????????????? | | ???????????# #??????????????????????????????? | | ???????????# #??????????????????????????????? | | ???????????# #?#####????????????????????????? | | ???????????# #?# #????????????????????????? | | ???????????# ### ###########??????????????? | | ???????????# gg #??????????????? | | ???????????# ############@ ##??????????????? | | ??????????## #?????????#"""""#??????????????? | | ??????????#" #?????????#######??????????????? | | ??????????#T #??????????????????????????????? | | ??????????#""#??????????????????????????????? | | ??????????####??????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 14 Energy Capacity 265 Matter Stores 350 Matter Capacity 350 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 600 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 1 Trap Extractor Capacity 4 Item Schematics ----------------- Mni. Grenade Launcher | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperVortexMagmablaster Manual? 0 Play Time 00:20:31 Cumulative 583.3 hours Start 2024.01.11 @ 14:06:16 End 2024.01.11 @ 14:26:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 497 Rogue 224 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 78 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68014d8e-c88e-4433-84c6-0b63a3364e63