Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 23:20:14 Player: mosstonic Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (111) 555 Value Destroyed (3053) 3053 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (464) 464 TOTAL SCORE: 5932 Bonus ------- High Alert Combat Kills 454 Follower Combat Kills 206 Friendly Fire -196 Cogmind --------- Core Integrity 0/550 Matter 381/500 Energy 125/160 System Corruption 6% Temperature Critical (764) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Cooling System Huge Storage Unit High-capacity Matter Pod Hardened Light Armor Plating > --- WEAPON (4) ------- Particle Gun Particle Gun Minigun Flak Cannon > --- INVENTORY (25) --- Light Treads Advanced Heat Sink Large Storage Unit Huge Storage Unit Terrain Scan Processor Improved Targeting Computer Light Armor Plating Light Armor Plating Shock Rifle Beam Rifle Heavy Particle Gun EM Pulse Cannon Beam Cannon Heavy Assault Rifle Autogun High-powered Shotgun Light Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Advanced Weight Redist. System Improved Sensor Array > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Large Storage Unit Huge Storage Unit Terrain Scan Processor Seismic Detector Improved Targeting Computer Light Armor Plating Assault Rifle Light Cannon [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . 2 . . Parts Attached 72 | 7 4 13 16 32 Power 10 | 1 . 2 4 3 Engine 7 | 1 . 2 3 1 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 12 | 2 . 3 3 4 Treads 12 | 2 . 3 3 4 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 2 2 1 3 10 Device 10 | 1 1 1 1 6 Storage 6 | 1 1 . 1 3 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 32 | 2 2 7 6 15 Energy Gun 12 | 1 1 4 2 4 Energy Cannon 1 | . . . . 1 Ballistic Gun 8 | 1 1 1 2 3 Ballistic Cannon 7 | . . 1 . 6 Launcher 3 | . . . 2 1 Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 17 | . . 3 2 12 Power 3 | . . . . 3 Propulsion 4 | . . 1 . 3 Utility 4 | . . 1 1 2 Weapon 6 | . . 1 1 4 Highest Loss Streak 6 | . . 2 2 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 100 96 96 95 Engine 7 | . 14 11 8 2 Core 2 | . . . 2 5 Treads 21 | . 28 21 22 17 Device 10 | . 14 10 7 10 Storage 13 | . 14 11 11 15 Protection 1 | . . . . 4 Energy Gun 21 | . 14 28 33 12 Energy Cannon 1 | . . . . 3 Ballistic Gun 8 | . 14 10 5 7 Ballistic Cannon 4 | . . 2 . 11 Launcher 1 | . . . 3 . Naked Turns . | . . . . . Heaviest Build 111 | 14 30 38 41 111 Greatest Support 55 | 40 40 43 46 55 Greatest Overweight (x) 12 | . . 1 1 12 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 Average Capacity 14 | 7 10 15 15 16 Most Carried 18 | 3 7 15 15 18 Average Carried 10 | 1 4 8 14 12 Final Capacity 25 | 8 15 15 15 25 Final Carried 18 | 2 6 15 15 18 Class Distribution -------------------- 38% | Gunner 19% | Tank 18% | Mutant 11% | Commander-Gunner 5% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 2480 | 275 153 380 413 1259 Remotely . | . . . . . Salvage Created 3632 | 84 238 593 946 1771 Parts 241 | 4 24 35 64 114 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 72 | . 8 13 18 33 Melee 1 | . . . . 1 Guns 49 | . 8 13 15 13 Cannons 17 | . . . . 17 AOE 5 | . . . 3 2 Classes Destroyed 13 | 2 3 3 3 2 Worker 10 | . . . 3 7 Builder 7 | . . 2 1 4 Tunneler 3 | 1 . . 1 1 Hauler 2 | . . . 1 1 Recycler 5 | 1 . . 2 2 Mechanic 3 | . . . 1 2 Watcher 8 | . 2 1 1 4 Swarmer 15 | . 5 . 4 6 Grunt 37 | . 3 10 10 14 Brawler 1 | . . . . 1 Duelist 2 | . . 1 . 1 Sentry 17 | . . 2 5 10 Hunter 1 | . . . . 1 Best Kill Streak 9 | 2 3 4 5 9 Combat Bots Only 7 | . 3 3 4 7 Max Kills in Single Turn 3 | 1 1 1 3 3 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 297 | . 27 56 49 165 Missed 62 | . 10 15 13 24 Damage Taken 3702 | . 161 521 547 2473 Core 776 | . 49 59 91 577 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 253 | . . 82 42 129 Core Remaining (%) 80 | 100 80 . 62 . Volleys Fired 193 | 8 21 49 36 79 Largest 4 | 2 2 4 4 4 Hottest 235 | 70 70 230 235 228 Shots Fired 590 | 16 42 140 123 269 Gun 442 | 16 42 131 107 146 Cannon 133 | . . 4 8 121 Launcher 10 | . . . 8 2 Special 5 | . . 5 . . Kinetic 256 | 8 21 52 11 164 Thermal 278 | 8 11 80 94 85 Explosive 10 | . . . 8 2 Electromagnetic 46 | . 10 8 10 18 Robot Hit Streak 18 | 3 5 8 9 18 Robot Miss Streak 5 | 2 2 4 5 5 Penetration Max . | . . . . . Secondary Targets 9 | . 3 1 2 3 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 315 | 9 26 73 61 146 Core Hits 184 | 5 14 26 44 95 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 1 . 1 Critical Strikes 15 | 2 . 6 . 7 Burn 10 | 2 . 5 . 3 Destroy 2 | . . 1 . 1 Blast 1 | . . . . 1 Corrupt 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6247 | 109 302 972 1529 3335 Guns 3758 | 109 302 972 948 1427 Cannons 1639 | . . . 69 1570 Explosions 848 | . . . 512 336 Melee . | . . . . . Ramming 2 | . . . . 2 Kinetic 2305 | 31 109 306 85 1774 Thermal 2700 | 78 99 615 858 1050 Explosive 663 | . . . 512 151 Electromagnetic 577 | . 94 51 74 358 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 28 | . . . . 28 Message Errors 5 | . . . . 5 Matter Fused 10 | . . . . 10 Heat Flow Errors 2 | . . . . 2 Energy Discharges 4 | . . . . 4 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 2 | . . . . 2 Misfires 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 53 | . . . 19 34 Projectiles 29 | . . . . 29 Explosions 24 | . . . 19 5 Melee . | . . . . . Knockbacks 16 | . . . . 16 Impact . | . . . . . Kinetic 16 | . . . . 16 Secondary . | . . . . . Self-Inflicted Damage 129 | . . . 48 81 Shots 3 | . . . 1 2 Rammed . | . . . . . Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed 2 | . . . . 2 Highest Temperature 764 | 120 156 471 657 764 Average Temperature 197 | 58 55 117 196 251 Received Heat Transfer 1410 | . 48 258 159 945 Effects 100 | . . 5 23 72 Shutdowns 16 | . . 2 5 9 Energy Bleed 8 | . . . 3 5 Interference 28 | . . 3 7 18 Matter Decay 12 | . . . 3 9 Short Circuit 6 | . . . 2 4 Damage (minor) 6 | . . . 2 4 Damage (major) 20 | . . . . 20 Damage (core) 4 | . . . 1 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 21 | 1 . 5 5 10 Heat Transferred 7267 | 370 296 1998 2072 2531 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 874 | 10 167 179 602 874 Initial 206 | . 6 38 59 206 Average 353 | 3 64 86 406 642 Maximum Alert Level 3 | . . . 2 3 Low Security (%) 41 | 100 100 100 8 . Level 1 15 | . . . 38 16 Level 2 21 | . . . 53 20 Level 3 21 | . . . . 63 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . 1 3 3 10 Investigation 7 | . 1 3 3 . Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault 3 | . . . . 3 Garrison 5 | . . . . 5 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 3 | . 1 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 107 | . 12 18 28 49 Peak Tracking Total 5 | . 4 2 5 5 Tactical Retreats 4 | . 1 1 . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 12 | . . 1 4 7 Max in Single Turn 2 | . . 1 2 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 15 | . 3 4 6 2 Terminals 10 | . 3 3 3 1 Fabricators . | . . . . . Repair Stations 4 | . . 1 2 1 Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 36 | . 9 11 12 4 Successful 17 | . 2 5 7 3 Failed 19 | . 7 6 5 1 Catastrophic 5 | . 2 1 1 1 Database Lockouts . | . . . . . Manual 16 | . 8 5 2 1 Terminals 24 | . 9 8 5 2 Fabricators . | . . . . . Repair Stations 10 | . . 3 5 2 Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 2 3 2 1 Record 3 | . . 2 . 1 Part Schematic 2 | . 2 . . . Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . . 1 . Level Access Points 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . 2 3 2 Scan Component 4 | . . 1 2 1 Repair 3 | . . 1 1 1 Recycling Unit Hacks 2 | . . . 2 . Retrieve Matter 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 3 3 4 2 Full Trace Events 8 | . 3 2 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . 2 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 1 1 1 Time 96 | . . 26 32 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 13 | . . . 13 . Retrieved Components 9 | . . . 9 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 4 Highest-Rated Group 88 | . . . 88 40 Highest-Rated Ally 16 | . . . 16 16 Total Orders . | . . . . . Ally Attacks 55 | . . . 38 17 Total Damage 485 | . . . 356 129 Kills 7 | . . . 6 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 4871 | 111 784 1047 1273 1656 Spaces Moved 1970 | 55 347 412 600 556 Core 15 | 13 . . . 2 Treads 1955 | 42 347 412 600 554 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 176 | 134 160 160 162 220 Slowest Speed 650 | 160 160 240 240 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 4 49 33 77 52 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 88 | . . . 65 23 Melee . | . . . . . Projectile 12 | . . . . 12 AOE 76 | . . . 65 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2946 | 78 537 692 822 817 Wait 593 | . 158 192 146 97 Move 1966 | 54 346 411 599 556 Hop . | . . . . . Pick Up 74 | 9 5 19 9 32 Fast Attach 5 | . . . 4 1 Attach 54 | 7 2 13 4 28 Detach 9 | . 2 3 1 3 Swap 13 | . 2 . 8 3 Drop 36 | . 1 4 15 16 Fire 193 | 8 21 49 36 79 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 1 | . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: Mat x3 / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 7) 641 | -10/Materials | Discovered new exit (range 15) 896 | -10/Materials | Entered another Materials area 896 | -9/Materials | Evolved 2 slots: Weapon x2 1113 | -9/Materials | Identified exit to Materials 1229 | -9/Materials | Build established: Gunner 1651 | -9/Materials | Repaired Lgt. Treads 1825 | -9/Materials | Discovered new exit (range 5) 1943 | -9/Materials | Entered Storage 2339 | -9/Storage | Repaired Rocket Launcher 2638 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2873 | -9/Storage | Lost 5 allies 3063 | -9/Storage | Discovered exit to Materials (range 9) 3189 | -9/Storage | Build established: Commander-Gunner 3216 | -9/Storage | Entered Materials 3216 | -8/Materials | Accompanied by 4 allies 3216 | -8/Materials | Evolved 2 slots: Utility x2 3453 | -8/Materials | Lost 3 allies 3616 | -8/Materials | First assault squad dispatched 3619 | -8/Materials | Destroyed 7 combat bots 3686 | -8/Materials | Garrison activated, responded to threat 3704 | -8/Materials | Core integrity fell below 50% 3737 | -8/Materials | Lost 6 parts (2p2n1u1w) 3926 | -8/Materials | Core integrity fell below 20% 3956 | -8/Materials | Lost 4 parts (1p1n1u1w) 4241 | -8/Materials | Build established: Tank 4822 | -8/Materials | Repaired Assault Cannon 4873 | -8/Materials | Core destroyed Last Messages --------------- O-24 Administrator locks terminal. S-10 Pest destroyed. Particle Gun melted. G-47 Trooper destroyed. G-47 Trooper knocked back. SOYVTBDSMK5J YUJ9X,6SXINMT9HW9WQIU Overheating: Energy bleed (-28). Power failure, Lgt. Nuclear Core shutdown. Overheating: Hrd. Light Armor Plating damaged (-32). Overheating: Minigun damaged (-51). Overheating: Cooling System damaged (-15). Overheating: Particle Gun damaged (-18). G-47 Trooper destroyed. Cooling System broken. Overheating: Short circuit. G-47 Trooper knocked back. G-47 Trooper destroyed. Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????####????????????????????? | | ??????????????????????? #????????????????????? | | ???????????????????????= #????????????????????? | | ???????????????????????% #????????????????????? | | ??????????????????????? *#????????????????????? | | ??????????????????????? %%#????????????????????? | | ??????????????????????# = #????????????????????? | | ??????????????????????# ###+#????????????????? | | ??????????????????????# ?????????????????? | | ????????????????###???# = ??????????????????? | | ???????????????## ##### * % ???????????????????? | | ???????#########[ ! # %[#????????????????????? | | ???????# ##%""" # = #?????? #??????????? | | ######## ## "R # # * !! ]#??????????? | | # # ## """ /@ + !! #??????????? | | # [ # ## # # = !! #??????????? | | # # ## # #??????###???????????? | | # # ##+######a ##???????????????????? | | # #+##+#### ##### #???????????????????? | | # # T #???????????????????? | | # + "" +???????????????????? | | # # #???????????????????? | | # = # ####+##### #???????????????????? | | # # # #######???????????????????? | | # + + """ #?????????????????????????? | | # ### ## """ #?????????????????????????? | | # #?#=## """ ! #?????????????????????????? | | ########?#%## #?????????????????????????? | | ?????????#|## """ #?????????????????????????? | | ?????????#%## """ #?????????????????????????? | | ?????????#=## """ #?????????????????????????? | | ?????????#=## #?????????????????????????? | | ?????????#%###########?????????????????????????? | | ?????????#|#???????????????????????????????????? | | ?????????#!#???????????????????????????????????? | | ?????????#=#???????????????????????????????????? | | ?????????#%#???????????????????????????????????? | | ?????????#*#???#???????????????????????????????? | | ???????#?#=#???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Grenade Launcher | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Challenges ------------ None Game ------ Seed AbsorptionMappingCutter Manual? 0 Play Time 00:55:46 Cumulative 3.3 hours Start 2024.04.02 @ 19:00:01 End 2024.04.02 @ 23:20:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d2dd8eb5-d9ce-413f-8d6d-32be74de6720