Cogmind - Beta 10 --- EXPLORER MODE // 2020.09.19 @ 23:00:33 Player: Soul Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (117) 585 Value Destroyed (4695) 4695 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-110) -110 TOTAL SCORE: 8970 Bonus ------- Friendly Fire -110 Cogmind --------- Core Integrity 931/1000 Matter 19/300 Energy 40/100 System Corruption 1% Temperature Cool (-150) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Armored Leg > --- UTILITY (5) ------ Improved Cryofiber Web Advanced Heat Sink Large Storage Unit Transport Network Coupler Hacking Suite > --- WEAPON (7) ------- Hypervelocity Coil Gun Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY (10) --- Light Ion Engine Improved Carbon-fiber Leg Long-range Sensor Array Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Large Storage Unit Transport Network Coupler Hacking Suite > --- WEAPON ----------- Proton Cannon KE Penetrator KE Penetrator Hypervelocity Coil Gun Advanced Assault Cannon Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Ion Engine Improved Carbon-fiber Leg Long-range Sensor Array Improved Proton Missile Launcher Remote Datajack [Rating: 80] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Enhanced Autogun Energy Gun Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 1 . . . Utility 3 | . . . . . 2 1 Weapon 5 | . 1 1 1 2 . . Parts Attached 86 | 7 2 8 8 23 25 13 Power 6 | 1 . 3 . . 1 1 Engine 4 | 1 . 3 . . . . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 13 | 2 . 1 1 6 3 . Treads . | . . . . . . . Leg 13 | 2 . 1 1 6 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 2 1 . 1 1 5 2 Device 6 | . . . . 1 4 1 Storage 2 | 1 1 . . . . . Processor 3 | 1 . . 1 . . 1 Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 55 | 2 1 4 6 16 16 10 Energy Gun 11 | 1 . 1 1 5 3 . Energy Cannon 8 | . . . . 3 3 2 Ballistic Gun 22 | 1 1 2 3 6 6 3 Ballistic Cannon 4 | . . . 1 1 1 1 Launcher 5 | . . . . . 2 3 Special Weapon 3 | . . 1 . . 1 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . 1 1 . . Unidentified Prototypes 5 | . . 2 1 . 2 . Parts Lost 22 | . . 1 . 7 3 11 Power 2 | . . . . . . 2 Propulsion 3 | . . . . 1 . 2 Utility 1 | . . . . . 1 . Weapon 16 | . . 1 . 6 2 7 Highest Loss Streak 7 | . . 1 . 2 1 7 Average Slot Usage (%) 97 | . 97 100 97 98 97 94 Engine 6 | . 12 10 8 7 2 . Core 1 | . . . . . 3 10 Leg 26 | . 25 30 31 27 24 21 Device 6 | . . . . 5 11 10 Storage 7 | . 12 10 8 7 6 5 Processor 3 | . 12 10 8 1 . 4 Hackware 2 | . . . . . 6 5 Energy Gun 8 | . 12 8 14 6 10 2 Energy Cannon 5 | . . . . 6 11 1 Ballistic Gun 20 | . 22 21 13 30 11 10 Ballistic Cannon 4 | . . . 5 3 7 14 Special Weapon 1 | . . 10 . . . . Naked Turns . | . . . . . . . Heaviest Build 84 | 16 25 32 40 61 73 84 Greatest Support 74 | 20 20 30 40 66 74 74 Greatest Overweight (x) 5 | 5 1 1 1 2 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 8 Average Carried 9 | 2 8 9 8 9 9 4 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 9 4 Class Distribution -------------------- 36% | Hacker-Gunner 35% | Hacker-Executioner 16% | Scavenger-Executioner 11% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Executioner | -7/Factory Hacker-Executioner | -6/Factory Hacker-Executioner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2772 | 187 154 214 219 942 930 126 Remotely . | . . . . . . . Salvage Created 5209 | . 164 625 549 1540 1988 343 Parts 240 | . 11 42 27 65 86 9 Haulers Intercepted 4 | . 1 1 1 . 1 . Recyclers Shooed 2 | . . 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 70 | . 2 11 9 21 21 6 Guns 40 | . 2 10 7 16 4 1 Cannons 20 | . . . 2 1 14 3 AOE 8 | . . 1 . 2 3 2 Classes Destroyed 15 | . 3 5 . 6 . 1 Worker 12 | . . 2 . 5 5 . Builder 7 | . . 1 . 3 3 . Tunneler 2 | . . . . 1 1 . Hauler 4 | . 1 1 1 . 1 . Recycler 5 | . . . . 2 3 . Operator 4 | . . 1 1 . 2 . Watcher 13 | . 1 2 2 4 4 . Swarmer 2 | . . 2 . . . . Grunt 42 | . 2 6 5 9 17 3 Brawler 1 | . . . . 1 . . Duelist 3 | . . . . 2 1 . Sentry 14 | . . 3 4 4 2 1 Hunter 4 | . . . . 4 . . Programmer 3 | . . . . 1 1 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 7 | . 2 7 5 4 7 3 Combat Bots Only 5 | . 2 5 4 4 4 3 Max Kills in Single Turn 3 | . 1 1 1 3 3 1 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . 1 . 1 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 3456 | . 72 169 260 865 1109 981 Core 576 | . 6 29 36 106 330 69 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 97 92 93 84 61 . Volleys Fired 203 | 1 28 24 20 63 47 20 Largest 7 | 2 3 4 5 7 7 7 Hottest 439 | 60 80 108 180 274 439 343 Shots Fired 898 | 2 78 80 85 315 272 66 Gun 656 | 2 78 72 67 268 143 26 Cannon 212 | . . . 18 47 119 28 Launcher 17 | . . . . . 7 10 Special 13 | . . 8 . . 3 2 Kinetic 522 | 1 50 49 46 204 125 47 Thermal 257 | 1 28 13 . 82 127 6 Explosive 1 | . . . . . . 1 Electromagnetic 113 | . . 18 39 29 17 10 Robot Hit Streak 50 | 1 25 21 17 30 50 7 Robot Miss Streak 6 | 1 1 2 1 6 3 1 Penetration Max 1 | . . . . 1 1 . Secondary Targets 2 | . . 1 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 531 | 1 33 52 55 225 136 29 Core Hits 226 | . 10 26 24 88 65 13 Critical Hits 10 | . . . . 1 5 4 Critical Kills 5 | . . . . . 3 2 Critical Parts Destroyed 5 | . . . . 1 2 2 Melee Attacks 1 | . . . . 1 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11897 | . 371 767 1026 3870 4816 1047 Guns 5813 | . 368 647 772 2442 1383 201 Cannons 2958 | . . . 188 601 1889 280 Explosions 2997 | . . 91 66 770 1540 530 Melee . | . . . . . . . Ramming 108 | . 3 8 . 57 4 36 Kinetic 4639 | . 233 370 519 1765 1314 438 Thermal 4810 | . 135 166 66 1695 2499 249 Explosive 274 | . . . . . 250 24 Electromagnetic 2066 | . . 223 441 353 749 300 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 . 1 Average Corruption 1 | . . . . 1 . 1 Corruption Purged . | . . . . . . . Effects 4 | . . . . 2 . 2 Message Errors 4 | . . . . 2 . 2 Overload Shots . | . . . . . . . Overflow Damage 448 | . . . 21 198 198 31 Projectiles 23 | . . . . 6 17 . Explosions 420 | . . . 21 192 181 26 Melee 5 | . . . . . . 5 Knockbacks 13 | . . . 1 2 9 1 Impact 2 | . . . . 2 . . Kinetic 11 | . . . 1 . 9 1 Secondary . | . . . . . . . Self-Inflicted Damage 483 | . . . 34 226 107 116 Shots 14 | . . . 1 5 6 2 Rammed 1 | . . . . . 1 . Targets Rammed 8 | . 1 1 . 3 1 2 Kicked 7 | . 1 1 . 3 . 2 Crushed . | . . . . . . . Highest Temperature 912 | . 162 51 453 642 912 325 Average Temperature 164 | . 57 13 145 169 252 106 Received Heat Transfer 1161 | . 42 105 162 291 495 66 Effects 56 | . . . 3 25 28 . Shutdowns 7 | . . . 1 3 3 . Energy Bleed 7 | . . . 1 5 1 . Interference 13 | . . . . 9 4 . Matter Decay 2 | . . . . 1 1 . Short Circuit 6 | . . . 1 . 5 . Damage (minor) 5 | . . . . 3 2 . Damage (major) 14 | . . . . 4 10 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . 1 1 3 . Impact Corruptions 1 | . . . . . . 1 Robots Melted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Melted 11 | . . . . 7 4 . Heat Transferred 6463 | . 300 299 50 2144 3420 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . 2 1 1 3 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 451 | . 83 356 319 389 395 451 Initial 105 | . . 3 19 105 37 97 Average 151 | . 31 111 162 113 234 266 Maximum Alert Level 2 | . . 1 1 1 1 2 Low Security (%) 66 | 100 100 79 67 82 30 44 Level 1 32 | . . 20 32 17 69 37 Level 2 1 | . . . . . . 17 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . 1 1 4 6 3 Investigation 1 | . . . . 1 . . Extermination 3 | . . . . 1 1 1 Reinforcement 7 | . . 1 1 . 3 2 Assault 1 | . . . . . 1 . Garrison 3 | . . . . 2 1 . Intercept . | . . . . . . . Construction Impeded 5 | . . . . . 3 2 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 3 | . . 1 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | . 4 16 18 37 32 9 Peak Tracking Total 6 | . 2 4 4 6 5 3 Tactical Retreats 11 | . . . 3 6 2 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . 2 . . 1 2 2 Indirectly 2 | . . . . . 1 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 69 | . . . 1 25 28 15 Max in Single Turn 19 | . . . 1 19 6 7 Garrison Access 3 | . . . . 1 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 20 | . 3 2 1 8 5 1 Terminals 10 | . 3 1 1 4 1 . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . 1 . . Recycling Units 4 | . . 1 . 1 2 . Scanalyzers 2 | . . . . 1 1 . Garrison Access 2 | . . . . 1 1 . Total Hacks 35 | . 5 3 2 15 8 2 Successful 21 | . 4 2 . 8 5 2 Failed 14 | . 1 1 2 7 3 . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual 16 | . 5 2 2 6 1 . Terminals 20 | . 5 2 2 9 2 . Fabricators 2 | . . . . . . 2 Repair Stations 1 | . . . . 1 . . Recycling Units 7 | . . 1 . 2 4 . Scanalyzers 3 | . . . . 2 1 . Garrison Access 2 | . . . . 1 1 . Terminal Hacks 10 | . 4 1 . 4 1 . Record 2 | . . . . 2 . . Part Schematic 1 | . 1 . . . . . Robot Schematic 1 | . . . . . 1 . Level Access Points 2 | . 1 1 . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Unreport Threat 2 | . . . . 2 . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . 1 . 1 2 . Retrieve Components 4 | . . 1 . 1 2 . Scanalyzer 3 | . . . . 2 1 . Insert Component 2 | . . . . 1 1 . Analyze 1 | . . . . 1 . . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 2 1 1 7 3 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built 1 | . . . . . . 1 Matter 153 | . . . . . . 153 Time 40 | . . . . . . 40 Total Robot Build Rating 1 | . . . . . . 1 Part Schematics Acquired 2 | . 1 . . 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 19 | . . 3 . 3 13 . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . . . 1 2 Non-combat 3 | . . . . . 1 2 Combat . | . . . . . . . Robot Hacks Applied 4 | . . . . . 2 2 parse_system 1 | . . . . . . 1 no_distress 1 | . . . . . 1 . find_recycling 2 | . . . . . 1 1 Relay Couplers Released 4 | . . . . . 4 . Machine Destruction 4 | . . . . . 4 . Robots Rewired 1 | . . . . 1 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 2 | . . . . 1 . 1 Largest Group 1 | . . . . 1 . 1 Highest-Rated Group 21 | . . . . 21 . 10 Highest-Rated Ally 21 | . . . . 21 . 10 Total Orders . | . . . . . . . Ally Attacks 6 | . . . . 6 . . Total Damage 148 | . . . . 148 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5125 | 106 554 484 358 1800 1384 439 Spaces Moved 3095 | 57 303 283 201 1201 856 194 Core 26 | 26 . . . . . . Treads . | . . . . . . . Legs 3069 | 31 303 283 201 1201 856 194 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 126 | 137 145 127 124 120 121 144 Slowest Speed 300 | 300 150 150 150 180 150 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 47 23 19 33 26 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 423 | . . 8 6 84 226 99 Melee . | . . . . . . . Projectile 35 | . . . 1 2 22 10 AOE 388 | . . 8 5 82 204 89 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3858 | 83 359 346 258 1414 1083 315 Wait 358 | 6 15 21 19 98 120 79 Move 3089 | 56 302 282 200 1200 855 194 Hop . | . . . . . . . Pick Up 52 | 13 8 4 6 10 7 4 Fast Attach 31 | . . 5 . 13 13 . Attach 42 | 7 1 3 6 8 6 11 Detach 7 | . . . 1 2 2 2 Swap 14 | . 1 . 2 2 7 2 Drop 48 | . 3 6 4 14 20 1 Fire 203 | 1 28 24 20 63 47 20 Melee 1 | . . . . 1 . . Ram . | . . . . . . . Kick 8 | . 1 1 . 3 1 2 Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 107 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Evolved 1 slot: Weapon x1 329 | -10/Materials | Identified exit to Mines 329 | -10/Materials | Discovered exit to Mines (range 15) 533 | -10/Materials | Build established: Hacker-Gunner 574 | -10/Materials | Identified exit to Materials 661 | -10/Materials | Entered another Materials area 661 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 669 | -9/Materials | Identified exit to Materials 1145 | -9/Materials | Entered another Materials area 1145 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1500 | -8/Materials | Identified exit to Factory 1500 | -8/Materials | Discovered exit to Factory (range 3) 1503 | -8/Materials | Entered Factory 1503 | -7/Factory | Evolved 2 slots: Weapon x2 1682 | -7/Factory | Garrison activated, responded to threat 1797 | -7/Factory | Garrison activated, responded to threat 2409 | -7/Factory | Build established: Scavenger-Executioner 3096 | -7/Factory | Build established: Hacker-Gunner 3233 | -7/Factory | Identified exit to Factory 3233 | -7/Factory | Discovered exit to Factory (range 12) 3303 | -7/Factory | Entered another Factory area 3303 | -6/Factory | Evolved 2 slots: Utility x2 3871 | -6/Factory | Garrison activated, responded to threat 3945 | -6/Factory | Build established: Hacker-Executioner 4054 | -6/Factory | Identified exit to Lower Caves 4054 | -6/Factory | Discovered exit to Lower Caves (range 9) 4644 | -6/Factory | Identified exit to Factory 4644 | -6/Factory | Discovered exit to Factory (range 12) 4687 | -6/Factory | Entered another Factory area 4687 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4715 | -5/Factory | Spotted B-75 Beast 4737 | -5/Factory | Destroyed B-75 Beast 4843 | -5/Factory | Fabricated A-02 Transporter (x1) 5126 | -5/Factory | Self-destructed Last Messages --------------- 05093_ Acquired 5 matter. 05094_ U-05 Engineer lays Concrete. 05094_ Penetrated by Slug. 05094_ Critical hit. 05094_ Lgt. Nuclear Core destroyed. 05095_ U-05 Engineer lays Concrete. 05096_ U-05 Engineer builds a Wall. 05097_ Slug penetrates P-70 Sage. 05099_ Destroyed Hpw. Shock Rifle. 05100_ Adv. Assault Cannon destroyed. 05100_ U-05 Engineer lays Concrete. 05101_ Flexi-carbon Leg destroyed. 05101_ Penetrated by Slug. 05101_ Imp. Proton Missile Launcher destroyed. 05101_ U-05 Engineer lays Concrete. 05104_ Penetrated by Slug. 05107_ Fission Core destroyed. 05107_ Penetrated by Slug. 05112_ Slug penetrates Wall. 05116_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #???????# #??????????????????????????? | | #???????# #??????????????????????????? | | #???????# #??????????????????????????? | | #???????# #??????????????????????????? | | #???????# #??????????????????????????? | | #???????# #??????????????????????????? | | #???????# #??????????????????????????? | | #???????# #??????????????????????????? | | ######### #??????????????????????????? | | # ## # ## #??????????????????????????? | | ## # # ####+#"######??????????????????????????? | | # ???????????????????????????? | | # ??????????? ???????????????? | | """ + #??????? ???????????????? | | """ # "" #??????? ???????????????? | | " # "" #??????? ??????????????? | | "" # " # ????? """?????????????? | | # # """ """ ????????????? | | #% " # """ """ ????????????? | | # # #???????????? | | ### ## """ """ #???????????? | | ###? """ """ #???????????? | | = # #??? """ """?????????????? | | ## #????? ???????????????? | | ############+####?????????????? | | p @ #?????????????? | | % #?????????????? | | = #?????????????? | | [ #?????????????? | | [/ #?????????????? | | ##+###"""""###;;;;;;###########+####?????????????? | | ???? #### #??????????????????????????? | | ???? ???# = """"#??????????????????????????? | | ???? ???# """"#??????????????????????????? | | ???? ???# """"#??????????????????????????? | | ??????? ????# """????????????????????????????? | | ????????????# """????????????A???????????????? | | ????????????# ! ""?????????????????????????????? | | ????????????#] ??????????????????????????????? | | ????????????#######??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 8 Offensive Hacking 30 Item Schematics ----------------- Aluminum Leg | -10/Materials | Hacked Gauss Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -6/Factory | Hacked Fabricated ------------ A-02 Transporter | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Executioner It Was An Accident, I Swear More Dakka Please My Command Is Your Wish Challenges ------------ None Game ------ Seed GodCoolingFemtoactuators Manual? 0 Play Time 01:07:00 Cumulative 15.7 hours Start 2020.09.19 @ 21:50:10 End 2020.09.19 @ 23:00:33 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 27 Rogue 11 Adventurer 0 Explorer 16 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3442526-8aaf-4e8f-af00-5cd13f7e81bb