Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.12 @ 00:57:25

Player: Zach

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (32)      160
Value Destroyed (736)      736
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1796

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     287/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Treading (180) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (3) ------
     Large Storage Unit
           Melee Analysis Suite
           Core Shielding
>          --- WEAPON (3) -------
     Heavy Assault Rifle
           Katana
>          --- INVENTORY (10) ---
           Ion Engine
           Backup Power I
  Improved Ion Engine
     Light Treads
     Light Armor Plating
           Beam Rifle
           Beam Rifle
           Beam Cannon
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
           Melee Analysis Suite
           Core Shielding
>          --- WEAPON -----------
     Heavy Assault Rifle
           Katana
>          --- INVENTORY --------
           Ion Engine
           Backup Power I
  Improved Ion Engine
     Light Treads
     Light Armor Plating
           Beam Rifle
           Beam Cannon
     Heavy Assault Rifle
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Reclamation Unit
  Storage                  Large Storage Unit
  Processor                Melee Analysis Suite
  Protection               Core Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             59   | 7   10  42  
  Power                    5    | 1   1   3   
    Engine                 5    | 1   1   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               24   | 2   .   22  
    Treads                 12   | 2   .   10  
    Leg                    6    | .   .   6   
    Wheel                  .    | .   .   .   
    Hover                  4    | .   .   4   
    Flight                 2    | .   .   2   
  Utility                  11   | 2   2   7   
    Device                 2    | .   .   2   
    Storage                6    | 2   2   2   
    Processor              2    | .   .   2   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   19   | 2   7   10  
    Energy Gun             6    | 1   2   3   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          4    | 1   2   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   1   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   3    | .   2   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 17   | .   1   16  
  Power                    2    | .   .   2   
  Propulsion               5    | .   .   5   
  Utility                  3    | .   .   3   
  Weapon                   7    | .   1   6   
  Highest Loss Streak      4    | .   1   4   
Average Slot Usage (%)     92   | .   95  90  
  Engine                   11   | .   14  10  
  Treads                   20   | .   28  16  
  Leg                      1    | .   .   2   
  Hover                    1    | .   .   2   
  Device                   1    | .   .   1   
  Storage                  24   | .   23  24  
  Energy Gun               9    | .   12  7   
  Energy Cannon            3    | .   .   5   
  Ballistic Gun            7    | .   9   6   
  Launcher                 2    | .   .   4   
  Special Melee Weapon     5    | .   5   5   
Naked Turns                .    | .   .   .   
Heaviest Build             38   | 12  26  38  
  Greatest Support         43   | 3   40  43  
  Greatest Overweight (x)  3    | 3   3   2   
  Average Overweight (x)   .    | 1   .   .   
Largest Inventory Capacity 10   | 6   10  10  
  Average Capacity         9    | 5   7   10  
  Most Carried             10   | 4   6   10  
  Average Carried          6    | 2   4   7   
  Final Capacity           10   | 6   10  10  
  Final Carried            9    | 3   5   9   

 Class Distribution 
--------------------
 70% | Mutant
 19% | Scavenger-Mutant
 10% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           873  | 270 79  524 
  Remotely                 .    | .   .   .   
Salvage Created            887  | .   117 770 
  Parts                    66   | .   10  56  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  27   | .   7   20  
  Guns                     15   | .   6   9   
  Cannons                  8    | .   .   8   
  AOE                      4    | .   1   3   
Classes Destroyed          7    | .   2   5   
  Worker                   2    | .   .   2   
  Builder                  2    | .   .   2   
  Watcher                  1    | .   .   1   
  Swarmer                  12   | .   6   6   
  Grunt                    9    | .   1   8   
  Duelist                  1    | .   .   1   
  Sentry                   5    | .   .   5   
Best Kill Streak           7    | .   3   7   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2353 | .    455  1898 
  Core                     485  | .    81   404  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         83   | 100  67   .    
Volleys Fired              108  | .    34   74   
  Largest                  3    | .    2    3    
  Hottest                  135  | .    70   135  
Shots Fired                164  | .    53   111  
  Gun                      123  | .    52   71   
  Cannon                   34   | .    .    34   
  Launcher                 7    | .    1    6    
  Special                  .    | .    .    .    
  Kinetic                  53   | .    22   31   
  Thermal                  104  | .    30   74   
  Explosive                7    | .    1    6    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         17   | .    4    17   
  Robot Miss Streak        7    | .    2    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    2    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           108  | .    37   71   
  Core Hits                50   | .    9    41   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              10   | .    6    4    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            7    | .    5    2    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1747 | .    362  1385 
  Guns                     941  | .    275  666  
  Cannons                  347  | .    .    347  
  Explosions               457  | .    85   372  
  Melee                    .    | .    .    .    
  Ramming                  2    | .    2    .    
  Kinetic                  348  | .    72   276  
  Thermal                  940  | .    203  737  
  Explosive                457  | .    85   372  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         11   | .    .    11   
  Average Corruption       11   | .    .    11   
  Corruption Purged        .    | .    .    .    
  Effects                  18   | .    .    18   
    Message Errors         3    | .    .    3    
    Matter Fused           3    | .    .    3    
    Heat Flow Errors       1    | .    .    1    
    Energy Discharges      3    | .    .    3    
    Data Loss (minor)      2    | .    .    2    
    Data Loss (major)      1    | .    .    1    
    Misdirections          1    | .    .    1    
    Targeting Errors       3    | .    .    3    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            8    | .    .    8    
  Projectiles              2    | .    .    2    
  Explosions               6    | .    .    6    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        360  | .    110  360  
  Average Temperature      58   | .    32   68   
  Received Heat Transfer   516  | .    30   486  
  Effects                  1    | .    .    1    
    Shutdowns              1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    1    2    
  Heat Transferred         2294 | .    592  1702 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             175  | .   175 150 
  Initial                  25   | .   .   25  
  Average                  56   | .   58  63  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            3    | .   1   2   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   1   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              46   | .   13  33  
  Peak Tracking Total      7    | .   5   7   
  Tactical Retreats        4    | .   3   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          10   | .   4   6   
  Terminals                6    | .   3   3   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          2    | .   1   1   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                27   | .   11  16  
  Successful               19   | .   7   12  
  Failed                   8    | .   4   4   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   1   1   
  Terminals                18   | .   10  8   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   .   3   
  Recycling Units          4    | .   1   3   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Terminal Hacks             12   | .   6   6   
  Record                   5    | .   4   1   
  Robot Analysis           1    | .   .   1   
  Emergency Access Points  1    | .   .   1   
  Terminal Index           1    | .   .   1   
  Alert Level              2    | .   1   1   
  Unreport Threat          1    | .   .   1   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   .   3   
  Scan Component           1    | .   .   1   
  Repair                   1    | .   .   1   
  Refit                    1    | .   .   1   
Recycling Unit Hacks       2    | .   1   1   
  Report Inventory         2    | .   1   1   
Scanalyzer                 2    | .   .   2   
  Insert Component         1    | .   .   1   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   2   6   
  Full Trace Events        3    | .   2   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     26   | .   .   26  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              5    | .   3   2   
  Non-combat               2    | .   2   .   
  Combat                   3    | .   1   2   
Robot Hacks Applied        7    | .   5   2   
  parse_system             5    | .   3   2   
  no_distress              1    | .   1   .   
  find_recycling           1    | .   1   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   .   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               1988 | 156  616  1216 
Spaces Moved               949  | 95   306  548  
  Core                     110  | 95   15   .    
  Treads                   716  | .    291  425  
  Legs                     74   | .    .    74   
  Wheels                   .    | .    .    .    
  Hover                    49   | .    .    49   
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  150  
  Average Speed            159  | 144  161  161  
  Slowest Speed            200  | 200  200  180  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | .    .    1    
Exploration Rate (%)       32   | 5    52   39   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          42   | .    8    34   
  Melee                    .    | .    .    .    
  Projectile               1    | .    .    1    
  AOE                      41   | .    8    33   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1256 | 116 371 769 
  Wait                     57   | 3   3   51  
  Move                     946  | 94  305 547 
  Hop                      .    | .   .   .   
  Pick Up                  49   | 10  7   32  
  Fast Attach              .    | .   .   .   
  Attach                   32   | 7   4   21  
  Detach                   9    | 1   2   6   
  Swap                     27   | .   6   21  
  Drop                     16   | 1   3   12  
  Fire                     108  | .   34  74  
  Melee                    10   | .   6   4   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   1   .   
  Escape Stasis            1    | .   .   1   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
  157 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  514 | -10/Materials | Discovered new exit (range 12)
  773 | -10/Materials | Entered another Materials area
  773 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  920 | -9/Materials  | Repaired Ion Engine
 1113 | -9/Materials  | Lost 4 parts (1n1u2w)
 1580 | -9/Materials  | Core integrity fell below 50%
 1619 | -9/Materials  | Crushed by falling debris
 1620 | -9/Materials  | System corruption reached 10%
 1650 | -9/Materials  | Lost 3 parts (1p2u)
 1875 | -9/Materials  | Lost 3 parts (1n2w)
 1974 | -9/Materials  | Core integrity fell below 20%
 1989 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01846_ Y-45 Defender destroyed.
01848_ Acquired 13 matter.
01859_ Dropped Sml. Laser.
01859_ Dropped Imp. Hover Unit.
01865_ Acquired Lgt. Treads.
01870_ Acquired Katana.
01871_ Acquired 10 matter.
01875_ Acquired Core Shielding.
01876_ System corrupted: Component data lost.
01878_ Acquired 20 matter.
01898_ Acquired Melee Analysis Suite.
01900_ Discarded Visual Processing Unit.
01902_ Acquired 20 matter.
01905_ Acquired Hvy. Assault Rifle.
01911_ Acquired Beam Rifle.
01965_ System corrupted: Heat flow error (+143).
01970_ Imp. Treads destroyed.
01979_ Ion Engine destroyed.
01987_ G02E>QHLC>Q<RW2UPA#B/C|TUH#X&JS
[Achievement: First Step to Greatness]

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            465
Matter Stores              300
Matter Capacity            500
Sight Range                18
Terrain Scan Density       10
Core Shielding             20
Reclamation Efficiency     10
Evasion (%)                50
Melee Accuracy             5
Recoil Reduction           2

 Item Schematics 
-----------------
 Datajack | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Everything Is Under Control
First Step to Greatness
Novice Programmer
Part-time Mechanic
System Compromised
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              ProtonLinkedDriver
  Manual?         0
Play Time         01:13:09
  Cumulative      2.3 hours
  Start           2021.09.09 @ 21:34:34
  End             2021.09.12 @ 00:57:25
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16558294-dd66-48e0-8f64-ad74aa30dbe7