Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.12 @ 00:57:25 Player: Zach Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (32) 160 Value Destroyed (736) 736 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1796 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 287/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Large Storage Unit Melee Analysis Suite Core Shielding > --- WEAPON (3) ------- Heavy Assault Rifle Katana > --- INVENTORY (10) --- Ion Engine Backup Power I Improved Ion Engine Light Treads Light Armor Plating Beam Rifle Beam Rifle Beam Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Core Shielding > --- WEAPON ----------- Heavy Assault Rifle Katana > --- INVENTORY -------- Ion Engine Backup Power I Improved Ion Engine Light Treads Light Armor Plating Beam Rifle Beam Cannon Heavy Assault Rifle [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Reclamation Unit Storage Large Storage Unit Processor Melee Analysis Suite Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 59 | 7 10 42 Power 5 | 1 1 3 Engine 5 | 1 1 3 Core . | . . . Reactor . | . . . Propulsion 24 | 2 . 22 Treads 12 | 2 . 10 Leg 6 | . . 6 Wheel . | . . . Hover 4 | . . 4 Flight 2 | . . 2 Utility 11 | 2 2 7 Device 2 | . . 2 Storage 6 | 2 2 2 Processor 2 | . . 2 Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 19 | 2 7 10 Energy Gun 6 | 1 2 3 Energy Cannon 2 | . . 2 Ballistic Gun 4 | 1 2 1 Ballistic Cannon . | . . . Launcher 3 | . 1 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon 1 | . . 1 Piercing Weapon . | . . . Special Melee Weapon 3 | . 2 1 Unidentified Prototypes . | . . . Parts Lost 17 | . 1 16 Power 2 | . . 2 Propulsion 5 | . . 5 Utility 3 | . . 3 Weapon 7 | . 1 6 Highest Loss Streak 4 | . 1 4 Average Slot Usage (%) 92 | . 95 90 Engine 11 | . 14 10 Treads 20 | . 28 16 Leg 1 | . . 2 Hover 1 | . . 2 Device 1 | . . 1 Storage 24 | . 23 24 Energy Gun 9 | . 12 7 Energy Cannon 3 | . . 5 Ballistic Gun 7 | . 9 6 Launcher 2 | . . 4 Special Melee Weapon 5 | . 5 5 Naked Turns . | . . . Heaviest Build 38 | 12 26 38 Greatest Support 43 | 3 40 43 Greatest Overweight (x) 3 | 3 3 2 Average Overweight (x) . | 1 . . Largest Inventory Capacity 10 | 6 10 10 Average Capacity 9 | 5 7 10 Most Carried 10 | 4 6 10 Average Carried 6 | 2 4 7 Final Capacity 10 | 6 10 10 Final Carried 9 | 3 5 9 Class Distribution -------------------- 70% | Mutant 19% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 873 | 270 79 524 Remotely . | . . . Salvage Created 887 | . 117 770 Parts 66 | . 10 56 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 27 | . 7 20 Guns 15 | . 6 9 Cannons 8 | . . 8 AOE 4 | . 1 3 Classes Destroyed 7 | . 2 5 Worker 2 | . . 2 Builder 2 | . . 2 Watcher 1 | . . 1 Swarmer 12 | . 6 6 Grunt 9 | . 1 8 Duelist 1 | . . 1 Sentry 5 | . . 5 Best Kill Streak 7 | . 3 7 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 3 | . 1 3 Gunslinging . | . . . Exploded 1 | . 1 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2353 | . 455 1898 Core 485 | . 81 404 Absorbed by Shields . | . . . Core Remaining (%) 83 | 100 67 . Volleys Fired 108 | . 34 74 Largest 3 | . 2 3 Hottest 135 | . 70 135 Shots Fired 164 | . 53 111 Gun 123 | . 52 71 Cannon 34 | . . 34 Launcher 7 | . 1 6 Special . | . . . Kinetic 53 | . 22 31 Thermal 104 | . 30 74 Explosive 7 | . 1 6 Electromagnetic . | . . . Robot Hit Streak 17 | . 4 17 Robot Miss Streak 7 | . 2 7 Penetration Max . | . . . Secondary Targets 3 | . 2 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 108 | . 37 71 Core Hits 50 | . 9 41 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks 10 | . 6 4 Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 7 | . 5 2 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1747 | . 362 1385 Guns 941 | . 275 666 Cannons 347 | . . 347 Explosions 457 | . 85 372 Melee . | . . . Ramming 2 | . 2 . Kinetic 348 | . 72 276 Thermal 940 | . 203 737 Explosive 457 | . 85 372 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 11 | . . 11 Average Corruption 11 | . . 11 Corruption Purged . | . . . Effects 18 | . . 18 Message Errors 3 | . . 3 Matter Fused 3 | . . 3 Heat Flow Errors 1 | . . 1 Energy Discharges 3 | . . 3 Data Loss (minor) 2 | . . 2 Data Loss (major) 1 | . . 1 Misdirections 1 | . . 1 Targeting Errors 3 | . . 3 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage 8 | . . 8 Projectiles 2 | . . 2 Explosions 6 | . . 6 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 360 | . 110 360 Average Temperature 58 | . 32 68 Received Heat Transfer 516 | . 30 486 Effects 1 | . . 1 Shutdowns 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . 1 2 Heat Transferred 2294 | . 592 1702 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 175 | . 175 150 Initial 25 | . . 25 Average 56 | . 58 63 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 1 2 Investigation 3 | . 1 2 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 4 | . 1 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 46 | . 13 33 Peak Tracking Total 7 | . 5 7 Tactical Retreats 4 | . 3 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 10 | . 4 6 Terminals 6 | . 3 3 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 2 | . 1 1 Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 27 | . 11 16 Successful 19 | . 7 12 Failed 8 | . 4 4 Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 1 1 Terminals 18 | . 10 8 Fabricators . | . . . Repair Stations 3 | . . 3 Recycling Units 4 | . 1 3 Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 12 | . 6 6 Record 5 | . 4 1 Robot Analysis 1 | . . 1 Emergency Access Points 1 | . . 1 Terminal Index 1 | . . 1 Alert Level 2 | . 1 1 Unreport Threat 1 | . . 1 Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 3 | . . 3 Scan Component 1 | . . 1 Repair 1 | . . 1 Refit 1 | . . 1 Recycling Unit Hacks 2 | . 1 1 Report Inventory 2 | . 1 1 Scanalyzer 2 | . . 2 Insert Component 1 | . . 1 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 2 6 Full Trace Events 3 | . 2 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked 5 | . 3 2 Non-combat 2 | . 2 . Combat 3 | . 1 2 Robot Hacks Applied 7 | . 5 2 parse_system 5 | . 3 2 no_distress 1 | . 1 . find_recycling 1 | . 1 . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1988 | 156 616 1216 Spaces Moved 949 | 95 306 548 Core 110 | 95 15 . Treads 716 | . 291 425 Legs 74 | . . 74 Wheels . | . . . Hover 49 | . . 49 Flight . | . . . Fastest Speed 50 | 50 160 150 Average Speed 159 | 144 161 161 Slowest Speed 200 | 200 200 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 32 | 5 52 39 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 42 | . 8 34 Melee . | . . . Projectile 1 | . . 1 AOE 41 | . 8 33 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1256 | 116 371 769 Wait 57 | 3 3 51 Move 946 | 94 305 547 Hop . | . . . Pick Up 49 | 10 7 32 Fast Attach . | . . . Attach 32 | 7 4 21 Detach 9 | 1 2 6 Swap 27 | . 6 21 Drop 16 | 1 3 12 Fire 108 | . 34 74 Melee 10 | . 6 4 Ram . | . . . Kick . | . . . Crush 1 | . 1 . Escape Stasis 1 | . . 1 Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 157 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 12) 773 | -10/Materials | Entered another Materials area 773 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 920 | -9/Materials | Repaired Ion Engine 1113 | -9/Materials | Lost 4 parts (1n1u2w) 1580 | -9/Materials | Core integrity fell below 50% 1619 | -9/Materials | Crushed by falling debris 1620 | -9/Materials | System corruption reached 10% 1650 | -9/Materials | Lost 3 parts (1p2u) 1875 | -9/Materials | Lost 3 parts (1n2w) 1974 | -9/Materials | Core integrity fell below 20% 1989 | -9/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01846_ Y-45 Defender destroyed. 01848_ Acquired 13 matter. 01859_ Dropped Sml. Laser. 01859_ Dropped Imp. Hover Unit. 01865_ Acquired Lgt. Treads. 01870_ Acquired Katana. 01871_ Acquired 10 matter. 01875_ Acquired Core Shielding. 01876_ System corrupted: Component data lost. 01878_ Acquired 20 matter. 01898_ Acquired Melee Analysis Suite. 01900_ Discarded Visual Processing Unit. 01902_ Acquired 20 matter. 01905_ Acquired Hvy. Assault Rifle. 01911_ Acquired Beam Rifle. 01965_ System corrupted: Heat flow error (+143). 01970_ Imp. Treads destroyed. 01979_ Ion Engine destroyed. 01987_ G02E>QHLC>Q