Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.10 @ 00:43:51 Player: CORNISH Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (487) 487 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2117 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 247/300 Energy 78/250 System Corruption 0% Temperature Cool (97) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Improved Heat Sink Targeting Computer > --- WEAPON (3) ------- Advanced Beam Cannon > --- INVENTORY (5) ---- Large Storage Unit Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Targeting Computer Shield Generator > --- WEAPON ----------- Lightning Gun Advanced Beam Cannon Remote Datajack > --- INVENTORY -------- Ion Engine Improved Heat Sink Large Storage Unit Gatling Laser Light Assault Rifle [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Targeting Computer Device Shield Generator Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 33 | 10 1 8 12 1 1 Power 4 | 1 . 1 2 . . Engine 3 | 1 . 1 1 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 10 | 4 . 2 4 . . Treads 2 | 2 . . . . . Leg 5 | 2 . 2 1 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . . 3 . . Utility 6 | 2 . 2 1 . 1 Device 2 | . . . 1 . 1 Storage 2 | 2 . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 13 | 3 1 3 5 1 . Energy Gun 6 | 1 . 2 3 . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 3 | 2 . . 1 . . Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 6 | . . . . . 6 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 3 | . . . . . 3 Highest Loss Streak 6 | . . . . . 6 To Critical Strikes . | . . . . . . Average Backups 4 | 3 5 4 4 5 4 Power . | . 1 . . 1 . Propulsion . | 1 2 . . . . Utility 1 | . . 1 2 2 1 Weapon 1 | 1 2 1 1 2 1 Tool/Special . | . . . . . . Unused Backups 2 | . . . 1 . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 100 94 100 100 83 Engine 11 | . 14 11 11 11 11 Treads 5 | . 28 4 . . . Leg 24 | . . 25 32 33 24 Device 4 | . . . 7 11 8 Storage 6 | . 28 7 . . . Processor 8 | . . 7 11 11 11 Protection 3 | . . 6 3 . . Energy Gun 8 | . . 12 8 11 7 Energy Cannon 6 | . . 5 10 11 4 Ballistic Gun 8 | . 17 10 4 . 6 Ballistic Cannon 2 | . 10 2 . . . Special Weapon 1 | . . . . 8 8 Special Melee Weapon 4 | . . . 10 2 . Peak Build Rating 22 | 7 7 13 19 22 22 Average Rating 12 | 5 7 10 15 21 16 On Entrance 11 | . 7 7 13 19 22 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 20 | 16 17 20 19 16 16 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 3 | 1 . . 3 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 6 | 7 8 6 5 5 5 Most Carried 8 | 5 6 8 5 5 5 Average Carried 4 | 3 5 4 4 5 4 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 6 | 4 6 4 5 5 2 Class Distribution -------------------- 67% | Mutant 32% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 780 | 313 37 187 243 . . Remotely . | . . . . . . Salvage Created 736 | 108 35 338 208 . 47 Parts 44 | 4 2 18 20 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 1 7 7 . 1 Guns 6 | . . 4 1 . 1 Cannons 9 | . 1 3 5 . . Classes Destroyed 8 | 2 1 4 . . 1 Tunneler 2 | 1 . . 1 . . Recycler 2 | 1 . 1 . . . Operator 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 7 | . . 3 4 . . Grunt 7 | . 1 3 3 . . Duelist 1 | . . . . . 1 Sentry 1 | . . 1 . . . Best Kill Streak 7 | 1 1 4 7 . 1 Combat Bots Only 6 | . 1 3 6 . 1 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 136 | . 1 46 28 . 61 Missed 32 | . . 14 8 . 10 Hits 104 | . 1 32 20 . 51 Melee 13 | . . . . . 13 Projectile 91 | . 1 32 20 . 38 Critical Strikes 4 | . . . . . 4 Damage Taken 1728 | . 12 392 178 . 1146 Core 415 | . 12 13 16 . 374 Absorbed by Shields 50 | . . . . . 50 Regen/Repaired (Parts) 88 | . . . . 88 . Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 73 | 8 4 24 15 . 22 Largest 3 | 1 2 3 3 . 2 Hottest 144 | 50 50 144 144 . 123 Shots Fired 120 | 8 8 50 25 . 29 Gun 73 | 8 4 26 10 . 25 Cannon 46 | . 4 24 15 . 3 Launcher . | . . . . . . Special 1 | . . . . . 1 Kinetic 68 | 3 8 33 6 . 18 Thermal 45 | 5 . 13 19 . 8 Explosive . | . . . . . . Electromagnetic 6 | . . 4 . . 2 Robot Hit Streak 18 | 4 1 4 7 . 18 Robot Miss Streak 7 | 4 7 5 3 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 72 | 4 3 26 16 . 23 Core Hits 37 | 3 1 14 9 . 10 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 1 . . Burn 1 | . . 1 . . . Meltdown 1 | . . . 1 . . Melee Attacks 2 | . . . 2 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1137 | 38 53 431 273 . 342 Guns 566 | 38 . 182 66 . 280 Cannons 571 | . 53 249 207 . 62 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 511 | 25 53 292 36 . 105 Thermal 578 | 13 . 111 237 . 217 Explosive . | . . . . . . Electromagnetic 48 | . . 28 . . 20 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 1 | . . . 1 . . Projectiles 1 | . . . 1 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 390 | 40 10 327 390 . 174 Average Temperature 99 | 18 7 73 156 . 72 Received Heat Transfer 516 | . 6 108 48 . 354 Effects 1 | . . . 1 . . Shutdowns 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 4 | . . 1 1 . 2 Heat Transferred 1238 | 37 . 296 444 . 461 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 111 | 5 30 81 111 . . Initial 31 | . . . 31 . . Average 20 | . 3 15 37 . . Influence Increases 448 | 10 30 198 165 . 45 Destroy 0b10 Robot/C 320 | . 20 140 140 . 20 Destroy 0b10 Robot/NC 30 | 10 . 15 5 . . Destroy Leader 82 | . 10 42 20 . 10 Destroy Structure 1 | . . 1 . . . Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 438 | 10 30 117 246 . 35 Entered New Map 50 | . . . 50 . . Time Decay 363 | 10 30 117 196 . 10 Lost Part 25 | . . . . . 25 Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 21 | . 3 8 6 . 4 Peak Tracking Total 4 | . 2 4 4 . 3 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 1 2 1 . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 8 | . 4 3 1 . . Successful 4 | . 1 2 1 . . Failed 4 | . 3 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . 1 . . Open Door 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 2 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . 2 . 1 Non-combat 3 | . . . 2 . 1 Combat . | . . . . . . Robot Hacks Applied 3 | . . . 2 . 1 parse_system 1 | . . . . . 1 no_distress 2 | . . . 2 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1741 | 206 233 494 625 95 88 Spaces Moved 1209 | 115 136 350 501 83 24 Core 14 | 14 . . . . . Treads 249 | 87 136 26 . . . Legs 943 | 14 . 324 498 83 24 Wheels . | . . . . . . Hover . | . . . . . . Flight 3 | . . . 3 . . Fastest Speed 50 | 50 160 105 105 113 113 Average Speed 118 | 143 160 110 109 113 113 Slowest Speed 280 | 160 160 160 280 113 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 5 17 23 82 9 2 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1403 | 146 143 414 557 84 59 Wait 16 | 2 . 5 1 . 8 Move 1204 | 114 135 349 500 82 24 Hop . | . . . . . . Pick Up 32 | 11 2 9 10 . . Fast Attach 3 | . . . 2 1 . Attach 19 | 7 . 5 4 . 3 Detach 3 | . . 3 . . . Swap 28 | 4 2 9 11 . 2 Drop 23 | . . 10 12 1 . Fire 73 | 8 4 24 15 . 22 Melee 2 | . . . 2 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 207 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 16) 440 | -10/Materials | Entered another Materials area 440 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 825 | -9/Materials | Build established: Gunner 905 | -9/Materials | Discovered new exit (range 7) 934 | -9/Materials | Entered Mines 1249 | -9/Mines | Build established: Mutant 1284 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1443 | -9/Mines | Found a hidden stash of uninstalled traps 1467 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1520 | -9/Mines | Discovered new exit (range 8) 1559 | -9/Mines | Entered Zion 1597 | -7/Zion | Visited the Megawrench Repair Shop 1597 | -7/Zion | Megawrench repaired 5 parts 1635 | -7/Zion | Discovered new exit (range 15) 1654 | -7/Zion | Entered Proximity Caves 1654 | -6/Proximity Caves | Learned 8 Factory zone layouts 1726 | -6/Proximity Caves | Core integrity fell below 50% 1734 | -6/Proximity Caves | Core integrity fell below 20% 1742 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Critical hit (Burn: +37). G-50 Soldier suffers critical hit (Burn). Lgt. Ion Engine severed. Lightning Gun destroyed. Critical hit (Burn: +37). Aluminum Leg+ destroyed. Shield Generator destroyed. [Achievement: There's More Where That Came From] Imp. Titanium Leg severed. Destroyed Carbon-fiber Leg. Carbon-fiber Leg melted. Axe melted. L-41 Fighter destroyed. Switching to secondary target: G-50 Soldier. Gatling Laser destroyed. Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###???????????????? | | ????????????????????????####??## ##??????????????? | | ?????????????????????#### ### #??????????????? | | ?????????????????????? ???????????????? | | ???????????????????????? ## #???????????????? | | ?????????????????????????# #?# #???????????????? | | ?????????????????????????# ##### #???????????????? | | ?????????????????????????# #### !#???????????????? | | ????????????????????????##g #???????????????? | | ????????????????????????#@%g #???????????????? | | ????????????????????????### #???????????????? | | ??????????????????????????# # ##???????????????? | | ???????????????????????? # ##????????????????? | | ??????????????????????# # #?????????????????? | | ??????????????????????#### ?????????????????? | | ?????????????????????????## ?????????????????? | | ??????????????????????????## ?????????????????? | | ???????????????????????????## ?????????????????? | | ????????????????????????????## ????????????????? | | ?????????????????????????????####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Cannon | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% I Have A Map? It's Just You Item+ Junior Dev Organ Harvest There's More Where That Came From Tourist Challenges ------------ None Game ------ Seed CompanionMyomerHoverbase Manual? 0 Play Time 00:53:10 Cumulative 3.4 hours Start 2026.09.09 @ 23:44:49 End 2026.09.10 @ 00:43:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1089a49f-8012-4d29-b752-8256d68b0177