Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.04 @ 10:57:54 Player: Ash Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (972) 972 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 5428 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 986/1000 Matter 292/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- VTOL Module > --- UTILITY (9) ------ Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Advanced ECM Suite > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- Improved Ion Engine Improved Deuterium Engine Light Fission Core Nuclear Pulse Thruster Improved Trap Scanner Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- VTOL Module VTOL Module Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Power Amplifier Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Advanced ECM Suite Reaction Control System > --- WEAPON ----------- Scythe > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Fission Core Nuclear Pulse Thruster Improved Trap Scanner [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Flight Unit VTOL Module Utility Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 . . 1 . . . Utility 7 | . . 1 2 1 1 . . 2 Weapon . | . . . . . . . . . Parts Attached 42 | 6 2 6 2 15 8 3 . . Power 9 | 1 1 . . 6 . 1 . . Engine 5 | 1 . . . 4 . . . . Core 4 | . 1 . . 2 . 1 . . Reactor . | . . . . . . . . . Propulsion 12 | 2 . 3 . 4 2 1 . . Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 10 | . . 3 . 4 2 1 . . Utility 16 | 1 1 2 2 4 5 1 . . Device 11 | . 1 . 2 3 4 1 . . Storage 1 | 1 . . . . . . . . Processor 4 | . . 2 . 1 1 . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 5 | 2 . 1 . 1 1 . . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon 1 | . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 14 | . . . . 8 . 6 . . Power 2 | . . . . 2 . . . . Propulsion 6 | . . . . 2 . 4 . . Utility 4 | . . . . 2 . 2 . . Weapon 2 | . . . . 2 . . . . Highest Loss Streak 5 | . . . . 5 . 5 . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 78 | . 98 98 92 84 70 63 53 47 Engine 2 | . 4 . . 2 6 . . . Core 6 | . 9 11 9 7 . 5 6 5 Leg 7 | . 28 . . . . . . . Flight 12 | . . 33 27 22 22 11 6 5 Device 15 | . 12 11 20 21 15 17 13 11 Storage 3 | . 14 . . . . . . . Processor 14 | . . 20 18 18 20 20 20 17 Ballistic Gun 10 | . 28 21 18 7 . . . . Slashing Weapon 2 | . . . . . 5 6 6 5 Naked Turns . | . . . . . . . . . Heaviest Build 18 | 13 14 9 12 15 17 18 11 11 Greatest Support 20 | 20 20 12 12 16 20 20 3 3 Greatest Overweight (x) 3 | 1 . . . 1 . 3 3 3 Average Overweight (x) . | . . . . . . . 3 3 Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 8 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 5 5 5 5 5 5 Average Carried 5 | 3 6 4 4 4 4 4 5 5 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 8 | 3 8 5 5 5 5 5 5 5 Class Distribution -------------------- 28% | Mutant 27% | Scout 26% | Scavenger-Assassin 9% | Ninja 5% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Scout | -8/Materials Scout | -7/Factory Scout | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Matter Collected 886 | 199 185 172 46 106 135 43 . . Remotely . | . . . . . . . . . Salvage Created 1152 | . 275 314 81 156 180 146 . . Parts 111 | . 27 29 13 13 18 11 . . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 37 | . 8 11 6 6 2 4 . . Melee 9 | . . . . 3 2 4 . . Guns 28 | . 8 11 6 3 . . . . Classes Destroyed 8 | . 5 1 . . 2 . . . Worker 1 | . 1 . . . . . . . Hauler 1 | . 1 . . . . . . . Watcher 5 | . 1 1 . . 3 . . . Swarmer 28 | . 6 7 6 6 . 3 . . Grunt 4 | . 2 2 . . . . . . Sentry 3 | . . 2 . . . 1 . . Hunter 1 | . . . . . 1 . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 8 | . 6 8 3 3 2 3 . . Combat Bots Only 8 | . 5 8 3 3 1 3 . . Max Kills in Single Turn 2 | . 2 1 1 1 1 1 . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Damage Taken 1200 | . 192 107 65 358 144 320 . 14 Core 407 | . 68 44 13 92 72 104 . 14 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 87 | 100 72 89 97 86 . . 79 . Volleys Fired 74 | . 29 25 13 7 . . . . Largest 2 | . 2 2 2 2 . . . . Hottest 40 | . 40 40 40 40 . . . . Shots Fired 147 | . 58 50 26 13 . . . . Gun 147 | . 58 50 26 13 . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 147 | . 58 50 26 13 . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | . 14 8 4 14 . . . . Robot Miss Streak 4 | . 4 2 2 1 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 3 . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 121 | . 41 35 14 17 6 8 . . Core Hits 64 | . 16 18 8 11 6 5 . . Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 2 | . . 2 . . . . . . Destroy 2 | . . 2 . . . . . . Melee Attacks 36 | . . . . 7 10 19 . . Impact . | . . . . . . . . . Slashing 29 | . . . . . 10 19 . . Piercing 7 | . . . . 7 . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1706 | . 414 362 140 272 253 265 . . Guns 1043 | . 414 362 140 127 . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 663 | . . . . 145 253 265 . . Ramming . | . . . . . . . . . Kinetic 1043 | . 414 362 140 127 . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 518 | . . . . . 253 265 . . Piercing 145 | . . . . 145 . . . . Highest Corruption 1 | . . . . . 1 1 1 . Average Corruption 1 | . . . . . 1 1 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . . 4 1 . Message Errors 2 | . . . . . . 1 1 . Matter Fused 3 | . . . . . . 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 13 | . . . . 7 . 6 . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 13 | . . . . 7 . 6 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 16 | . 12 16 8 1 . . . . Average Temperature 5 | . 5 4 5 1 . . . . Received Heat Transfer 195 | . 78 9 9 42 6 42 . 9 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Peak Influence 462 | . 262 462 353 392 297 . . . Initial 166 | . . 32 166 137 80 . . . Average 157 | . 106 230 251 219 183 . . . Maximum Alert Level 2 | . 1 2 1 1 1 . . . Low Security (%) 66 | 100 77 48 29 59 59 . . 100 Level 1 32 | . 22 40 70 40 40 . . . Level 2 1 | . . 10 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . . 1 . 1 1 . . . Investigation 1 | . . . . . 1 . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . 1 . 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Distress Signals 4 | . . 2 1 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 75 | . 12 20 11 16 9 5 . 2 Peak Tracking Total 7 | . 6 7 7 6 3 4 . 2 Tactical Retreats 9 | . 1 3 . 3 1 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 3 | . 1 . . 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 1 | . 1 . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 35 | . 5 4 5 13 8 . . . Terminals 23 | . 5 3 4 7 4 . . . Fabricators 5 | . . . . 3 2 . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . 1 1 1 . . . . Scanalyzers 3 | . . . . 2 1 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 106 | . 16 12 13 39 26 . . . Successful 59 | . 8 8 9 21 13 . . . Failed 47 | . 8 4 4 18 13 . . . Catastrophic 3 | . . 1 . . 2 . . . Database Lockouts . | . . . . . . . . . Manual 62 | . 8 9 10 22 13 . . . Terminals 76 | . 16 11 11 21 17 . . . Fabricators 13 | . . . . 8 5 . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . 1 2 2 . . . . Scanalyzers 10 | . . . . 8 2 . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 21 | . 8 1 3 4 5 . . . Record 1 | . 1 . . . . . . . Prototype ID Bank 3 | . 1 . 1 . 1 . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 4 | . 1 1 1 . 1 . . . Terminal Index 1 | . . . . 1 . . . . Recycling Unit Index 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . . Surveillance Status 1 | . 1 . . . . . . . Patrol Status 1 | . . . . . 1 . . . Zone Layout 5 | . 1 . 1 2 1 . . . Fabricator Hacks 6 | . . . . 4 2 . . . Network Status 4 | . . . . 4 . . . . Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . . 1 2 1 . . . . Report Inventory 3 | . . 1 1 1 . . . . Retrieve Matter 1 | . . . 1 . . . . . Scanalyzer 8 | . . . . 6 2 . . . Insert Component 4 | . . . . 3 1 . . . Analyze 4 | . . . . 3 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 19 | . . 6 4 6 3 . . . Terminals 19 | . . 6 4 6 3 . . . Track 3 | . . 1 1 1 . . . . Assimilate 3 | . . 1 . 1 1 . . . Botnet 12 | . . 3 3 4 2 . . . Operators 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 33 | . 5 4 4 12 8 . . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 1 . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 36 | . . . . . 36 . . . Total Part Build Rating 6 | . . . . . 6 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . 2 1 . . . Part Schematics Acquired 3 | . . . . 2 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total Allies 2 | . . . . 1 1 . . . Largest Group 1 | . . . . 1 1 1 . . Highest-Rated Group 10 | . . . . 10 10 10 . . Highest-Rated Ally 10 | . . . . 10 10 10 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Turns Passed 2525 | 56 657 167 116 401 291 417 338 82 Spaces Moved 3529 | 38 452 282 225 1013 759 549 170 41 Core 343 | 12 . . . . . 120 170 41 Treads . | . . . . . . . . . Legs 478 | 26 452 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2708 | . . 282 225 1013 759 429 . . Fastest Speed 28 | 50 120 29 29 29 28 28 200 200 Average Speed 58 | 105 120 29 29 31 29 66 200 200 Slowest Speed 200 | 120 120 29 29 110 32 200 200 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 10 | . . . 2 7 1 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 3 69 31 33 36 24 79 25 2 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 3 | . . . . . . 3 . . Spaces Dug 11 | . . . . 2 3 6 . . Terrain Destroyed 11 | . . . . 2 3 6 . . Melee 11 | . . . . 2 3 6 . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total 3810 | 54 521 325 249 1067 812 572 169 41 Wait 69 | 2 7 3 9 22 26 . . . Move 3501 | 37 451 281 220 998 756 548 169 41 Hop 10 | . . . 2 7 1 . . . Pick Up 40 | 9 19 3 2 2 5 . . . Fast Attach 16 | . . . 1 9 5 1 . . Attach 22 | 6 2 6 1 4 2 1 . . Detach 7 | . . 3 . 3 . 1 . . Swap 4 | . . . . 2 1 1 . . Drop 31 | . 13 4 1 6 6 1 . . Fire 74 | . 29 25 13 7 . . . . Melee 36 | . . . . 7 10 19 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 7) 356 | -10/Materials | Identified exit to Materials 396 | -10/Materials | Identified exit to Mines 714 | -10/Materials | Entered another Materials area 714 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 799 | -9/Materials | Discovered new exit (range 9) 857 | -9/Materials | Identified exit to Mines 875 | -9/Materials | Discovered new exit (range 18) 880 | -9/Materials | Identified exit to Materials 881 | -9/Materials | Entered another Materials area 881 | -8/Materials | Evolved 2 slots: Utility x2 893 | -8/Materials | Destroyed 8 combat bots 987 | -8/Materials | Discovered new exit (range 18) 988 | -8/Materials | Identified exit to Storage 997 | -8/Materials | Identified exit to Factory 997 | -8/Materials | Entered Factory 997 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1064 | -7/Factory | Build established: Scout 1111 | -7/Factory | Discovered new exit (range 6) 1112 | -7/Factory | Identified exit to Lower Caves 1225 | -7/Factory | Lost 5 parts (1p2u2w) 1392 | -7/Factory | Discovered new exit (range 5) 1394 | -7/Factory | Identified exit to Factory 1398 | -7/Factory | Entered another Factory area 1398 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1470 | -6/Factory | Identified exit to Lower Caves 1523 | -6/Factory | Fabricated Lgt. Nuclear Core? 1689 | -6/Factory | Entered Lower Caves 1689 | -6/Lower Caves | Accompanied by 1 ally 1700 | -6/Lower Caves | Spotted B-75 Beast 1720 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1734 | -6/Lower Caves | Learned 4 Factory zone layouts 1849 | -6/Lower Caves | Discovered new exit (range 16) 1885 | -6/Lower Caves | Lost 5 parts (3n2u) 1907 | -6/Lower Caves | Identified exit to Lower Caves 2106 | -6/Lower Caves | Entered another Lower Caves area 2151 | -6/Lower Caves | Build established: Scavenger-Assassin 2374 | -6/Lower Caves | Discovered new exit (range 5) 2380 | -6/Lower Caves | Identified exit to Factory 2444 | -6/Lower Caves | Entered Factory 2444 | -5/Factory | Evolved 2 slots: Utility x2 2526 | -5/Factory | Self-destructed Last Messages --------------- 01951_ Found Imp. Medium Treads. 01951_ Found 12 Matter. 01951_ Found Imp. Field Recycling Unit. 01951_ Found 12 Matter. 01952_ Acquired 7 matter. 01996_ Slug penetrates Technician 5a. 01996_ Technician 5a destroyed. 02025_ System corrupted: Matter fused (-8). 02104_ 6NJUEXPVA2UI6,B3F#/&:8=W2YM:T LOCATION=LOWER CAVES GOAL=ESCAPE 02140_ KHTYHBEYEYUCWCDRGUJ 02374_ EXIT=FOUND 02380_ EXIT=IDENTIFIED: FACTORY PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE Loading 4 Factory zones... 02488_ K-01 Serf pushes Y-64 Sentinel. 02510_ ALERT: All DSF locations entering lockdown mode. 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""# """"" #??????? ?????????? | | ???????????? ""# """"" ######## ??????? | | ???????????? G# "" F" """" + ?????? | | ???????????? ""# """" # ^ ?????? | | ??????????????????# """" # ?????? | | ??????????????????# """" # ^ #????? | | ??????????????????# ! """" # ????? | | ??????????????????# """" /A ?????? | | ??????????????????# @ # ^ ???????? | | ??????????????????# # ^ ?????????? | | ??????????????????# # #???????????? | | ???????????? ############g### #???????????? | | ???????????? k A kg #???????????? | | ???????????? #???????????? | | ???????????? #???????????? | | ???????????? #???????????? | | ????????????? #???????????? | | ?????????????#+#############+### #???????????? | | ???????????????????????????????# ##########??? | | ???????????????????????????????# #??? | | ???????????????????????????????# #??? | | ???????????????????????????????# #??? | | ???????????????????????????????# #??? | | ???????????????????????????????# #??? | | ???????????????????????????????###########+#####?? | | ??????????????????????????????????????# #?? | | ??????????????????????????????????????# """" #?? | | ??????????????????????????????????????# """" #?? | | ??????????????????????????????????????# """" #?? | | ??????????????????????????????????????# """" #?? | | ??????????????????????????????????????# """" #?? | | ??????????????????????????????????????# """" #?? | | ??????????????????????????????????????# """" #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Power Amplification 20 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 72 Offensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -7/Factory | Scanalyzed Trap Scanner | -7/Factory | Scanalyzed Nuclear Pulse Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Nuclear Core | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentEfficiencyFalx Manual? 0 Play Time 01:20:56 Cumulative 28.7 hours Start 2022.12.03 @ 20:06:49 End 2022.12.04 @ 10:57:54 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 2 Adventurer 19 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 29 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 639e8de0-061b-4c3d-bf27-aace509b00be