Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.30 @ 12:06:41 Player: matjam Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (907) 907 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3612 Bonus ------- None Cogmind --------- Core Integrity 399/700 Matter 269/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Medium Laser Medium Laser Precision Beam Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Heat Sink Heat Sink Medium Storage Unit Improved Sensor Array Advanced Targeting Computer Armor Integrity Analyzer Improved Power Shielding > --- WEAPON ----------- Precision Beam Rifle Cooled Pulse Rifle Improved EM Pulse Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Medium Laser Medium Laser Medium Laser Precision Beam Rifle Precision Beam Rifle [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Armor Integrity Analyzer Protection Improved Power Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 7 | . 1 2 2 2 . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 5 | . 1 1 2 1 . Weapon 1 | . . . . 1 . Parts Attached 40 | 7 4 10 12 7 . Power 5 | 1 . 2 1 1 . Engine 1 | 1 . . . . . Core 4 | . . 2 1 1 . Reactor . | . . . . . . Propulsion 8 | 2 . 2 2 2 . Treads 2 | . . 2 . . . Leg 6 | 2 . . 2 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 1 2 9 1 . Device 9 | . 1 2 5 1 . Storage 1 | 1 . . . . . Processor 3 | . . . 3 . . Hackware . | . . . . . . Protection 2 | 1 . . 1 . . Artifact . | . . . . . . Weapon 12 | 2 3 4 . 3 . Energy Gun 7 | . 2 3 . 2 . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 7 | . . . . . 7 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . . . . 3 Weapon 3 | . . . . . 3 Highest Loss Streak 7 | . . . . . 7 Average Slot Usage (%) 94 | . 75 94 99 100 87 Engine 1 | . 12 . . . . Core 14 | . . 19 16 14 11 Treads 3 | . . . 6 . . Leg 14 | . 25 19 9 14 11 Device 18 | . . 24 20 21 17 Storage 8 | . 12 10 8 7 6 Processor 7 | . . . 12 14 12 Protection 5 | . 2 . 7 7 7 Energy Gun 14 | . 10 13 16 19 11 Energy Cannon 2 | . . 6 . 1 6 Ballistic Gun 1 | . 11 . . . . Naked Turns 3 | . . . . . 3 Heaviest Build 36 | 19 19 27 28 36 36 Greatest Support 40 | 20 20 40 40 35 35 Greatest Overweight (x) 4 | 1 . 1 1 1 4 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 7 Most Carried 8 | 2 7 8 8 8 7 Average Carried 6 | . 2 7 7 6 6 Final Capacity 8 | 8 8 8 8 8 4 Final Carried 8 | . 6 8 8 7 4 Class Distribution -------------------- 84% | Hacker-Mutant 15% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 560 | 236 64 70 160 30 . Remotely . | . . . . . . Salvage Created 1034 | . 57 362 394 221 . Parts 60 | . 5 27 18 10 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 23 | . 1 8 9 5 . Guns 17 | . 1 3 8 5 . Cannons 5 | . . 5 . . . Classes Destroyed 5 | . 2 2 1 . . Watcher 2 | . 1 1 . . . Swarmer 7 | . . 3 2 2 . Grunt 3 | . 1 . 2 . . Sentry 11 | . . 5 4 2 . Hunter 2 | . . . 1 1 . Best Kill Streak 5 | . 1 5 2 5 . Combat Bots Only 5 | . 1 5 2 5 . Max Kills in Single Turn 2 | . 1 1 1 2 . Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 1134 | . 13 328 343 113 337 Core 390 | . 7 35 47 11 290 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 97 91 91 . . Volleys Fired 80 | . 3 29 32 9 7 Largest 3 | . 2 2 2 3 3 Hottest 183 | . 100 106 122 183 150 Shots Fired 167 | . 6 51 64 27 19 Gun 142 | . 6 32 64 27 13 Cannon 25 | . . 19 . . 6 Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 142 | . 6 32 64 27 13 Explosive . | . . . . . . Electromagnetic 25 | . . 19 . . 6 Robot Hit Streak 44 | . 5 31 22 25 44 Robot Miss Streak 2 | . . 2 1 . . Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 148 | . 5 45 55 24 19 Core Hits 44 | . 3 13 16 10 2 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2019 | . 64 512 893 309 241 Guns 1670 | . 64 176 893 309 228 Cannons 348 | . . 336 . . 12 Explosions . | . . . . . . Melee . | . . . . . . Ramming 1 | . . . . . 1 Kinetic . | . . . . . . Thermal 1670 | . 64 176 893 309 228 Explosive . | . . . . . . Electromagnetic 348 | . . 336 . . 12 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Effects 5 | . . . . . 5 Message Errors 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 24 | . . 24 . . . Projectiles 24 | . . 24 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 485 | . 90 485 402 362 90 Average Temperature 126 | . 40 167 91 178 41 Received Heat Transfer 372 | . 12 153 171 36 . Effects 11 | . . 6 3 2 . Shutdowns 5 | . . 4 . 1 . Energy Bleed 3 | . . 1 1 1 . Interference 3 | . . 1 2 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 3 . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 13 | . 2 1 10 . . Heat Transferred 3811 | . 185 518 1961 666 481 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 282 | . 42 282 205 177 42 Average Influence 72 | . 10 99 75 106 24 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 97 | 100 100 95 95 100 100 Level 1 2 | . . 4 4 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . 1 4 . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 3 11 12 7 5 Peak Tracking Total 5 | . 3 4 2 4 5 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 4 | . 1 2 1 . . Terminals 4 | . 1 2 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 1 8 4 . . Successful 10 | . . 7 3 . . Failed 3 | . 1 1 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 13 | . 1 8 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . . 7 3 . . Record 6 | . . 6 . . . Prototype ID Bank 1 | . . . 1 . . Locate Traps 1 | . . 1 . . . Maintenance Status 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 8 | . . . . . 8 Total Damage 125 | . . . . . 125 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 2107 | 67 252 527 923 237 101 Spaces Moved 1223 | 40 190 280 527 141 45 Core 11 | 10 . . . . 1 Treads 175 | . . 6 169 . . Legs 1037 | 30 190 274 358 141 44 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 Average Speed 135 | 110 120 149 136 128 154 Slowest Speed 250 | 120 120 190 170 155 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 5 25 27 35 3 28 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 1516 | 63 208 339 669 176 61 Wait 111 | 10 . . 81 12 8 Move 1219 | 39 189 279 526 141 45 Hop . | . . . . . . Pick Up 42 | 7 10 12 9 4 . Fast Attach 4 | . . 2 2 . . Attach 18 | 7 2 3 4 2 . Detach . | . . . . . . Swap 18 | . 2 5 6 5 . Drop 23 | . 2 9 9 3 . Fire 80 | . 3 29 32 9 7 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 16) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Evolved 1 slot: Utility x1 300 | -10/Materials | Build established: Hacker-Mutant 309 | -10/Materials | Identified exit to Materials 309 | -10/Materials | Discovered exit to Materials (range 9) 320 | -10/Materials | Entered another Materials area 320 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 747 | -9/Materials | Identified exit to Materials 747 | -9/Materials | Discovered exit to Materials (range 15) 847 | -9/Materials | Entered another Materials area 847 | -8/Materials | Evolved 2 slots: Utility x2 1752 | -8/Materials | Identified exit to Factory 1752 | -8/Materials | Discovered exit to Factory (range 15) 1770 | -8/Materials | Entered Factory 1770 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2007 | -7/Factory | Sucked down chute 2007 | -7/Factory | Entered Waste 2008 | -7/Waste | Met a frightened Derelict 2022 | -7/Waste | EMP discharged 2023 | -7/Waste | Spotted C-40 Crusher 2028 | -7/Waste | Spotted C-40 Crusher 2061 | -7/Waste | Build established: Hacker-Gunner 2081 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2081 | -7/Waste | Spotted C-40 Crusher 2084 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2085 | -7/Waste | Spotted C-40 Crusher 2088 | -7/Waste | Spotted C-40 Crusher 2093 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2096 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2099 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2105 | -7/Waste | Crushed by Compactor (1 part destroyed) 2108 | -7/Waste | Self-destructed Last Messages --------------- 02084_ Heat Sink crushed. 02084_ Imp. Titanium Leg crushed. 02092_ Heat Sink crushed. 02093_ Imp. EM Pulse Cannon crushed. 02093_ Carbon-fiber Leg crushed. 02093_ Lgt. Nuclear Core crushed. 02093_ Armor Integrity Analyzer destroyed. 02096_ Prc. Beam Rifle crushed. 02096_ Heat Sink crushed. 02097_ Lgt. Nuclear Core crushed. 02098_ Slammed into C-40 Crusher. 02098_ Adv. Targeting Computer permanently disabled. 02098_ Destabilizing: Short circuit. 02099_ Med. Storage Unit crushed. 02099_ Broken Adv. Targeting Computer crushed. 02099_ Carbon-fiber Leg crushed. 02102_ Med. Laser crushed. 02102_ Prc. Beam Rifle crushed. 02103_ System corrupted: Heat flow error (+120). 02105_ Imp. Power Shielding crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# ! ! #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????### ###????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????????### CC#??????????????????????? | | ???????????????????# CC#??????????????????????? | | ???????????????????# CC=#??????????????????????? | | ???????????????????# CC@#??????????????????????? | | ???????????????????# CCCC#??????????????????????? | | ???????????????????###CCCC#??????????????????????? | | ???????############??# CC #??????????????????????? | | ???????# #??# CC #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #### #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# ! #??????????????????????? | | ???????# ####[ #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????############??# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? ????????????????????? | | ????????????????????? ???????????????????? | | ?????????????????????# #####??????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 33 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed MassAntimissileProtomatter Manual? 0 Play Time 00:35:37 Cumulative 3.3 hours Start 2020.05.30 @ 11:28:52 End 2020.05.30 @ 12:06:41 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7daa27a4-04ed-4e7f-a666-ab1758524fa1