Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.29 @ 12:03:25 Player: UnderDoug Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (3358) 3358 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (549) 549 TOTAL SCORE: 7262 Bonus ------- High Alert Combat Kills 349 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 296/300 Energy 310/310 System Corruption 13% Temperature Cool (6) Movement Walking (190) Ox1 Location -7/Garrison Parts ------- > --- POWER (3) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (15) --- Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Heavy Deuterium Engine Medium Reflective Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Flak Cannon Flak Cannon Katana > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Advanced Treads Aluminum Leg Aluminum Leg Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating Heavy EM Pulse Gun Arc Projector High-powered Shotgun Improved Light Cannon Shock Bomb Launcher Missile Launcher Missile Launcher [Rating: 41] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Slots Evolved 6 | . . 2 2 2 . . Power 2 | . . 1 . 1 . . Propulsion 2 | . . 1 1 . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . . 1 . . Parts Attached 117 | 6 11 21 28 30 19 2 Power 31 | 1 3 8 4 9 6 . Engine 24 | 1 2 8 4 5 4 . Core 7 | . 1 . . 4 2 . Reactor . | . . . . . . . Propulsion 33 | 2 2 4 9 11 4 1 Treads 13 | 2 2 4 4 1 . . Leg 18 | . . . 5 8 4 1 Wheel . | . . . . . . . Hover 2 | . . . . 2 . . Flight . | . . . . . . . Utility 25 | 1 3 2 10 4 5 . Device 7 | . 1 1 3 2 . . Storage 4 | 1 1 . 1 . 1 . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 13 | . 1 1 5 2 4 . Artifact . | . . . . . . . Weapon 28 | 2 3 7 5 6 4 1 Energy Gun 6 | . . 1 . 2 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 1 . 1 1 1 . Ballistic Cannon 6 | . . 3 2 1 . . Launcher 6 | . . 3 . 2 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . 2 . 2 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Corrupted Parts 5 | . . 1 . . 4 . System Corruption 18 | . . 5 . . 13 . Parts Lost 69 | . 1 10 13 28 10 7 Power 20 | . 1 6 1 7 3 2 Propulsion 24 | . . 3 6 9 3 3 Utility 14 | . . 1 5 5 1 2 Weapon 11 | . . . 1 7 3 . Highest Loss Streak 14 | . 1 4 4 14 8 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 83 | . 90 95 81 89 60 69 Engine 15 | . 8 17 17 13 12 23 Core 2 | . 5 . . 6 2 . Treads 15 | . 28 32 20 . . . Leg 10 | . . . 5 26 20 18 Device 2 | . 3 3 2 1 1 . Storage 8 | . 14 11 9 7 3 7 Protection 8 | . 2 7 8 11 11 13 Energy Gun 1 | . . . . 2 5 6 Ballistic Gun 3 | . 17 . 3 . . . Ballistic Cannon 5 | . . 8 6 9 . . Slashing Weapon 6 | . 9 8 7 6 . . Peak Build Rating 41 | 6 12 21 33 41 33 32 Average Rating 22 | 4 8 15 23 35 23 29 On Entrance 17 | . 6 10 21 33 20 31 Naked Turns . | . . . . . . . Heaviest Build 59 | 13 19 35 58 55 59 59 Greatest Support 86 | 40 46 69 86 66 50 50 Greatest Overweight (x) 6 | 1 . . 2 6 2 2 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 Average Capacity 12 | 7 9 10 14 15 9 15 Most Carried 15 | 3 10 10 15 15 9 9 Average Carried 10 | 1 7 9 12 12 4 8 Final Capacity 15 | 8 10 10 15 15 15 15 Final Carried 15 | 3 10 10 15 5 9 5 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Gar Matter Collected 2702 | 264 138 398 862 691 349 . Remotely 244 | . 49 195 . . . . Salvage Created 3067 | 62 317 764 815 886 223 . Parts 150 | 3 18 53 21 38 17 . Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Combat Hostiles Destroyed 78 | . 9 19 24 21 5 . Melee 15 | . 2 3 4 6 . . Guns 13 | . 7 . 4 . 2 . Cannons 36 | . . 8 16 12 . . AOE 13 | . . 7 . 3 3 . Classes Destroyed 13 | 1 2 5 1 4 . . Worker 11 | . . 3 1 3 4 . Builder 3 | . . 2 . . 1 . Tunneler 1 | . . 1 . . . . Hauler 1 | . . 1 . . . . Recycler 4 | 1 1 1 . 1 . . Operator 1 | . . . . 1 . . Swarmer 12 | . 6 3 . 3 . . Grunt 47 | . 3 11 18 11 4 . Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 12 | . . 5 4 2 1 . Specialist 4 | . . . 2 2 . . Programmer 1 | . . . . 1 . . Best Kill Streak 7 | 1 3 7 3 5 4 . Combat Bots Only 5 | . 3 5 3 4 3 . Max Kills in Single Turn 3 | 1 1 3 1 2 2 . Gunslinging . | . . . . . . . Exploded 3 | . . 3 . 2 1 . Melee 1 | . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Gar Hostile Shots Fired 769 | . 62 96 184 212 104 111 Missed 234 | . 14 27 52 60 43 38 Damage Taken 8506 | . 470 1171 2215 2847 872 931 Core 1115 | . 91 58 266 408 157 135 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 82 | . 33 . . 49 . . Core Remaining (%) 74 | 100 63 85 51 . . . Volleys Fired 279 | 4 31 56 102 60 22 4 Largest 2 | 1 2 2 2 2 2 1 Hottest 99 | 20 40 88 88 99 75 65 Shots Fired 353 | 4 37 59 112 111 26 4 Gun 122 | 4 37 8 29 23 17 4 Cannon 203 | . . 36 83 84 . . Launcher 28 | . . 15 . 4 9 . Special . | . . . . . . . Kinetic 282 | 4 37 36 112 90 3 . Thermal 11 | . . . . . 7 4 Explosive 16 | . . 4 . 4 8 . Electromagnetic 44 | . . 19 . 17 8 . Robot Hit Streak 17 | 3 8 7 11 17 10 1 Robot Miss Streak 13 | 1 4 2 8 13 2 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 345 | 3 31 52 113 126 18 2 Core Hits 280 | 2 16 42 102 95 23 . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . 3 2 1 . . Destroy 1 | . . . 1 . . . Blast 2 | . . 2 . . . . Corrupt 1 | . . 1 . . . . Sever 2 | . . . 1 1 . . Melee Attacks 84 | . 10 17 11 46 . . Impact . | . . . . . . . Slashing 84 | . 10 17 11 46 . . Piercing . | . . . . . . . Sneak Attacks 4 | . 1 1 . 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8372 | 27 369 2115 2423 2700 689 49 Guns 1275 | 27 211 92 478 235 183 49 Cannons 3264 | . . 522 1596 1146 . . Explosions 1974 | . . 1222 . 246 506 . Melee 1854 | . 158 279 349 1068 . . Ramming 5 | . . . . 5 . . Kinetic 4109 | 27 211 522 2074 1230 45 . Thermal 252 | . . 128 . . 75 49 Explosive 1232 | . . 561 . 201 470 . Electromagnetic 920 | . . 625 . 196 99 . Impact . | . . . . . . . Slashing 1854 | . 158 279 349 1068 . . Piercing . | . . . . . . . Highest Corruption 13 | . . 5 . . 13 13 Average Corruption 8 | . . 5 . . 10 13 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 31 | . . 13 . . 11 7 Message Errors 8 | . . 4 . . 1 3 Matter Fused 5 | . . 2 . . 1 2 Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 3 | . . 1 . . 2 . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 6 | . . 3 . . 2 1 Data Loss (major) 2 | . . 1 . . 1 . Misfires 3 | . . 2 . . 1 . Overload Shots . | . . . . . . . Overflow Damage 158 | . 3 71 3 65 16 . Projectiles . | . . . . . . . Explosions 103 | . . 57 . 30 16 . Melee 55 | . 3 14 3 35 . . Knockbacks 65 | . . 3 37 25 . . Impact . | . . . . . . . Kinetic 54 | . . 3 31 20 . . Secondary 11 | . . . 6 5 . . Self-Inflicted Damage 510 | . . 226 . 190 94 . Shots 16 | . . 6 . 6 4 . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 456 | . 27 94 456 438 255 256 Average Temperature 124 | . 5 37 105 186 78 110 Received Heat Transfer 3162 | . 129 489 1080 477 429 558 Effects 38 | . . . 11 27 . . Shutdowns 20 | . . . 5 15 . . Energy Bleed 8 | . . . 3 5 . . Interference 3 | . . . . 3 . . Matter Decay 2 | . . . 1 1 . . Short Circuit 2 | . . . 1 1 . . Damage (minor) 3 | . . . 1 2 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 4 | . . 3 . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 546 | . . 250 . . 185 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 4 . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Peak Influence 580 | 5 173 554 484 580 395 139 Initial 234 | . 3 33 234 178 202 139 Average 291 | 3 71 290 321 405 309 128 Maximum Alert Level 2 | . . 2 2 2 1 . Low Security (%) 24 | 100 100 30 . 7 9 100 Level 1 51 | . . 36 87 29 90 . Level 2 23 | . . 33 12 62 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 1 3 3 7 4 . Investigation 5 | . . 2 . 2 1 . Extermination 1 | . . . . 1 . . Reinforcement 7 | . 1 1 3 1 1 . Assault . | . . . . . . . Garrison 5 | . . . . 3 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 1 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Gar Distress Signals 6 | . 1 1 3 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 150 | . 14 30 45 35 22 4 Peak Tracking Total 7 | . 4 7 5 7 4 4 Tactical Retreats 21 | . . 7 6 7 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . 4 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Gar Machines Disabled 4 | . . 2 . 2 . . Max in Single Turn 2 | . . 1 . 2 . . Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Gar Machines Accessed 24 | . 3 5 7 6 3 . Terminals 18 | . 1 4 6 5 2 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 76 | . 12 20 21 14 9 . Successful 38 | . 6 11 11 7 3 . Failed 38 | . 6 9 10 7 6 . Catastrophic 3 | . . 1 1 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 59 | . 4 17 20 11 7 . Fabricators . | . . . . . . . Repair Stations 5 | . 2 . . 3 . . Recycling Units 7 | . 6 . 1 . . . Scanalyzers 3 | . . 3 . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 28 | . 2 9 10 5 2 . Record 4 | . . 1 1 2 . . Prototype ID Bank 3 | . . 2 1 . . . Open DSF 1 | . . . . 1 . . Branch Access Points 2 | . . . . 1 1 . Emergency Access Points 1 | . . . 1 . . . Alert Level 2 | . . 1 1 . . . Unreport Threat 2 | . 1 . 1 . . . Locate Traps 3 | . . . 2 1 . . Reprogram Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . . . 1 . Maintenance Status 1 | . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . Assault Status 1 | . . . 1 . . . Hauler Manifests 2 | . 1 1 . . . . Registered Components 1 | . . 1 . . . . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . . 2 . . Scan Component 2 | . 1 . . 1 . . Repair 2 | . 1 . . 1 . . Recycling Unit Hacks 3 | . 2 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 19 | . 2 5 5 4 3 . Full Trace Events 6 | . . 2 1 2 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . 1 . . Time 51 | . 26 . . 25 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . 5 . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Gar Turns Passed 4642 | 90 554 721 1595 1020 500 162 Spaces Moved 2016 | 49 232 288 686 439 247 75 Core 9 | 7 . . . 1 1 . Treads 1113 | 42 232 288 550 1 . . Legs 812 | . . . 136 416 185 75 Wheels . | . . . . . . . Hover 82 | . . . . 21 61 . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 116 56 190 Average Speed 154 | 147 160 160 162 129 151 198 Slowest Speed 350 | 160 160 160 305 350 190 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 6 47 34 54 14 34 14 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 120 | . . 58 . 9 53 . Melee . | . . . . . . . Projectile 1 | . . 1 . . . . AOE 119 | . . 57 . 9 53 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Gar Total 3060 | 61 364 456 1034 720 340 85 Wait 472 | . 63 49 184 134 42 . Move 2011 | 48 231 287 685 438 247 75 Hop . | . . . . . . . Pick Up 61 | 3 12 17 15 5 9 . Fast Attach 42 | 6 1 4 8 9 12 2 Attach 44 | . 2 10 12 15 5 . Detach 5 | . . . 4 1 . . Swap 31 | . 8 7 8 6 2 . Drop 30 | . 6 9 5 5 1 4 Fire 279 | 4 31 56 102 60 22 4 Melee 84 | . 10 17 11 46 . . Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage (discovered 2 exits: Rec / Gar) -7/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 576 | -10/Materials | Repaired Mining Claw 585 | -10/Materials | Discovered new exit (range 7) 645 | -10/Materials | Entered another Materials area 645 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1084 | -9/Materials | Lost 4 parts (2p1n1u) 1196 | -9/Materials | Lost 3 parts (1p2n) 1345 | -9/Materials | Discovered new exit (range 13) 1366 | -9/Materials | Entered another Materials area 1366 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1633 | -8/Materials | Discovered new exit (range 15) 2555 | -8/Materials | Lost 4 parts (3n1u) 2918 | -8/Materials | Discovered new exit (range 12) 2961 | -8/Materials | Entered Factory 2961 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3367 | -7/Factory | Identified exit to Storage 3367 | -7/Factory | Identified exit to Lower Caves 3530 | -7/Factory | Lost 3 parts (1p1n1w) 3605 | -7/Factory | Repaired Lgt. Angular Momentum Engine 3686 | -7/Factory | Garrison activated, responded to threat 3771 | -7/Factory | Lost 9 parts (2p3n2u2w) 3904 | -7/Factory | Core integrity fell below 50% 3939 | -7/Factory | Lost 14 parts (3p5n2u4w) 3981 | -7/Factory | Entered Storage 4049 | -7/Storage | Identified exit to Recycling 4142 | -7/Storage | Lost 8 parts (3p1n1u3w) 4143 | -7/Storage | Met 01-MTF 4209 | -7/Storage | System corruption reached 10% 4347 | -7/Storage | Garrison activated, responded to threat 4371 | -7/Storage | Core integrity fell below 20% 4474 | -7/Storage | Build established: Scavenger-Mutant 4481 | -7/Storage | Identified exit to Garrison 4481 | -7/Storage | Entered Garrison 4481 | -7/Garrison | Accompanied by 2 allies (01-MTF) 4484 | -7/Garrison | 01-MTF left 4567 | -7/Garrison | Triggered checkpoint 4567 | -7/Garrison | Garrison Relay disabled 4623 | -7/Garrison | Triggered checkpoint 4643 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Aluminum Leg destroyed. Critical hit (Burn: +37). Aluminum Leg destroyed. GDW3QL#RXGZLBH2EQTDUF9WAOSU,9,%A0XRN System corrupted: Matter fused (-9). Aluminum Leg destroyed. Critical hit (Burn: +37). Beams of light sweep through the air. An alarm sounds. System corrupted: Matter fused (-10). Imp. Light Armor Plating destroyed. Critical hit (Burn: +37). System corrupted: Particle Gun rejected. Acquired Particle Gun. Dropped Corrupted Lgt. Treads. Cld. Ion Engine destroyed. Dropped Lgt. Treads. Dropped Imp. Light Armor Plating. Dropped Imp. Medium Armor Plating. Hvy. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | # #??????????????????????#" "#???????????????? | | # #??????????????????######!!%######???????????? | | # #??????????????????# ! ! #???????????? | | # #??????????????????# #???????????? | | # #??????????????????# ### ######???????????? | | # #??????????????????# #?# #????????????????? | | # #################### #?#####????????????????? | | # #??????????????????????? | | # #??????????????????????? | | # #??????????????????????? | | ####################### #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????#ggg#??????????????????????? | | ??????????????????????# #??????????????????????? | | ???????????????#??????# #??????????????????????? | | ???????????????# ????# #??????????????????????? | | ????????????#### #### #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# ########Y #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# !#??????????????????????? | | ??????????????????????# !@#??????????????????????? | | ??????????????????????# =#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 40 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Melee Speed Boost 20 Evasion (%) 63 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Shock Bomb Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed LegMiningFlakker Manual? 0 Play Time 00:59:42 Cumulative 9.1 hours Start 2024.11.29 @ 11:04:12 End 2024.11.29 @ 12:03:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: ddf8753b-2047-48f4-9116-6960cd961b6c