Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.29 @ 12:03:25

Player: UnderDoug

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (99)      495
Value Destroyed (3358)     3358
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (549)                549
              TOTAL SCORE: 7262

 Bonus
-------
High Alert Combat Kills    349
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     296/300
Energy                     310/310
System Corruption          13%
Temperature                Cool (6)
Movement                   Walking (190) Ox1
Location                   -7/Garrison

 Parts 
-------
>        --- POWER (3) --------
   Heavy Deuterium Engine
>        --- PROPULSION (4) ---
         Flexi-carbon Leg
>        --- UTILITY (3) ------
   Large Storage Unit
>        --- WEAPON (3) -------
         Particle Gun
>        --- INVENTORY (15) ---
  Cooled Ion Engine
  Cooled Ion Engine
   Light Nuclear Core
   Heavy Deuterium Engine
  Medium Reflective Plating

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
         Light Deuterium Engine
         Light Deuterium Engine
>              --- PROPULSION -------
      Improved Aluminum Leg
               Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Titanium Leg
>              --- UTILITY ----------
         Large Storage Unit
      Improved Light Armor Plating
      Improved Light Armor Plating
>              --- WEAPON -----------
               Flak Cannon
               Flak Cannon
               Katana
>              --- INVENTORY --------
      Improved Ion Engine
         Light Angular Momentum Engine
      Advanced Treads
               Aluminum Leg
               Aluminum Leg
         Large Storage Unit
      Improved Light Armor Plating
      Improved Light Armor Plating
         Heavy EM Pulse Gun
               Arc Projector
  High-powered Shotgun
      Improved Light Cannon
               Shock Bomb Launcher
               Missile Launcher
               Missile Launcher
[Rating: 41]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Airjet
Utility                    Large Storage Unit
  Device                   Tractor Beam
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Gar 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    2    | .   .   1   .   1   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             117  | 6   11  21  28  30  19  2   
  Power                    31   | 1   3   8   4   9   6   .   
    Engine                 24   | 1   2   8   4   5   4   .   
    Core                   7    | .   1   .   .   4   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               33   | 2   2   4   9   11  4   1   
    Treads                 13   | 2   2   4   4   1   .   .   
    Leg                    18   | .   .   .   5   8   4   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   2   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  25   | 1   3   2   10  4   5   .   
    Device                 7    | .   1   1   3   2   .   .   
    Storage                4    | 1   1   .   1   .   1   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             13   | .   1   1   5   2   4   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   28   | 2   3   7   5   6   4   1   
    Energy Gun             6    | .   .   1   .   2   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   1   .   1   1   1   .   
    Ballistic Cannon       6    | .   .   3   2   1   .   .   
    Launcher               6    | .   .   3   .   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   2   .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   
  Corrupted Parts          5    | .   .   1   .   .   4   .   
    System Corruption      18   | .   .   5   .   .   13  .   
Parts Lost                 69   | .   1   10  13  28  10  7   
  Power                    20   | .   1   6   1   7   3   2   
  Propulsion               24   | .   .   3   6   9   3   3   
  Utility                  14   | .   .   1   5   5   1   2   
  Weapon                   11   | .   .   .   1   7   3   .   
  Highest Loss Streak      14   | .   1   4   4   14  8   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   90  95  81  89  60  69  
  Engine                   15   | .   8   17  17  13  12  23  
  Core                     2    | .   5   .   .   6   2   .   
  Treads                   15   | .   28  32  20  .   .   .   
  Leg                      10   | .   .   .   5   26  20  18  
  Device                   2    | .   3   3   2   1   1   .   
  Storage                  8    | .   14  11  9   7   3   7   
  Protection               8    | .   2   7   8   11  11  13  
  Energy Gun               1    | .   .   .   .   2   5   6   
  Ballistic Gun            3    | .   17  .   3   .   .   .   
  Ballistic Cannon         5    | .   .   8   6   9   .   .   
  Slashing Weapon          6    | .   9   8   7   6   .   .   
Peak Build Rating          41   | 6   12  21  33  41  33  32  
  Average Rating           22   | 4   8   15  23  35  23  29  
  On Entrance              17   | .   6   10  21  33  20  31  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             59   | 13  19  35  58  55  59  59  
  Greatest Support         86   | 40  46  69  86  66  50  50  
  Greatest Overweight (x)  6    | 1   .   .   2   6   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  
  Average Capacity         12   | 7   9   10  14  15  9   15  
  Most Carried             15   | 3   10  10  15  15  9   9   
  Average Carried          10   | 1   7   9   12  12  4   8   
  Final Capacity           15   | 8   10  10  15  15  15  15  
  Final Carried            15   | 3   10  10  15  5   9   5   

 Class Distribution 
--------------------
 75% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Storage
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Sto Gar 
Matter Collected           2702 | 264 138 398 862 691 349 .   
  Remotely                 244  | .   49  195 .   .   .   .   
Salvage Created            3067 | 62  317 764 815 886 223 .   
  Parts                    150  | 3   18  53  21  38  17  .   
Haulers Intercepted        1    | .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Gar 
Combat Hostiles Destroyed  78   | .   9   19  24  21  5   .   
  Melee                    15   | .   2   3   4   6   .   .   
  Guns                     13   | .   7   .   4   .   2   .   
  Cannons                  36   | .   .   8   16  12  .   .   
  AOE                      13   | .   .   7   .   3   3   .   
Classes Destroyed          13   | 1   2   5   1   4   .   .   
  Worker                   11   | .   .   3   1   3   4   .   
  Builder                  3    | .   .   2   .   .   1   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   
  Recycler                 4    | 1   1   1   .   1   .   .   
  Operator                 1    | .   .   .   .   1   .   .   
  Swarmer                  12   | .   6   3   .   3   .   .   
  Grunt                    47   | .   3   11  18  11  4   .   
  Brawler                  1    | .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   12   | .   .   5   4   2   1   .   
  Specialist               4    | .   .   .   2   2   .   .   
  Programmer               1    | .   .   .   .   1   .   .   
Best Kill Streak           7    | 1   3   7   3   5   4   .   
  Combat Bots Only         5    | .   3   5   3   4   3   .   
Max Kills in Single Turn   3    | 1   1   3   1   2   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   2   1   .   
  Melee                    1    | .   1   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Gar  
Hostile Shots Fired        769  | .    62   96   184  212  104  111  
  Missed                   234  | .    14   27   52   60   43   38   
Damage Taken               8506 | .    470  1171 2215 2847 872  931  
  Core                     1115 | .    91   58   266  408  157  135  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   82   | .    33   .    .    49   .    .    
Core Remaining (%)         74   | 100  63   85   51   .    .    .    
Volleys Fired              279  | 4    31   56   102  60   22   4    
  Largest                  2    | 1    2    2    2    2    2    1    
  Hottest                  99   | 20   40   88   88   99   75   65   
Shots Fired                353  | 4    37   59   112  111  26   4    
  Gun                      122  | 4    37   8    29   23   17   4    
  Cannon                   203  | .    .    36   83   84   .    .    
  Launcher                 28   | .    .    15   .    4    9    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  282  | 4    37   36   112  90   3    .    
  Thermal                  11   | .    .    .    .    .    7    4    
  Explosive                16   | .    .    4    .    4    8    .    
  Electromagnetic          44   | .    .    19   .    17   8    .    
  Robot Hit Streak         17   | 3    8    7    11   17   10   1    
  Robot Miss Streak        13   | 1    4    2    8    13   2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           345  | 3    31   52   113  126  18   2    
  Core Hits                280  | 2    16   42   102  95   23   .    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    3    2    1    .    .    
    Destroy                1    | .    .    .    1    .    .    .    
    Blast                  2    | .    .    2    .    .    .    .    
    Corrupt                1    | .    .    1    .    .    .    .    
    Sever                  2    | .    .    .    1    1    .    .    
Melee Attacks              84   | .    10   17   11   46   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 84   | .    10   17   11   46   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    1    1    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8372 | 27   369  2115 2423 2700 689  49   
  Guns                     1275 | 27   211  92   478  235  183  49   
  Cannons                  3264 | .    .    522  1596 1146 .    .    
  Explosions               1974 | .    .    1222 .    246  506  .    
  Melee                    1854 | .    158  279  349  1068 .    .    
  Ramming                  5    | .    .    .    .    5    .    .    
  Kinetic                  4109 | 27   211  522  2074 1230 45   .    
  Thermal                  252  | .    .    128  .    .    75   49   
  Explosive                1232 | .    .    561  .    201  470  .    
  Electromagnetic          920  | .    .    625  .    196  99   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1854 | .    158  279  349  1068 .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    5    .    .    13   13   
  Average Corruption       8    | .    .    5    .    .    10   13   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  31   | .    .    13   .    .    11   7    
    Message Errors         8    | .    .    4    .    .    1    3    
    Matter Fused           5    | .    .    2    .    .    1    2    
    Heat Flow Errors       3    | .    .    .    .    .    3    .    
    Energy Discharges      3    | .    .    1    .    .    2    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      6    | .    .    3    .    .    2    1    
    Data Loss (major)      2    | .    .    1    .    .    1    .    
    Misfires               3    | .    .    2    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            158  | .    3    71   3    65   16   .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               103  | .    .    57   .    30   16   .    
  Melee                    55   | .    3    14   3    35   .    .    
Knockbacks                 65   | .    .    3    37   25   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  54   | .    .    3    31   20   .    .    
  Secondary                11   | .    .    .    6    5    .    .    
Self-Inflicted Damage      510  | .    .    226  .    190  94   .    
  Shots                    16   | .    .    6    .    6    4    .    
  Rammed                   1    | .    .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        456  | .    27   94   456  438  255  256  
  Average Temperature      124  | .    5    37   105  186  78   110  
  Received Heat Transfer   3162 | .    129  489  1080 477  429  558  
  Effects                  38   | .    .    .    11   27   .    .    
    Shutdowns              20   | .    .    .    5    15   .    .    
    Energy Bleed           8    | .    .    .    3    5    .    .    
    Interference           3    | .    .    .    .    3    .    .    
    Matter Decay           2    | .    .    .    1    1    .    .    
    Short Circuit          2    | .    .    .    1    1    .    .    
    Damage (minor)         3    | .    .    .    1    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    
  Parts Fried              4    | .    .    3    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    
  Heat Transferred         546  | .    .    250  .    .    185  111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    4    .    .    1    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Gar 
Peak Influence             580  | 5   173 554 484 580 395 139 
  Initial                  234  | .   3   33  234 178 202 139 
  Average                  291  | 3   71  290 321 405 309 128 
Maximum Alert Level        2    | .   .   2   2   2   1   .   
  Low Security (%)         24   | 100 100 30  .   7   9   100 
  Level 1                  51   | .   .   36  87  29  90  .   
  Level 2                  23   | .   .   33  12  62  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   3   3   7   4   .   
  Investigation            5    | .   .   2   .   2   1   .   
  Extermination            1    | .   .   .   .   1   .   .   
  Reinforcement            7    | .   1   1   3   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   3   2   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Gar 
Distress Signals           6    | .   1   1   3   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              150  | .   14  30  45  35  22  4   
  Peak Tracking Total      7    | .   4   7   5   7   4   4   
  Tactical Retreats        21   | .   .   7   6   7   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Gar 
Traps Triggered            1    | .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   4   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Sto Gar 
Machines Disabled          4    | .   .   2   .   2   .   .   
  Max in Single Turn       2    | .   .   1   .   2   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Gar 
Machines Accessed          24   | .   3   5   7   6   3   .   
  Terminals                18   | .   1   4   6   5   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   1   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                76   | .   12  20  21  14  9   .   
  Successful               38   | .   6   11  11  7   3   .   
  Failed                   38   | .   6   9   10  7   6   .   
    Catastrophic           3    | .   .   1   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                59   | .   4   17  20  11  7   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   2   .   .   3   .   .   
  Recycling Units          7    | .   6   .   1   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             28   | .   2   9   10  5   2   .   
  Record                   4    | .   .   1   1   2   .   .   
  Prototype ID Bank        3    | .   .   2   1   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   1   1   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
  Alert Level              2    | .   .   1   1   .   .   .   
  Unreport Threat          2    | .   1   .   1   .   .   .   
  Locate Traps             3    | .   .   .   2   1   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   
  Assault Status           1    | .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   2   .   .   
  Scan Component           2    | .   1   .   .   1   .   .   
  Repair                   2    | .   1   .   .   1   .   .   
Recycling Unit Hacks       3    | .   2   .   1   .   .   .   
  Report Inventory         2    | .   1   .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         19   | .   2   5   5   4   3   .   
  Full Trace Events        6    | .   .   2   1   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   1   .   .   
  Time                     51   | .   26  .   .   25  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     5    | .   5   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Sto Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Gar  
Turns Passed               4642 | 90   554  721  1595 1020 500  162  
Spaces Moved               2016 | 49   232  288  686  439  247  75   
  Core                     9    | 7    .    .    .    1    1    .    
  Treads                   1113 | 42   232  288  550  1    .    .    
  Legs                     812  | .    .    .    136  416  185  75   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    82   | .    .    .    .    21   61   .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  116  56   190  
  Average Speed            154  | 147  160  160  162  129  151  198  
  Slowest Speed            350  | 160  160  160  305  350  190  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 6    47   34   54   14   34   14   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          120  | .    .    58   .    9    53   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    1    .    .    .    .    
  AOE                      119  | .    .    57   .    9    53   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Gar  
Total                      3060 | 61   364  456  1034 720  340  85   
  Wait                     472  | .    63   49   184  134  42   .    
  Move                     2011 | 48   231  287  685  438  247  75   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  61   | 3    12   17   15   5    9    .    
  Fast Attach              42   | 6    1    4    8    9    12   2    
  Attach                   44   | .    2    10   12   15   5    .    
  Detach                   5    | .    .    .    4    1    .    .    
  Swap                     31   | .    8    7    8    6    2    .    
  Drop                     30   | .    6    9    5    5    1    4    
  Fire                     279  | 4    31   56   102  60   22   4    
  Melee                    84   | .    10   17   11   46   .    .    
  Ram                      1    | .    .    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Sto x2 / Low x2)
-7/Storage (discovered 2 exits: Rec / Gar)
-7/Garrison

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
   91 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  576 | -10/Materials | Repaired Mining Claw
  585 | -10/Materials | Discovered new exit (range 7)
  645 | -10/Materials | Entered another Materials area
  645 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1084 | -9/Materials  | Lost 4 parts (2p1n1u)
 1196 | -9/Materials  | Lost 3 parts (1p2n)
 1345 | -9/Materials  | Discovered new exit (range 13)
 1366 | -9/Materials  | Entered another Materials area
 1366 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1633 | -8/Materials  | Discovered new exit (range 15)
 2555 | -8/Materials  | Lost 4 parts (3n1u)
 2918 | -8/Materials  | Discovered new exit (range 12)
 2961 | -8/Materials  | Entered Factory
 2961 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3367 | -7/Factory    | Identified exit to Storage
 3367 | -7/Factory    | Identified exit to Lower Caves
 3530 | -7/Factory    | Lost 3 parts (1p1n1w)
 3605 | -7/Factory    | Repaired Lgt. Angular Momentum Engine
 3686 | -7/Factory    | Garrison activated, responded to threat
 3771 | -7/Factory    | Lost 9 parts (2p3n2u2w)
 3904 | -7/Factory    | Core integrity fell below 50%
 3939 | -7/Factory    | Lost 14 parts (3p5n2u4w)
 3981 | -7/Factory    | Entered Storage
 4049 | -7/Storage    | Identified exit to Recycling
 4142 | -7/Storage    | Lost 8 parts (3p1n1u3w)
 4143 | -7/Storage    | Met 01-MTF
 4209 | -7/Storage    | System corruption reached 10%
 4347 | -7/Storage    | Garrison activated, responded to threat
 4371 | -7/Storage    | Core integrity fell below 20%
 4474 | -7/Storage    | Build established: Scavenger-Mutant
 4481 | -7/Storage    | Identified exit to Garrison
 4481 | -7/Storage    | Entered Garrison
 4481 | -7/Garrison   | Accompanied by 2 allies (01-MTF)
 4484 | -7/Garrison   | 01-MTF left
 4567 | -7/Garrison   | Triggered checkpoint
 4567 | -7/Garrison   | Garrison Relay disabled
 4623 | -7/Garrison   | Triggered checkpoint
 4643 | -7/Garrison   | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
Aluminum Leg destroyed.
Critical hit (Burn: +37).
Aluminum Leg destroyed.
GDW3QL#RXGZLBH2EQTDUF9WAOSU,9,%A0XRN
System corrupted: Matter fused (-9).
Aluminum Leg destroyed.
Critical hit (Burn: +37).
Beams of light sweep through the air. An alarm
  sounds.
System corrupted: Matter fused (-10).
Imp. Light Armor Plating destroyed. <x2>
Critical hit (Burn: +37).
System corrupted: Particle Gun rejected.
Acquired Particle Gun.
Dropped Corrupted Lgt. Treads.
Cld. Ion Engine destroyed.
Dropped Lgt. Treads.
Dropped Imp. Light Armor Plating.
Dropped Imp. Medium Armor Plating.
Hvy. Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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| #   #??????????????????#  #?#   #????????????????? |
| #   ####################  #?#####????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          40
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Melee Speed Boost          20
Evasion (%)                63
Recoil Reduction           4
Matter Filtering           30

 Item Schematics 
-----------------
 Shock Bomb Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              LegMiningFlakker
  Manual?         0
Play Time         00:59:42
  Cumulative      9.1 hours
  Start           2024.11.29 @ 11:04:12
  End             2024.11.29 @ 12:03:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: ddf8753b-2047-48f4-9116-6960cd961b6c