Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.29 @ 23:16:18 Player: erp.lsf Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (89) 445 Value Destroyed (2584) 2584 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5349 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 85/300 Energy 290/290 System Corruption 5% Temperature Cool (41) Movement Rolling (130) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Huge Wheel > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON (4) ------- Autogun Autogun Flak Gun > --- INVENTORY (20) --- Nuclear Core Light Nuclear Core Light Treads Aluminum Leg Wheel Wheel Wheel Wheel Large Storage Unit Large Storage Unit High-capacity Matter Pod (75) Improved Targeting Computer Kinecellerator Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Shield Generator Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Advanced Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Flak Cannon Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Medium Treads Wheel Large Storage Unit Large Storage Unit High-capacity Matter Pod Improved Targeting Computer Kinecellerator Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Shield Generator Beam Rifle Heavy Particle Cannon Light Assault Rifle Heavy Assault Rifle Flail [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Flail Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 1 1 Weapon 2 | . . . 1 1 Parts Attached 95 | 6 8 23 22 36 Power 13 | 1 1 4 2 5 Engine 10 | 1 1 4 2 2 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 33 | 2 3 11 5 12 Treads 14 | . . 2 3 9 Leg 8 | . 1 6 1 . Wheel 11 | 2 2 3 1 3 Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 2 3 6 5 Device . | . . . . . Storage 7 | 1 2 3 1 . Processor 3 | . . . 2 1 Hackware . | . . . . . Protection 7 | . . . 3 4 Artifact . | . . . . . Weapon 32 | 2 2 5 9 14 Energy Gun 8 | 1 2 . 1 4 Energy Cannon 1 | . . . . 1 Ballistic Gun 20 | 1 . 5 8 6 Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 44 | . 2 15 4 23 Power 6 | . . 3 1 2 Propulsion 17 | . 1 7 2 7 Utility 2 | . . . . 2 Weapon 19 | . 1 5 1 12 Highest Loss Streak 17 | . 1 5 3 17 Average Slot Usage (%) 96 | . 88 98 96 95 Engine 7 | . 14 10 6 5 Treads 9 | . . 1 12 15 Leg 8 | . 1 20 8 . Wheel 7 | . 18 10 6 5 Storage 22 | . 26 33 19 15 Processor 7 | . . . 7 15 Protection 5 | . . . 9 6 Energy Gun 2 | . 22 1 . 1 Ballistic Gun 20 | . 4 20 26 18 Ballistic Cannon 2 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 98 | 9 40 75 88 98 Greatest Support 73 | 26 26 36 42 73 Greatest Overweight (x) 9 | . 3 7 8 9 Average Overweight (x) 4 | . 1 4 5 3 Largest Inventory Capacity 24 | 6 16 24 24 20 Average Capacity 20 | 5 15 22 19 20 Most Carried 20 | 2 4 14 20 20 Average Carried 13 | . 2 7 17 17 Final Capacity 24 | 6 16 24 20 20 Final Carried 20 | 2 4 13 20 18 Class Distribution -------------------- 35% | Hauler-Tank 25% | Hauler-Mutant 13% | Tank 9% | Scavenger-Tank 9% | Scavenger-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Tank | -8/Materials Hauler-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2816 | 228 102 547 876 1063 Remotely . | . . . . . Salvage Created 3162 | . 162 930 965 1105 Parts 189 | . 8 56 52 73 Haulers Intercepted 3 | . . 1 1 1 Recyclers Shooed 5 | . . 1 2 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 69 | . 3 22 18 26 Melee 4 | . . . . 4 Guns 61 | . 3 22 18 18 Cannons 3 | . . . . 3 AOE 1 | . . . . 1 Classes Destroyed 12 | . 2 5 2 3 Worker 12 | . . 2 4 6 Builder 1 | . . . . 1 Tunneler 2 | . 2 . . . Hauler 3 | . . 1 1 1 Recycler 2 | . . . 2 . Swarmer 23 | . . 3 8 12 Grunt 27 | . 3 14 4 6 Brawler 1 | . . . . 1 Duelist 1 | . . 1 . . Sentry 13 | . . 4 5 4 Hunter 1 | . . . 1 . Programmer 3 | . . . . 3 Best Kill Streak 5 | . 2 5 5 5 Combat Bots Only 5 | . 2 5 5 5 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging 1 | . . 1 . . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 7255 | . 258 1936 1179 3882 Core 1260 | . 32 364 153 711 Absorbed by Shields . | . . . . . Core Remaining (%) 67 | 100 87 9 72 . Volleys Fired 259 | . 19 109 54 77 Largest 4 | . 2 2 3 4 Hottest 181 | . 90 90 69 181 Shots Fired 662 | . 38 209 162 253 Gun 607 | . 38 209 162 198 Cannon 55 | . . . . 55 Launcher . | . . . . . Special . | . . . . . Kinetic 568 | . 2 197 162 207 Thermal 94 | . 36 12 . 46 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 26 | . 6 26 19 13 Robot Miss Streak 12 | . 2 4 2 12 Penetration Max . | . . . . . Secondary Targets 7 | . . 3 3 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 443 | . 24 161 93 165 Core Hits 202 | . 8 66 41 87 Critical Hits 2 | . . 1 . 1 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 13 | . . . . 13 Impact 13 | . . . . 13 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5770 | . 254 1545 1272 2699 Guns 4822 | . 254 1545 1272 1751 Cannons 504 | . . . . 504 Explosions 210 | . . . . 210 Melee 234 | . . . . 234 Ramming . | . . . . . Kinetic 4700 | . 6 1449 1272 1973 Thermal 626 | . 248 96 . 282 Explosive 210 | . . . . 210 Electromagnetic . | . . . . . Impact 234 | . . . . 234 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 1 . . 5 Average Corruption 3 | . 1 . . 3 Corruption Purged . | . . . . . Effects 34 | . . . . 34 Message Errors 5 | . . . . 5 Matter Fused 8 | . . . . 8 Heat Flow Errors 1 | . . . . 1 Energy Discharges 3 | . . . . 3 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . . 2 Targeting Errors 9 | . . . . 9 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 83 | . . . . 83 Projectiles 14 | . . . . 14 Explosions 69 | . . . . 69 Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 6 | . . . . 6 Secondary . | . . . . . Self-Inflicted Damage 274 | . . . . 274 Shots 3 | . . . . 3 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 763 | . 234 75 102 763 Average Temperature 107 | . 77 13 22 172 Received Heat Transfer 1614 | . 54 732 279 549 Effects 25 | . . . . 25 Shutdowns 7 | . . . . 7 Energy Bleed 2 | . . . . 2 Interference 5 | . . . . 5 Matter Decay 3 | . . . . 3 Short Circuit 2 | . . . . 2 Damage (major) 4 | . . . . 4 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 2 1 . 1 Heat Transferred 1533 | . 681 260 . 592 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 391 | . 105 281 391 356 Average Influence 146 | . 33 138 155 167 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 73 | 100 100 80 75 62 Level 1 26 | . . 19 24 37 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 1 2 1 9 Investigation 1 | . . . 1 . Extermination 4 | . . . . 4 Reinforcement 5 | . 1 2 . 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 103 | . 6 38 23 36 Peak Tracking Total 8 | . 3 6 5 8 Tactical Retreats 6 | . 1 1 1 3 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . . . 1 5 Max in Single Turn 2 | . . . 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 3 | . . . 1 2 Terminals 2 | . . . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 9 | . . . 4 5 Successful 6 | . . . 3 3 Failed 3 | . . . 1 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 3 | . . . 2 1 Terminals 6 | . . . 4 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 4 | . . . 3 1 Record 1 | . . . . 1 Alert Level 2 | . . . 2 . Unreport Threat 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4166 | 41 239 1214 1129 1543 Spaces Moved 1857 | 34 139 558 507 619 Core 1 | 1 . . . . Treads 455 | . . 14 158 283 Legs 124 | . 1 123 . . Wheels 1277 | 33 138 421 349 336 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 96 140 110 Average Speed 152 | 89 106 147 166 160 Slowest Speed 240 | 100 210 240 220 220 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 34 48 48 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 35 | . . . . 35 Melee . | . . . . . Projectile 9 | . . . . 9 AOE 26 | . . . . 26 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2648 | 41 189 766 673 979 Wait 353 | . 19 60 59 215 Move 1853 | 33 138 557 506 619 Hop . | . . . . . Pick Up 43 | 2 2 12 17 10 Fast Attach 34 | 6 3 10 4 11 Attach 32 | . 1 8 7 16 Detach 10 | . 1 3 2 4 Swap 29 | . 4 5 11 9 Drop 21 | . 2 1 13 5 Fire 259 | . 19 109 54 77 Melee 13 | . . . . 13 Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 14) 281 | -10/Materials | Entered another Materials area 281 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 388 | -9/Materials | Lost 3 parts (1n2w) 635 | -9/Materials | Discovered new exit (range 6) 884 | -9/Materials | Core integrity fell below 50% 1049 | -9/Materials | Build established: Hauler-Mutant 1166 | -9/Materials | Discovered new exit (range 12) 1353 | -9/Materials | Core integrity fell below 20% 1365 | -9/Materials | Lost 5 parts (1p3n1w) 1460 | -9/Materials | Discovered new exit (range 14) 1495 | -9/Materials | Entered another Materials area 1495 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2023 | -8/Materials | Build established: Tank 2174 | -8/Materials | Lost 3 parts (1p1n1w) 2511 | -8/Materials | Discovered new exit (range 4) 2623 | -8/Materials | Identified exit to Factory 2624 | -8/Materials | Entered Factory 2624 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2893 | -7/Factory | Build established: Hauler-Tank 2984 | -7/Factory | Garrison activated, responded to threat 3773 | -7/Factory | Lost 17 parts (2p5n2u8w) 3945 | -7/Factory | Core integrity fell below 50% 4080 | -7/Factory | Core integrity fell below 20% 4167 | -7/Factory | Destroyed self via exploding Fusion Modulator Last Messages --------------- 04082_ Acquired 28 matter. 04082_ R-06 Scavenger collects VTOL Module. 04084_ Acquired Autogun. 04088_ Acquired 23 matter. 04091_ Acquired 25 matter. 04093_ Power failure, Imp. Deuterium Engine shutdown. 04095_ Dropped Broken Lgt. Nuclear Core. 04099_ R-06 Scavenger collects VTOL Module. 04102_ R-06 Scavenger collects Lgt. Nuclear Core. 04106_ F:I9R%CKXTVMEUBZQFUDZ38X/AYCCJ 04116_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 04119_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 04122_ R-06 Scavenger inserts Lgt. Nuclear Core into recycling unit. 04124_ ALERT: Rogue bot located, Programmers report to Factory Zone 1L. 04125_ System corrupted: Matter fused (-5). 04163_ System corrupted: Autogun targeting data glitched. 04163_ Y-54 Guardian suffers critical hit. 04163_ Destroyed Imp. Deuterium Engine. 04166_ Y-54 Guardian destroyed. 04167_ Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?###########?????????????????????????????????????? | | ?# *#?????????????????????????????????????? | | ?# """ #?????????????????????????????????????? | | ?# "Y #?????????????????????????????????????? | | ?# """ #?????????????????????????????????????? | | ?# """ #?????????????????????????????????????? | | ?# """ #?????????????????????????????????????? | | ?# """ #?????????????????????????????????????? | | ?# #??##############?????????????????????? | | ?#####/######## #?????????????????????? | | ????# + #?????????????????????? | | ##### #### """ #?????????????????????? | | #??# """ #?????????????????????? | | #??# """ @ #?????????????????????? | | #??# % #?????????????????????? | | """ #??# """ = #?????????????????????? | | """ + """ [] #?????????????????????? | | """ ####### """ [] #?????????????????????? | | ##?????# ]] #????????????????????? | | = #??????# ##????????????????????? | | #??????# #?????????????????????? | | ## #??????#######+######?????????????????????? | | ## #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | #? #?????????????????????????????????????????? | | ^#? ??????????????????????????????????????????? | | ^ #? ??????????????????????????????????????????? | | #? ??????????????????????????????????????????? | | #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | ? #????????????????????????????????????????????? | | ?? #????????????????????????????????????????????? | | ?? #????????????????????????????????????????????? | | ??? #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 42 Recoil Reduction 3 Item Schematics ----------------- Flak Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningMomentumFlamer Manual? 0 Play Time 00:37:45 Cumulative 27.2 hours Start 2020.03.29 @ 22:34:51 End 2020.03.29 @ 23:16:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bfb2387-fd7a-449d-a60e-adf31e25f62d