Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.18 @ 01:31:42 Player: kim.jet.wav Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (679) 679 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3344 Bonus ------- None Cogmind --------- Core Integrity 677/700 Matter 280/300 Energy 310/310 System Corruption 0% Temperature Warm (151) Movement Walking (122) Location -7/Factory Parts ------- > --- POWER (2) -------- Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (4) ------ Heat Sink Small Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- EM Pulse Gun Beam Rifle Ion Cannon > --- INVENTORY (8) ---- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Experimental Sensor Array Medium Laser Improved Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Improved Targeting Computer > --- WEAPON ----------- EM Pulse Gun Beam Rifle Ion Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Experimental Sensor Array Medium Laser Improved Grenade Launcher Improved Datajack [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power 1 | . . . . 1 . Propulsion 2 | . . . . 1 1 Utility 2 | . . . . 1 1 Weapon 1 | . . . . 1 . Parts Attached 32 | 8 3 5 . 14 2 Power 5 | 1 . 1 . 3 . Engine 3 | 1 . 1 . 1 . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 10 | 2 1 2 . 3 2 Treads . | . . . . . . Leg 10 | 2 1 2 . 3 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 2 1 1 . 2 . Device 3 | 1 1 . . 1 . Storage 1 | 1 . . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 3 1 1 . 6 . Energy Gun 7 | 3 1 . . 3 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 1 | . . 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . 1 . . . System Corruption 1 | . . 1 . . . Parts Lost 4 | . 1 2 . 1 . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 3 | . 1 1 . 1 . Highest Loss Streak 1 | . 1 1 . 1 . To Critical Strikes . | . . . . . . Average Backups 5 | 1 2 4 8 6 6 Power 1 | . 1 1 3 . . Propulsion 1 | . . 1 3 2 2 Utility 1 | . . 1 2 1 1 Weapon 1 | . . . . 2 2 Tool/Special . | . . . . . . Unused Backups 4 | . . . . 1 3 Power 1 | . . . . 1 . Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 100 99 100 99 92 Engine 12 | . 14 14 14 9 7 Core 3 | . . . . 8 7 Leg 27 | . 28 28 28 27 30 Device 8 | . 14 9 . 8 7 Storage 11 | . 14 14 14 9 7 Processor 6 | . . 3 14 9 7 Energy Gun 20 | . 28 26 14 17 15 Ballistic Gun 3 | . . 1 14 . . Special Melee Weapon 2 | . . . . 7 . Peak Build Rating 25 | 7 7 8 8 19 25 Average Rating 11 | 5 6 7 8 17 23 On Entrance 8 | . 7 7 8 8 19 Avg Prop Armor Cover (%) 17 | 17 . . . . . Naked Turns . | . . . . . . Heaviest Build 27 | 12 13 14 13 27 27 Greatest Support 55 | 20 20 20 20 30 55 Greatest Overweight (x) 3 | 3 . 1 . 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 2 4 8 8 8 8 Average Carried 5 | 1 2 4 8 6 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 3 8 8 6 8 Class Distribution -------------------- 84% | Mutant 9% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 615 | 242 61 52 . 212 48 Remotely . | . . . . . . Salvage Created 1179 | 20 225 191 . 649 94 Parts 69 | 4 16 13 . 31 5 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 3 | 1 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . 5 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 22 | . 7 5 . 9 1 Guns 16 | . 6 5 . 5 . Cannons 1 | . . . . . 1 AOE 5 | . 1 . . 4 . Classes Destroyed 12 | 1 5 1 . 4 1 Worker 2 | . 2 . . . . Builder 1 | . . . . 1 . Tunneler 1 | 1 . . . . . Hauler 1 | . . . . . 1 Recycler 4 | . . . . 4 . Operator 2 | . 1 . . 1 . Watcher 1 | . 1 . . . . Swarmer 9 | . 6 . . 3 . Grunt 8 | . 1 4 . 2 1 Sentry 3 | . . . . 3 . Hunter 1 | . . . . 1 . Assembled 1 | . . 1 . . . Best Kill Streak 4 | 1 4 3 . 4 1 Combat Bots Only 4 | . 4 3 . 4 1 Max Kills in Single Turn 4 | 1 2 1 . 4 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . 1 . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 166 | . 45 26 . 49 46 Missed 60 | . 15 6 . 19 20 Hits 106 | . 30 20 . 30 26 Projectile 106 | . 30 20 . 30 26 Damage Taken 1090 | . 258 236 42 317 237 Core 152 | . 29 71 . 29 23 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 . . 60 94 . Volleys Fired 82 | 4 25 19 . 28 6 Largest 3 | 2 2 2 . 3 3 Hottest 156 | 80 90 90 . 136 156 Shots Fired 174 | 8 50 37 . 61 18 Gun 162 | 8 50 37 . 55 12 Cannon 7 | . . . . 1 6 Launcher 5 | . . . . 5 . Special . | . . . . . . Kinetic . | . . . . . . Thermal 88 | 4 25 19 . 28 12 Explosive 5 | . . . . 5 . Electromagnetic 81 | 4 25 18 . 28 6 Robot Hit Streak 15 | 4 6 9 . 15 13 Robot Miss Streak 6 | 1 6 2 . 2 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 115 | 5 28 24 . 43 15 Core Hits 50 | 1 13 10 . 21 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | 1 2 . . 4 . Burn 4 | . . . . 4 . Corrupt 3 | 1 2 . . . . Melee Attacks 2 | . . . . 2 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2039 | 60 442 314 . 944 279 Guns 1392 | 60 372 314 . 500 146 Cannons 90 | . . . . . 90 Explosions 557 | . 70 . . 444 43 Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 1047 | 32 221 147 . 442 205 Explosive 274 | . . . . 274 . Electromagnetic 718 | 28 221 167 . 228 74 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 . . Average Corruption 1 | . . 1 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . 1 3 . . Message Errors 2 | . . 1 1 . . Heat Flow Errors 1 | . . . 1 . . Parts Fused 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 25 | . 25 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 396 | 72 120 396 163 131 180 Average Temperature 76 | 38 55 148 85 35 85 Received Heat Transfer 255 | . 6 102 . 63 84 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . . 1 . Heat Transferred 2600 | 75 499 444 . 1199 383 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 . . 2 1 Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 153 | 5 75 42 . 153 62 Initial 62 | . . 10 . . 62 Average 24 | . 40 6 . 31 37 Influence Increases 653 | 5 194 80 . 344 30 Destroy 0b10 Robot/C 420 | . 140 80 . 180 20 Destroy 0b10 Robot/NC 60 | 5 20 . . 30 5 Destroy Leader 84 | . 22 . . 60 2 Successful Hack 12 | . 7 . . 5 . Destroy Structure 47 | . 5 . . 39 3 Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 15 | . . . . 15 . Influence Decreases 641 | 5 167 107 . 207 155 Entered New Map 92 | . . 17 . . 75 Time Decay 509 | 5 157 70 . 197 80 Lost Part 40 | . 10 20 . 10 . Squads Dispatched 7 | . 3 . . 3 1 Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 6 | . 3 . . 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 3 | . . . . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 17 5 . 15 5 Peak Tracking Total 4 | . 4 2 . 4 4 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 4 | . 1 . 1 2 . Terminals 3 | . 1 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 1 . 4 5 . Successful 9 | . 1 . 4 4 . Failed 1 | . . . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . 1 1 . Terminals 6 | . 1 . . 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 . 4 3 . Record 4 | . . . 4 . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Locate Traps 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . 1 . Terminals 1 | . . . . 1 . Botnet 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . 2 . Non-combat 2 | . . . . 2 . Combat . | . . . . . . Robot Hacks Applied 2 | . . . . 2 . parse_system 1 | . . . . 1 . find_recycling 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Active Infowar (turns) 708 | 26 324 358 . . . Seismic 708 | 26 324 358 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 2055 | 96 325 511 361 602 160 Spaces Moved 1236 | 56 188 275 300 312 105 Core 26 | 26 . . . . . Treads . | . . . . . . Legs 1210 | 30 188 275 300 312 105 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 127 120 120 120 120 121 Slowest Speed 260 | 200 120 190 120 260 122 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 44 78 25 29 3 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 48 | . 5 . . 40 3 Melee . | . . . . . . Projectile . | . . . . . . AOE 48 | . 5 . . 40 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 1622 | 69 237 416 299 478 123 Wait 244 | . 18 115 . 103 8 Move 1231 | 55 187 274 299 311 105 Hop . | . . . . . . Pick Up 13 | 1 1 3 . 6 2 Fast Attach 11 | 8 . 1 . 2 . Attach 7 | . 1 1 . 4 1 Detach 2 | 1 . . . 1 . Swap 20 | . 3 3 . 13 1 Drop 10 | . 2 . . 8 . Fire 82 | 4 25 19 . 28 6 Melee 2 | . . . . 2 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Sto x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 310 | -10/Materials | Identified exit to Mines 422 | -10/Materials | Entered Mines 593 | -10/Mines | Discovered new exit (range 5) 650 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 653 | -10/Mines | Found Prototype Device 679 | -10/Mines | Excavation squad dispatched 679 | -10/Mines | A large section of the Mines collapsed 846 | -10/Mines | Discovered new exit (range 12) 850 | -10/Mines | Identified exit to Subcaves 933 | -10/Mines | Entered Subcaves 979 | -10/Subcaves | Visited Clippyterm 983 | -10/Subcaves | Learned Factory emergency access door positions 983 | -10/Subcaves | Learned Factory garrison access intel 1158 | -10/Subcaves | Learned location of Zion (-7) 1242 | -10/Subcaves | Discovered new exit (range 9) 1294 | -10/Subcaves | Entered Materials 1294 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1776 | -8/Materials | Discovered new exit (range 16) 1896 | -8/Materials | Entered Factory 1896 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1897 | -7/Factory | Identified exit to Storage 1897 | -7/Factory | Discovered exit to Storage (range 12) 1899 | -7/Factory | Loaded intel: 4 garrison access locations 2056 | -7/Factory | Self-destructed Last Messages --------------- 01991_ G-47 Trooper destroyed. 01998_ Acquired Aluminum Leg. 01999_ U-05 Engineer lays Concrete. 02000_ Acquired Aluminum Leg. 02001_ U-05 Engineer lays Concrete. 02001_ Acquired 48 matter. 02003_ U-05 Engineer lays Concrete. 02006_ Connecting with DSF Access... 02007_ U-05 Engineer lays Concrete. 02016_ U-05 Engineer builds a Wall. 02021_ U-05 Engineer lays Concrete. 02021_ A-02 Transporter calls for reinforcements. 02021_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02022_ U-05 Engineer lays Concrete. 02024_ U-05 Engineer builds a Wall. 02027_ A-02 Transporter destroyed. 02028_ U-05 Engineer builds a Wall. 02033_ U-05 Engineer lays Concrete. 02041_ ALERT: All DSF locations entering lockdown mode. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????? ??????????? | | ???????????????????????? ?????????? | | ???????????????????????? ????????? | | ???????????????????????? ????????? | | ???????????????????????? 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"""?# #?????? | | #?# #??????????# """?# #?????? | | #?# #??????????# """ # #?????? | | #?# #??????????# "" #u #?????? | | #?# #??????????# "" + #?????? | | #### ####???????# # #?????? | | #???????######## #?????? | | #???????????## #?????? | | #???????????# #?????? | | #???????????#T #?????? | | #??????????### +?????? | | #################### # #?????? | | + [ #?????? | | # ######### #?????? | | # #??????## #?????? | | # #??????## #?????? | | # #???????# """ #?????? | | ######## #???????# ^ """ #?????? | | ???????# #???????# """ #?????? | | ??????? #???????# """ #?????? | | ?????? #???????# #?????? | | ??????"" +???????# """? #?????? | | ?????""" #???????# ""?? ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralGravityWartreads Manual? 0 Play Time 00:33:34 Cumulative 61.8 hours Start 2026.03.15 @ 18:40:23 End 2026.03.18 @ 01:31:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 235 Rogue 235 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 787d8f61-7028-4dd0-93bf-e5424b852a8a