Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 16:36:47 Player: Moddy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (2692) 2692 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6702 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 24/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (5) ------ Armor Integrity Analyzer Makeshift Propulsion Shielding > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (5) ---- Makeshift Propulsion Shielding Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Improved Shield Generator Drone Bay > --- WEAPON ----------- Minigun Barrage Gun Barrage Gun > --- INVENTORY -------- Makeshift Flight Unit Improved Heat Sink Coolant Injector Compact Battery Large Matter Pod Makeshift Propulsion Shielding Makeshift Propulsion Shielding System Shield Recalibrator Shock Rifle Wave Gun Gauss Rifle Flak Gun Mini Grenade Launcher Rocket Array [Rating: 64] Favorites ----------- Power Meta Core Engine Subdweller Power Source Power Core Meta Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Makeshift Propulsion Shielding Weapon Barrage Gun Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Barrage Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Special Weapon Welding Torch Build | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Slots Evolved 8 | . . . 4 2 . . 2 Power 2 | . . . 1 1 . . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . 1 . . . 2 Weapon 1 | . . . . 1 . . . Parts Attached 93 | 6 16 9 18 9 6 8 21 Power 16 | 1 3 2 4 1 . 2 3 Engine 9 | 1 3 . 3 1 . 1 . Core 7 | . . 2 1 . . 1 3 Reactor . | . . . . . . . . Propulsion 25 | 2 2 3 7 1 1 3 6 Treads 2 | . . . . . . . 2 Leg 20 | 2 2 3 7 1 1 . 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . . . 3 . Utility 17 | 1 3 1 2 2 2 . 6 Device 6 | . 1 . . . 2 . 3 Storage 4 | 1 2 . . . . . 1 Processor 5 | . . . 2 2 . . 1 Hackware 1 | . . 1 . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 35 | 2 8 3 5 5 3 3 6 Energy Gun 8 | . 1 1 2 1 2 . 1 Energy Cannon 2 | . . . . 2 . . . Ballistic Gun 19 | 2 6 2 2 1 . 3 3 Ballistic Cannon 3 | . . . 1 1 1 . . Launcher 2 | . . . . . . . 2 Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . 1 Parts Lost 45 | . 3 1 7 2 11 . 21 Power 10 | . 1 . 2 1 2 . 4 Propulsion 13 | . . . 2 1 4 . 6 Utility 7 | . . . 1 . 1 . 5 Weapon 15 | . 2 1 2 . 4 . 6 Highest Loss Streak 10 | . 1 1 3 2 10 . 9 To Critical Strikes . | . . . . . . . . Average Backups 12 | 3 5 12 13 14 12 13 13 Power . | . 1 2 2 . . . . Propulsion . | . . 2 . 1 . . . Utility 5 | . 1 5 4 5 6 7 7 Weapon 4 | 1 1 2 5 6 5 5 5 Tool/Special . | . . . . . . . . Unused Backups 26 | . . 3 7 4 1 2 9 Power 3 | . . 2 . . . . 1 Propulsion 3 | . . . 2 . 1 . . Utility 12 | . . . 3 2 . . 7 Weapon 7 | . . 1 2 2 . 1 1 Tool/Special 1 | . . . . . . 1 . Average Slot Usage (%) 77 | . 96 99 97 98 67 45 86 Engine 4 | . 13 4 4 7 3 . 1 Core 5 | . . 6 10 13 3 1 12 Leg 18 | . 28 29 33 27 15 . 16 Flight 1 | . . . . . . 4 6 Device 4 | . 6 . . . 7 7 10 Storage 12 | . 21 23 15 14 7 7 8 Processor 5 | . . . 6 6 7 7 11 Hackware 3 | . . 5 7 7 3 . . Energy Gun 4 | . 2 6 3 6 6 5 . Energy Cannon 2 | . . . . 6 7 4 . Ballistic Gun 10 | . 23 22 8 4 . 4 17 Ballistic Cannon 1 | . . . 3 2 4 . . Peak Build Rating 64 | 6 8 44 57 56 55 37 64 Average Rating 33 | 2 6 31 51 54 37 21 53 On Entrance 26 | . 6 7 44 47 50 17 37 Naked Turns . | . . . . . . . . Heaviest Build 58 | 14 32 46 52 56 55 44 58 Greatest Support 90 | 20 20 60 90 67 52 24 71 Greatest Overweight (x) 14 | 3 1 1 . 1 13 14 6 Average Overweight (x) 1 | . . . . . 2 5 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 14 Most Carried 15 | 7 11 15 15 15 15 15 15 Average Carried 12 | 3 5 13 13 14 12 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 2 9 15 15 15 13 15 1 Class Distribution -------------------- 44% | Mutant 30% | Scavenger-Gunner 19% | Scavenger-Mutant 6% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Fac Matter Collected 2771 | 206 392 417 947 . 393 97 319 Remotely . | . . . . . . . . Salvage Created 2954 | . 491 283 1229 135 347 . 469 Parts 185 | . 43 19 71 8 19 . 25 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 6 | . 3 . 3 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 29 | . . 12 . . 17 . . Prevented 1 | . . . . . 1 . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Combat Hostiles Destroyed 75 | . 16 7 28 2 11 . 11 Guns 49 | . 16 7 15 2 1 . 8 Cannons 23 | . . . 13 . 10 . . AOE 3 | . . . . . . . 3 Classes Destroyed 17 | . 5 1 6 1 1 . 3 Worker 5 | . 3 . . . . . 2 Builder 3 | . 1 . 2 . . . . Tunneler 1 | . . . 1 . . . . Recycler 2 | . . . 2 . . . . Operator 3 | . . . 2 1 . . . Watcher 5 | . 3 . 2 . . . . Swarmer 27 | . 12 . 7 . 8 . . Grunt 24 | . 4 2 16 1 . . 1 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . 1 . . . . Protector 1 | . . . . . . . 1 Sentry 4 | . . . 3 . . . 1 Hunter 5 | . . . 1 . 2 . 2 Programmer 2 | . . . . . . . 2 Behemoth 1 | . . . . . 1 . . Subdweller 5 | . . 5 . . . . . Assembled 4 | . . . . . . . 4 Best Kill Streak 11 | . 6 3 11 2 4 . 6 Combat Bots Only 9 | . 6 3 9 2 4 . 4 Max Kills in Single Turn 3 | . 2 1 2 1 1 . 3 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . . . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Hostile Shots Fired 733 | . 105 30 180 33 87 4 294 Missed 215 | . 25 14 59 8 22 2 85 Hits 518 | . 80 16 121 25 65 2 209 Melee 21 | . . . 2 . . 2 17 Projectile 497 | . 80 16 119 25 65 . 192 AOE 21 | . . . . . . . 21 Critical Strikes 10 | . . 1 4 . 2 . 3 Damage Taken 8050 | . 721 305 1687 653 1480 . 3204 Core 1861 | . 91 . 224 205 475 . 866 Absorbed by Shields 350 | . . . . . . . 350 Redirected to Shielding 7 | . . . . . . . 7 Regen/Repaired (Parts) 232 | . . . 232 . . . . Core Remaining (%) 56 | 100 . 63 59 . . 2 . Volleys Fired 294 | . 83 25 106 8 30 2 40 Largest 3 | . 2 3 2 3 3 1 3 Hottest 155 | . 70 125 125 155 155 63 136 Shots Fired 601 | . 137 65 209 24 70 3 93 Gun 466 | . 131 65 148 8 20 3 91 Cannon 127 | . . . 61 16 50 . . Launcher 2 | . . . . . . . 2 Special 6 | . 6 . . . . . . Kinetic 471 | . 123 49 185 8 22 . 84 Thermal 99 | . 14 16 10 8 41 3 7 Explosive 2 | . . . . . . . 2 Electromagnetic 29 | . . . 14 8 7 . . Robot Hit Streak 14 | . 10 8 13 5 9 2 14 Robot Miss Streak 7 | . 4 2 7 1 2 1 4 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 338 | . 59 33 130 9 48 1 58 Core Hits 170 | . 32 12 61 5 19 . 41 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 5 | . . 1 2 . 2 . . Destroy 2 | . . 1 1 . . . . Blast 3 | . . . 1 . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6869 | . 717 603 2867 260 1141 18 1263 Guns 4303 | . 703 603 1698 90 203 18 988 Cannons 2258 | . . . 1154 166 938 . . Explosions 227 | . . . . . . . 227 Melee . | . . . . . . . . Ramming 69 | . 2 . 15 4 . . 48 Kinetic 5094 | . 703 563 2542 58 385 . 843 Thermal 1185 | . 12 40 168 108 694 18 145 Explosive 227 | . . . . . . . 227 Electromagnetic 294 | . . . 142 90 62 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . 4 1 1 1 8 Average Corruption 1 | . . . 4 1 1 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 52 | . . . 9 . 16 13 14 Message Errors 19 | . . . 3 . 5 2 9 Matter Fused 13 | . . . 2 . 4 4 3 Heat Flow Errors 5 | . . . . . 2 2 1 Energy Discharges 3 | . . . 2 . . 1 . Data Loss (minor) 6 | . . . 2 . 1 2 1 Data Loss (major) 2 | . . . . . 2 . . Misfires 3 | . . . . . 2 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 39 | . . . 39 . . . . Projectiles 39 | . . . 39 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 14 | . . . 12 1 . . 1 Impact 1 | . . . . . . . 1 Kinetic 13 | . . . 12 1 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 73 | . . . . . . . 73 Shots 4 | . . . . . . . 4 Rammed 8 | . . . . . . . 8 Targets Rammed 23 | . 1 . 4 1 . . 17 Kicked 15 | . 1 . 4 1 . . 9 Crushed . | . . . . . . . . Highest Temperature 494 | . 54 45 494 370 270 207 247 Average Temperature 74 | . 21 8 75 184 103 90 49 Received Heat Transfer 1595 | . 138 120 756 171 156 . 254 Effects 10 | . . . 4 3 3 . . Shutdowns 2 | . . . 1 1 . . . Energy Bleed 2 | . . . 1 1 . . . Interference 4 | . . . . 1 3 . . Short Circuit 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 2053 | . 100 74 296 148 1073 37 325 Parts Sabotaged . | . . . . . . . . Parts Stolen 2 | . . . . . . 2 . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 90 | 100 100 . 74 100 . . 100 Level 1 9 | . . . 25 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 365 | . 165 . 365 164 . . 60 Initial 164 | . . . 23 164 . . . Average 67 | . 62 . 112 69 . . 9 Influence Increases 1951 | . 455 50 802 70 320 . 254 Destroy 0b10 Robot/C 1300 | . 320 40 560 40 220 . 120 Destroy 0b10 Robot/NC 105 | . 35 . 45 5 5 . 15 Destroy Leader 300 | . 66 10 124 10 50 . 40 Successful Hack 23 | . 2 . 4 10 . . 7 Disable Machine 30 | . 15 . 15 . . . . Destroy Structure 73 | . 2 . 9 5 . . 57 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 105 | . 15 . 30 . 45 . 15 Influence Decreases 1937 | . 400 59 486 414 312 26 240 Entered New Map 262 | . . 27 23 198 8 6 . Time Decay 1431 | . 370 32 413 196 244 20 156 Lost Part 244 | . 30 . 50 20 60 . 84 Squads Dispatched 12 | . 2 . 7 1 . . 2 Investigation 6 | . 2 . 3 1 . . . Extermination 1 | . . . . . . . 1 Reinforcement 4 | . . . 3 . . . 1 Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 143 | . 27 18 39 7 14 3 35 Peak Tracking Total 13 | . 8 4 5 4 4 3 13 Tactical Retreats 8 | . 1 1 2 . 1 . 3 Traps | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Traps Triggered 7 | . 3 . 1 2 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . 1 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Fac Machines Disabled 2 | . 1 . 1 . . . . Max in Single Turn 1 | . 1 . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Machines Accessed 18 | . 3 . 6 3 . 2 4 Terminals 9 | . 2 . 2 2 . 1 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 3 | . 1 . 1 . . . 1 Scanalyzers 3 | . . . 2 . . . 1 Garrison Access 1 | . . . . 1 . . . Total Hacks 42 | . 7 . 19 6 . 3 7 Successful 34 | . 6 . 15 5 . 3 5 Failed 8 | . 1 . 4 1 . . 2 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 21 | . 5 . 6 5 . 2 3 Fabricators . | . . . . . . . . Repair Stations 4 | . . . 4 . . . . Recycling Units 4 | . 2 . 1 . . . 1 Scanalyzers 11 | . . . 8 . . . 3 Garrison Access 1 | . . . . 1 . . . Terminal Hacks 15 | . 5 . 2 4 . 3 1 Record 9 | . 5 . . 2 . 2 . Prototype ID Bank 2 | . . . 1 1 . . . Open Door 1 | . . . . . . 1 . Open DSF 1 | . . . . . . . 1 Disarm Traps 1 | . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . Scan Component 2 | . . . 2 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks 3 | . 1 . 1 . . . 1 Report Inventory 3 | . 1 . 1 . . . 1 Scanalyzer 11 | . . . 8 . . . 3 Insert Component 5 | . . . 4 . . . 1 Analyze 6 | . . . 4 . . . 2 Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 12 | . 3 . 5 2 . 1 1 Full Trace Events 3 | . 1 . 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 4 . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 100 | . . . 100 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . . 4 . . . 1 Part Schematics Acquired 5 | . . . 4 . . . 1 Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Active Infowar (turns) 543 | . 543 . . . . . . Seismic 543 | . 543 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -10 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Fac Turns Passed 11113 | 65 1248 1553 1614 441 2234 2865 1093 Spaces Moved 5005 | 49 641 975 878 307 804 821 530 Core 656 | 31 . . . . 185 438 2 Treads 6 | . . . . . . . 6 Legs 3901 | 18 641 975 878 307 619 . 463 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 442 | . . . . . . 383 59 Fastest Speed 50 | 50 120 126 120 122 193 139 120 Average Speed 192 | 106 145 144 122 122 264 345 159 Slowest Speed 750 | 200 190 200 126 193 700 750 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 4 76 38 51 12 78 70 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 2 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 72 | . . . 7 6 2 . 57 Melee . | . . . . . . . . Projectile 15 | . . . 7 6 2 . . AOE 57 | . . . . . . . 57 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Total 5996 | 62 825 1076 1269 356 859 852 697 Wait 321 | . 56 29 203 9 11 1 12 Move 4998 | 48 640 974 877 306 803 820 530 Hop . | . . . . . . . . Pick Up 133 | 8 19 23 33 13 5 14 18 Fast Attach . | . . . . . . . . Attach 62 | 6 4 4 12 5 6 7 18 Detach 2 | . . . 1 1 . . . Swap 44 | . 14 7 13 4 1 1 4 Drop 65 | . 8 14 20 9 1 5 8 Fire 294 | . 83 25 106 8 30 2 40 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 15 | . 1 . 4 1 . . 9 Crush 7 | . . . . . . . 7 Escape Stasis . | . . . . . . . . Rewire 54 | . . . . . 2 2 50 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 6) 303 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 15) 598 | -10/Materials | Discovered new exit (range 16) 996 | -10/Materials | Discovered new exit (range 15) 1282 | -10/Materials | Discovered new exit (range 7) 1314 | -10/Materials | Entered Subcaves 1315 | -10/Subcaves | Approached by a straggling Scientist 1319 | -10/Subcaves | Learned location of Zion (-6) 1319 | -10/Subcaves | Met a Zionite searching for "candidates" 1521 | -10/Subcaves | Ambushed by swarm of Subdwellers 1807 | -10/Subcaves | Discovered new exit (range 15) 1874 | -10/Subcaves | A Subdweller sparked back to life 1874 | -10/Subcaves | A Subdweller sparked back to life 1945 | -10/Subcaves | Found Prototype Power Core 1946 | -10/Subcaves | Identified Meta Core 1948 | -10/Subcaves | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 2150 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2159 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2246 | -10/Subcaves | Build established: Scavenger-Gunner 2352 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2801 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2867 | -10/Subcaves | Entered Materials 2867 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 3144 | -8/Materials | Lost 3 parts (1p1n1w) 3154 | -8/Materials | Build established: Scavenger-Mutant 3609 | -8/Materials | Repaired Myomer Leg 3652 | -8/Materials | Repaired Carbon-fiber Leg 3720 | -8/Materials | Discovered new exit (range 13) 4099 | -8/Materials | Destroyed 9 combat bots 4374 | -8/Materials | Garrison activated, responded to threat 4481 | -8/Materials | Entered Factory 4481 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4710 | -7/Factory | Identified exit to Garrison 4771 | -7/Factory | Found Prototype Launcher 4775 | -7/Factory | Found Prototype Launcher 4794 | -7/Factory | Build established: Scavenger-Gunner 4861 | -7/Factory | Discovered new exit (range 8) 4922 | -7/Factory | Entered Lower Caves 5031 | -7/Lower Caves | Encountered a Warlord checkpoint 5270 | -7/Lower Caves | Learned Factory emergency access door positions 5944 | -7/Lower Caves | Learned 4 Factory zone layouts 6144 | -7/Lower Caves | Spotted B-75 Beast 6155 | -7/Lower Caves | Core integrity fell below 50% 6206 | -7/Lower Caves | Core integrity fell below 20% 6210 | -7/Lower Caves | Destroyed B-75 Beast 6230 | -7/Lower Caves | Lost 10 parts (1p4n1u4w) 6304 | -7/Lower Caves | Discovered new exit (range 12) 6464 | -7/Lower Caves | Build established: Mutant 7156 | -7/Lower Caves | Entered another Lower Caves area 7427 | -7/Lower Caves | Discovered new exit (range 7) 9511 | -7/Lower Caves | Encountered a Warlord checkpoint 9769 | -7/Lower Caves | Build established: Derelict-Gunner 10021 | -7/Lower Caves | Entered Factory 10021 | -6/Factory | Evolved 2 slots: Utility x2 10456 | -6/Factory | Build established: Scavenger-Gunner 10941 | -6/Factory | Assembled infested ambush trap array 11025 | -6/Factory | Identified Rocket Array 11060 | -6/Factory | Lost 9 parts (3p2n3u1w) 11078 | -6/Factory | Core integrity fell below 50% 11099 | -6/Factory | Core integrity fell below 20% 11114 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slug penetrates Subcomponent Replicator. P-60 Hacker destroyed. Gauss Rifle destroyed. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. G-50 Soldier destroyed. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Slammed into D-53 Grenadier. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Slammed into D-53 Grenadier. U-05 Engineer lays Concrete. Slammed into D-53 Grenadier. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Slammed into D-53 Grenadier. The unstable cave ceiling collapses. Slammed into D-53 Grenadier. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ??## ##????????????????? | | ???# #?????????????????? | | ???# #?????????????????? | | ???# #?????????????????? | | ???# ####?????????????????? | | ???# #???# ??? #??????????? | | ???# #???# ??? #??????????? | | ???# #???# """ #??????????? | | ???# #???# """ #??????????? | | ???# #???# #??????????? | | ???# #???# """ #??????????? | | ???# #???# """ #??????????? | | ???# #???# """ #########??? | | ???# #???# # #??? | | ???# #???? # #??? | | ???# #######+### #### | | ???# # # " | | ???# # + "" | | ?###w + # "" | | ## # ### # # | | # # # # # ! | | #u# # # | | # # ## % # # | | # # | | d ############# | | # @ %! | | # ! | | | | " | | # " | | ]= "" g | | #%= | | ! """# | | """###+####### | | """# #???# | | # ""# """ ##### | | ""# """ + ######+## | | ! """ #### #??# | | # "" #??# #### """" | | # ! "" #??# + """" | | # #??# ####### """" | | # # =#??# #?????# """" | | # # #??# #?????# | | ## ! #??# #?????###+## | | ? # #??# #??????????? | | ?# # #??# #??????????? | | ## # # #### #????????? | | # ! * % ?????????? | | # " ??????????? | | # ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 51 Energy Capacity 430 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 15 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 1 Kinecelleration 30 Offensive Hacking 11 Item Schematics ----------------- Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed Battle Cannon | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Lgt. Fission Core | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Myomer Leg | 16% | -8/Materials Carbon-fiber Leg | 10% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Hey, That's Mine! Safety First Challenges ------------ None Game ------ Seed GodGravmagBlasthammer Manual? 0 Play Time 01:12:28 Cumulative 4.8 hours Start 2025.05.23 @ 23:05:26 End 2025.05.24 @ 16:36:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 01a76bc4-db72-49ff-a127-1fbde27a67b8