Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.01 @ 08:25:26 Player: War__Prophet Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (8) 40 Value Destroyed (251) 251 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2091 Bonus ------- None Cogmind --------- Core Integrity 33/550 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Ion Engine Light Ion Engine Large Storage Unit High-capacity Matter Pod (7) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- VTOL Module Cesium-ion Thruster > --- UTILITY ---------- Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Large Storage Unit High-capacity Matter Pod [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Backup Laser I Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon 2 | . . . . 2 Parts Attached 20 | 5 3 1 2 9 Power 2 | 1 1 . . . Engine 2 | 1 1 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . . . 4 Treads 1 | . . . . 1 Leg 2 | 2 . . . . Wheel 1 | . . . . 1 Hover . | . . . . . Flight 2 | . . . . 2 Utility 5 | 1 1 1 1 1 Device 1 | . 1 . . . Storage 2 | 1 . 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 7 | 1 1 . 1 4 Energy Gun 2 | . 1 . . 1 Energy Cannon 2 | . . . . 2 Ballistic Gun 3 | 1 . . 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 3 | . . . . 3 Parts Lost 12 | . . . 4 8 Power 1 | . . . 1 . Propulsion 4 | . . . 1 3 Utility 2 | . . . 1 1 Weapon 5 | . . . 1 4 Highest Loss Streak 8 | . . . 4 8 To Critical Strikes . | . . . . . Average Backups 4 | . 4 5 6 4 Power 1 | . 1 2 2 2 Propulsion . | . . . . . Utility 3 | . 2 3 4 2 Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 8 | . . 1 2 5 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 7 | . . 1 2 4 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 63 | . 84 66 61 28 Engine 9 | . 14 11 8 . Leg 18 | . 28 22 17 . Flight 2 | . . . . 10 Device 8 | . 12 11 8 . Storage 9 | . 14 11 9 . Processor 1 | . . . 1 8 Protection 1 | . . . . 6 Ballistic Gun 10 | . 14 11 15 . Peak Build Rating 16 | 5 7 6 7 16 Average Rating 6 | 4 5 6 5 7 On Entrance 3 | . 5 6 6 2 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 25 | . . . 19 6 Heaviest Build 27 | 12 13 26 27 9 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 2 | 1 . 1 2 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 5 Average Capacity 8 | 6 8 9 13 5 Most Carried 7 | 1 6 7 7 5 Average Carried 4 | . 4 5 6 4 Final Capacity 15 | 8 8 15 5 5 Final Carried 7 | 1 5 7 5 4 Class Distribution -------------------- 90% | Mutant 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 452 | 215 33 50 84 70 Remotely . | . . . . . Salvage Created 314 | . 33 50 60 171 Parts 23 | . 3 2 8 10 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 8 | . 1 1 3 3 Guns 7 | . 1 1 3 2 Cannons 1 | . . . . 1 Classes Destroyed 5 | . 1 1 3 . Tunneler 1 | . . . 1 . Swarmer 2 | . . . 2 . Grunt 1 | . 1 . . . Sentry 4 | . . 1 . 3 Assembled 1 | . . . 1 . Best Kill Streak 3 | . 1 1 3 2 Combat Bots Only 2 | . 1 1 2 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 181 | . 6 14 49 112 Missed 56 | . 2 4 18 32 Hits 125 | . 4 10 31 80 Melee 7 | . . . 7 . Projectile 118 | . 4 10 24 80 Critical Strikes 5 | . . . 1 4 Damage Taken 1793 | . 43 136 417 1197 Core 706 | . 12 31 146 517 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 95 . 55 . Volleys Fired 50 | . 6 10 14 20 Largest 2 | . 1 1 2 1 Hottest 63 | . 20 20 40 63 Shots Fired 54 | . 6 10 18 20 Gun 50 | . 6 10 18 16 Cannon 4 | . . . . 4 Launcher . | . . . . . Special . | . . . . . Kinetic 43 | . 6 10 18 9 Thermal 7 | . . . . 7 Explosive . | . . . . . Electromagnetic 4 | . . . . 4 Robot Hit Streak 11 | . 3 2 1 11 Robot Miss Streak 5 | . 1 3 5 1 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 31 | . 5 4 5 17 Core Hits 17 | . 2 2 7 6 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 1 | . . 1 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 506 | . 64 50 123 269 Guns 403 | . 64 50 107 182 Cannons 63 | . . . . 63 Explosions . | . . . . . Melee . | . . . . . Ramming 40 | . . . 16 24 Kinetic 340 | . 64 50 107 119 Thermal 63 | . . . . 63 Explosive . | . . . . . Electromagnetic 63 | . . . . 63 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 4 5 Average Corruption 3 | . . . 2 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Matter Fused 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 17 | . . . 7 10 Shots . | . . . . . Rammed 9 | . . . 1 8 Targets Rammed 10 | . . . 2 8 Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 17 | . . . 2 17 Average Temperature 10 | . . . 2 12 Received Heat Transfer 656 | . 24 57 80 495 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . . 4 Heat Transferred 259 | . . . . 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 45 | . 20 30 45 40 Initial 5 | . . . . 5 Average 5 | . 1 4 12 10 Influence Increases 240 | . 20 30 70 120 Destroy 0b10 Robot/C 140 | . 20 20 40 60 Destroy 0b10 Robot/NC 5 | . . . 5 . Destroy Leader 50 | . . 10 10 30 Disable Machine 15 | . . . . 15 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 15 | . . . 15 . Influence Decreases 220 | . 20 30 55 115 Entered New Map 10 | . . . . 10 Time Decay 160 | . 20 30 55 55 Lost Part 50 | . . . . 50 Squads Dispatched 2 | . . 1 . 1 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . . 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 1 8 15 7 Peak Tracking Total 8 | . 1 8 8 6 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 190 | . . . 11 179 Optics 190 | . . . 11 179 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 997 | 50 337 214 188 208 Spaces Moved 840 | 38 262 147 120 273 Core 82 | 6 . . 56 20 Treads 8 | . . . . 8 Legs 505 | 32 262 147 64 . Wheels 1 | . . . . 1 Hover . | . . . . . Flight 244 | . . . . 244 Fastest Speed 32 | 50 120 120 50 32 Average Speed 96 | 111 120 129 125 40 Slowest Speed 260 | 120 120 190 260 195 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 8 | . . . . 8 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 35 16 41 25 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 960 | 43 278 162 137 340 Wait 34 | . 2 . . 32 Move 821 | 37 261 146 119 258 Hop 7 | . . . . 7 Pick Up 8 | 1 3 3 . 1 Fast Attach 19 | 5 3 . 2 9 Attach 1 | . . . . 1 Detach 4 | . 2 . . 2 Swap 1 | . . 1 . . Drop 5 | . 1 2 . 2 Fire 50 | . 6 10 14 20 Melee . | . . . . . Ram 8 | . . . 1 7 Kick 1 | . . . 1 . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 3) 388 | -10/Materials | Entered another Materials area 388 | -9/Materials | Evolved 2 slots: Propulsion x2 576 | -9/Materials | Discovered new exit (range 8) 602 | -9/Materials | Entered Mines 726 | -9/Mines | Assembled infested the area 760 | -9/Mines | Released all parts (3) 786 | -9/Mines | Discovered new exit (range 7) 788 | -9/Mines | Lost 4 parts (1p1n1u1w) 790 | -9/Mines | Entered Materials 790 | -8/Materials | Evolved 2 slots: Weapon x2 932 | -8/Materials | Garrison activated, responded to threat 964 | -8/Materials | Core integrity fell below 50% 976 | -8/Materials | Core integrity fell below 20% 996 | -8/Materials | Released all parts (1) 998 | -8/Materials | Self-destructed Last Messages --------------- 00961_ R-06 Scavenger collects Lgt. Treads. 00963_ U-05 Engineer builds a Door. 00967_ Hvy. Assault Rifle destroyed. 00969_ Slammed into Y-45 Defender. 00969_ Visual Processing Unit broken. 00969_ Destabilizing: Short circuit. 00970_ Slammed into Y-45 Defender. 00972_ Discarded Broken Visual Processing Unit. 00972_ Slammed into Y-45 Defender. 00973_ Destabilizing: System corrupted (+2). 00974_ System corrupted: Matter fused (-8). 00974_ Slammed into Y-45 Defender. 00977_ Y-45 Defender destroyed. 00978_ R-06 Scavenger collects Lgt. Armor Plating. 00980_ Acquired Lgt. Treads. 00982_ R-06 Scavenger collects Imp. Ion Engine. 00982_ Acquired 60 matter. 00983_ Slammed into R-06 Scavenger. 00988_ EM Pulse Cannon destroyed. 00996_ Released Lgt. Treads. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????" ?????????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????#########+#+#????????????????????????????? | | ????????# ########### ???????? | | ????????# Y = @ ???????? | | ?????#### """ ########### ???????? | | ?????+ "G" #???????????????????????????? | | ????????# " " #???????????????????????????? | | ????????#!! ##########??????????????????? | | ????????#! # ]!! #??????????????????? | | #+###???# ]! !!# ]!! #??????????????????? | | ##### ]/ # ]!! #??????????????????? | | ]! # ## #???????????????? | | / + / ???????????? | | #! #### #??????????? | | ########## # " = #??????????????????? | | # ###????????# # "R" #??????????????????? | | # #??????????######### """ #??????????????????? | | # #??????????????????###### ###??????????????????? | | # #????????????????????????##????????????????????? | | # #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #?????????###########??????????????????????????? | | # ########### #??????????????????????????? | | # ## #??????????????????????????? | | # ## = #??????????????????????????? | | # """ ## #??????????????????????????? | | # """ # #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleNullSink Manual? 0 Play Time 00:08:13 Cumulative 47.2 hours Start 2025.11.22 @ 19:23:11 End 2025.12.01 @ 08:25:26 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 183 Rogue 183 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: d2a81dda-c32e-445c-892f-9d9949c0d990