Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.18 @ 15:52:27 Player: Julie Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (51) 255 Value Destroyed (1594) 1594 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6329 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 294/300 Energy 99/100 System Corruption 5% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Matter Filter Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Energy Well Improved Targeting Computer Kinecellerator Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Advanced EMP Blaster > --- INVENTORY -------- Improved Terrain Scanner Improved Target Analyzer Matter Filter Drone Bay Makeshift Sword [Rating: 49] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Flexi-carbon Leg Hover Unit Gravmag Array Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Makeshift Sword Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Slots Evolved 8 | . . . . . 4 2 . 2 Power 1 | . . . . . 1 . . . Propulsion 3 | . . . . . 1 1 . 1 Utility 4 | . . . . . 2 1 . 1 Weapon . | . . . . . . . . . Parts Attached 66 | 6 5 2 2 . 15 9 7 20 Power 10 | 1 1 . . . 3 1 . 4 Engine 4 | 1 1 . . . . . . 2 Core 6 | . . . . . 3 1 . 2 Reactor . | . . . . . . . . . Propulsion 18 | 2 1 . 1 . 5 2 2 5 Treads 6 | 2 1 . 1 . 2 . . . Leg 5 | . . . . . . . 1 4 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight 6 | . . . . . 3 2 1 . Utility 19 | 1 1 . 1 . 3 4 2 7 Device 7 | . . . . . . 3 1 3 Storage 4 | 1 . . 1 . 1 . . 1 Processor 6 | . 1 . . . 1 1 1 2 Hackware 1 | . . . . . . . . 1 Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 19 | 2 2 2 . . 4 2 3 4 Energy Gun 7 | 2 . . . . 1 . 1 3 Energy Cannon 2 | . 1 . . . 1 . . . Ballistic Gun 5 | . 1 1 . . 1 1 . 1 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . . . 1 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . 1 . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . Parts Lost 27 | . . 1 . . 2 1 6 17 Power 5 | . . . . . 1 . 1 3 Propulsion 6 | . . . . . . . 1 5 Utility 6 | . . . . . 1 . 2 3 Weapon 10 | . . 1 . . . 1 2 6 Highest Loss Streak 6 | . . 1 . . 1 1 5 6 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 1 6 7 7 9 10 4 4 2 Power . | . 1 1 1 1 1 1 . . Propulsion 2 | . 3 4 4 4 5 1 1 . Utility 2 | . 1 2 2 2 2 1 1 2 Weapon . | . . . . 1 1 . 1 . Tool/Special . | . . . . . . . . . Unused Backups 12 | . . . . . 9 . 2 1 Power 1 | . . . . . 1 . . . Propulsion 5 | . . . . . 4 . 1 . Utility 6 | . . . . . 4 . 1 1 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 79 | . 93 100 100 100 73 84 77 51 Engine 5 | . 14 14 14 14 3 . . . Core 5 | . . . . . 10 6 13 3 Treads 12 | . 28 28 28 28 11 . . . Leg 2 | . . . . . . . . 11 Flight 9 | . . . . . 11 30 27 . Device 3 | . . . . . . 10 13 4 Storage 8 | . 14 14 14 14 7 7 . 3 Processor 11 | . 8 14 14 14 10 14 8 9 Hackware 1 | . . . . . . . . 5 Energy Gun 1 | . 5 . . . 3 . . 1 Energy Cannon 2 | . 12 6 . . 2 1 . . Ballistic Gun 6 | . 10 19 14 14 2 3 6 2 Launcher 1 | . . . . . . 3 2 2 Slashing Weapon 5 | . . 2 14 14 8 2 1 2 Peak Build Rating 49 | 6 8 11 12 14 39 39 44 49 Average Rating 23 | 4 7 8 11 12 24 33 33 32 On Entrance 13 | . 6 8 11 12 14 24 34 8 Avg Prop Armor Cover (%) 17 | . . . . . 14 . 17 17 Naked Turns 24 | . . . . . . . 5 19 Heaviest Build 37 | 12 14 12 26 26 37 22 25 24 Greatest Support 98 | 40 40 40 40 40 60 20 20 98 Greatest Overweight (x) 7 | 3 . . . . 7 1 1 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 5 5 5 Average Capacity 8 | 7 8 8 8 15 10 5 5 5 Most Carried 15 | 3 8 8 8 14 15 5 5 5 Average Carried 6 | 1 6 7 7 9 10 4 4 3 Final Capacity 15 | 8 8 8 15 15 5 5 5 5 Final Carried 14 | 3 7 7 8 14 5 5 4 2 Class Distribution -------------------- 76% | Mutant 17% | Sprinter 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Matter Collected 1303 | 182 342 43 . 81 195 27 55 378 Remotely . | . . . . . . . . . Salvage Created 1818 | . 342 158 . 38 601 27 158 494 Parts 96 | . 15 7 . 7 32 1 11 23 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Combat Hostiles Destroyed 37 | . 7 6 . 3 9 1 2 9 Melee 15 | . . . . 3 8 . . 4 Guns 13 | . 3 5 . . . 1 . 4 Cannons 5 | . 4 1 . . . . . . AOE 3 | . . . . . 1 . 2 . Classes Destroyed 12 | . 4 . . . 5 1 1 1 Worker 3 | . . . . . 2 . 1 . Builder 1 | . . . . . 1 . . . Hauler 1 | . . . . . . . 1 . Recycler 2 | . 1 1 . . . . . . Operator 1 | . . . . . 1 . . . Watcher 6 | . 2 . . . 2 . 1 1 Swarmer 15 | . 3 6 . 3 . . 1 2 Grunt 15 | . 4 . . . 7 . 1 3 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . 1 . . . Sentry 3 | . . . . . 1 . . 2 Programmer 2 | . . . . . . 1 . 1 Best Kill Streak 5 | . 5 3 . 3 3 1 3 3 Combat Bots Only 4 | . 4 3 . 3 3 1 1 3 Max Kills in Single Turn 3 | . 1 1 . 1 2 1 3 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . 1 . Melee 1 | . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Hostile Shots Fired 650 | . 43 60 . 21 61 13 170 282 Missed 247 | . 12 22 . 5 23 7 86 92 Hits 403 | . 31 38 . 16 38 6 84 190 Melee 1 | . . . . . 1 . . . Projectile 402 | . 31 38 . 16 37 6 84 190 Critical Strikes 3 | . 1 . . . . . . 2 Damage Taken 5005 | . 403 302 . 123 608 146 719 2704 Core 1537 | . 69 64 . 6 151 . 381 866 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 65 | 100 . . . 44 72 . 45 . Volleys Fired 135 | . 39 22 . 1 29 5 10 29 Largest 2 | . 2 2 . 1 2 2 2 2 Hottest 170 | . 100 80 . 20 83 61 61 170 Shots Fired 216 | . 78 44 . 1 36 6 14 37 Gun 153 | . 40 30 . 1 30 5 10 37 Cannon 58 | . 38 14 . . 6 . . . Launcher 5 | . . . . . . 1 4 . Special . | . . . . . . . . . Kinetic 97 | . 27 30 . 1 16 5 10 8 Thermal 108 | . 51 14 . . 14 . . 29 Explosive 1 | . . . . . . 1 . . Electromagnetic 10 | . . . . . 6 . 4 . Robot Hit Streak 9 | . 7 4 . . 4 4 7 9 Robot Miss Streak 5 | . 3 3 . 1 5 2 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . . 1 Shots Hit Robots 159 | . 47 23 . 4 34 7 7 37 Core Hits 84 | . 15 10 . 3 22 3 13 18 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . . . . . 4 1 . 8 Burn 6 | . . . . . . . . 6 Sever 7 | . . . . . 4 1 . 2 Melee Attacks 63 | . . . . 6 35 6 . 16 Impact . | . . . . . . . . . Slashing 63 | . . . . 6 35 6 . 16 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 1 . . 1 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks 1 | . . . . . 1 . . . Damage Inflicted 4152 | . 605 223 . 148 1467 234 528 947 Guns 1329 | . 238 150 . . 121 129 155 536 Cannons 447 | . 367 70 . . 10 . . . Explosions 855 | . . . . . 482 . 373 . Melee 1478 | . . . . 148 854 105 . 371 Ramming 43 | . . 3 . . . . . 40 Kinetic 794 | . 150 150 . . 70 129 155 140 Thermal 1088 | . 455 70 . . 51 . 116 396 Explosive 205 | . . . . . 205 . . . Electromagnetic 544 | . . . . . 287 . 257 . Impact . | . . . . . . . . . Slashing 1478 | . . . . 148 854 105 . 371 Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . 10 2 . 5 Average Corruption 3 | . . . . . 5 1 . 3 Corruption Purged 2 | . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . Effects 21 | . . . . . 5 1 . 15 Message Errors 6 | . . . . . 2 1 . 3 Matter Fused 4 | . . . . . 1 . . 3 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 4 | . . . . . 1 . . 3 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . 4 Misdirections 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 100 | . 44 . . 18 18 17 . 3 Projectiles 44 | . 44 . . . . . . . Explosions . | . . . . . . . . . Melee 56 | . . . . 18 18 17 . 3 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 88 | . . . . . . 56 23 9 Shots 2 | . . . . . . 1 1 . Rammed 11 | . . 1 . . . . . 10 Targets Rammed 28 | . . 2 . . . . . 26 Kicked 16 | . . . . . . . . 16 Crushed 1 | . . 1 . . . . . . Highest Temperature 619 | . 439 180 . . 140 . 64 619 Average Temperature 123 | . 149 94 . . 59 . 24 185 Received Heat Transfer 1458 | . 171 . . . 324 . 204 759 Effects 17 | . 3 . . . . . . 14 Shutdowns 2 | . 2 . . . . . . . Energy Bleed 2 | . . . . . . . . 2 Interference 3 | . . . . . . . . 3 Matter Decay 1 | . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . 1 Damage (major) 7 | . . . . . . . . 7 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 6 | . 1 . . . . . . 5 Heat Transferred 2986 | . 977 148 . . 111 . 50 1700 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Latent Energy Used 365 | . . . . . 365 . . . LE Corruption 10 | . . . . . 10 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 99 | 100 100 100 . 100 97 100 100 100 Level 1 . | . . . . . 2 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 348 | . 95 80 . 70 348 156 157 78 Initial 156 | . . . . . 14 156 . 63 Average 28 | . 36 43 . 7 42 28 12 22 Influence Increases 1826 | . 246 145 . 70 625 90 258 392 Destroy 0b10 Robot/C 740 | . 140 120 . 60 180 20 40 180 Destroy 0b10 Robot/NC 70 | . 15 5 . . 30 . 15 5 Destroy Leader 154 | . 44 20 . 10 24 10 4 42 Successful Hack 9 | . . . . . 4 5 . . Disable Machine 120 | . 30 . . . 75 . 15 . Anti-Garrison Action 150 | . . . . . 150 . . . Destroy Structure 73 | . 2 . . . 57 10 4 . Partial Spotted 45 | . . . . . 15 . 30 . Lose Combat Pursuer 465 | . 15 . . . 90 45 150 165 Influence Decreases 1781 | . 246 120 25 32 319 434 119 486 Entered New Map 313 | . . . 25 . 24 188 . 76 Time Decay 1231 | . 246 110 . 32 275 236 66 266 Lost Part 227 | . . 10 . . 20 10 53 134 Lost Ally 10 | . . . . . . . . 10 Squads Dispatched 20 | . 2 . . . 6 4 5 3 Investigation 4 | . . . . . 2 1 . 1 Extermination 6 | . . . . . . 3 1 2 Reinforcement 8 | . 2 . . . 2 . 4 . Assault 2 | . . . . . 2 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Distress Signals 7 | . 2 . . . 2 . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 119 | . 16 6 . 4 39 5 22 27 Peak Tracking Total 12 | . 4 3 . 4 12 2 12 6 Tactical Retreats 19 | . 1 . . . 4 3 4 7 ECM-based Alert Blocks 6 | . . . . . . . 6 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Traps Triggered 10 | . 2 . . . 2 1 3 2 Indirectly 3 | . . . . . 1 . 2 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Machines Disabled 9 | . 2 . . . 6 . 1 . Max in Single Turn 2 | . 1 . . . 2 . 1 . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Machines Accessed 16 | . 1 . 3 . 5 2 4 1 Terminals 10 | . 1 . . . 5 . 3 1 Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 31 | . 1 . 4 . 11 4 7 4 Successful 19 | . 1 . 4 . 6 4 3 1 Failed 12 | . . . . . 5 . 4 3 Catastrophic 2 | . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . Manual 9 | . . . 1 . 4 . 2 2 Terminals 21 | . 1 . . . 11 . 5 4 Fabricators 2 | . . . . . . 2 . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . Scanalyzers 2 | . . . . . . 2 . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . 1 . 4 . 6 . 1 1 Record 5 | . . . 3 . 2 . . . Prototype ID Bank 2 | . . . . . 1 . 1 . Emergency Access Points 1 | . . . . . 1 . . . Alert Level 2 | . . . . . 2 . . . Recall Extermination 1 | . . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . Report Inventory 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . . . . 3 2 2 1 Full Trace Events 3 | . . . . . 1 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built 1 | . . . . . . 1 . . Authchips . | . . . . . . . . . Time 99 | . . . . . . 99 . . Total Part Build Rating 2 | . . . . . . 2 . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . Machine Destruction 1 | . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Active Infowar (turns) 4691 | . 435 270 477 639 1116 969 454 331 Optics 3352 | . 435 270 477 639 1116 . 415 . Terrain 331 | . . . . . . . . 331 Seismic 1392 | . . . . . . 941 451 . ECM 458 | . . . . . . 91 367 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Turns Passed 6449 | 71 737 270 477 639 1541 1007 513 1194 Spaces Moved 2938 | 40 348 122 295 370 454 503 320 486 Core 145 | 5 . . . . . . 8 132 Treads 1401 | 35 348 122 295 370 231 . . . Legs 279 | . . . . . . . 2 277 Wheels . | . . . . . . . . . Hover 49 | . . . . . . . . 49 Flight 1064 | . . . . . 223 503 310 28 Fastest Speed 29 | 50 160 160 160 160 34 31 29 50 Average Speed 110 | 151 160 160 160 160 111 35 49 111 Slowest Speed 570 | 200 160 160 160 160 570 103 120 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . . . . . . 4 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 57 35 64 73 29 9 49 14 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 91 | . . . . . 80 9 2 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 91 | . . . . . 80 9 2 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Total 5843 | 48 454 157 300 410 1421 1321 655 1077 Wait 2536 | . 57 9 1 28 870 776 307 488 Move 2923 | 39 347 121 294 369 453 502 312 486 Hop 3 | . . . . . . . 3 . Pick Up 37 | 3 5 1 1 6 5 6 4 6 Fast Attach 39 | 6 1 . . . 6 7 5 14 Attach 19 | . . 1 . . 2 5 3 8 Detach 10 | . . . . . 2 3 4 1 Swap 23 | . 4 1 2 . 9 3 3 1 Drop 27 | . 1 . 1 . 11 8 4 2 Fire 135 | . 39 22 . 1 29 5 10 29 Melee 62 | . . . . 6 34 6 . 16 Ram 10 | . . . . . . . . 10 Kick 16 | . . . . . . . . 16 Crush 2 | . . 2 . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . 1 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 17) 488 | -10/Materials | Discovered new exit (range 4) 809 | -10/Materials | Entered Mines 935 | -10/Mines | Core integrity fell below 50% 979 | -10/Mines | Learned Materials security intel 1012 | -10/Mines | Learned Materials emergency access door positions 1034 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1071 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1072 | -10/Mines | Discovered new exit (range 5) 1079 | -10/Mines | Entered Exiles 1117 | -10/Exiles | Discovered new exit (range 16) 1144 | -10/Exiles | Met 8R-AWN 1175 | -10/Exiles | Met EX-HEX 1235 | -10/Exiles | Met EX-BIN 1262 | -10/Exiles | Aligned with FarCom system 1264 | -10/Exiles | Given EX-Vault access code 1305 | -10/Exiles | Opened EX-Vault 1318 | -10/Exiles | Found Latent Energy Streamer 1371 | -10/Exiles | Exiles lab attacked by MAIN.C 1535 | -10/Exiles | Discovered new exit (range 14) 1556 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1556 | -10/Exiles | Entered Mines 1563 | -9/Mines | Learned Materials trap positions 1720 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1723 | -9/Mines | Found Prototype Device 1965 | -9/Mines | Discovered new exit (range 14) 2195 | -9/Mines | Entered Materials 2195 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2196 | -8/Materials | Loaded intel: 24 trap records 3715 | -8/Materials | System corruption reached 10% 3731 | -8/Materials | Discovered new exit (range 12) 3736 | -8/Materials | Entered Factory 3736 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4148 | -7/Factory | Build established: Sprinter 4291 | -7/Factory | Discovered new exit (range 4) 4490 | -7/Factory | Fabricated Imp. Flight Unit? 4743 | -7/Factory | Entered Storage 4744 | -7/Storage | Identified exit to Recycling 5197 | -7/Storage | Released all parts (6) 5209 | -7/Storage | Core integrity fell below 50% 5227 | -7/Storage | Lost 5 parts (1p1n2u1w) 5244 | -7/Storage | Discovered new exit (range 16) 5256 | -7/Storage | Entered Factory 5256 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5499 | -6/Factory | Build established: Mutant 5805 | -6/Factory | Lost 3 parts (1u2w) 6128 | -6/Factory | Build established: Assassin 6291 | -6/Factory | Lost 6 parts (2p1n1u2w) 6342 | -6/Factory | Core integrity fell below 50% 6376 | -6/Factory | Core integrity fell below 20% 6391 | -6/Factory | Lost 5 parts (1p1n1u2w) 6429 | -6/Factory | Build established: Mutant 6431 | -6/Factory | Released all parts (3) 6450 | -6/Factory | Spotted B-75 Beast 6450 | -6/Factory | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 06360_ Overheating: Hacking Suite damaged (-1). 06360_ Hacking Suite destroyed. 06362_ Overheating: Energy bleed (-80). 06363_ K-01 Serf cleans the Terminal. 06368_ R-10 Processor collects Adv. Heat Sink. 06369_ Slammed into K-01 Serf. 06369_ Destabilizing: System corrupted (+2). 06375_ Slammed into G-50 Soldier. 06388_ Slammed into U-05 Engineer. 06415_ Triggered Heavy Explosive Trap. 06415_ An explosion rips through the floor. 06415_ T-07 Excavator destroyed. 06420_ System corrupted: Component data lost. 06426_ U-05 Engineer lays Concrete. 06429_ U-05 Engineer builds a Wall. 06431_ Released Imp. Targeting Computer. 06431_ Released Energy Well. 06431_ Released Imp. Target Analyzer. 06439_ Acquired Fusion Compressor. 06445_ System corrupted: Matter fused (-6). 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Flight Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Sixth Sense Challenges ------------ None Game ------ Seed PulseImpulseTether Manual? 0 Play Time 00:58:29 Cumulative 30.7 hours Start 2026.05.18 @ 14:54:34 End 2026.05.18 @ 15:52:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9c6a3bf-c9e8-4712-8b18-b16db872001d