Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 20:55:22 Player: Eliksni Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1053) 1053 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (922) 922 TOTAL SCORE: 3760 Bonus ------- Follower Combat Kills 342 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/400 Matter 177/300 Energy 70/100 System Corruption 0% Temperature Critical (664) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (5) ---- Datajack Mining Laser Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Advanced Visual Processing Unit Signal Interpreter Drone Bay > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Improved Light Armor Plating Improved Assault Rifle Datajack Mining Laser [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 47 | 6 8 18 . 5 10 Power 6 | 1 1 3 . . 1 Engine 6 | 1 1 3 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 5 . . . Treads 2 | . . 2 . . . Leg 5 | 2 . 3 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 4 5 . . 4 Device 4 | . 1 2 . . 1 Storage 3 | 1 2 . . . . Processor 3 | . 1 1 . . 1 Hackware . | . . . . . . Protection 4 | . . 2 . . 2 Artifact . | . . . . . . Weapon 20 | 2 3 5 . 5 5 Energy Gun 6 | 2 2 2 . . . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 4 | . . 1 . . 3 Ballistic Cannon . | . . . . . . Launcher 3 | . 1 1 . . 1 Special Weapon 4 | . . . . 3 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 4 | . . 3 . 1 . Parts Lost 10 | . . 3 . . 7 Power 2 | . . 1 . . 1 Propulsion 1 | . . . . . 1 Utility 4 | . . 1 . . 3 Weapon 3 | . . 1 . . 2 Highest Loss Streak 6 | . . 2 . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 86 89 88 87 87 Engine 11 | . 14 10 11 11 11 Treads 18 | . . 8 22 22 21 Leg 4 | . 28 17 . . . Device 9 | . 1 11 11 11 2 Processor 11 | . 1 11 11 11 20 Protection 9 | . . 7 11 11 9 Energy Gun 9 | . 23 15 11 6 . Energy Cannon 9 | . . 4 11 11 11 Ballistic Gun 1 | . . 1 . . 10 Special Weapon 2 | . . . . 3 . Peak Build Rating 21 | 6 8 15 12 17 21 Average Rating 12 | 3 6 10 12 13 18 On Entrance 9 | . 6 8 12 12 17 Naked Turns . | . . . . . . Heaviest Build 28 | 12 13 14 14 19 28 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 Most Carried 5 | 3 5 5 4 5 5 Average Carried 3 | 1 3 2 3 4 3 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 3 3 3 4 5 2 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 774 | 240 89 312 . 50 83 Remotely . | . . . . . . Salvage Created 1363 | . 378 536 46 . 403 Parts 82 | . 25 40 3 . 14 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . . 2 17 Prevented 10 | . . . . . 10 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 30 | . 7 11 3 . 9 Guns 12 | . 1 9 . . 2 Cannons 8 | . . 1 3 . 4 AOE 10 | . 6 1 . . 3 Classes Destroyed 11 | . 6 2 . . 3 Worker 1 | . 1 . . . . Builder 2 | . 2 . . . . Hauler 1 | . . 1 . . . Recycler 4 | . 3 1 . . . Drone 1 | . . . . . 1 Watcher 3 | . 1 2 . . . Swarmer 9 | . 3 3 3 . . Grunt 17 | . 4 7 . . 6 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 1 | . . 1 . . . Best Kill Streak 11 | . 11 3 3 . 3 Combat Bots Only 6 | . 6 3 3 . 3 Max Kills in Single Turn 3 | . 3 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 141 | . 21 45 10 . 65 Missed 42 | . 4 17 3 . 18 Damage Taken 1751 | . 235 319 53 . 1144 Core 448 | . 21 59 6 . 362 Absorbed by Shields . | . . . . . . Redirected to Shielding 16 | . . 6 4 . 6 Regen/Repaired (Parts) 72 | . . . . 72 . Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 77 | . 15 28 4 2 28 Largest 2 | . 2 2 2 2 2 Hottest 124 | . 90 124 124 68 111 Shots Fired 146 | . 26 56 8 3 53 Gun 85 | . 18 44 4 . 19 Cannon 41 | . . 9 4 1 27 Launcher 14 | . 8 3 . . 3 Special 6 | . . . . 2 4 Kinetic 30 | . . 11 . . 19 Thermal 74 | . 15 23 8 1 27 Explosive 20 | . 8 3 . 2 7 Electromagnetic 22 | . 3 19 . . . Robot Hit Streak 6 | . 5 6 4 . 6 Robot Miss Streak 4 | . 2 4 2 . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 69 | . 15 27 6 . 21 Core Hits 71 | . 21 21 4 . 25 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 3 1 . . Burn 4 | . . 3 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2659 | . 764 554 133 . 1208 Guns 651 | . 118 370 52 . 111 Cannons 553 | . . 103 81 . 369 Explosions 1374 | . 642 78 . . 654 Melee . | . . . . . . Ramming 7 | . 4 3 . . . Kinetic 220 | . . 109 . . 111 Thermal 865 | . 108 255 133 . 369 Explosive 1354 | . 622 78 . . 654 Electromagnetic 139 | . 30 109 . . . Impact . | . . . . . . Slashing 74 | . . . . . 74 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 25 | . . . . . 25 Projectiles . | . . . . . . Explosions 25 | . . . . . 25 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 127 | . 58 . . . 69 Shots 4 | . 3 . . . 1 Rammed 1 | . . 1 . . . Targets Rammed 2 | . 1 1 . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 685 | . 130 280 216 . 685 Average Temperature 120 | . 46 95 113 . 186 Received Heat Transfer 498 | . 66 93 . . 339 Effects 24 | . . 3 . . 21 Shutdowns 1 | . . . . . 1 Interference 6 | . . 3 . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 3 | . . . . . 3 Damage (minor) 1 | . . . . . 1 Damage (major) 10 | . . . . . 10 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 2 3 . 1 Heat Transferred 2085 | . 309 777 333 . 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 309 | . 309 212 70 . . Initial 45 | . . 45 29 . . Average 92 | . 161 117 31 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 81 | 100 49 78 100 . . Level 1 18 | . 50 21 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 3 . . 1 Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 10 16 3 . 24 Peak Tracking Total 7 | . 7 4 3 . 5 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Objects Rigged 2 | . 2 . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 1 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 1 . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 6 | . 4 2 . . . Successful 3 | . 2 1 . . . Failed 3 | . 2 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 10 | . 4 2 . 4 . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 2 1 . . . Terminals 2 | . 2 . . . . Assimilate 1 | . 1 . . . . Detonate 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Extract 1 | . . 1 . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 19 | . . 5 . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 157 | . . . . 157 157 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 51 | . . . . . 51 Total Damage 1249 | . . . . . 1249 Kills 10 | . . . . . 10 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6464 | 67 423 904 750 3697 623 Spaces Moved 3939 | 51 301 511 459 2290 327 Core 12 | 12 . . . . . Treads 3196 | . . 120 459 2290 327 Legs 731 | 39 301 391 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 Average Speed 152 | 103 120 129 160 160 160 Slowest Speed 160 | 120 120 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 34 32 73 89 44 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 4 | . . . . 2 2 Spaces Dug . | . . . . . . Terrain Destroyed 228 | . 55 20 . 43 110 Melee . | . . . . . . Projectile 4 | . . . . 1 3 AOE 224 | . 55 20 . 42 107 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4278 | 65 341 705 467 2321 379 Wait 131 | . . 113 4 14 . Move 3932 | 50 300 510 458 2287 327 Hop 1 | . . . . 1 . Pick Up 49 | 9 8 19 1 5 7 Fast Attach 2 | . . . . 2 . Attach 45 | 6 8 18 . 3 10 Detach 5 | . 2 1 . . 2 Swap . | . . . . . . Drop 33 | . 7 15 . 6 5 Fire 77 | . 15 28 4 2 28 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Discovered new exit (range 16) 324 | -10/Materials | Build established: Mutant 491 | -10/Materials | Entered another Materials area 491 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1341 | -9/Materials | Discovered new exit (range 12) 1393 | -9/Materials | Identified exit to Mines 1395 | -9/Materials | Entered Mines 2129 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2136 | -9/Mines | Identified exit to Zion 2145 | -9/Mines | Entered Zion 2192 | -7/Zion | Learned location of 1 exit from Factory 3342 | -7/Zion | Met Imprinter 3378 | -7/Zion | Imprinted 3380 | -7/Zion | Declared Zion's savior 3678 | -7/Zion | Received a visual enhancement algorithm 4476 | -7/Zion | Found Prototype Special Weapon 4488 | -7/Zion | Identified RU-N14's Throwing Claymores 4512 | -7/Zion | Found RU-N14's Throwing Claymores 4735 | -7/Zion | Visited the Megawrench Repair Shop 4735 | -7/Zion | Megawrench repaired 6 parts 5293 | -7/Zion | Found RU-N14's Throwing Claymores 5773 | -7/Zion | Discovered new exit (range 11) 5840 | -7/Zion | Identified exit to Proximity Caves 5842 | -7/Zion | Entered Proximity Caves 5842 | -6/Proximity Caves | Accompanied by 4 allies 6396 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6453 | -6/Proximity Caves | Lost 3 allies 6456 | -6/Proximity Caves | Core integrity fell below 50% 6463 | -6/Proximity Caves | Core integrity fell below 20% 6466 | -6/Proximity Caves | Core destroyed Last Messages --------------- 06459_ Overheating: Broken Adv. Visual Processing Unit damaged (-2). 06459_ Overheating: Lrn. Missile Launcher damaged (-2). 06459_ Overheating: Adv. Beam Cannon damaged (-63). 06459_ Overheating: Rnf. Deuterium Engine damaged (-12). 06460_ Lrn. Missile Launcher broken. 06460_ Overheating: Short circuit. 06460_ Rnf. Deuterium Engine destroyed. 06460_ Broken Lrn. Missile Launcher destroyed. 06461_ Imp. Light Armor Plating fries itself beyond repair. 06461_ Adv. Beam Cannon destroyed. 06461_ Signal Interpreter destroyed. 06462_ M-28 Smith repairs G-50 Soldier. 06464_ Overheating: Matter decay (-39). 06465_ L-41 Fighter destroyed. 06466_ Overheating: Core damaged (-48). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????####?????????????????????????? | | ????????????????????# ?????????????????????????? | | ???????????????????? ???????????????##????????? | | ????????????????????? ??????????????# ##???????? | | ????????????????????? ?????????????# #???????? | | ?????????????????????# ???????###### #???????? | | ?????????????????????# ##????? #???????? | | ?????????????????????# #????? ????????? | | ?????????????????????# #????# ?????????? | | ?????????????????????# #???? ???????????? | | ????????????????????## ##??? ????????????? | | ????????????????????# ### ??????????????? | | ????????????????????# #?#?????????????? | | ????????????????????# # #?????????????? | | ????????????????????# @* #?????????????? | | ????????????????????# %%gg #?????????????? | | ?#??????????????????## g % #????????????? | | # ???????????????????# ### ??????????? | | ????#???????????#### #????? ?????????? | | ??## ?###??????##%%%* ##?????????????????? | | ?## ?# # #??????????????????? | | ## ?# # =m ##??????????????????? | | ?# # ??# ##%=!%! ##???????????????????? | | #?# ##?????# ##==! ####??????????????????? | | #?# #??????# ##!%% #### ##?????????????????? | | ### #??????# #= %g #?????????????????? | | ## #??????# #%! ##????????????????? | | #?# # #??????# #*= ### ##???????????????? | | ### ######## % ##?## ##??????????????? | | ##???## ! #??????????????? | | ##### #?????## %#??????????????? | | ## #??????### #??????????????? | | ### #????????# #??????????????? | | ##?## ##?????????# #??????????????? | | #???##### ## ####??????????# ??????????????? | | #???????##### #?????????????# %??????????????? | | #????####?## #?????????????### ?????????????? | | #????# ## ####????????????????%?????????????? | | #????# ##??????????????????? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Mace | -9/Materials | Extracted Imp. Light Cannon | -9/Materials | Extracted Weight Redist. System | -9/Materials | Extracted Beam Rifle | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Matter Filter | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Point Defense System | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Greatsword | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed TrackerArchitectNukerbomber Manual? 0 Play Time 00:48:45 Cumulative 7.7 hours Start 2024.09.18 @ 19:29:21 End 2024.09.18 @ 20:55:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 28 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8d5927e-2077-4518-980b-02567e4ae29c