Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.21 @ 20:15:26 Player: Minty Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (264) 264 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 1563 Bonus ------- Follower Combat Kills 54 Cogmind --------- Core Integrity 0/400 Matter 89/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Cannon Advanced Assault Cannon EMP Blaster EMP Blaster Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Shield Generator > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Improved Aluminum Leg Beam Rifle Assault Rifle EMP Blaster EMP Blaster Grenade Launcher [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 31 | . 10 9 12 Power 4 | . 1 . 3 Engine 4 | . 1 . 3 Core . | . . . . Reactor . | . . . . Propulsion 9 | . 2 3 4 Treads . | . . . . Leg 2 | . . . 2 Wheel . | . . . . Hover . | . . . . Flight 7 | . 2 3 2 Utility 3 | . 2 1 . Device 1 | . . 1 . Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 15 | . 5 5 5 Energy Gun 6 | . 3 2 1 Energy Cannon . | . . . . Ballistic Gun 5 | . 2 1 2 Ballistic Cannon . | . . . . Launcher 4 | . . 2 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . . 2 11 Power 2 | . . . 2 Propulsion 8 | . . 2 6 Utility . | . . . . Weapon 3 | . . . 3 Highest Loss Streak 6 | . . 2 6 To Critical Strikes . | . . . . Average Slot Usage (%) 74 | . 81 81 65 Engine 11 | . 14 11 8 Leg 10 | . 16 . 7 Flight 18 | . 10 39 21 Storage 10 | . 10 11 10 Protection 1 | . 3 . . Energy Gun 7 | . 11 12 3 Ballistic Gun 10 | . 13 1 9 Launcher 2 | . . 4 4 Naked Turns 7 | . . . 7 Heaviest Build 16 | 13 16 16 15 Greatest Support 38 | 20 20 16 38 Greatest Overweight (x) 3 | . 3 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | . 8 8 8 Average Capacity 7 | . 7 8 7 Most Carried 8 | . 8 8 8 Average Carried 6 | . 6 6 6 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 7 8 8 4 Class Distribution -------------------- 82% | Mutant 17% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 475 | 200 39 20 216 Remotely . | . . . . Salvage Created 337 | . 141 45 151 Parts 38 | . 13 5 20 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 18 | . 5 4 9 Guns 9 | . 5 . 4 AOE 9 | . . 4 5 Classes Destroyed 6 | . 3 1 2 Worker 1 | . . . 1 Builder 3 | . . 1 2 Watcher 1 | . 1 . . Swarmer 13 | . 3 3 7 Grunt 3 | . 2 1 . Assembled 2 | . . . 2 Best Kill Streak 5 | . 3 5 4 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 135 | . 9 25 101 Missed 46 | . 2 7 37 Damage Taken 1258 | . 63 239 956 Core 424 | . 20 21 383 Absorbed by Shields 20 | . . 20 . Core Remaining (%) 96 | 100 92 . . Volleys Fired 55 | . 19 8 28 Largest 2 | . 2 2 2 Hottest 112 | . 60 112 76 Shots Fired 87 | . 30 13 44 Gun 71 | . 30 8 33 Cannon . | . . . . Launcher 16 | . . 5 11 Special . | . . . . Kinetic 50 | . 19 . 31 Thermal 21 | . 11 8 2 Explosive 13 | . . 5 8 Electromagnetic 3 | . . . 3 Robot Hit Streak 6 | . 4 6 5 Robot Miss Streak 13 | . 4 1 13 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 39 | . 14 10 15 Core Hits 44 | . 7 8 29 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1425 | . 198 481 746 Guns 394 | . 191 87 116 Cannons . | . . . . Explosions 988 | . . 367 621 Melee . | . . . . Ramming 43 | . 7 27 9 Kinetic 227 | . 126 . 101 Thermal 167 | . 65 87 15 Explosive 932 | . . 367 565 Electromagnetic 56 | . . . 56 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 38 | . . . 38 Projectiles . | . . . . Explosions 38 | . . . 38 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 214 | . . 25 189 Shots 8 | . . 1 7 Rammed 1 | . . 1 . Targets Rammed 6 | . 1 1 4 Kicked 5 | . 1 . 4 Crushed . | . . . . Highest Temperature 130 | . 24 130 36 Average Temperature 35 | . 12 62 16 Received Heat Transfer 87 | . 18 69 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 409 | . 150 222 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 301 | . 278 301 248 Initial 117 | . . 117 117 Average 174 | . 160 188 184 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 71 | . 76 67 68 Level 1 28 | . 23 32 31 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | . 12 11 26 Peak Tracking Total 17 | . 3 7 17 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 6 | . 4 1 1 Terminals 5 | . 4 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 16 4 1 Successful 8 | . 5 2 1 Failed 13 | . 11 2 . Catastrophic 5 | . 5 . . Database Lockouts . | . . . . Manual 7 | . 6 1 . Terminals 20 | . 16 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 5 1 1 Prototype ID Bank 1 | . 1 . . Open Door 1 | . . . 1 Locate Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Surveillance Status 1 | . 1 . . Patrol Status 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals 1 | . . 1 . Botnet 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 4 1 . Full Trace Events 5 | . 4 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 . Highest-Rated Group 30 | . 30 30 . Highest-Rated Ally 30 | . 30 30 . Total Orders . | . . . . Ally Attacks 27 | . 13 14 . Total Damage 192 | . 120 72 . Kills 5 | . 4 1 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . . 2 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 702 | . 309 70 323 Spaces Moved 788 | 1 244 86 457 Core 14 | . . . 14 Treads . | . . . . Legs 192 | 1 122 . 69 Wheels . | . . . . Hover . | . . . . Flight 582 | . 122 86 374 Fastest Speed 31 | 120 37 31 31 Average Speed 57 | 120 84 31 48 Slowest Speed 280 | 120 280 34 125 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 4 | . 1 . 3 Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 2 33 10 61 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . . 2 Spaces Dug . | . . . . Terrain Destroyed 81 | . . 28 53 Melee . | . . . . Projectile . | . . . . AOE 81 | . . 28 53 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 960 | . 326 116 518 Wait 21 | . 10 4 7 Move 778 | . 241 86 451 Hop 4 | . 1 . 3 Pick Up 24 | . 15 4 5 Fast Attach 15 | . 8 3 4 Attach 13 | . 1 6 6 Detach 8 | . 4 3 1 Swap 3 | . 1 . 2 Drop 34 | . 25 2 7 Fire 55 | . 19 8 28 Melee . | . . . . Ram . | . . . . Kick 5 | . 1 . 4 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Botcube activated 77 | -10/Materials | Botcube completed mutation into wheeled form, armed with 2 guns. 260 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Accompanied by 1 ally 310 | -9/Materials | Evolved 2 slots: Propulsion x2 373 | -9/Materials | Discovered new exit (range 12) 380 | -9/Materials | Entered Mines 395 | -9/Mines | Build established: Mutant 439 | -9/Mines | Lost 4 parts (3n1w) 464 | -9/Mines | Discovered new exit (range 9) 515 | -9/Mines | Met a Derelict shopkeep closing up shop 610 | -9/Mines | Lost 6 parts (2p4n) 673 | -9/Mines | Learned Materials emergency access door positions 679 | -9/Mines | Assembled infested the area 690 | -9/Mines | Core integrity fell below 50% 696 | -9/Mines | Core integrity fell below 20% 696 | -9/Mines | Released all parts (2) 703 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 00673_ Acquired derelict log, extracted data. Data stored: Materials emergency access points. 00679_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 00685_ T-07 Excavator system corrupted by crushing effect. 00685_ T-07 Excavator destroyed. 00687_ as-29414 destroyed. 00689_ Knocked back. 00693_ The unstable cave ceiling collapses. 00693_ as-35480 destroyed. 00693_ Assault Rifle destroyed. 00693_ Grenade Launcher destroyed. 00695_ Imp. Titanium Leg severed. 00695_ Imp. Carbon-fiber Leg destroyed. 00695_ System corrupted by crushing effect (+4). 00695_ Knocked back. 00696_ Released Lgt. Ion Engine. 00696_ Released Sml. Storage Unit. 00703_ C-30 ARC bursts open, deploying its payload. 00703_ D-53 Grenadier unfolds itself. Map ----- +----------------------------------------------------+ | ## #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | ## #???####?????????????????????????????????????? | | ## ##### ##????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ######[ ##??###??????#????????????????????????? | | ##??## #??## ##???? #????????????????????????? | | #??## = #??# ##?## #????????????????????????? | | ##?## ! !##??# ## ##???????????????????????? | | #?##[= #???# #???????????????????????? | | ??# ! ##???# #???????????????????????? | | ??# # ##??## #????????????????????????? | | ?## *# #### #?????????????????????????? | | ?# = ## #??????????????????????????? | | ?## ## # #???????????????????????????? | | ??## # # #???????????????????????????? | | ### # # # #?????###????????????????????? | | #=%[ #### #????## ? #?????????????????? | | #*# # = ##????# #??????????????????? | | #%### ###### #???????????????????? | | # #?#### ### % #????????????????????? | | # #????# #?## ### #????????????????????? | | # #????# #??## #### #?#d#??????????????????????? | | # #????# ##??####??# #?#d#??????????????????????? | | # #???## ##???????# ###@#??????????????????????? | | #???# ##??????# #??????????????????????? | | # #???# ##?????# #####??????????????????????? | | # #???## #?????# #??????????????????????????? | | # #????## #?????# #???????###????????????????? | | # #?????# ##?????# #??????# ##???????????????? | | # #?????# ##??????# #?????? #???????????????? | | #?????# #???????# #??#### ##??????????????? | | ###?????# #???????# #### #??????????????? | | ?######## #???????# != #??????????????? | | ?# #???????# * #??????????????? | | ?# #???????######## #??????????????? | | ?# ###### #??????????????## #??????????????? | | ?# #????# #???????????????? ###??????????????? | | ?# #????# #????????????????? #????????????????? | | ?# #????# ##???????????????? #????????????????? | | ?# #????# #????????????????? ????????????????? | | ?# #???## ##???????????????? %???????????????? | | ?# #??## #????????????????? ??????????????? | | ## #### #????????????????? ?????????????? | | # #####?????????????? ##????????????? | | # < #??????????????####?????????????? | | # ## #???????????????????????????????? | | ## #### ###### #???????????????????????????????? | | ?####??####????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryHardenedSubcomponent Manual? 0 Play Time 00:10:39 Cumulative 610.3 hours Start 2024.01.21 @ 20:07:44 End 2024.01.21 @ 20:15:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 553 Rogue 280 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 79 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a19c280-d7c0-4b9c-a723-53b3ebf479cb