Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 20:29:06

Player: Corvi

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (44)      220
Value Destroyed (921)      921
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (30)                 30
              TOTAL SCORE: 3211

 Bonus
-------
Follower Combat Kills      127
Friendly Fire              -97

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
           Transport Network Coupler
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
     Light Ion Engine
     Light Treads
     Light Treads
           Structural Scanner
           Targeting Computer
           Recoil Stabilizer
  Improved Light Armor Plating
           Grenade Launcher
           Rocket Launcher
           Datajack
           Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Advanced Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Sensor Array
           Transport Network Coupler
           Hacking Suite
>          --- WEAPON -----------
           EM Pulse Gun
     Heavy Battle Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
           Structural Scanner
           Targeting Computer
           Recoil Stabilizer
  Improved Light Armor Plating
           Grenade Launcher
           Rocket Launcher
           Datajack
           Hammer
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Battle Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             38   | 6   11  2   .   4   15  
  Power                    6    | 1   2   .   .   1   2   
    Engine                 6    | 1   2   .   .   1   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   3   .   .   2   2   
    Treads                 9    | 2   3   .   .   2   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   2   .   .   .   4   
    Device                 2    | .   .   .   .   .   2   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               1    | .   1   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   4   2   .   1   7   
    Energy Gun             11   | 2   3   1   .   .   5   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   1   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 14   | .   2   .   .   .   12  
  Power                    2    | .   1   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   7    | .   1   .   .   .   6   
  Highest Loss Streak      9    | .   2   .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   95  100 100 100 82  
  Engine                   12   | .   12  14  14  14  7   
  Treads                   26   | .   27  28  28  28  18  
  Storage                  13   | .   14  14  14  14  9   
  Hackware                 12   | .   12  14  14  14  8   
  Energy Gun               23   | .   24  23  28  24  14  
  Launcher                 2    | .   3   4   .   3   .   
Peak Build Rating          20   | 6   10  10  10  11  20  
  Average Rating           9    | 4   8   10  10  10  15  
  On Entrance              7    | .   6   10  10  10  11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             35   | 12  28  28  27  30  35  
  Greatest Support         62   | 40  40  40  40  40  62  
  Greatest Overweight (x)  1    | .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  
  Most Carried             15   | 5   14  15  15  15  15  
  Average Carried          11   | 2   8   13  15  14  12  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 2   13  15  15  15  11  

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           736  | 260 208 25  .   102 141 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1404 | .   548 103 .   78  675 
  Parts                    93   | .   37  10  .   1   45  
Haulers Intercepted        3    | .   2   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  26   | .   10  2   .   4   10  
  Melee                    2    | .   .   .   .   .   2   
  Guns                     10   | .   4   .   .   .   6   
  AOE                      13   | .   6   2   .   4   1   
Classes Destroyed          11   | .   8   .   .   2   1   
  Worker                   3    | .   2   .   .   .   1   
  Builder                  9    | .   2   5   .   .   2   
  Hauler                   3    | .   2   .   .   .   1   
  Recycler                 1    | .   1   .   .   .   .   
  Operator                 3    | .   2   .   .   .   1   
  Watcher                  2    | .   1   .   .   .   1   
  Swarmer                  8    | .   6   2   .   .   .   
  Grunt                    11   | .   4   .   .   .   7   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   3    | .   .   .   .   .   3   
  Assembled                3    | .   .   .   .   3   .   
Best Kill Streak           6    | .   6   2   .   3   3   
  Combat Bots Only         5    | .   5   2   .   3   3   
Max Kills in Single Turn   3    | .   2   2   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   1   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        198  | .    37   2    .    12   147  
  Missed                   39   | .    10   1    .    2    26   
Damage Taken               2332 | .    353  36   .    130  1813 
  Core                     662  | .    74   .    .    35   553  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   164  | .    164  .    .    .    .    
Core Remaining (%)         78   | 100  .    .    .    56   .    
Volleys Fired              97   | .    36   10   .    10   41   
  Largest                  3    | .    2    2    .    2    3    
  Hottest                  120  | .    80   80   .    80   120  
Shots Fired                181  | .    61   20   .    16   84   
  Gun                      163  | .    50   18   .    11   84   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 18   | .    11   2    .    5    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    4    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                18   | .    11   2    .    5    .    
  Electromagnetic          159  | .    50   18   .    11   80   
  Robot Hit Streak         12   | .    6    6    .    7    12   
  Robot Miss Streak        5    | .    5    2    .    2    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           107  | .    33   12   .    4    58   
  Core Hits                71   | .    25   10   .    8    28   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    2    1    .    .    1    
    Corrupt                4    | .    2    1    .    .    1    
Melee Attacks              1    | .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2713 | .    939  445  .    238  1091 
  Guns                     1411 | .    440  130  .    45   796  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1251 | .    482  304  .    193  272  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  51   | .    17   11   .    .    23   
  Kinetic                  73   | .    .    .    .    .    73   
  Thermal                  611  | .    114  168  .    57   272  
  Explosive                640  | .    368  136  .    136  .    
  Electromagnetic          1338 | .    440  130  .    45   723  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            29   | .    1    .    .    .    28   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               29   | .    1    .    .    .    28   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      132  | .    105  27   .    .    .    
  Shots                    6    | .    4    2    .    .    .    
  Rammed                   13   | .    2    1    .    .    10   
Targets Rammed             15   | .    2    1    .    .    12   
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    2    
Highest Temperature        238  | .    148  66   .    30   238  
  Average Temperature      46   | .    38   22   .    15   69   
  Received Heat Transfer   633  | .    66   .    .    54   513  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    1    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              7    | .    3    1    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    
  Heat Transferred         750  | .    150  300  .    150  150  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      9    | .    3    2    .    1    3    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             278  | .   196 119 .   122 278 
  Initial                  7    | .   .   .   .   .   7   
  Average                  67   | .   71  45  .   55  113 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         97   | 100 100 100 .   100 85  
  Level 1                  2    | .   .   .   .   .   14  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   .   2   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           4    | .   1   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              42   | .   15  3   .   8   16  
  Peak Tracking Total      7    | .   3   3   .   7   6   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          4    | .   2   .   .   .   2   
  Max in Single Turn       1    | .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          16   | .   10  .   4   .   2   
  Terminals                8    | .   7   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                40   | .   29  .   4   .   7   
  Successful               36   | .   26  .   4   .   6   
  Failed                   4    | .   3   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   4   .   .   .   .   
  Terminals                20   | .   18  .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   6   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   5   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             21   | .   15  .   4   .   2   
  Record                   9    | .   4   .   4   .   1   
  Prototype ID Bank        2    | .   2   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Alert Level              2    | .   2   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   
  Hauler Manifests         3    | .   2   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   6   .   .   .   .   
  Scan Component           3    | .   3   .   .   .   .   
  Repair                   3    | .   3   .   .   .   .   
Recycling Unit Hacks       5    | .   5   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   
  Insert Component         2    | .   .   .   .   .   2   
  Analyze                  2    | .   .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   7   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   3   .   .   .   .   
  Time                     78   | .   78  .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   
  Recycled Matter          41   | .   41  .   .   .   .   
  Retrieved Matter         41   | .   41  .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   3   3   3   
  Highest-Rated Group      40   | .   .   40  40  40  40  
  Highest-Rated Ally       16   | .   .   16  16  16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               36   | .   .   2   .   27  7   
  Total Damage             396  | .   .   11  .   301 84  
  Kills                    7    | .   .   1   .   5   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               4323 | 161  1649 450  991  598  474  
Spaces Moved               2401 | 99   897  259  620  344  182  
  Core                     9    | 9    .    .    .    .    .    
  Treads                   2392 | 90   897  259  620  344  182  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  155  
  Average Speed            159  | 150  160  160  160  160  159  
  Slowest Speed            240  | 160  240  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       55   | 6    97   38   90   81   20   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    
Spaces Dug                 1    | .    .    .    .    .    1    
Terrain Destroyed          134  | .    60   18   .    38   18   
  Melee                    1    | .    .    .    .    .    1    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      133  | .    60   18   .    38   17   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      2684 | 112  1047 274  619  375  257  
  Wait                     92   | .    79   .    .    12   1    
  Move                     2396 | 98   896  258  619  343  182  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  38   | 8    22   2    .    3    3    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   25   | 6    9    1    .    .    9    
  Detach                   3    | .    .    1    .    .    2    
  Swap                     13   | .    2    1    .    4    6    
  Drop                     4    | .    1    .    .    3    .    
  Fire                     97   | .    36   10   .    10   41   
  Melee                    1    | .    .    .    .    .    1    
  Ram                      8    | .    .    .    .    .    8    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    7    | .    2    1    .    .    4    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  162 | -11/Scrapyard | Entered Materials
  274 | -10/Materials | Discovered new exit (range 15)
  315 | -10/Materials | Build established: Mutant
  763 | -10/Materials | Discovered new exit (range 13)
 1175 | -10/Materials | Repaired Grenade Launcher
 1202 | -10/Materials | Repaired Lgt. Treads
 1230 | -10/Materials | Repaired Lgt. Treads
 1328 | -10/Materials | Discovered new exit (range 7)
 1489 | -10/Materials | Discovered new exit (range 7)
 1523 | -10/Materials | Discovered new exit (range 16)
 1811 | -10/Materials | Entered Mines
 1815 | -10/Mines     | Identified exit to Materials
 1824 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2106 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2158 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2160 | -10/Mines     | Discovered new exit (range 5)
 2261 | -10/Mines     | Entered Exiles
 2261 | -10/Exiles    | Found Exiles lab abandoned
 2261 | -10/Exiles    | Accompanied by 3 allies
 3229 | -10/Exiles    | Discovered new exit (range 11)
 3252 | -10/Exiles    | Entered Mines
 3252 | -9/Mines      | Accompanied by 3 allies
 3288 | -9/Mines      | Met a Derelict bent on vengeance
 3687 | -9/Mines      | Assembled infested the area
 3740 | -9/Mines      | Discovered new exit (range 16)
 3784 | -9/Mines      | Discovered new exit (range 10)
 3791 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3850 | -9/Mines      | Entered Materials
 3850 | -8/Materials  | Accompanied by 3 allies
 3850 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 4053 | -8/Materials  | Lost 3 allies
 4147 | -8/Materials  | Build established: Scavenger-Mutant
 4298 | -8/Materials  | Core integrity fell below 50%
 4318 | -8/Materials  | Core integrity fell below 20%
 4324 | -8/Materials  | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
Hvy. Battle Rifle destroyed.
Slammed into H-55 Commando.
K-01 Serf collects debris.
Penetrated by Slug.
K-01 Serf collects debris.
Slammed into H-55 Commando.
Penetrated by Slug.
Slug penetrates Terminal.
Slammed into H-55 Commando.
Penetrated by Slug.
K-01 Serf collects debris.
Penetrated by Slug. <x2>
K-01 Serf collects debris.
Slammed into H-55 Commando.
Penetrated by Slug.
K-01 Serf collects debris.
Penetrated by Slug.
Slammed into H-55 Commando.
Penetrated by Slug.
K-01 Serf destroyed.

 Map 
-----
+----------------------------------------------------+
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|           ==[*!   =*%%u* %              #????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Battle Rifle | -8/Materials | Scanalyzed
   Rocket Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimissileSystemProtomatter
  Manual?         0
Play Time         00:36:31
  Cumulative      8.0 hours
  Start           2024.09.05 @ 19:08:24
  End             2024.09.05 @ 20:29:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 77d6d77f-e331-423d-959a-088c7223f509