Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.30 @ 22:06:48 Player: DuckBoy Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (647) 647 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2987 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 274/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Rolling (130) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (2) ------ Huge Storage Unit Hardened Light Armor Plating > --- WEAPON (4) ------- Makeshift Hammer Makeshift Hammer Makeshift Sword Makeshift Spear > --- INVENTORY (25) --- Makeshift Leg Makeshift Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] 0b10 Decoder Chip [Skirmisher] Makeshift Kinetic Plating Makeshift Hacking Suite Authchip [R/Combat] Authchip [Device] Hacking Drone Bay Bomb Factory No. 2 Heavy EM Pulse Gun Field Laser Flak Cannon Great Axe CR-A16's Pointy Stick Self-destruct Interrupter (50) Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Makeshift Kinetic Plating > --- WEAPON ----------- Makeshift Hammer Makeshift Hammer Makeshift Sword Makeshift Spear > --- INVENTORY -------- Makeshift Leg Makeshift Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] 0b10 Decoder Chip [Skirmisher] Hardened Light Armor Plating Makeshift Hacking Suite Authchip [R/Combat] Authchip [Device] Hacking Drone Bay Bomb Factory No. 2 Heavy EM Pulse Gun Field Laser Flak Cannon Great Axe CR-A16's Pointy Stick Self-destruct Interrupter Self-destruct Interrupter GAL Module [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Makeshift Hammer Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 33 | 6 4 9 6 8 . Power 3 | 1 . 2 . . . Engine 3 | 1 . 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 2 3 3 . . Treads 6 | . 2 3 1 . . Leg . | . . . . . . Wheel 4 | 2 . . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 . 1 4 . Device . | . . . . . . Storage 3 | 1 1 . . 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 4 | . . . 1 3 . Artifact . | . . . . . . Weapon 12 | 2 . 4 2 4 . Energy Gun 3 | 1 . 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon 2 | . . 1 1 . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 13 | . . 5 8 . . Power 2 | . . 2 . . . Propulsion 2 | . . 1 1 . . Utility 1 | . . . 1 . . Weapon 8 | . . 2 6 . . Highest Loss Streak 6 | . . 3 6 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 75 | . 85 86 61 66 88 Engine 4 | . 14 8 . . . Treads 11 | . 28 21 13 . . Wheel 10 | . . . 8 22 22 Storage 10 | . 14 11 7 10 11 Processor 4 | . . 11 6 . . Protection 5 | . . . . 10 11 Energy Gun 5 | . 14 10 . . . Ballistic Gun 8 | . 14 17 7 . . Ballistic Cannon 3 | . . 6 11 . . Impact Weapon 5 | . . . . 11 22 Slashing Weapon 2 | . . . . 5 11 Piercing Weapon 2 | . . . . 5 11 Naked Turns . | . . . . . . Heaviest Build 95 | 12 52 52 52 95 95 Greatest Support 40 | 32 40 40 40 32 32 Greatest Overweight (x) 2 | . 1 1 1 2 2 Average Overweight (x) 1 | . . 1 . 1 2 Largest Inventory Capacity 25 | 8 20 20 20 25 25 Average Capacity 20 | 7 15 20 15 24 25 Most Carried 25 | 3 9 20 20 25 25 Average Carried 13 | 1 6 9 14 17 25 Final Capacity 25 | 8 20 20 5 25 25 Final Carried 25 | 3 9 20 5 25 25 Class Distribution -------------------- 59% | Mutant 23% | Derelict-Mutant 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 928 | 220 112 408 40 148 . Remotely . | . . . . . . Salvage Created 1490 | . 284 1150 56 . . Parts 90 | . 20 68 2 . . Haulers Intercepted 7 | . 1 6 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . 1 . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 3 20 9 . . Guns 20 | . 2 17 1 . . Cannons 5 | . . 3 2 . . AOE 7 | . 1 . 6 . . Classes Destroyed 10 | . 6 3 1 . . Worker 3 | . 1 2 . . . Builder 1 | . 1 . . . . Hauler 7 | . 1 6 . . . Recycler 4 | . . 4 . . . Operator 2 | . 1 1 . . . Watcher 2 | . 1 1 . . . Swarmer 14 | . . 13 1 . . Grunt 7 | . 3 4 . . . Sentry 3 | . . 3 . . . Assembled 7 | . . . 7 . . Best Kill Streak 11 | . 4 11 7 . . Combat Bots Only 10 | . 2 10 7 . . Max Kills in Single Turn 4 | . 1 2 4 . . Gunslinging . | . . . . . . Exploded 4 | . 1 . 4 . . Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1988 | . 29 1062 846 . 51 Core 412 | . . 215 169 . 28 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 99 | . 15 73 11 . . Largest 4 | . 2 4 4 . . Hottest 140 | . 60 140 124 . . Shots Fired 245 | . 30 187 28 . . Gun 208 | . 30 168 10 . . Cannon 34 | . . 19 15 . . Launcher 3 | . . . 3 . . Special . | . . . . . . Kinetic 167 | . 15 127 25 . . Thermal 27 | . . 27 . . . Explosive 3 | . . . 3 . . Electromagnetic 48 | . 15 33 . . . Robot Hit Streak 25 | . 7 25 3 . . Robot Miss Streak 5 | . 2 5 2 . . Penetration Max . | . . . . . . Secondary Targets 4 | . . 4 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 142 | . 18 111 13 . . Core Hits 80 | . 14 48 18 . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 6 | . 1 5 . . . Burn 2 | . . 2 . . . Destroy 2 | . 1 1 . . . Blast 1 | . . 1 . . . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2429 | . 309 1606 514 . . Guns 1688 | . 281 1348 59 . . Cannons 302 | . . 193 109 . . Explosions 439 | . 28 65 346 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1286 | . 118 1000 168 . . Thermal 382 | . 28 354 . . . Explosive 346 | . . . 346 . . Electromagnetic 415 | . 163 252 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 11 | . . 4 7 . . Projectiles 11 | . . 4 7 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . 2 1 . . Impact . | . . . . . . Kinetic 3 | . . 2 1 . . Secondary . | . . . . . . Self-Inflicted Damage 72 | . . 29 43 . . Shots 3 | . . 1 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 373 | . 18 373 101 . . Average Temperature 96 | . 14 106 41 . . Received Heat Transfer 356 | . 18 189 140 . 9 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1001 | . 50 951 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 371 | . 155 371 104 . . Initial 65 | . . 65 49 . . Average 121 | . 93 157 59 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 78 | 100 100 63 100 . . Level 1 21 | . . 36 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 7 31 22 . 3 Peak Tracking Total 16 | . 4 6 16 . 9 Tactical Retreats 4 | . . . 4 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 5 | . 1 4 . . . Terminals 5 | . 1 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 2 14 . . . Successful 12 | . 1 11 . . . Failed 3 | . 1 2 . . . Catastrophic 2 | . . 2 . . . Database Lockouts 1 | . . 1 . . . Manual 12 | . 2 10 . . . Terminals 16 | . 2 14 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 8 . . . Part Schematic 3 | . 1 2 . . . Alert Level 1 | . . 1 . . . Unreport Threat 2 | . . 2 . . . Locate Traps 1 | . . 1 . . . Disarm Traps 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . 3 . . . Terminals 3 | . . 3 . . . Track 1 | . . 1 . . . Botnet 1 | . . 1 . . . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . 1 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 6 Highest-Rated Group 235 | . . . . 235 235 Highest-Rated Ally 51 | . . . . 51 51 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3239 | 63 394 1041 304 1391 46 Spaces Moved 1858 | 53 164 313 246 1052 30 Core 191 | 5 . . 165 21 . Treads 538 | . 164 313 61 . . Legs . | . . . . . . Wheels 1129 | 48 . . 20 1031 30 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 50 50 130 Average Speed 149 | 95 200 240 102 128 130 Slowest Speed 240 | 100 240 240 240 130 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 3 34 36 53 90 13 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched 4 | . . . 1 3 . Spaces Dug . | . . . . . . Terrain Destroyed 49 | . 3 9 37 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 48 | . 3 9 36 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2123 | 62 200 457 275 1091 38 Wait 85 | 1 10 45 10 11 8 Move 1853 | 52 163 312 245 1051 30 Hop . | . . . . . . Pick Up 47 | 3 6 16 1 21 . Fast Attach 16 | 6 2 2 2 4 . Attach 8 | . . 5 1 2 . Detach 1 | . 1 . . . . Swap 9 | . 2 2 3 2 . Drop 5 | . 1 2 2 . . Fire 99 | . 15 73 11 . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 15) 456 | -10/Materials | Identified exit to Materials 458 | -10/Materials | Entered another Materials area 458 | -9/Materials | Evolved 2 slots: Weapon x2 925 | -9/Materials | Core integrity fell below 50% 933 | -9/Materials | Lost 3 parts (1p1n1w) 960 | -9/Materials | Destroyed 10 combat bots 1030 | -9/Materials | Central database locked down 1342 | -9/Materials | Discovered new exit (range 13) 1351 | -9/Materials | Build established: Gunner 1496 | -9/Materials | Identified exit to Mines 1499 | -9/Materials | Entered Mines 1514 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1620 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1654 | -9/Mines | Assembled infested the area 1659 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1689 | -9/Mines | Core integrity fell below 20% 1699 | -9/Mines | Destroyed 7 combat bots 1701 | -9/Mines | Destroyed YI-UF0 1742 | -9/Mines | Lost 6 parts (1n1u4w) 1776 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1803 | -9/Mines | Entered Zion 1879 | -7/Zion | Given the Hacking Drone Bay 1879 | -7/Zion | Found Prototype Device 1900 | -7/Zion | Discovered new exit (range 15) 1976 | -7/Zion | Build established: Mutant 2004 | -7/Zion | Learned 4 Factory zone layouts 2021 | -7/Zion | Learned location of Recycling (-7) 2137 | -7/Zion | Found Prototype Device 2190 | -7/Zion | Gained Derelict followers 2340 | -7/Zion | Given A8's code to call for help 2549 | -7/Zion | Found CR-A16's Pointy Stick 2743 | -7/Zion | Found GAL Module 2786 | -7/Zion | Build established: Derelict-Mutant 2812 | -7/Zion | Imprinted 2815 | -7/Zion | Declared Zion's savior 3194 | -7/Zion | Entered Proximity Caves 3194 | -6/Proximity Caves | Accompanied by 6 allies 3240 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- QY-QTU(c): I sense we may very well have some appropriate uses for this thing before long. 5A-3NU(z): Warlord isn't all that bad. That system quarantine field and the big guys at the entrance were his idea. Sure has cut down on a lot of problems over recent generations. EF-RUD(z): We've uncovered a few MAIN.C-built "Derelicts" sneaking around here before, apparently looking for clues to the origins of Assemblers. Obviously I didn't tell them anything. Because honestly I have no idea. Nope, none at all. Stop scanning me like that. 03059_ Acquired 18 matter. 03062_ Acquired 5 matter. 03067_ Acquired 4 matter. 03068_ Acquired 31 matter. 03069_ Acquired 25 matter. 03073_ Acquired 2 matter. 03100_ OQ-WA4(p) resets UC-8C5(z), system corruption cleaned. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????? ????#?????????####???????????????????? | | ????????? #?## ???????? #???????????????????? | | ????????? ## ??????## ####????????????????? | | ?????????? r ????? ?????????????????? | | ??????###??? ????? ??????????????????? | | ?????## ##???# #????# ####????????????????? | | ?????# #???# #??## #????????????????? | | ?????# #???# ### ##???????????????? | | ?????# #####?# r ????????????????? | | ?????# #??# #????????????????????? | | ###??# ### #???# #?????????????????????? | | #"""## ### #???## gM @##?????????????????????? | | #""" ## ######### ## #??????????????????????? | | #""" #??????????????????????? | | #""" ####### #??????????????????????? | | #"""## ### #????? #??????????????????????? | | ####?# #?# #????? #??????????????????????? | | ?????# # #?# #????b #??????????????????????? | | ?????#### #?# #????g #??????????????????????? | | ????????# ? #??? #Y ??????????????????????? | | ????????# #???"# ??????????????????????? | | ???????? # #??#### #??????????????????????? | | ???????? 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" # #?????? ????????????????????????? | | ??????? ?"" # #?????? ????????????????????????? | | ????????"??" ???????????????????????????????? | | ??????????? ? ???????????????????????????????? | | ??????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Authchip Count 5 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -9/Materials | Hacked Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermicProcessingCharge Manual? 0 Play Time 00:21:13 Cumulative 185.8 hours Start 2022.09.30 @ 21:43:42 End 2022.09.30 @ 22:06:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 141 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 61 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0656f50-76e0-4351-be93-81fecc3fafe7