Cogmind - Beta 12 --- EXPLORER MODE // 2023.07.06 @ 14:02:14 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2377) 2377 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1419) 1419 TOTAL SCORE: 7926 Bonus ------- High Alert Combat Kills 164 Follower Combat Kills 1227 Entered DSFs 500 Friendly Fire -472 Cogmind --------- Core Integrity 0/850 Matter 283/300 Energy 53/290 System Corruption 1% Temperature Cool (59) Movement Treading (166) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink Cooling System Medium Storage Unit Advanced Targeting Computer Improved Target Analyzer Utility Shielding (fused) Reactive Plating > --- WEAPON (5) ------- Plasma Rifle Proton Cannon Phase Cannon Coil Gun Great Axe > --- INVENTORY (10) --- Improved Heat Sink Advanced ECM Suite Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Improved Target Analyzer Utility Shielding Reactive Plating Improved Hacking Suite > --- WEAPON ----------- Plasma Rifle Proton Cannon Phase Cannon Coil Gun Great Axe > --- INVENTORY -------- Light Fission Core Cooling System Advanced ECM Suite Hacking Suite System Shield Arc Projector Arc Projector Arc Projector Flak Gun Coil Gun [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Utility Shielding Weapon Great Axe Energy Gun Arc Projector Energy Cannon Particle Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Slots Evolved 9 | . 1 . 2 2 2 . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 5 | . 1 . 2 1 . . 1 . Weapon 3 | . . . . 1 1 . 1 . Parts Attached 57 | 1 4 . 8 8 2 12 20 2 Power 4 | . . . . . . 2 2 . Engine 2 | . . . . . . 1 1 . Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 7 | . . . . 3 . 3 1 . Treads 6 | . . . . 2 . 3 1 . Leg 1 | . . . . 1 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | . 1 . 3 3 . 3 6 2 Device 10 | . . . 3 1 . 2 2 2 Storage . | . . . . . . . . . Processor 4 | . 1 . . 1 . 1 1 . Hackware 2 | . . . . . . . 2 . Protection 2 | . . . . 1 . . 1 . Artifact . | . . . . . . . . . Weapon 28 | 1 3 . 5 2 2 4 11 . Energy Gun 9 | . 1 . 2 . . 1 5 . Energy Cannon 9 | . . . 2 2 1 1 3 . Ballistic Gun 5 | 1 . . . . . 1 3 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . 1 . 1 . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 1 | . . . . . . . 1 . Parts Lost . | . . . . . . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Highest Loss Streak . | . . . . . . . . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 100 100 100 99 92 99 99 100 Engine 7 | . 12 12 10 8 7 6 5 6 Treads 10 | . . . . 7 14 20 18 18 Leg 8 | . 25 25 20 8 . . . . Device 10 | . . . 20 18 14 14 9 6 Storage 8 | . 12 12 10 8 7 7 6 6 Processor 9 | . 12 12 10 8 7 7 8 12 Hackware 2 | . . . . . . . 6 5 Protection 11 | . 12 12 10 13 14 14 11 12 Energy Gun 9 | . 12 12 8 . . 3 16 6 Energy Cannon 8 | . . . 4 25 28 16 4 12 Ballistic Gun 2 | . 6 . . . . 1 3 6 Launcher 1 | . . . 6 . . . . . Slashing Weapon 3 | . . . . . . 6 6 6 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 20 20 18 27 43 47 57 66 68 Greatest Support 68 | 20 20 20 20 40 40 62 68 68 Greatest Overweight (x) 2 | . . . 1 2 1 1 . . Average Overweight (x) . | . . . 1 1 1 . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 10 10 Most Carried 10 | 7 7 10 10 10 10 10 10 10 Average Carried 8 | 7 3 7 9 9 8 9 9 5 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 Final Carried 10 | 7 6 10 10 10 8 10 10 4 Class Distribution -------------------- 33% | Hacker-Mutant 33% | Hacker-Tank 33% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/DSF Hacker-Tank | -6/Factory Hacker-Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Matter Collected 1213 | 210 39 37 256 70 . 150 287 164 Remotely . | . . . . . . . . . Salvage Created 2874 | . 134 30 373 150 . 522 1179 486 Parts 151 | . 10 3 38 7 . 18 59 16 Haulers Intercepted 2 | . . . . 1 . 1 . . Recyclers Shooed 2 | . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Combat Hostiles Destroyed 49 | . 1 . 13 1 . 7 20 7 Melee 3 | . . . . . . 1 1 1 Guns 17 | . 1 . 1 . . . 13 2 Cannons 15 | . . . 3 1 . 5 3 3 AOE 13 | . . . 9 . . 1 3 . Classes Destroyed 17 | . 3 1 4 1 . 2 3 3 Worker 7 | . . 3 4 . . . . . Builder 3 | . . . . . . . 3 . Tunneler 1 | . . . 1 . . . . . Hauler 2 | . . . . 1 . 1 . . Recycler 3 | . 1 . 2 . . . . . Minesweeper 1 | . . . . . . . . 1 Operator 4 | . . . 1 1 . . 2 . Watcher 7 | . 2 . 1 1 . . 3 . Swarmer 19 | . 1 . 9 . . 2 5 2 Grunt 17 | . . . 2 . . 2 12 1 Sentry 4 | . . . 2 1 . . . 1 Specialist 2 | . . . . . . 2 . . Hunter 2 | . . . . . . . 1 1 Programmer 2 | . . . . . . . 2 . Heavy 1 | . . . . . . 1 . . Thug 1 | . . . . . . . . 1 Butcher 1 | . . . . . . . . 1 Mutant 1 | . . . . . . . . 1 Best Kill Streak 9 | . 3 2 9 2 . 3 7 4 Combat Bots Only 5 | . 1 . 5 1 . 3 5 4 Max Kills in Single Turn 3 | . 1 1 3 1 . 2 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . . 1 2 . Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Damage Taken 1545 | . 60 . 149 29 . 335 518 454 Core 135 | . 23 . 43 . . . 4 65 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 35 | . . . 6 2 . 6 9 12 Regen/Repaired (Parts) 152 | . . . . . . . 152 . Core Remaining (%) 95 | 100 . 90 89 97 . 100 . . Volleys Fired 119 | . 12 6 25 9 . 13 45 9 Largest 4 | . 2 2 2 3 . 3 4 4 Hottest 265 | . 70 140 140 204 . 196 263 265 Shots Fired 359 | . 24 12 45 27 . 37 178 36 Gun 212 | . 24 6 15 . . 2 147 18 Cannon 124 | . . . 13 27 . 35 31 18 Launcher 16 | . . . 16 . . . . . Special 7 | . . 6 1 . . . . . Kinetic 58 | . 12 . . . . . 37 9 Thermal 175 | . 12 12 29 27 . 35 42 18 Explosive 16 | . . . 16 . . . . . Electromagnetic 110 | . . . . . . 2 99 9 Robot Hit Streak 65 | . 8 9 12 9 . 40 65 37 Robot Miss Streak 2 | . 1 1 2 2 . . 2 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 299 | . 25 7 34 17 . 34 149 33 Core Hits 159 | . 6 4 25 5 . 11 93 15 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . 1 . . . . 1 4 2 Burn 5 | . 1 . . . . . 3 1 Meltdown 1 | . . . . . . . . 1 Corrupt 1 | . . . . . . . 1 . Sever 1 | . . . . . . 1 . . Melee Attacks 27 | . 6 . . . . 3 12 6 Impact . | . . . . . . . . . Slashing 21 | . . . . . . 3 12 6 Piercing . | . . . . . . . . . Sneak Attacks 14 | . 6 . . . . . 4 4 Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7710 | . 232 113 1338 352 . 812 3790 1073 Guns 2950 | . 232 41 163 . . 37 2239 238 Cannons 2222 | . . . 145 349 . 610 687 431 Explosions 1443 | . . . 1006 . . 54 289 94 Melee 996 | . . . . . . 111 575 310 Ramming 3 | . . . . 3 . . . . Kinetic 884 | . 109 . . . . . 712 63 Thermal 3340 | . 123 113 332 349 . 664 1277 482 Explosive 1006 | . . . 1006 . . . . . Electromagnetic 1481 | . . . . . . 37 1226 218 Impact . | . . . . . . . . . Slashing 996 | . . . . . . 111 575 310 Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 Average Corruption 1 | . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . . . . 5 5 Message Errors 2 | . . . . . . . 1 1 Matter Fused 4 | . . . . . . . 1 3 Heat Flow Errors 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 301 | . . . 31 . . . 175 95 Projectiles 28 | . . . . . . . 1 27 Explosions 31 | . . . 31 . . . . . Melee 242 | . . . . . . . 174 68 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 63 | . . . 26 . . . 37 . Shots 2 | . . . 1 . . . 1 . Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 377 | . 45 80 132 116 300 54 301 377 Average Temperature 73 | . 19 27 35 45 163 20 98 132 Received Heat Transfer 519 | . . . 30 9 . 90 207 183 Effects 1 | . . . . . . . 1 . Interference 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . . . . . 5 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 12 | . 1 . 1 2 . . 5 3 Heat Transferred 6062 | . 444 250 692 629 . 1123 2065 859 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . . . 1 3 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Peak Influence 759 | . 87 45 506 210 43 242 759 . Initial 119 | . . 23 12 119 43 24 94 . Average 238 | . 65 32 257 148 43 147 413 . Maximum Alert Level 3 | . . . 2 1 . 1 3 . Low Security (%) 45 | 100 100 100 14 64 100 71 16 . Level 1 33 | . . . 70 35 . 28 31 . Level 2 15 | . . . 15 . . . 37 . Level 3 4 | . . . . . . . 14 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . . . 2 1 . 2 16 . Investigation 6 | . . . . 1 . . 5 . Extermination 2 | . . . . . . . 2 . Reinforcement 8 | . . . 2 . . 2 4 . Assault 1 | . . . . . . . 1 . Garrison 4 | . . . . . . . 4 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Distress Signals 3 | . 1 . 1 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 100 | . 6 . 18 10 . 8 40 18 Peak Tracking Total 12 | . 2 . 2 2 . 3 7 12 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts 9 | . 9 . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 5 | . . 2 . . . 2 . 1 Triggered 1 | . . . . . . . . 1 Most Traps Carried 2 | . . 2 2 2 2 2 . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Machines Disabled 20 | . . . 2 2 . 1 14 1 Max in Single Turn 2 | . . . 1 1 . 1 2 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Machines Accessed 14 | . 1 . 2 2 1 . 8 . Terminals 8 | . . . 1 2 1 . 4 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Total Hacks 47 | . 3 . 8 14 1 . 21 . Successful 31 | . 2 . 5 7 1 . 16 . Failed 16 | . 1 . 3 7 . . 5 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 20 | . . . 6 4 . . 10 . Terminals 31 | . . . 6 14 1 . 10 . Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . . . . 5 . Recycling Units 5 | . 3 . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . . . . . 6 . Terminal Hacks 16 | . . . 3 6 1 . 6 . Record 2 | . . . . 1 . . 1 . Prototype ID Bank 3 | . . . 3 . . . . . Open DSF 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . . 1 . Alert Level 3 | . . . . 1 . . 2 . Dispatch Records 1 | . . . . 1 . . . . Surveillance Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . Scan Component 2 | . . . . . . . 2 . Repair 2 | . . . . . . . 2 . Recycling Unit Hacks 4 | . 2 . 2 . . . . . Report Inventory 2 | . 1 . 1 . . . . . Retrieve Components 2 | . 1 . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . . . . 1 . . 6 . Terminals 3 | . . . . 1 . . 2 . Botnet 3 | . . . . 1 . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . . 4 . Broadcast 1 | . . . . . . . 1 . Reprogram 2 | . . . . . . . 2 . Watchers 1 | . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . 1 . Used 1 | . . . . . . . 1 . Hacking Detections 11 | . . . 2 2 . . 7 . Full Trace Events 4 | . . . . 1 . . 3 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . Time 48 | . . . . . . . 48 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . 2 . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Jun Mat Min Mat Mat Fac DSF Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . 2 . . . . . . . Non-combat 2 | . 2 . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 4 | . 4 . . . . . . . parse_system 2 | . 2 . . . . . . . no_distress 2 | . 2 . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . Programmers 4 | . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Total Allies 7 | . 1 3 . . . . 3 . Largest Group 4 | . 1 4 4 1 1 1 4 1 Highest-Rated Group 186 | . 57 97 99 67 71 83 186 89 Highest-Rated Ally 102 | . 57 57 61 67 71 83 102 89 Total Orders 2 | . . 2 . . . . . . STAY 1 | . . 1 . . . . . . FOLLOW 1 | . . 1 . . . . . . Ally Attacks 179 | . 10 . 30 18 . 17 90 14 Total Damage 5786 | . 66 10 421 526 . 480 3801 482 Kills 50 | . 1 1 6 4 . 1 30 7 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Turns Passed 4141 | 10 399 243 742 535 59 322 1118 713 Spaces Moved 2069 | 8 257 172 341 220 24 145 520 382 Core . | . . . . . . . . . Treads 1171 | . . . . 100 24 145 520 382 Legs 898 | 8 257 172 341 120 . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 190 185 240 158 161 166 Average Speed 164 | 120 120 120 190 210 240 164 162 166 Slowest Speed 320 | 120 120 120 190 320 240 240 166 166 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 2 35 46 45 18 1 77 18 45 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 4 | . . 1 . . . . 2 1 Terrain Destroyed 180 | . . 2 125 . . 2 40 11 Melee 3 | . . . . . . . 2 1 Projectile 7 | . . 2 . . . . 2 3 AOE 170 | . . . 125 . . 2 36 7 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Total 2502 | 8 323 184 391 276 27 201 660 432 Wait 113 | . 21 1 1 21 . 3 44 22 Move 2061 | 7 256 171 340 219 23 144 519 382 Hop . | . . . . . . . . . Pick Up 44 | . 7 4 7 7 . 8 9 2 Fast Attach 15 | . . . 3 4 . 5 3 . Attach 11 | . 1 . 2 2 2 . 3 1 Detach 8 | . . . 2 1 1 1 2 1 Swap 31 | 1 3 . 3 2 . 7 14 1 Drop 58 | . 8 . 8 10 1 15 9 7 Fire 119 | . 12 6 25 9 . 13 45 9 Melee 27 | . 6 . . . . 3 12 6 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 14 | . 9 2 . . . 2 . 1 Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Identified exit to Materials 1 | -11/Junkyard | Discovered exit to Materials (range 3) 11 | -11/Junkyard | Entered Materials 11 | -10/Materials | Evolved 1 slot: Utility x1 87 | -10/Materials | Identified exit to Mines 87 | -10/Materials | Discovered exit to Mines (range 14) 287 | -10/Materials | Identified exit to Materials 287 | -10/Materials | Discovered exit to Materials (range 9) 317 | -10/Materials | Build established: Hacker-Mutant 410 | -10/Materials | Entered Mines 425 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 604 | -10/Mines | Found a hidden stash of uninstalled traps 626 | -10/Mines | Discovered exit to Materials (range 12) 653 | -10/Mines | Entered Materials 653 | -9/Materials | Accompanied by 3 allies 653 | -9/Materials | Evolved 2 slots: Utility x2 723 | -9/Materials | Identified exit to Storage 723 | -9/Materials | Discovered exit to Storage (range 15) 1302 | -9/Materials | Identified exit to Materials 1302 | -9/Materials | Discovered exit to Materials (range 5) 1395 | -9/Materials | Entered another Materials area 1395 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1870 | -8/Materials | Identified exit to Factory 1870 | -8/Materials | Discovered exit to Factory (range 10) 1897 | -8/Materials | Build established: Hacker-Tank 1930 | -8/Materials | Entered Factory 1930 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1989 | -7/Factory | Identified exit to DSF 1989 | -7/Factory | Entered DSF 2017 | -7/DSF | Additional patrols routed to DSF 2175 | -7/DSF | Identified exit to Factory 2175 | -7/DSF | Discovered exit to Factory (range 14) 2311 | -7/DSF | Entered Factory 2311 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2367 | -6/Factory | Repaired Cooling System 2418 | -6/Factory | Identified exit to Extension 2418 | -6/Factory | Discovered exit to Extension (range 13) 2707 | -6/Factory | Garrison activated, responded to threat 3001 | -6/Factory | Repaired Reactive Plating 3043 | -6/Factory | Identified exit to Lower Caves 3083 | -6/Factory | Spotted B-75 Beast 3110 | -6/Factory | Allies destroyed B-75 Beast 3135 | -6/Factory | Garrison activated, responded to threat 3251 | -6/Factory | Build established: Hacker-Gunner 3334 | -6/Factory | Identified exit to Factory 3334 | -6/Factory | Discovered exit to Factory (range 15) 3380 | -6/Factory | Core integrity fell below 50% 3429 | -6/Factory | Entered Lower Caves 3501 | -6/Lower Caves | Ambushed by wild Derelicts 3874 | -6/Lower Caves | Encountered a Warlord checkpoint 4113 | -6/Lower Caves | Core integrity fell below 20% 4115 | -6/Lower Caves | Attracted the attention of an 0b10 base 4142 | -6/Lower Caves | Core destroyed Last Messages --------------- 04116_ Penetrated by Slug. 04116_ S-27 Virus destroyed. 04117_ Slug penetrates Wall. 04118_ Penetrated by Slug. 04125_ G-50 Soldier destroyed. 04125_ Slug penetrates G-50 Soldier. 04126_ Penetrated by Slug. 04129_ Discarded Imp. Hacking Suite. 04131_ Slug penetrates Wall. 04134_ Acquired 20 matter. 04134_ S-27 Virus destroyed. 04134_ Machine disabled. 04134_ Penetrated by Slug. 04135_ S-27 Virus destroyed. 04137_ Penetrated by Slug. 04137_ Player 2 attaches Coil Gun. 04138_ S-27 Virus destroyed. 04140_ Y-64 Sentinel destroyed. 04141_ G-50 Soldier destroyed. 04142_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????##??????# #?????????????????????? | | ???????????????? ??????# #?????????????????????? | | ???????????????? ?????# ##????????????#???????? | | ????????????????""" ????# ####??????## #???????? | | ?????????????????"" ???# ##???? #???????? | | ??????????????????" #### #### ??????? | | ???????????????????? +[ # %%????????? | | ?????????????????????#% /g % ??????????? | | ????????????#" ??????#**g%[ #???????????????? | | ?????????????" "#g%=@= #????????????????? | | ????????????????????#;g=;% ####?????????????? | | ????????????? ==[=@#= #?????????????? | | ?????????# [%=% # % %#??????????#### | | ?????????? " " =%*"?# ## #??????????# | | ????????????""" """"?# ### #####?????## | | ?????????????##++++###??# #####?# #????## | | ?????????????????????? #?????# % ###### | | ???????????????????? #?????####% % % | | ????????????????????#### ????????# % | | ???????????????????????# ????????####### ##%% | | ???????????????????????# ?????????????# ### | | ???????????????????????# #????????????## #?# | | ???????????????????????# ?????????????##### | | ??????????????????????? ????????????????# | | ??????????????????????? ??????????????? # | | ??????????????????????? ????????????? # | | ??????????????????????? ###???????????# | | ???????????????????????####??????????????## | | ??????????????????????????????????????????# | | ?????????????????????????????????????????? ### | | ?????????????????????????????????????????# ???# | | ?????????????????????????????????????????# ???? | | ??????????????????????????????????????????# #????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 32 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Slots Evolved 8 | . . 2 2 2 . 2 . . Power 1 | . . 1 . . . . . . Propulsion 4 | . . 1 1 1 . 1 . . Utility 2 | . . . . 1 . 1 . . Weapon 1 | . . . 1 . . . . . Parts Attached 75 | . 9 . 5 10 3 10 26 12 Parts Lost 28 | . . . . . . 1 19 8 Damage Taken 4705 | . . . 31 212 . 234 3318 910 Core 801 | . . . . 14 . . 665 122 Player 2/Cogmind (%) 85 | . . . . 100 . . 99 65 Absorbed by Shields . | . . . . . . . . . Damage Inflicted 5267 | . 66 10 262 526 . 480 3441 482 Player 2/Cogmind (%) 40 | . 22 8 16 59 . 37 47 30 Combat Hostiles Destroyed 34 | . 1 . 3 4 . 1 18 7 Player 2/Cogmind (%) 40 | . 50 . 18 80 . 12 47 50 Game ------ Seed ThermicCoolantBoosters Manual? 0 Play Time 00:37:12 Cumulative 400.9 hours Start 2023.07.06 @ 13:20:21 End 2023.07.06 @ 14:02:14 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode AFD2020/Player2 Game No. 300 Rogue 88 Adventurer 76 Explorer 136 Win Type - Total 20 Types 18/0/1/0/0/0/0/1/0 Lore% 66 Gallery% 85 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9cb994b-12e5-402c-a4ce-ff4de11c7459