Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 22:29:04 Player: W_W Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (254) 1270 Value Destroyed (7554) 7554 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1267) 1267 TOTAL SCORE: 13771 Bonus ------- High Alert Combat Kills 967 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 81/300 Energy 65/290 System Corruption 4% Temperature Cool (907) Movement Treading (265) Ox6 Location -7/Storage Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Advanced Treads Advanced Treads > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (4) ------- Gauss Rifle Improved Light Cannon Flak Cannon > --- INVENTORY (28) --- Advanced Treads Advanced Treads Large Matter Pod (150) Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Point Defense Array System Backup Module Recalibrator Supersonic Drone Bay (1/1) EM Pulse Cannon Cooled Particle Cannon Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Mini Assault Cannon EMP Blaster Shock Bomb Launcher Rocket Launcher Remote Datajack Katana Greatsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Humpback Hardened Medium Armor Plating Hardened Medium Armor Plating Supersonic Drone Bay > --- WEAPON ----------- EM Pulse Cannon Plasma Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Armored Treads Advanced Treads Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Large Matter Pod Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Point Defense Array System Backup Module Recalibrator Improved Field Recycling Unit Heavy Particle Cannon Ion Cannon High-powered Shotgun Improved Light Cannon Flak Cannon EMP Blaster Shock Bomb Launcher Rocket Launcher Heavy Rocket Launcher Remote Datajack Katana [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Recalibrator Storage High-capacity Storage Unit Processor 0b10 Alert Chip Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . . . . . 2 2 . Weapon 2 | . . . 2 . . . . . . Parts Attached 188 | 8 14 . 32 2 10 2 44 29 47 Power 18 | 2 2 . 7 . . . 4 1 2 Engine 17 | 2 2 . 7 . . . 3 1 2 Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 30 | 2 6 . 8 2 . . 6 3 3 Treads 30 | 2 6 . 8 2 . . 6 3 3 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 44 | 2 2 . 3 . 7 . 5 12 13 Device 9 | . . . . . 2 . 1 2 4 Storage 15 | 2 2 . 3 . 4 . . 4 . Processor 1 | . . . . . 1 . . . . Hackware . | . . . . . . . . . . Protection 19 | . . . . . . . 4 6 9 Artifact . | . . . . . . . . . . Weapon 96 | 2 4 . 14 . 3 2 29 13 29 Energy Gun 7 | 1 1 . . . . . 4 1 . Energy Cannon 16 | . . . 6 . 1 1 4 2 2 Ballistic Gun 21 | 1 . . 2 . 2 . 5 2 9 Ballistic Cannon 19 | . 3 . 3 . . . 3 4 6 Launcher 20 | . . . 3 . . . 8 . 9 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 13 | . . . . . . 1 5 4 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . . . 3 . 3 . 2 . 4 Parts Lost 11 | . 1 . 4 . . . 1 1 4 Power 2 | . . . . . . . . . 2 Propulsion 2 | . . . 1 . . . . 1 . Utility . | . . . . . . . . . . Weapon 7 | . 1 . 3 . . . 1 . 2 Highest Loss Streak 2 | . 1 . 2 . . . 1 1 1 Average Slot Usage (%) 94 | . 97 100 98 100 96 88 88 92 99 Engine 9 | . 13 14 11 11 11 11 8 7 6 Treads 19 | . 27 28 21 22 22 22 18 14 14 Storage 20 | . 28 28 21 22 18 11 9 18 29 Protection 8 | . . . . . . . 16 18 12 Energy Gun 1 | . 3 . . . . . 6 . . Energy Cannon 6 | . . . 12 11 11 11 5 7 4 Ballistic Gun 10 | . 3 . 5 11 16 18 11 15 13 Ballistic Cannon 9 | . 20 28 16 11 5 . 4 4 3 Launcher 5 | . . . 8 11 11 11 5 . 7 Naked Turns . | . . . . . . . . . . Heaviest Build 191 | 17 61 61 84 84 99 100 123 191 174 Greatest Support 44 | 40 40 40 43 43 43 43 43 44 44 Greatest Overweight (x) 8 | . 1 1 3 1 2 2 3 8 7 Average Overweight (x) 1 | . . 1 1 1 1 2 2 3 3 Largest Inventory Capacity 56 | 8 18 18 20 20 24 24 24 56 36 Average Capacity 24 | 7 10 18 18 20 19 24 24 34 35 Most Carried 40 | 6 13 18 20 20 24 24 24 40 36 Average Carried 23 | 3 8 16 18 20 17 24 23 31 35 Final Capacity 36 | 8 18 18 20 20 24 24 24 36 28 Final Carried 36 | 6 13 18 20 20 24 24 24 36 26 Class Distribution -------------------- 31% | Hauler-Tank 21% | Mutant 14% | Hauler-Mutant 12% | Hauler-Skirmisher 11% | Hauler-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Hauler-Gunner | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -7/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Matter Collected 6434 | 467 649 288 1413 88 190 83 957 570 1729 Remotely . | . . . . . . . . . . Salvage Created 8684 | 318 411 267 2134 115 . 75 1504 595 3265 Parts 489 | 35 28 15 140 8 . 4 69 38 152 Haulers Intercepted 13 | . 1 . 5 . . . 4 . 3 Recyclers Shooed 6 | . . 2 2 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 167 | . 8 7 54 3 . 3 23 12 57 Guns 47 | . 5 . 3 1 . . 15 8 15 Cannons 68 | . 3 7 38 2 . . 5 2 11 AOE 52 | . . . 13 . . 3 3 2 31 Classes Destroyed 16 | 3 5 . 4 2 . . 1 1 . Worker 20 | 4 . . 4 . . 1 2 . 9 Builder 11 | . 2 . 3 . . . 1 . 5 Tunneler 10 | 9 . . . . . . . 1 . Hauler 13 | . 1 . 5 . . . 4 . 3 Recycler 13 | 1 3 2 2 . . . 2 . 3 Operator 6 | . . . 2 . . . 1 1 2 Watcher 14 | . 3 . 5 . . . 5 . 1 Swarmer 25 | . 6 3 10 . . 2 4 . . Grunt 101 | . 2 4 32 1 . 1 14 6 41 Brawler 3 | . . . . 1 . . . . 2 Duelist 5 | . . . 3 . . . . . 2 Protector 1 | . . . 1 . . . . . . Sentry 18 | . . . 8 . . . 4 2 4 Demolisher 1 | . . . . 1 . . . . . Hunter 6 | . . . . . . . 1 1 4 Programmer 7 | . . . . . . . . 3 4 Best Kill Streak 8 | 5 4 4 7 2 . 2 8 4 8 Combat Bots Only 6 | . 3 3 6 2 . 2 5 3 6 Max Kills in Single Turn 4 | 1 2 1 3 1 . 2 3 2 4 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 . . 2 2 1 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Damage Taken 7731 | . 459 362 1479 81 . 97 1164 1165 2924 Core 1278 | . 128 67 248 5 . 7 91 126 606 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 60 | 100 . 22 . . . 35 83 . . Volleys Fired 456 | 34 69 22 104 5 . 6 84 32 100 Largest 4 | 2 2 2 4 4 . 3 4 4 4 Hottest 214 | 70 78 78 214 163 . 159 192 199 195 Shots Fired 1232 | 68 117 44 328 18 . 12 247 99 299 Gun 530 | 68 46 . 38 5 . 3 154 58 158 Cannon 602 | . 71 44 272 10 . 4 72 41 88 Launcher 100 | . . . 18 3 . 5 21 . 53 Special . | . . . . . . . . . . Kinetic 805 | 34 99 44 198 10 . 3 133 76 208 Thermal 323 | 34 18 . 112 5 . 4 93 19 38 Explosive 48 | . . . 18 3 . 5 5 . 17 Electromagnetic 56 | . . . . . . . 16 4 36 Robot Hit Streak 20 | 11 8 6 14 3 . 2 9 13 20 Robot Miss Streak 11 | 2 6 3 11 1 . 2 7 6 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 674 | 33 55 21 165 8 . 4 120 67 201 Core Hits 425 | 15 21 11 96 7 . 6 61 38 170 Critical Hits 26 | . 1 1 10 1 . 1 5 2 5 Critical Kills 10 | . . 1 4 1 . . 1 1 2 Critical Parts Destroyed 16 | . 1 . 6 . . 1 4 1 3 Melee Attacks 35 | . . . . . . 4 18 7 6 Impact . | . . . . . . . . . . Slashing 35 | . . . . . . 4 18 7 6 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 19526 | 421 881 526 4728 168 . 384 2752 1628 8038 Guns 6043 | 421 315 . 316 13 . 31 1506 747 2694 Cannons 6736 | . 566 489 3037 102 . 60 667 620 1195 Explosions 6271 | . . . 1356 53 . 259 467 234 3902 Melee 340 | . . . . . . . 112 . 228 Ramming 136 | . . 37 19 . . 34 . 27 19 Kinetic 8513 | 160 758 489 1840 31 . 31 991 986 3227 Thermal 4655 | 261 123 . 1513 84 . 60 1182 524 908 Explosive 3991 | . . . 1356 53 . 259 219 62 2042 Electromagnetic 1891 | . . . . . . . 248 29 1614 Impact . | . . . . . . . . . . Slashing 340 | . . . . . . . 112 . 228 Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 1 5 Average Corruption 2 | . . . . . . . . 1 3 Corruption Purged 2 | . . . . . . . . . 2 Effects 55 | . . . . . . . . 12 43 Message Errors 15 | . . . . . . . . 5 10 Matter Fused 8 | . . . . . . . . . 8 Heat Flow Errors 5 | . . . . . . . . . 5 Energy Discharges 7 | . . . . . . . . 3 4 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . . 7 Data Loss (major) 1 | . . . . . . . . . 1 Targeting Errors 7 | . . . . . . . . 3 4 Weapon Failures 4 | . . . . . . . . 1 3 Overload Shots . | . . . . . . . . . . Overflow Damage 365 | . 16 13 123 . . 21 2 1 189 Projectiles 53 | . 16 13 12 . . . . 1 11 Explosions 204 | . . . 111 . . 21 2 . 70 Melee 108 | . . . . . . . . . 108 Knockbacks 44 | . 6 7 12 2 . . 1 2 14 Impact 1 | . . 1 . . . . . . . Kinetic 41 | . 6 6 11 1 . . 1 2 14 Secondary 2 | . . . 1 1 . . . . . Self-Inflicted Damage 723 | . . . 173 15 . 23 53 172 287 Shots 33 | . . . 6 1 . 1 6 2 17 Rammed 16 | . . 5 3 . . 3 . 3 2 Targets Rammed 16 | . . 5 3 . . 3 . 3 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 907 | 72 99 192 579 208 . 90 527 437 907 Average Temperature 149 | 29 39 77 183 83 . 44 172 144 165 Received Heat Transfer 2262 | . 117 150 372 18 . 18 567 258 762 Effects 90 | . . . 23 . . . 30 6 31 Shutdowns 17 | . . . 5 . . . 5 3 4 Energy Bleed 11 | . . . 3 . . . 3 . 5 Interference 28 | . . . 8 . . . 12 2 6 Matter Decay 8 | . . . 4 . . . 1 1 2 Short Circuit 7 | . . . 1 . . . 3 . 3 Damage (minor) 7 | . . . 1 . . . 3 . 3 Damage (major) 7 | . . . . . . . 3 . 4 Damage (core) 5 | . . . 1 . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . 1 . 4 . . . . 1 . Heat Transferred 8447 | 777 370 . 2711 148 . 111 2220 735 1375 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 11 | . . . . . . . . . 11 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Peak Influence 1296 | 70 204 120 808 410 . 66 359 229 1296 Initial 315 | . 45 . . 315 . . 25 163 82 Average 185 | 40 60 38 287 395 . 9 140 92 421 Maximum Alert Level 4 | . 1 . 3 2 . . 1 1 4 Low Security (%) 69 | 100 99 100 43 . . 100 68 90 41 Level 1 16 | . . . 24 43 . . 31 9 18 Level 2 8 | . . . 28 56 . . . . 17 Level 3 2 | . . . 3 . . . . . 10 Level 4 2 | . . . . . . . . . 12 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 37 | . . . 7 . . . 5 7 18 Investigation 7 | . . . 2 . . . 3 1 1 Extermination 7 | . . . . . . . . 3 4 Reinforcement 20 | . . . 3 . . . 2 3 12 Assault 3 | . . . 2 . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 6 | . . . 1 . . . . . 5 Haulers Reinforced 4 | . . . . . . . . . 4 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Distress Signals 14 | . 1 1 3 . . . 4 2 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 277 | . 16 7 79 10 . 5 50 18 92 Peak Tracking Total 9 | . 4 3 7 6 . 3 9 3 9 Tactical Retreats 39 | . . . 10 2 . 2 7 2 16 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Traps Triggered 9 | . 4 1 . . . . 2 . 2 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Machines Disabled 25 | . 1 . 6 . . . 6 5 7 Max in Single Turn 2 | . 1 . 1 . . . 1 2 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Machines Accessed 38 | . 11 1 11 . . . 9 4 2 Terminals 27 | . 8 . 9 . . . 7 2 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 5 | . 1 . 1 . . . 1 1 1 Recycling Units 4 | . 2 . 1 . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 98 | . 29 1 28 . . . 29 7 4 Successful 61 | . 18 1 19 . . . 20 1 2 Failed 37 | . 11 . 9 . . . 9 6 2 Catastrophic 7 | . . . 1 . . . 2 3 1 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . 1 . . . . Terminals 66 | . 22 . 22 . . . 15 5 2 Fabricators 1 | . . . . . . . . 1 . Repair Stations 22 | . 5 . 5 . . . 9 1 2 Recycling Units 8 | . 2 . 1 . . . 5 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 36 | . 12 1 14 . . . 9 . . Robot Analysis 2 | . 1 . . . . . 1 . . Prototype ID Bank 5 | . 2 . 3 . . . . . . Open Door 1 | . . 1 . . . . . . . Level Access Points 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . Recycling Unit Index 1 | . . . 1 . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 3 | . . . 3 . . . . . . Locate Traps 5 | . 2 . 2 . . . 1 . . Dispatch Records 5 | . 3 . . . . . 2 . . Maintenance Status 4 | . 2 . 2 . . . . . . Transport Status 1 | . 1 . . . . . . . . Investigation Status 1 | . . . . . . . 1 . . Assault Status 1 | . . . . . . . 1 . . Registered Components 1 | . . . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 18 | . 4 . 4 . . . 8 . 2 Scan Component 9 | . 2 . 2 . . . 4 . 1 Repair 9 | . 2 . 2 . . . 4 . 1 Recycling Unit Hacks 6 | . 2 . 1 . . . 3 . . Report Inventory 5 | . 2 . 1 . . . 2 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 32 | . 9 . 9 . . . 9 3 2 Full Trace Events 7 | . 2 . 2 . . . 1 1 1 Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . Matter 234 | . . . . . . . . 234 . Time 117 | . . . . . . . . 117 . Total Part Build Rating 14 | . . . . . . . . 14 . Parts Repaired 9 | . 2 . 2 . . . 4 . 1 Time 294 | . 52 . 58 . . . 158 . 26 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 4 | . . . . . . . . 4 . EXPLORE 2 | . . . . . . . . 2 . RETURN 2 | . . . . . . . . 2 . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Robot Analysis Total 2 | . 1 . . . . . 1 . . Derelict Logs Recovered 4 | . . 1 . 3 . . . . . Drone Launches 2 | . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . 2 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Turns Passed 15127 | 391 1384 1020 2602 181 783 917 3149 2202 2498 Spaces Moved 5473 | 119 642 498 1051 88 380 413 1064 623 595 Core 2 | 2 . . . . . . . . . Treads 5471 | 117 642 498 1051 88 380 413 1064 623 595 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 160 200 200 205 205 Average Speed 193 | 158 166 180 183 180 181 200 203 227 211 Slowest Speed 320 | 160 180 180 220 180 200 200 220 320 285 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 58 | 4 94 95 95 18 70 81 81 17 32 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . 1 . Scrap Searched 3 | . . 2 . . . 1 . . . Spaces Dug 91 | . 1 . 36 . . 18 17 7 12 Terrain Destroyed 608 | . 3 2 162 41 . 44 55 50 251 Melee 29 | . . . . . . 4 17 7 1 Projectile 50 | . 3 2 9 1 . . 9 1 25 AOE 529 | . . . 153 40 . 40 29 42 225 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Total 9001 | 250 844 576 1512 100 476 485 1847 1319 1592 Wait 2581 | 85 92 37 250 4 35 58 596 598 826 Move 5464 | 118 641 497 1050 87 379 412 1063 622 595 Hop . | . . . . . . . . . . Pick Up 143 | 5 16 10 33 . 40 . 15 19 5 Fast Attach 53 | 7 9 . 8 . 7 . 11 4 7 Attach 21 | . 2 . 6 . 1 . 3 2 7 Detach 4 | . . . 1 . . . . . 3 Swap 114 | 1 3 . 18 2 2 2 30 23 33 Drop 114 | . 12 5 39 2 12 . 27 9 8 Fire 456 | 34 69 22 104 5 . 6 84 32 100 Melee 35 | . . . . . . 4 18 7 6 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 16 | . . 5 3 . . 3 . 3 2 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 14) 392 | -11/Scrapyard | Entered Materials 393 | -10/Materials | Build established: Mutant 778 | -10/Materials | Discovered new exit (range 9) 932 | -10/Materials | Discovered new exit (range 16) 1134 | -10/Materials | Discovered new exit (range 16) 1253 | -10/Materials | Core integrity fell below 50% 1295 | -10/Materials | Discovered new exit (range 12) 1466 | -10/Materials | Discovered new exit (range 16) 1673 | -10/Materials | Repaired Lgt. Treads 1700 | -10/Materials | Repaired Lgt. Treads 1776 | -10/Materials | Entered Mines 1872 | -10/Mines | Learned Materials trap positions 2018 | -10/Mines | Discovered new exit (range 12) 2450 | -10/Mines | Discovered new exit (range 10) 2658 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2796 | -10/Mines | Entered Materials 2796 | -9/Materials | Evolved 2 slots: Weapon x2 2797 | -9/Materials | Loaded intel: 16 trap records 3143 | -9/Materials | Build established: Gunner 3162 | -9/Materials | Discovered new exit (range 5) 3428 | -9/Materials | Discovered new exit (range 14) 4053 | -9/Materials | Discovered new exit (range 16) 4143 | -9/Materials | Build established: Mutant 4373 | -9/Materials | Core integrity fell below 50% 4447 | -9/Materials | Build established: Gunner 4746 | -9/Materials | Identified exit to Mines 4804 | -9/Materials | Discovered new exit (range 16) 4868 | -9/Materials | Build established: Hauler-Gunner 4936 | -9/Materials | Repaired Hcp. Storage Unit 5001 | -9/Materials | Repaired Rocket Launcher 5196 | -9/Materials | First assault squad dispatched 5398 | -9/Materials | Entered Mines 5421 | -9/Mines | Assembled infested the area 5442 | -9/Mines | Learned Materials terminal intel 5493 | -9/Mines | Learned 2 Materials zone layouts 5535 | -9/Mines | Learned Materials terminal intel 5571 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5571 | -9/Mines | Discovered new exit (range 5) 5579 | -9/Mines | Entered Exiles 5608 | -9/Exiles | Discovered new exit (range 15) 5654 | -9/Exiles | Met 8R-AWN 5681 | -9/Exiles | Met EX-HEX 5733 | -9/Exiles | Met EX-BIN 5755 | -9/Exiles | Aligned with FarCom system 5757 | -9/Exiles | Given EX-Vault access code 5806 | -9/Exiles | Opened EX-Vault 5841 | -9/Exiles | Found Prototype Storage 5841 | -9/Exiles | Identified Lightpack 2.0 5849 | -9/Exiles | Found Prototype Device 5849 | -9/Exiles | Identified Supersonic Drone Bay 5861 | -9/Exiles | Found Prototype Processor 5861 | -9/Exiles | Identified 0b10 Alert Chip 5992 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6039 | -9/Exiles | Met EX-DEC 6338 | -9/Exiles | Discovered new exit (range 14) 6362 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 6362 | -9/Exiles | Entered Mines 6666 | -8/Mines | Build established: Hauler-Skirmisher 6824 | -8/Mines | Discovered new exit (range 9) 6864 | -8/Mines | Discovered new exit (range 5) 7279 | -8/Mines | Entered Materials 7279 | -8/Materials | Evolved 2 slots: Utility x2 7281 | -8/Materials | Loaded intel: 12 terminal locations 7757 | -8/Materials | Build established: Hauler-Tank 8641 | -8/Materials | Discovered new exit (range 15) 9635 | -8/Materials | Identified exit to Factory 10283 | -8/Materials | Repaired Hrd. Medium Armor Plating 10317 | -8/Materials | Repaired Imp. Light Cannon 10363 | -8/Materials | Repaired Gauss Rifle 10409 | -8/Materials | Repaired Imp. Deuterium Engine 10428 | -8/Materials | Entered Factory 10428 | -7/Factory | Evolved 2 slots: Utility x2 10542 | -7/Factory | Crushed by falling debris 11100 | -7/Factory | Discovered new exit (range 14) 11434 | -7/Factory | Fabricated Point Defense Array (x2) 12630 | -7/Factory | Entered Storage 13369 | -7/Storage | Build established: Hauler-Skirmisher 14119 | -7/Storage | Build established: Hauler-Tank 15030 | -7/Storage | First assault squad dispatched 15078 | -7/Storage | Repaired Hcp. Storage Unit? 15114 | -7/Storage | Core integrity fell below 50% 15121 | -7/Storage | Core integrity fell below 20% 15129 | -7/Storage | Core destroyed Last Messages --------------- 15114_ System corrupted: Heat flow error (+210). 15116_ Power failure, Imp. Deuterium Engine shutdown. 15116_ Overheating: Core damaged (-119). 15117_ Overheating: Hcp. Storage Unit damaged (-72). 15117_ Overheating: Hcp. Storage Unit damaged (-202). 15117_ Overheating: Shock Bomb Launcher damaged (-16). 15119_ Overheating: Energy bleed (-1). 15120_ G-47 Trooper suffers critical hit. 15120_ Destroyed Unknown Leg. 15120_ G-47 Trooper knocked back. 15121_ Overheating: Core damaged (-84). 15122_ Overheating: Matter decay (-11). 15122_ G-47 Trooper misfires. 15123_ Adv. Treads permanently disabled. 15123_ Overheating: Short circuit. 15124_ Slug penetrates Wall. 15125_ Overheating: Hrd. Medium Armor Plating damaged (-39). 15128_ Power failure, Imp. Deuterium Engine shutdown. 15128_ Slug penetrates Storage Shell. 15129_ Overheating: Core damaged (-70). Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????###????????????? | | ???????????????????? ????????????? | | ????????????????????# #????????????? | | ????????????????????# #???#####????? | | ????????????????????# #?#?#"""#????? | | ????????????????????#g#? ## "###??? | | ##########??????????# ###;; !"# ##?? | | # # #???######?#=## !!* #?? | | T" ###### # # #g##; ]*= #?? | | ############# # # / i #?? | | [= g %" %!%g#@ """#?? | | == %=!g% ""#?? | | = [ ! = * [= !|%=== """#?? | | ####+#########/###g! ""#?? | | " * !=# """#?? | | # # #?? | | ## ## ## """ ##########?? | | ?# # ## = #??????????? | | ?## ! # " = #??????????? | | ??## ## "[[" #??????????? | | ???### ## "[[" ???????????? | | ???### ## """" ???????????? | | ????## ## ? ???????????? | | ????## #############???????????? | | ?????## ###???????????????????????? | | ??????####?????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Point Defense Array | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionFluxNanoactuators Manual? 0 Play Time 02:32:07 Cumulative 70.8 hours Start 2020.10.28 @ 18:59:10 End 2020.10.28 @ 22:29:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d51fc1ce-e18c-4479-a283-049afd10b84a