Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 16:55:43 Player: lazy_engineer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (89) 445 Value Destroyed (2754) 2754 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (252) 252 TOTAL SCORE: 8091 Bonus ------- Follower Combat Kills 268 Friendly Fire -16 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 84/100 System Corruption 0% Temperature Cool (9) Movement Treading (174) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Treaded Carbon-Titanium Exoskeleton > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- Improved Plasma Cutter > --- INVENTORY (15) --- Improved Thermal Generator Cryofiber Web Coolant Injector Structural Scanner Seismic Detector 0b10 Decoder Chip [Looter] Stasis Canceller Stasis Canceller Makeshift Hacking Suite Dynamic Insulation System Drone Bay (0/2) Phasing AFG Datajack Peak State ------------ > --- POWER ------------ Multi-Deuterium Engine > --- PROPULSION ------- Treaded Carbon-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Thief Drone Bay > --- WEAPON ----------- Shotgun Thermic Construct/G Rapid Kinetic Battle Construct/G Ripper > --- INVENTORY -------- Cryofiber Web Structural Scanner Seismic Detector 0b10 Decoder Chip [Looter] Stasis Canceller Stasis Canceller Improved Shield Generator Makeshift Hacking Suite Drone Bay Rocket Launcher Datajack Improved Datajack Plasma Cutter Katana [Rating: 64] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Flight Unit Improved VTOL Module Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Machine Analyzer Protection Medium Armor Plating Weapon Bore Cannon Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . 2 . . 4 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . 1 . . 1 . . . . Utility 2 | . . . 1 . . . . 1 . . . . Weapon 2 | . . . . . 1 . . 1 . . . . Parts Attached 79 | 7 2 3 9 4 7 11 9 3 6 12 1 5 Power 7 | 1 . . 2 1 1 2 . . . . . . Engine 6 | 1 . . 2 1 1 1 . . . . . . Core 1 | . . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 9 | 2 . . 3 . 1 3 . . . . . . Treads 8 | 2 . . 3 . 1 2 . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . . . Utility 43 | 2 1 1 3 2 3 5 8 2 4 8 1 3 Device 29 | 1 . . 1 2 1 2 5 1 4 8 1 3 Storage 3 | 1 1 . . . . . 1 . . . . . Processor 2 | . . 1 . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 9 | . . . 2 . 2 3 2 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 20 | 2 1 2 1 1 2 1 1 1 2 4 . 2 Energy Gun 4 | 2 . . 1 . 1 . . . . . . . Energy Cannon 1 | . . . . . . . 1 . . . . . Ballistic Gun 4 | . 1 1 . . 1 1 . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . Launcher 2 | . . 1 . . . . . . . 1 . . Special Weapon 2 | . . . . . . . . . . . . 2 Impact Weapon 1 | . . . . . . . . . . 1 . . Slashing Weapon 4 | . . . . . . . . 1 2 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . Unidentified Prototypes 6 | . . . . 1 . 3 1 . . . . 1 Corrupted Parts 1 | . . 1 . . . . . . . . . . System Corruption 3 | . . 3 . . . . . . . . . . Parts Lost 24 | . 2 2 1 . . 1 . . 1 10 . 7 Power 5 | . . 1 1 . . . . . . 2 . 1 Propulsion 2 | . . 1 . . . . . . . 1 . . Utility 6 | . . . . . . 1 . . 1 1 . 3 Weapon 11 | . 2 . . . . . . . . 6 . 3 Highest Loss Streak 7 | . 1 2 1 . . 1 . . 1 4 . 7 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 99 96 96 100 93 94 84 55 59 47 44 45 Engine 7 | . 14 12 10 11 9 7 8 6 6 4 6 6 Treads 18 | . 28 26 31 33 36 35 26 . . 3 6 6 Leg 1 | . . . . . . . . 6 6 2 . . Device 7 | . 14 14 1 7 1 2 4 11 10 10 10 12 Storage 8 | . 14 14 11 11 9 9 8 6 6 6 6 6 Processor 2 | . . . 11 11 2 . . . 2 . . . Protection 4 | . . . 8 3 7 10 10 . . . . . Energy Gun 4 | . 25 . 7 11 9 6 1 . 2 1 . . Energy Cannon 2 | . . . . . . . 2 8 7 2 . . Ballistic Gun 6 | . 2 27 14 1 9 11 11 . 2 3 . . Ballistic Cannon 5 | . . . . 9 9 9 8 6 5 1 . . Slashing Weapon 1 | . . . . . . . . 5 5 5 . . Peak Build Rating 64 | 7 8 9 22 32 36 38 50 57 61 64 51 58 Average Rating 38 | 6 7 8 20 28 33 35 36 51 58 52 48 47 On Entrance 30 | . 7 7 9 22 32 34 35 42 57 61 45 51 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 60 | 15 30 31 36 46 59 59 60 47 50 51 44 39 Greatest Support 82 | 40 40 40 60 60 80 80 80 30 43 82 82 82 Greatest Overweight (x) 12 | . . 1 1 . . . 12 1 1 1 . . Average Overweight (x) . | . . . . . . . . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 14 15 15 15 15 15 Most Carried 15 | 5 8 9 15 15 15 15 15 11 15 15 13 15 Average Carried 12 | 2 5 7 13 14 13 14 13 9 12 14 11 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 7 8 15 15 14 15 10 11 15 12 13 13 Scrap Engine Consumption 74 | . . . . . . . 32 7 12 21 . 2 Constructs Created 6 | . . . . . . . 4 1 . 1 . . Constructs Modified 21 | . . . . . . . 4 2 5 9 . 1 Class Distribution -------------------- 46% | Mutant 29% | Construct 20% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -8/Storage Tank | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Matter Collected 1847 | 270 10 49 153 307 104 304 292 41 138 119 20 40 Remotely . | . . . . . . . . . . . . . Salvage Created 3794 | 304 337 131 293 356 192 517 205 50 339 722 . 348 Parts 193 | 24 21 7 27 36 9 29 13 5 4 16 . 2 Haulers Intercepted 1 | . . . . . . 1 . . . . . . Recyclers Shooed 4 | 1 . . 1 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 7 12 . 1 Prevented 7 | . . . . . . . . . . 2 . 5 Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Combat Hostiles Destroyed 69 | . 7 5 4 15 4 11 3 1 2 13 . 4 Melee 6 | . . . . . . . . . . 5 . 1 Guns 36 | . 7 4 4 9 2 6 2 . . 2 . . Cannons 16 | . . . . 5 1 5 1 1 1 2 . . AOE 3 | . . 1 . 1 1 . . . . . . . Classes Destroyed 17 | 3 3 1 2 1 . 2 2 1 . 2 . . Worker 3 | 1 . . 2 . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . Tunneler 8 | 8 . . . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . . Recycler 3 | 1 1 . . 1 . . . . . . . . Mechanic 2 | . 1 . . . . . . . . 1 . . Watcher 2 | . . . 2 . . . . . . . . . Swarmer 22 | . 3 3 . 12 . 2 . . . 2 . . Grunt 21 | . 4 . 1 2 2 5 . . 2 4 . 1 Brawler 3 | . . . . . . . . . . 3 . . Duelist 4 | . . . . 1 . . . . . 2 . 1 Sentry 13 | . . 2 3 . 2 3 2 . . 1 . . Hunter 3 | . . . . . . 1 . . . . . 2 Programmer 1 | . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . 1 . . Scientist 1 | . . . . . . . 1 . . . . . Scrapper 1 | . . . . . . . 1 . . . . . Best Kill Streak 4 | 4 4 3 4 4 2 4 2 1 2 3 . 2 Combat Bots Only 4 | . 4 3 1 4 2 4 1 1 2 3 . 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . 1 . 1 1 . . . . . . . Melee 1 | . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Hostile Shots Fired 652 | . 51 31 10 80 20 65 11 6 13 248 42 75 Missed 163 | . 9 5 . 18 4 14 1 2 4 79 18 9 Damage Taken 8092 | . 463 346 187 503 444 688 200 58 230 3629 62 1282 Core 1176 | . 91 103 . 58 40 9 21 . 58 507 . 289 Absorbed by Shields 10 | . . . . . . . . . . 10 . . Regen/Repaired (Parts) 1321 | . . . . . . . 140 14 139 986 . 42 Core Remaining (%) 73 | 100 . 22 . 85 . . 87 . . . . . Volleys Fired 184 | 14 36 9 17 38 7 26 8 3 9 13 . 4 Largest 3 | 2 2 2 2 2 3 3 3 3 3 3 . 1 Hottest 156 | 80 80 50 68 102 125 125 145 156 156 156 . 20 Shots Fired 412 | 28 72 18 34 75 21 71 24 9 27 29 . 4 Gun 300 | 28 72 16 34 52 14 48 14 . 9 13 . . Cannon 104 | . . . . 23 7 23 10 9 18 14 . . Launcher 4 | . . 2 . . . . . . . 2 . . Special 4 | . . . . . . . . . . . . 4 Kinetic 196 | . 12 16 21 38 14 50 22 3 9 11 . . Thermal 15 | . . . . . . . . . 9 2 . 4 Explosive 4 | . . 2 . . . . . . . 2 . . Electromagnetic 197 | 28 60 . 13 37 7 21 2 6 9 14 . . Robot Hit Streak 18 | 6 7 5 12 8 6 18 13 4 12 6 . . Robot Miss Streak 6 | 1 3 2 2 6 2 3 1 4 3 4 . 6 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . Shots Hit Robots 321 | 19 41 12 23 39 16 49 16 8 30 53 . 15 Core Hits 149 | 11 15 9 15 21 9 28 5 3 14 18 . 1 Critical Kills 9 | . . 1 . 1 1 4 1 . . 1 . . Critical Parts Destroyed 14 | . . . . 1 1 3 1 . 1 4 . 3 Critical Strikes 26 | . 1 1 . 2 2 8 2 . 1 6 . 3 Destroy 17 | . . 1 . 2 2 8 2 . 1 1 . . Corrupt 1 | . 1 . . . . . . . . . . . Smash 7 | . . . . . . . . . . 4 . 3 Sever 1 | . . . . . . . . . . 1 . . Melee Attacks 79 | . . . . . . . . . 6 54 . 19 Impact 55 | . . . . . . . . . . 36 . 19 Slashing 21 | . . . . . . . . . 6 15 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7075 | 258 556 198 366 569 364 865 369 87 797 1871 . 775 Guns 2942 | 258 529 142 328 350 175 587 201 . 153 219 . . Cannons 1222 | . . . . 182 80 264 159 87 357 93 . . Explosions 291 | . 27 56 28 24 109 . . . . 47 . . Melee 2574 | . . . . . . . . . 287 1512 . 775 Ramming 46 | . . . 10 13 . 14 9 . . . . . Kinetic 2200 | . 112 142 175 277 175 574 308 73 184 180 . . Thermal 370 | . 27 . 28 24 99 . . . 153 39 . . Explosive 113 | . . 56 . . 10 . . . . 47 . . Electromagnetic 1772 | 258 417 . 153 255 80 277 52 14 173 93 . . Impact 1868 | . . . . . . . . . . 1093 . 775 Slashing 706 | . . . . . . . . . 287 419 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . 3 . . . 1 1 . 3 . . . Average Corruption 1 | . . 3 . . . 1 1 . 2 . . . Corruption Purged 3 | . . . . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 18 | . . . . . . . 15 . 3 . . . Message Errors 8 | . . . . . . . 7 . 1 . . . Matter Fused 4 | . . . . . . . 3 . 1 . . . Heat Flow Errors 2 | . . . . . . . 1 . 1 . . . Energy Discharges 1 | . . . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 753 | . 2 . 14 13 . 17 . . 25 320 . 362 Projectiles 52 | . . . . 13 . 17 . . . 22 . . Explosions 28 | . 2 . 14 . . . . . . 12 . . Melee 673 | . . . . . . . . . 25 286 . 362 Knockbacks 18 | . . . 1 2 1 3 . 1 . 5 . 5 Impact 9 | . . . 1 . . . . . . 4 . 4 Kinetic 6 | . . . . 1 1 3 . 1 . . . . Secondary 3 | . . . . 1 . . . . . 1 . 1 Self-Inflicted Damage 339 | . . 39 36 . 216 . . . . 48 . . Shots 7 | . . 2 1 . 3 . . . . 1 . . Rammed 7 | . . . . 4 . 2 1 . . . . . Targets Rammed 8 | . . . 1 4 . 2 1 . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . Highest Temperature 456 | 54 201 . 36 214 263 264 201 137 456 237 . 9 Average Temperature 85 | 19 56 . 10 61 122 102 80 69 258 88 . 8 Received Heat Transfer 2035 | . 198 54 63 54 126 297 75 . 54 646 . 468 Effects 9 | . 3 . . . . 4 . . 2 . . . Energy Bleed 1 | . . . . . . . . . 1 . . . Interference 8 | . 3 . . . . 4 . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . 4 . 3 Combat Hostiles 7 | . . . . . . . . . . 4 . 3 Parts Fried 7 | 2 . . . 1 . . 1 . 1 . . 2 Impact Corruptions 20 | . . . . . . . . . . 10 . 10 Robots Melted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Melted 3 | . . . . . . . . . 2 1 . . Heat Transferred 964 | . 50 . . . 100 . . . 666 148 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . 1 1 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Peak Influence 360 | 50 231 130 210 250 307 286 171 360 . . . . Initial 300 | . 32 12 50 26 . 44 111 300 . . . . Average 96 | 23 84 82 73 113 104 158 40 268 . . . . Maximum Alert Level 1 | . 1 . 1 1 1 1 . 1 . . . . Low Security (%) 81 | 100 81 100 96 74 71 56 100 25 . . . . Level 1 18 | . 18 . 3 25 28 43 . 74 . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . 2 . . . 2 4 . 1 . 1 . . Investigation 4 | . 1 . . . . 3 . . . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 2 | . 1 . . . . 1 . . . . . . Assault 1 | . . . . . . . . . . 1 . . Garrison 2 | . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Distress Signals 4 | . . . 1 1 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 106 | . 10 5 6 14 5 17 4 2 6 24 4 9 Peak Tracking Total 7 | . 4 3 2 4 2 6 2 2 4 7 3 4 Tactical Retreats 8 | . 1 . . . . 2 . . 1 2 1 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Traps Triggered 1 | . . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 5 | . . . . 5 . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Machines Disabled 12 | . 1 1 . 1 5 3 . 1 . . . . Max in Single Turn 3 | . 1 1 . 1 3 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Machines Accessed 30 | . 2 . 5 2 1 5 11 2 1 . . 1 Terminals 22 | . 2 . 5 1 1 5 6 1 . . . 1 Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 4 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 75 | . 7 . 18 4 3 12 23 2 5 . . 1 Successful 34 | . 2 . 7 1 . 5 13 . 5 . . 1 Failed 40 | . 5 . 11 3 3 7 9 2 . . . . Catastrophic 9 | . . . 1 2 . 2 3 1 . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . Manual 61 | . 7 . 17 4 3 6 21 2 . . 1 . Terminals 62 | . 7 . 18 3 3 12 17 1 . . . 1 Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 4 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 22 | . 1 . 5 1 . 5 4 . 5 . . 1 Record 6 | . . . . . . . . . 5 . . 1 Part Schematic 1 | . . . . . . . 1 . . . . . Robot Analysis 5 | . 1 . 2 . . 1 1 . . . . . Open Door 4 | . . . . 1 . 3 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . Release Object 2 | . . . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 12 | . 1 . 2 . . . 9 . . . . . Terminals 8 | . 1 . 2 . . . 5 . . . . . Botnet 6 | . . . 1 . . . 5 . . . . . Operators 2 | . 1 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 4 . . . . . Tunnel 4 | . . . . . . . 4 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 2 . 4 1 1 5 4 2 . . . . Full Trace Events 7 | . 1 . . 1 . 3 2 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . Corruption 1 | . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . . 2 2 . . Largest Group 2 | . . . . . . . . . 2 2 2 . Highest-Rated Group 60 | . . . . . . . . . 40 60 60 . Highest-Rated Ally 30 | . . . . . . . . . 20 30 30 . Total Orders 33 | . . . . 4 2 8 4 . 2 12 1 . EXPLORE 15 | . . . . 2 . 7 1 . . 4 1 . RETURN 18 | . . . . 2 2 1 3 . 2 8 . . Ally Attacks 134 | . . . . 6 8 . 22 . 10 78 10 . Total Damage 1012 | . . . . 24 62 . 130 . 84 374 338 . Kills 10 | . . . . 1 1 . 3 . 3 2 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Robot Analysis Total 4 | . 1 . 2 . . 1 . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . 1 2 . 1 Drone Launches 83 | . . . . 6 6 26 10 . 4 29 2 . Drone Recoveries 65 | . . . . 6 6 14 9 . 4 26 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Turns Passed 11101 | 269 498 311 712 1470 412 684 2092 538 1586 1502 435 592 Spaces Moved 4740 | 128 159 65 341 713 204 285 944 214 632 543 232 280 Core 19 | 11 . . . . . . 8 . . . . . Treads 3607 | 117 159 65 341 713 204 285 861 . . 350 232 280 Legs 1114 | . . . . . . . 75 214 632 193 . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 170 170 170 170 170 224 224 147 174 174 Average Speed 186 | 150 160 177 173 170 170 170 185 224 224 204 174 174 Slowest Speed 650 | 160 160 240 250 170 170 170 650 224 224 272 174 174 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 48 | 5 47 19 23 99 17 47 98 3 77 78 84 31 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . . 4 . 1 . . . Known Exits Taken 2 | . . . 1 . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 1 1 . 1 . Scrap Searched 15 | . . . . 2 . . . . 5 4 1 3 Spaces Dug 4 | . . . . 3 . . 1 . . . . . Terrain Destroyed 146 | . 3 17 5 23 66 8 7 . . 17 . . Melee . | . . . . . . . . . . . . . Projectile 36 | . . . . 19 2 8 7 . . . . . AOE 110 | . 3 17 5 4 64 . . . . 17 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Total 6535 | 176 330 244 426 895 255 432 1279 268 778 837 264 351 Wait 1305 | 19 130 165 45 123 27 83 272 46 118 208 30 39 Move 4728 | 127 158 64 340 712 203 284 943 213 631 542 231 280 Hop . | . . . . . . . . . . . . . Pick Up 73 | 9 4 1 11 2 4 8 18 3 5 4 2 2 Fast Attach 20 | 1 . 1 4 2 . 6 3 . 2 1 . . Attach 32 | 6 1 2 2 . 3 3 1 2 2 5 1 4 Detach 13 | . . 2 . 2 1 2 3 . 1 . . 2 Swap 27 | . 1 . 3 2 4 2 5 1 2 6 . 1 Drop 54 | . . . 3 5 6 10 25 . 2 3 . . Fire 184 | 14 36 9 17 38 7 26 8 3 9 13 . 4 Melee 79 | . . . . . . . . . 6 54 . 19 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 8 | . . . 1 4 . 2 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 5 | . . . . 5 . . . . . . . . Miscellaneous 7 | . . . . . . 6 . . . 1 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / Exi) -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 270 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 613 | -10/Materials | Discovered new exit (range 13) 768 | -10/Materials | Entered Mines 780 | -10/Mines | Core integrity fell below 50% 1058 | -10/Mines | Discovered new exit (range 9) 1079 | -10/Mines | Entered Materials 1079 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1435 | -9/Materials | Discovered new exit (range 9) 1681 | -9/Materials | Identified exit to Mines 1791 | -9/Materials | Entered Mines 1830 | -9/Mines | Met a Derelict bent on vengeance 1846 | -9/Mines | Identified exit to Exiles 1937 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2058 | -9/Mines | Found a hidden stash of uninstalled traps 2291 | -9/Mines | Assembled infested the area 2627 | -9/Mines | Found the Drone Emporium 2637 | -9/Mines | Found Prototype Device 2637 | -9/Mines | Identified Thief Drone Bay 2653 | -9/Mines | Discovered new exit (range 21) 2671 | -9/Mines | Discovered new exit (range 37) 3261 | -9/Mines | Entered Materials 3261 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3342 | -8/Materials | Discovered new exit (range 12) 3535 | -8/Materials | Garrison activated, responded to threat 3673 | -8/Materials | Entered Storage 3805 | -8/Storage | Lost 7 allies 4096 | -8/Storage | Build established: Tank 4352 | -8/Storage | Used back door to open Recycling access 4352 | -8/Storage | Discovered new exit (range 4) 4357 | -8/Storage | Entered Recycling 4483 | -8/Recycling | Discovered new exit (range 63) 5750 | -8/Recycling | Scanned before Scraplab entrance 5775 | -8/Recycling | Entered Scraplab 5789 | -8/Recycling | Angered Scraplab inhabitants 5813 | -8/Recycling | Found Prototype Device 5813 | -8/Recycling | Identified Scrap Engine 6328 | -8/Recycling | Build established: Construct 6449 | -8/Recycling | Entered Factory 6449 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 6560 | -6/Factory | Discovered new exit (range 13) 6987 | -6/Factory | Entered Lower Caves 7638 | -6/Lower Caves | Learned Factory interactive machine intel 7791 | -6/Lower Caves | A Commander dispatched an escort 8235 | -6/Lower Caves | Discovered new exit (range 11) 8573 | -6/Lower Caves | Entered another Lower Caves area 8573 | -6/Lower Caves | Accompanied by 2 allies 8574 | -6/Lower Caves | Commander's escort returned to base 8574 | -6/Lower Caves | Commander's escort returned to base 8574 | -6/Lower Caves | Identified exit to Factory 9072 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9263 | -6/Lower Caves | Spotted B-75 Beast 9293 | -6/Lower Caves | Destroyed B-75 Beast 9323 | -6/Lower Caves | Lost 4 parts (2p1u1w) 9388 | -6/Lower Caves | Encountered a Warlord checkpoint 9553 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9572 | -6/Lower Caves | Build established: Mutant 9631 | -6/Lower Caves | Core integrity fell below 50% 9658 | -6/Lower Caves | Lost 3 parts (3w) 9956 | -6/Lower Caves | Identified exit to Zion 10075 | -6/Lower Caves | Entered Zion 10075 | -6/Zion | Accompanied by 2 allies 10140 | -6/Zion | Received a hallucinogenic algorithm 10306 | -6/Zion | Discovered new exit (range 12) 10326 | -6/Zion | Found Prototype Device 10441 | -6/Zion | Attacked by Zionites 10441 | -6/Zion | Spotted DE-WV7(B) 10441 | -6/Zion | Spotted 8B-WRR(B) 10510 | -6/Zion | Entered Proximity Caves 10511 | -5/Proximity Caves | Identified Phasing AFG 11063 | -5/Proximity Caves | Core integrity fell below 20% 11102 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10909_ H-66 Slayer system terminally corrupted. 10909_ Lgt. Fission Core fried. 11050_ L-41 Fighter knocked back. 11056_ Arm. Scrap Engine destroyed. 11056_ Scrap Engine core remains intact and functional. 11059_ L-41 Fighter destroyed. 11063_ Imp. Datajack destroyed. 11065_ Imp. Melee Analysis Suite fries itself beyond repair. 11070_ Phase Shifter destroyed. 11073_ Critical hit (Burn: +37). 11080_ G-50 Soldier suffers critical hit (Smash). 11080_ Destroyed Adv. Heat Sink. 11080_ G-50 Soldier system corrupted by crushing effect. 11081_ G-50 Soldier system terminally corrupted. 11085_ G-50 Soldier knocked back. 11087_ Hvy. Flail destroyed. 11088_ Acquired 10 matter. 11092_ Plasma Cutter destroyed. 11094_ Scrap Engine destroyed. 11101_ Multi-Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????? ?????? | | ?? ?????????????????????????????????????? ????? | | ?# ?????????????????????????????????????? ?????? | | ?# ??????????????????????????????????#### ?????? | | ?# ????????????#??###??####????????## ??????? | | ?# ???????! #### ?# ##?# ????????## ???????? | | ## #?????#%! ## ### #????????# ????????? | | #??????# ##g##???????# #????????? | | ##????# % g@ ##??????# #????????? | | ###????????### ##????## ##???????? | | #???????#### %% #???## ##??????? | | #### #??????## #####?### ##?????? | | ????# #??????# #????## #?????? | | ????# ##?????# ##???# ##?????? | | ##### ####### ##??## ##?????? | | % ##??## ## #?????? | | % ##??## #### #?????? | | ###### #### ##?## #??# #?????? | | ?????# ##??# ## ### ##?# #?????? | | ?????# #???# #### ### #?????? | | ?????# #???## ## #?### ###?????? | | ?????# #????####### #???##### ##??????? | | ###### #??????????#####???????## #??????? | | #???????????????????????# #?????? | | #########???????????????????????## #?????? | | ?????????????????????????????????## ##?????? | | ??????????????????????????????????#########??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 383 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Resistance: EM 15 Phase Shifting 5 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Adv. Terrain Scan Processor | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartMolecularCasing Manual? 0 Play Time 01:14:06 Cumulative 71.1 hours Start 2025.01.25 @ 15:40:28 End 2025.01.25 @ 16:55:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 135 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 45 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aca994d5-2105-4548-aa33-c7b69d0eb2b1