Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 16:01:40

Player: Tereza

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (76)      380
Value Destroyed (3818)     3818
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (677)                677
              TOTAL SCORE: 7575

 Bonus
-------
High Alert Combat Kills    266
Follower Combat Kills      211
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     189/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Heavy Treads
>          --- UTILITY (7) ------
     Large Storage Unit
           Signal Interpreter
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Deuterium Engine
     Light Angular Momentum Engine
  Improved Heavy Treads
    Medium Matter Pod (100)
  Improved Sensor Array
           System Shield

 Peak State 
------------
>          --- POWER ------------
           Fission Core
>          --- PROPULSION -------
  Improved Heavy Treads
           Flexi-carbon Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Signal Interpreter
           Core Analyzer
           Kinecellerator
  Hardened Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Particle Gun
           Bore Cannon
>          --- INVENTORY --------
  Improved Deuterium Engine
     Light Angular Momentum Engine
           Aluminum Leg
           Flexi-carbon Leg
    Medium Matter Pod
  Improved Sensor Array
           Armor Integrity Analyzer
  Improved Light Armor Plating
           System Shield
           Relay Coupler [Grunt]
           Relay Coupler [Sentry]
           Particle Gun
           Bore Cannon
           Bore Cannon
           Remote Datajack
[Rating: 54]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  5    | .   .   .   2   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             85   | 6   5   6   15  9   7   37  
  Power                    10   | 1   1   1   3   .   .   4   
    Engine                 6    | 1   1   .   3   .   .   1   
    Core                   4    | .   .   1   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   2   5   3   .   14  
    Treads                 9    | 2   .   .   3   1   .   3   
    Leg                    17   | .   .   2   2   2   .   11  
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  27   | 1   3   1   4   4   5   9   
    Device                 11   | .   .   .   1   2   4   4   
    Storage                3    | 1   1   .   1   .   .   .   
    Processor              2    | .   .   .   .   1   .   1   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             10   | .   2   1   1   1   1   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   22   | 2   1   2   3   2   2   10  
    Energy Gun             7    | 1   .   1   1   1   .   3   
    Energy Cannon          2    | .   .   .   .   .   .   2   
    Ballistic Gun          4    | 1   1   .   1   .   .   1   
    Ballistic Cannon       7    | .   .   .   1   1   2   3   
    Launcher               1    | .   .   1   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 33   | .   .   .   3   5   .   25  
  Power                    4    | .   .   .   1   .   .   3   
  Propulsion               7    | .   .   .   .   3   .   4   
  Utility                  11   | .   .   .   1   1   .   9   
  Weapon                   11   | .   .   .   1   1   .   9   
  Highest Loss Streak      11   | .   .   .   1   2   .   11  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     94   | .   98  99  99  93  92  92  
  Engine                   5    | .   14  3   4   9   7   2   
  Core                     3    | .   .   10  5   .   .   4   
  Treads                   8    | .   28  2   12  12  .   2   
  Leg                      11   | .   .   25  9   8   15  14  
  Device                   12   | .   .   .   11  9   23  17  
  Storage                  9    | .   14  14  11  9   7   7   
  Processor                7    | .   .   .   .   9   7   11  
  Hackware                 7    | .   .   .   11  9   7   7   
  Protection               8    | .   12  14  10  8   7   6   
  Energy Gun               5    | .   2   5   4   12  3   3   
  Ballistic Gun            5    | .   25  14  11  .   .   1   
  Ballistic Cannon         5    | .   .   .   6   4   11  7   
Peak Build Rating          54   | 6   9   12  20  25  32  54  
  Average Rating           25   | 4   7   10  16  22  30  36  
  On Entrance              14   | .   6   9   11  20  22  31  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             55   | 13  24  26  42  43  53  55  
  Greatest Support         75   | 40  40  40  46  69  23  75  
  Greatest Overweight (x)  13   | 3   .   2   9   13  2   6   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  
  Average Capacity         13   | 7   9   10  10  15  15  15  
  Most Carried             15   | 6   10  10  15  15  15  15  
  Average Carried          12   | 4   8   9   10  14  14  14  
  Final Capacity           15   | 8   10  10  15  15  15  15  
  Final Carried            15   | 6   10  10  15  15  15  7   

 Class Distribution 
--------------------
 60% | Scavenger-Mutant
 39% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11  -10  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  
Matter Collected           2335 | 208  157  112  405  368  .    1085 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3205 | .    330  173  749  358  .    1595 
  Parts                    131  | .    21   8    31   15   .    56   
Haulers Intercepted        1    | .    1    .    .    .    .    .    
Recyclers Shooed           3    | .    .    1    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar 
Combat Hostiles Destroyed  66   | .   7   4   22  9   .   24  
  Guns                     38   | .   7   4   11  7   .   9   
  Cannons                  28   | .   .   .   11  2   .   15  
Classes Destroyed          12   | .   4   .   5   1   .   2   
  Builder                  1    | .   .   .   .   1   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   
  Recycler                 2    | .   .   .   2   .   .   .   
  Operator                 4    | .   2   .   .   2   .   .   
  Watcher                  2    | .   .   .   1   1   .   .   
  Swarmer                  7    | .   2   .   2   .   .   3   
  Grunt                    39   | .   5   4   14  4   .   12  
  Brawler                  2    | .   .   .   1   .   .   1   
  Duelist                  3    | .   .   .   1   .   .   2   
  Sentry                   12   | .   .   .   4   5   .   3   
  Specialist               2    | .   .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | .   3   2   6   3   .   3   
  Combat Bots Only         5    | .   2   2   5   2   .   3   
Max Kills in Single Turn   2    | .   1   1   2   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  
Hostile Shots Fired        583  | .    52   24   104  91   .    312  
  Missed                   155  | .    20   6    27   28   .    74   
Damage Taken               6776 | .    322  217  1007 976  .    4254 
  Core                     1025 | .    10   46   128  106  .    735  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    77   68   80   .    .    
Volleys Fired              325  | .    42   20   84   48   .    131  
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  132  | .    60   85   88   130  .    132  
Shots Fired                620  | .    84   40   168  89   .    239  
  Gun                      401  | .    84   40   111  70   .    96   
  Cannon                   218  | .    .    .    57   19   .    142  
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  1    | .    .    .    .    .    .    1    
  Kinetic                  432  | .    77   30   141  31   .    153  
  Thermal                  166  | .    .    10   27   58   .    71   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          21   | .    7    .    .    .    .    14   
  Robot Hit Streak         25   | .    17   6    8    16   .    25   
  Robot Miss Streak        11   | .    7    2    11   9    .    4    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    
Shots Hit Robots           425  | .    61   26   121  75   .    142  
  Core Hits                268  | .    21   14   61   81   .    91   
  Critical Kills           6    | .    .    .    .    .    .    6    
  Critical Parts Destroyed 7    | .    .    .    .    .    .    7    
  Critical Strikes         26   | .    .    .    3    .    .    23   
    Burn                   4    | .    .    .    .    .    .    4    
    Destroy                14   | .    .    .    .    .    .    14   
    Blast                  7    | .    .    .    3    .    .    4    
    Corrupt                1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7093 | .    525  263  1830 1217 .    3258 
  Guns                     3770 | .    525  263  939  922  .    1121 
  Cannons                  3321 | .    .    .    889  295  .    2137 
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  2    | .    .    .    2    .    .    .    
  Kinetic                  4881 | .    480  184  1478 452  .    2287 
  Thermal                  1891 | .    .    79   350  765  .    697  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          319  | .    45   .    .    .    .    274  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            24   | .    .    .    1    .    .    23   
  Projectiles              24   | .    .    .    1    .    .    23   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 25   | .    .    .    9    5    .    11   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  21   | .    .    .    6    4    .    11   
  Secondary                4    | .    .    .    3    1    .    .    
Self-Inflicted Damage      53   | .    .    .    .    .    .    53   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    
  Kicked                   1    | .    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        450  | .    97   352  295  450  .    229  
  Average Temperature      87   | .    19   114  86   132  .    58   
  Received Heat Transfer   2100 | .    108  126  417  495  .    954  
  Effects                  16   | .    .    2    5    9    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    
    Energy Bleed           2    | .    .    1    .    1    .    .    
    Interference           11   | .    .    .    5    6    .    .    
    Matter Decay           1    | .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    4    
  Heat Transferred         3432 | .    .    185  435  925  .    1887 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  
Peak Influence             1542 | .    162  115  250  234  13   1542 
  Initial                  75   | .    .    15   .    75   1    9    
  Average                  319  | .    75   92   113  115  3    641  
Maximum Alert Level        4    | .    .    .    1    1    .    4    
  Low Security (%)         60   | 100  100  100  86   80   100  20   
  Level 1                  14   | .    .    .    13   19   .    19   
  Level 2                  8    | .    .    .    .    .    .    20   
  Level 3                  8    | .    .    .    .    .    .    20   
  Level 4                  8    | .    .    .    .    .    .    20   
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          7    | .    3    .    2    2    .    .    
  Investigation            1    | .    .    .    1    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            6    | .    3    .    1    2    .    .    
  Assault                  .    | .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar 
Distress Signals           6    | .   1   .   1   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              113  | .   13  4   27  32  .   37  
  Peak Tracking Total      6    | .   3   2   6   5   .   5   
  Tactical Retreats        12   | .   .   .   2   3   .   7   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar 
Traps Triggered            2    | .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Gar 
Machines Disabled          8    | .   .   .   1   .   .   7   
  Max in Single Turn       1    | .   .   .   1   .   .   1   
  Garrison Relay           4    | .   .   .   .   .   .   4   
  Phase Generator          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar 
Machines Accessed          13   | .   .   .   5   5   2   1   
  Terminals                12   | .   .   .   5   5   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                31   | .   .   .   15  12  3   1   
  Successful               21   | .   .   .   11  7   2   1   
  Failed                   10   | .   .   .   4   5   1   .   
    Catastrophic           1    | .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   25   | .   .   .   12  11  2   .   
  Terminals                30   | .   .   .   15  12  2   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             9    | .   .   .   5   2   1   1   
  Robot Analysis           1    | .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   1   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Surveillance Status      1    | .   .   .   .   1   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         11   | .   .   .   6   5   .   .   
  Terminals                11   | .   .   .   6   5   .   .   
    Assimilate             3    | .   .   .   1   2   .   .   
    Botnet                 8    | .   .   .   5   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         11   | .   .   .   4   5   2   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   1   
Relay Couplers Released    16   | .   .   .   .   .   .   16  
  Machine Destruction      16   | .   .   .   .   .   .   16  
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   3   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Gar 
Total Allies               5    | .   .   .   .   2   .   3   
  Largest Group            3    | .   .   .   .   1   1   3   
  Highest-Rated Group      117  | .   .   .   .   26  26  117 
  Highest-Rated Ally       39   | .   .   .   .   26  26  39  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               33   | .   .   .   .   .   .   33  
  Total Damage             358  | .   .   .   .   .   .   358 
  Kills                    6    | .   .   .   .   .   .   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar 
Robot Analysis Total       1    | .   .   .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  
Turns Passed               6382 | 80   523  449  1001 1404 308  2617 
Spaces Moved               2670 | 43   238  201  404  688  128  968  
  Core                     21   | 18   .    .    1    1    .    1    
  Treads                   1104 | 25   238  8    231  374  .    228  
  Legs                     1545 | .    .    193  172  313  128  739  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  190  120  
  Average Speed            191  | 154  160  189  173  174  227  215  
  Slowest Speed            700  | 200  160  260  500  700  260  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    32   28   45   48   4    84   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          89   | .    .    .    2    .    .    87   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    2    .    .    9    
  AOE                      78   | .    .    .    .    .    .    78   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  
Total                      3390 | 54   316  236  560  806  150  1268 
  Wait                     141  | .    14   2    19   44   4    58   
  Move                     2664 | 42   237  200  403  687  127  968  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  70   | 6    9    2    19   10   5    19   
  Fast Attach              30   | 6    2    3    4    4    1    10   
  Attach                   28   | .    .    .    4    5    2    17   
  Detach                   1    | .    .    .    1    .    .    .    
  Swap                     28   | .    3    3    7    .    4    11   
  Drop                     75   | .    9    6    18   8    7    27   
  Fire                     325  | .    42   20   84   48   .    131  
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    5    
  Rewire                   22   | .    .    .    .    .    .    22   
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 15)
   81 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Discovered new exit (range 4)
  440 | -10/Materials | Discovered new exit (range 8)
  604 | -10/Materials | Entered Mines
  641 | -10/Mines     | Met a Derelict bent on vengeance
  758 | -10/Mines     | Assembled infested the area
  938 | -10/Mines     | Build established: Scavenger-Mutant
 1038 | -10/Mines     | Discovered new exit (range 8)
 1053 | -10/Mines     | Entered Materials
 1053 | -9/Materials  | Evolved 2 slots: Utility x2
 1444 | -9/Materials  | Discovered new exit (range 10)
 1716 | -9/Materials  | Identified exit to Materials
 2054 | -9/Materials  | Entered another Materials area
 2054 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2287 | -8/Materials  | Build established: Mutant
 2966 | -8/Materials  | Discovered new exit (range 6)
 2974 | -8/Materials  | Identified exit to Factory
 3458 | -8/Materials  | Entered Factory
 3458 | -7/Factory    | Accompanied by 1 ally
 3458 | -7/Factory    | Evolved 2 slots: Utility x2
 3755 | -7/Factory    | Build established: Scavenger-Mutant
 3763 | -7/Factory    | Identified exit to Garrison
 3766 | -7/Factory    | Entered Garrison
 3766 | -7/Garrison   | Accompanied by 1 ally
 3880 | -7/Garrison   | Triggered checkpoint
 3973 | -7/Garrison   | Garrison Relay disabled
 4170 | -7/Garrison   | Garrison Relay disabled
 4352 | -7/Garrison   | Triggered checkpoint
 4810 | -7/Garrison   | Lost 3 parts (1p1n1u)
 5037 | -7/Garrison   | Lost 6 parts (1n2u3w)
 5172 | -7/Garrison   | Discovered new exit (range 12)
 5203 | -7/Garrison   | Identified exit to Factory
 5256 | -7/Garrison   | Triggered checkpoint
 5332 | -7/Garrison   | Garrison Relay disabled
 5464 | -7/Garrison   | Triggered checkpoint
 5470 | -7/Garrison   | Triggered checkpoint
 5637 | -7/Garrison   | Discovered exit to Factory (range 13)
 5682 | -7/Garrison   | Triggered checkpoint
 5810 | -7/Garrison   | Garrison Relay disabled
 5860 | -7/Garrison   | Phase Generator disabled
 6163 | -7/Garrison   | Discovered exit to Factory (range 15)
 6249 | -7/Garrison   | Spotted B-75 Beast
 6262 | -7/Garrison   | Triggered checkpoint
 6292 | -7/Garrison   | Core integrity fell below 50%
 6310 | -7/Garrison   | Core integrity fell below 20%
 6383 | -7/Garrison   | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
HV Slug penetrates Wall.
HV Slug penetrates L-41 Fighter.
L-41 Fighter destroyed.
HV Slug penetrates Wall.
B-75 Beast suffers critical hit (Destroy).
Kinecellerator destroyed.
Imp. Light Armor Plating destroyed.
Bore Cannon destroyed.
Acquired 4 matter.
Acquired 8 matter.
Core Analyzer destroyed.
Acquired 5 matter.
ALERT: Garrison interior compromised.
HM-3G4(h) destroyed.
Jacked L-41 Fighter...
>>parse_system
Reading system data...
Fission Core destroyed.
Imp. Heavy Treads destroyed.
Remote Datajack destroyed.

 Map 
-----
+----------------------------------------------------+
| # ######    ## "###" "###   ### #????????????????? |
| # #????#    ##  #??" #??# ! #?# #????????????????? |
| # ###### #####  #??# #??# %!#?# #????????????????? |
|          #???#  #??# #??#   #?# #????????????????? |
| # ########???#  #??# #??#   ###!##???????????????? |
| # #??????????#  #??# #??#   ##=%!#???????"#??????? |
| # #??????????#  #### ####   "#%% #####   ####????? |
| # #??????????#                  %                ? |
| # #??????????#                  ]                ? |
| # #??????????#  #########   ######T###########???? |
| # #??????????#  #???????#   #?????##?????????????? |
| # #??????????"   ???????#   #????????????????????? |
| # #??????????!   ???????#   #????????????????????? |
| # #???????????   ???????#   #????????????????????? |
| # #???????????   ???????#   #????????????????????? |
| # #?????????????????????#   #????????????????????? |
| # #?????????????????????#BB #????????????????????? |
|   #?????????????????????#BB #????????????????????? |
| ###?????????????????????#   #????????????????????? |
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| ????????????????????????#   #????????????????????? |
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| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#l  #????????????????????? |
| ????????????????????????#@  #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????#########   #????????????????????? |
| ????????????????#           ###??????????????????? |
| ????????????????#  !   ##     #??????????????????? |
| ????????????????# "]]" ##   < #??????????????????? |
| ????????????????# "]]" ##     #??????????????????? |
| ????????????????# """" ########??????????????????? |
| ????????????????# """" #?????????????????????????? |
| ????????????????########?????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40
Core Analysis              6
Recoil Reduction           3
Matter Filtering           30
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              SpikedCompactCharger
  Manual?         0
Play Time         00:39:18
  Cumulative      65.1 hours
  Start           2024.10.10 @ 15:25:14
  End             2024.10.10 @ 16:01:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           75
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          40
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 24860eb7-139d-4219-b8db-737ed26e276f