Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 15:59:24 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (58) 290 Value Destroyed (3706) 3706 Prototype IDs (285) 5700 Alien Tech Used (15) 3000 Bonus (60611) 60611 TOTAL SCORE: 81007 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 2345 Follower Combat Kills 118 Entered DSFs 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 8000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Win Speed 348 Cogmind --------- Core Integrity 354/1600 Matter 472/550 Energy 384/590 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Targeting Computer Experimental Core Analyzer AEGIS Remote Shield > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Advanced Phase Shifter Sigix Corpse Sigix Corpse Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Experimental Core Analyzer Graphene Brace AEGIS Remote Shield > --- WEAPON ----------- Sigix Sheargun Sigix Broadsword > --- INVENTORY -------- Transdimensional Reconstructor Subatomic Replicator Sigix Sheargun Sigix Sheargun Sigix Corpse [Rating: 245] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Sigix Exoskeleton Flight Unit Improved Flight Unit Utility Advanced Hacking Suite Device Advanced Heat Sink Storage Medium Storage Unit Processor Experimental Core Analyzer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Omega Cannon Launcher Micro-nuke Launcher Impact Weapon Gravity Flail Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . 2 2 2 2 . 2 . . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . Propulsion 7 | . . 2 1 . . . 1 1 1 . 1 . . . . . Utility 9 | . . . 1 2 . 2 1 . 1 . 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . 1 . . Parts Attached 124 | . . 4 10 4 . 8 2 11 10 9 9 6 16 4 27 4 Power 9 | . . . . 1 . . . 1 1 1 . 1 2 . 2 . Engine . | . . . . . . . . . . . . . . . . . Core 3 | . . . . 1 . . . 1 1 . . . . . . . Reactor 6 | . . . . . . . . . . 1 . 1 2 . 2 . Propulsion 20 | . . 2 5 2 . 1 1 3 2 1 1 1 1 . . . Treads 2 | . . 2 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 18 | . . . 5 2 . 1 1 3 2 1 1 1 1 . . . Utility 62 | . . . 3 1 . 4 1 5 5 4 8 . 11 3 14 3 Device 42 | . . . 1 . . 2 1 1 1 3 7 . 8 3 13 2 Storage 2 | . . . . . . . . . 1 . . . 1 . . . Processor 7 | . . . 1 . . 1 . 1 . . . . 2 . 1 1 Hackware 7 | . . . 1 . . 1 . 2 2 . 1 . . . . . Protection 4 | . . . . 1 . . . 1 1 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 33 | . . 2 2 . . 3 . 2 2 3 . 4 2 1 11 1 Energy Gun 10 | . . . . . . . . . . . . . . . 9 1 Energy Cannon 1 | . . . . . . . . . . . . . 1 . . . Ballistic Gun 3 | . . 1 1 . . 1 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . . . Launcher 3 | . . 1 . . . . . . . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 1 . . 1 . 1 1 . . . . . . . Slashing Weapon 11 | . . . . . . 1 . 1 1 2 . 2 1 1 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 2 . . . . 2 . 1 . 1 4 . 5 . Parts Lost 5 | . . . 1 . . . . . 1 2 . . 1 . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . 1 . . . Utility 3 | . . . . . . . . . 1 2 . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 1 . . . . . 1 2 . . 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 57 66 79 88 92 94 89 92 90 92 86 90 87 71 77 81 Core 3 | . . . . 7 7 6 5 10 9 9 4 4 3 . . . Reactor 4 | . . . . . . . . . . . 4 4 5 9 9 9 Treads 1 | . . 22 16 . . . . . . . . . . . . . Leg 5 | . 28 22 13 . . . . . . . . . 2 9 9 9 Flight 18 | . . . 13 38 38 33 35 35 33 33 32 33 26 . . . Device 15 | . . . 8 7 7 17 18 21 14 13 10 13 13 18 17 26 Storage 2 | . . . . . . . . . 3 4 4 4 5 9 1 . Processor 9 | . . . 8 7 7 6 5 5 9 9 8 8 7 9 15 9 Hackware 5 | . . . 1 7 7 11 11 9 8 9 13 13 10 . . . Protection 2 | . . . . 3 7 6 5 4 4 3 4 4 3 . . . Energy Gun 10 | . 14 4 . . . . . . . . . . 4 17 25 27 Ballistic Gun 1 | . 14 16 18 15 15 4 . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 5 4 3 3 4 4 3 . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 58 | 3 3 3 3 15 15 20 21 26 36 41 45 45 57 58 58 57 Greatest Support 60 | 3 3 3 9 19 19 25 25 40 46 49 53 46 60 60 60 60 Greatest Overweight (x) 1 | . . . . . 1 . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 5 Average Capacity 7 | 7 5 5 5 5 5 5 5 5 9 10 10 10 9 10 5 5 Most Carried 10 | 5 5 5 5 4 4 5 5 5 10 10 10 10 10 10 10 5 Average Carried 6 | 3 3 4 4 3 3 4 4 4 8 9 9 9 9 9 5 4 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 5 5 Final Carried 10 | 3 5 5 5 3 4 5 5 5 10 10 10 10 10 9 5 5 Class Distribution -------------------- 40% | Alien-Sigix 20% | Hacker-Ninja 15% | Hacker-Sprinter 8% | Hacker-Scout 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/DSF Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Scout | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 1854 | 200 4 22 . . 7 241 40 100 105 34 172 16 380 164 369 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5047 | . 50 35 . . . 371 168 156 169 100 174 52 377 50 3061 284 Parts 217 | . 4 3 . . . 5 15 11 4 4 4 6 23 2 111 25 Haulers Intercepted 3 | . . . . . . 1 1 1 . . . . . . . . Recyclers Shooed 3 | . . . . . . 2 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 34 | . 3 3 . . . . . . . 1 . 4 2 . 20 1 Melee 2 | . . . . . . . . . . 1 . . . . 1 . Guns 25 | . 3 . . . . . . . . . . . 2 . 19 1 AOE 7 | . . 3 . . . . . . . . . 4 . . . . Classes Destroyed 16 | . 1 1 . . . 3 2 1 . 1 . . 2 . 5 . Worker 1 | . . 1 . . . . . . . . . . . . . . Builder 2 | . . . . . . . 2 . . . . . . . . . Tunneler 2 | . . . . . . 2 . . . . . . . . . . Hauler 3 | . . . . . . 1 1 1 . . . . . . . . Recycler 6 | . . . . . . 2 . . 1 . 1 . 1 . 1 . Carrier 1 | . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . 1 . . . . . . . . Watcher 7 | . . . . . . . 1 1 2 1 1 . . 1 . . Swarmer 10 | . 3 3 . . . . . . . . . 4 . . . . Grunt 5 | . . . . . . . . . . . . . . . 5 . Duelist 2 | . . . . . . . . . . . . . . . 2 . Researcher 1 | . . . . . . . . . . . . . 1 . . . Hunter 3 | . . . . . . . . . . . . . . . 3 . Programmer 5 | . . . . . . . . . . 1 . . . . 4 . M Guard 2 | . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . 2 . . . Best Kill Streak 9 | . 3 3 . . . 3 1 2 1 1 1 4 1 1 9 1 Combat Bots Only 9 | . 3 3 . . . . . . . 1 . 4 1 . 9 1 Max Kills in Single Turn 4 | . 1 2 . . . 1 1 1 1 1 1 2 1 1 4 1 Gunslinging 2 | . . . . . . . . . . . . . . . 2 . Exploded 2 | . . 2 . . . . . . . . . 2 . . . . Melee 1 | . . . . . . . . . . 1 . . . . 1 . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 6419 | . 212 164 358 . 64 12 . . 219 138 45 28 445 509 3107 1118 Core 1709 | . 62 10 74 . . . . . . . . . 78 149 955 381 Absorbed by Shields 4032 | . . . . . . . . . . . . . 297 547 2127 1061 Regen/Repaired (Parts) 712 | . . . . . . . . 84 . 201 84 23 314 . 6 . Core Remaining (%) 88 | 100 75 97 86 . 100 100 100 100 . 100 . . 91 . . 22 Volleys Fired 171 | . 4 7 10 . . . . . . 2 . 3 15 12 89 29 Largest 3 | . 2 2 2 . . . . . . 1 . 1 2 1 3 3 Hottest 300 | . 70 70 40 . . . . . . 49 . 49 200 100 300 300 Shots Fired 371 | . 8 9 20 . . . . . . 2 . 3 28 12 227 62 Gun 362 | . 8 7 20 . . . . . . . . . 26 12 227 62 Cannon 2 | . . . . . . . . . . . . . 2 . . . Launcher 7 | . . 2 . . . . . . . 2 . 3 . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 29 | . 4 5 20 . . . . . . . . . . . . . Thermal 8 | . 4 2 . . . . . . . . . . 2 . . . Explosive 7 | . . 2 . . . . . . . 2 . 3 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Slashing 327 | . . . . . . . . . . . . . 26 12 227 62 Robot Hit Streak 32 | . 3 4 5 . . . . . . . . . 6 . 32 15 Robot Miss Streak 3 | . 1 1 3 . . . . . . . . . 1 . 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 Secondary Targets 11 | . . . . . . . . . . . . . . . 11 . Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . 2 . Shots Hit Robots 260 | . 4 5 11 . . 5 5 4 3 2 4 . 24 . 157 36 Core Hits 126 | . 4 6 1 . . . 4 3 1 1 1 7 5 4 73 16 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 3 . . . . . . . . . . Critical Strikes 7 | . . . . . . 3 . . . . . . . . 4 . Smash 3 | . . . . . . 3 . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . 4 . Melee Attacks 126 | . . . 1 . . 7 12 17 15 15 7 11 23 3 15 . Impact 20 | . . . 1 . . 6 . . 5 8 . . . . . . Slashing 106 | . . . . . . 1 12 17 10 7 7 11 23 3 15 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . 5 3 2 2 1 1 . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 18071 | . 55 193 89 . . 451 430 396 433 192 520 474 1900 209 10934 1795 Guns 13891 | . 51 50 89 . . . . . . . . . 1341 64 10540 1756 Cannons . | . . . . . . . . . . . . . . . . . Explosions 631 | . . 143 . . . . . . . . . 474 . 14 . . Melee 3277 | . . . . . . 451 430 396 433 192 520 . 532 . 323 . Ramming 272 | . 4 . . . . . . . . . . . 27 131 71 39 Kinetic 114 | . . 25 89 . . . . . . . . . . . . . Thermal 76 | . 51 25 . . . . . . . . . . . . . . Explosive 631 | . . 143 . . . . . . . . . 474 . 14 . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 785 | . . . . . . 451 . . 216 118 . . . . . . Slashing 16193 | . . . . . . . 430 396 217 74 520 . 1873 64 10863 1756 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 3 3 . . . . . . Average Corruption 1 | . . . . . . . . . 1 2 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1187 | . . . . . . 391 48 . 225 63 152 . 270 14 24 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 1187 | . . . . . . 391 48 . 225 63 152 . 270 14 24 . Knockbacks 6 | . . . . . . 2 . . . . . . . 1 2 1 Impact 6 | . . . . . . 2 . . . . . . . 1 2 1 Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 57 | . . . . . . . . . . . . . . 42 15 . Shots 2 | . . . . . . . . . . . . . . 1 1 . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 11 | . 3 . . . . . . . . . . . 1 3 3 1 Kicked 11 | . 3 . . . . . . . . . . . 1 3 3 1 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 126 | . 40 14 . . . . . . 13 . 126 4 88 . 64 125 Average Temperature 36 | . 20 10 . . . . . . 6 . 49 3 39 . 26 125 Received Heat Transfer 532 | . 96 33 171 . . . . . 9 . 18 9 4 80 100 12 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 12 | . . . . . . 8 . . 2 2 . . . . . . Impact Corruptions 13 | . . . . . . 10 . . 1 1 . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . . . . . . . . . 1 . Heat Transferred 222 | . 148 74 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2461 | . 100 295 220 115 80 162 167 325 374 495 251 506 1670 2461 1964 . Initial 1520 | . . 42 124 100 80 42 79 81 170 204 236 109 171 1100 1520 . Average 498 | . 63 183 153 100 80 77 111 186 240 325 147 348 505 1978 1703 . Maximum Alert Level 5 | . . 1 1 . . . . 1 1 2 1 2 5 5 5 . Low Security (%) 26 | 100 100 46 87 100 100 100 100 62 25 . 87 8 13 . . . Level 1 29 | . . 53 12 . . . . 37 74 76 12 61 58 . . . Level 2 6 | . . . . . . . . . . 23 . 30 11 . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 1 | . . . . . . . . . . . . . . 1 3 . Level 5 23 | . . . . . . . . . . . . . . . 81 . High Security 4 | . . . . . . . . . . . . . . . 14 . Max Security 7 | . . . . . . . . . . . . . 16 98 . . Squads Dispatched 52 | . 1 1 2 . 1 . 1 3 1 2 . 2 10 24 4 . Investigation 3 | . . . 1 . . . 1 1 . . . . . . . . Extermination 4 | . . . . . . . . 1 . 1 . 1 1 . . . Reinforcement 13 | . 1 1 1 . 1 . . 1 1 1 . 1 3 2 . . Assault 31 | . . . . . . . . . . . . . 6 21 4 . Garrison 1 | . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 1 . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 37 | . 3 2 . . . . . . 2 2 . 1 2 3 22 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 367 | . 13 17 13 1 2 2 1 12 13 16 6 13 46 107 71 34 Peak Tracking Total 50 | . 11 11 9 1 3 2 1 5 10 8 4 5 29 50 23 24 Tactical Retreats 49 | . . 3 2 . . . . 5 1 3 1 3 5 11 8 7 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 11 | . . . 1 . 1 . . 1 2 . . 1 . 3 2 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 36 | . . . . . . . . . . 5 1 3 7 4 10 6 Max in Single Turn 2 | . . . . . . . . . . 1 1 1 1 1 2 1 Garrison Access 4 | . . . . . . . 1 1 . 1 . 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 44 | . . . 2 1 . 2 4 6 2 10 7 6 4 . . . Terminals 34 | . . . 2 1 . 2 1 3 2 8 7 4 4 . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . Repair Stations 5 | . . . . . . . 2 1 . 1 . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 1 . 1 . 1 . . . . Total Hacks 117 | . . . 3 2 . 4 13 15 3 25 33 12 7 . . . Successful 61 | . . . 1 1 . 1 4 10 2 16 16 6 4 . . . Failed 56 | . . . 2 1 . 3 9 5 1 9 17 6 3 . . . Catastrophic 2 | . . . . . . . . 1 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 56 | . . . 3 . . 2 1 4 1 15 24 6 . . . . Terminals 91 | . . . 3 2 . 4 4 6 3 21 33 8 7 . . . Fabricators 3 | . . . . . . . . 3 . . . . . . . . Repair Stations 15 | . . . . . . . 6 5 . 2 . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 3 1 . 2 . 2 . . . . Terminal Hacks 28 | . . . . 1 . 1 1 1 1 6 13 . 4 . . . Prototype ID Bank 2 | . . . . . . . . . . . 2 . . . . . Open Door 4 | . . . . . . . . . 1 . . . 3 . . . Open DSF 1 | . . . . 1 . . . . . . . . . . . . Level Access Points 5 | . . . . . . 1 1 1 . 1 . . 1 . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . Machine Index 1 | . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . Repair Station Index 1 | . . . . . . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . Locate Traps 2 | . . . . . . . . . . 1 1 . . . . . Maintenance Status 1 | . . . . . . . . . . . 1 . . . . . Patrol Status 2 | . . . . . . . . . . . 2 . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . . . . . . 1 . . . . . Zone Layout 3 | . . . . . . . . . . 2 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . Repair Station Hacks 9 | . . . . . . . 1 4 . 2 . 2 . . . . Scan Component 5 | . . . . . . . 1 2 . 1 . 1 . . . . Repair 4 | . . . . . . . . 2 . 1 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 1 . 1 . 1 . . . . Seal Access 4 | . . . . . . . 1 1 . 1 . 1 . . . . Unauthorized Hacks 19 | . . . 1 . . . 1 3 1 7 3 3 . . . . Terminals 17 | . . . 1 . . . 1 1 1 7 3 3 . . . . Track 2 | . . . . . . . . . . 2 . . . . . . Assimilate 4 | . . . 1 . . . . . . 2 . 1 . . . . Botnet 9 | . . . . . . . 1 1 1 2 2 2 . . . . Operators 2 | . . . . . . . . . . 1 1 . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . . . . Liberate 1 | . . . . . . . . 1 . . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . Hacking Detections 33 | . . . 1 1 . 2 4 4 1 8 6 5 1 . . . Full Trace Events 2 | . . . . . . . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . . 2 . 1 . 1 . . . . Time 143 | . . . . . . . . 70 . 22 . 51 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Total Allies 104 | . . . . . . . . . . 1 . 1 . 55 47 . Largest Group 12 | . . . . . . . . . . 1 . 1 . 12 7 . Highest-Rated Group 171 | . . . . . . . . . . 10 . 26 . 171 102 . Highest-Rated Ally 26 | . . . . . . . . . . 10 . 26 . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 163 | . . . . . . . . . . . . . . 145 18 . Total Damage 2614 | . . . . . . . . . . . . . . 2472 142 . Kills 18 | . . . . . . . . . . . . . . 17 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 5608 | 3 58 147 182 20 50 225 226 396 374 331 141 721 533 301 1525 375 Spaces Moved 10331 | 1 77 238 230 48 82 589 559 580 994 751 409 589 1136 830 2211 1007 Core 494 | 1 77 238 178 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 4238 | . . . . . . . . . . . . . 190 830 2211 1007 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 5599 | . . . 52 48 82 589 559 580 994 751 409 589 946 . . . Fastest Speed 15 | 50 50 50 50 31 31 28 28 21 21 17 19 21 15 30 30 30 Average Speed 27 | 50 50 50 58 31 34 30 28 21 21 20 20 21 21 30 30 30 Slowest Speed 107 | 50 50 50 100 31 107 31 28 25 21 21 21 21 99 30 30 30 Overloaded Moves 2 | . . . . . . . . . . 1 . . 1 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 35 | . . . . . . 5 . . 13 8 2 5 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . 1 1 1 Exploration Rate (%) 39 | 2 25 31 31 2 82 21 20 25 31 85 15 62 73 36 73 56 Regions Visited 16 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . 1 . 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 210 | . . 8 1 . . 2 6 13 10 69 2 7 4 38 32 18 Terrain Destroyed 409 | . . 18 1 . . 2 6 13 10 69 2 26 6 40 165 51 Melee 51 | . . . 1 . . 2 6 13 10 5 2 7 4 . 1 . Projectile 175 | . . . . . . . . . . . . . 2 20 102 51 AOE 183 | . . 18 . . . . . . . 64 . 19 . 20 62 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Total 12584 | 5 88 257 257 52 102 616 603 816 1117 888 446 1156 1349 865 2919 1048 Wait 1653 | . 3 5 . . 2 5 28 188 97 104 16 548 126 9 520 2 Move 10248 | . 76 237 229 47 81 579 558 579 968 734 404 578 1133 829 2210 1006 Hop 32 | . . . . . . 4 . . 12 8 2 5 1 . . . Pick Up 57 | . 2 3 3 . 1 5 2 5 8 5 2 . 10 1 9 1 Fast Attach 78 | . . . 4 1 . 5 1 9 7 7 6 4 18 1 11 4 Attach 43 | . . 3 3 3 . 2 1 1 2 4 2 1 4 2 14 1 Detach 29 | . . . 1 1 . 1 . 2 . 1 1 1 6 2 13 . Swap 17 | . . 1 3 . . 1 . 1 1 . 1 1 1 2 4 1 Drop 84 | 5 . 1 3 . . 7 1 8 7 8 5 4 12 1 19 3 Fire 171 | . 4 7 10 . . . . . . 2 . 3 15 12 89 29 Melee 126 | . . . 1 . . 7 12 17 15 15 7 11 23 3 15 . Ram . | . . . . . . . . . . . . . . . . . Kick 10 | . 3 . . . . . . . . . . . . 3 3 1 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . 18 . . 6 . . . . . . . . Rewire 12 | . . . . . . . . . . . . . . . 12 . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 0) 4 | -11/Junkyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 16) 62 | -10/Materials | Entered another Materials area 62 | -9/Materials | Evolved 2 slots: Propulsion x2 107 | -9/Materials | Discovered new exit (range 13) 205 | -9/Materials | Discovered new exit (range 9) 209 | -9/Materials | Entered another Materials area 209 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -8/Materials | Build established: Mutant 386 | -8/Materials | Discovered new exit (range 8) 391 | -8/Materials | Entered Factory 391 | -7/Factory | Evolved 2 slots: Utility x2 411 | -7/Factory | Identified exit to DSF 411 | -7/Factory | Entered DSF 442 | -7/DSF | Additional patrols routed to DSF 449 | -7/DSF | Discovered new exit (range 18) 461 | -7/DSF | Entered Factory 461 | -6/Factory | Evolved 2 slots: Utility x2 505 | -6/Factory | Identified exit to Factory 686 | -6/Factory | Entered another Factory area 686 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 725 | -5/Factory | Spotted B-75 Beast 818 | -5/Factory | Build established: Hacker-Sprinter 818 | -5/Factory | Identified exit to Factory 912 | -5/Factory | Entered another Factory area 912 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 927 | -4/Factory | Spotted B-86 Titan 1046 | -4/Factory | Repaired Imp. Medium Armor Plating 1073 | -4/Factory | Repaired Flight Unit 1154 | -4/Factory | Identified exit to Research 1308 | -4/Factory | Entered Research 1308 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1518 | -3/Research | Found Antimissile System 1634 | -3/Research | Build established: Hacker-Scout 1674 | -3/Research | Spotted B-86 Titan 1680 | -3/Research | Discovered new exit (range 9) 1682 | -3/Research | Identified exit to Quarantine 1682 | -3/Research | Entered Quarantine 1685 | -3/Quarantine | Found Alien Artifact 1685 | -3/Quarantine | Identified Core Reset Matrix 1685 | -3/Quarantine | Used Core Reset Matrix 1689 | -3/Quarantine | Detected hypermatrix surge 1689 | -3/Quarantine | Sensed 11 artifacts in vicinity 1715 | -3/Quarantine | Found Subatomic Replicator 1724 | -3/Quarantine | Identified exit to Research 1874 | -3/Quarantine | Repaired Imp. Medium Armor Plating 1909 | -3/Quarantine | Found Sigix Broadsword 1926 | -3/Quarantine | Found Transdimensional Reconstructor 1929 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 1932 | -3/Quarantine | Search patrols dispatched 1934 | -3/Quarantine | Found Dimensional Node Initializer 1934 | -3/Quarantine | Initialized slip node 1965 | -3/Quarantine | Found Sigix Corpse 1970 | -3/Quarantine | Found Sigix Corpse 2013 | -3/Quarantine | Entered Research 2013 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2016 | -2/Research | Identified exit to Testing 2154 | -2/Research | Entered Testing 2198 | -2/Testing | Spotted Striker 2199 | -2/Testing | Spotted Striker 2276 | -2/Testing | Repaired Imp. Flight Unit 2285 | -2/Testing | Found Prototype Ballistic Cannon 2285 | -2/Testing | Identified Omega Cannon 2418 | -2/Testing | Spotted Fortress 2432 | -2/Testing | Discovered new exit (range 5) 2433 | -2/Testing | Identified exit to Section 7 2574 | -2/Testing | Build established: Hacker-Ninja 2875 | -2/Testing | Entered Section 7 2876 | -2/Section 7 | Sensed 24 artifacts in vicinity 2880 | -2/Section 7 | Identified exit to Access 2888 | -2/Section 7 | Found Integrated Reactor 2888 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 2984 | -2/Section 7 | Spotted S7 Guard 3015 | -2/Section 7 | Found Core Membrane 3015 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 3052 | -2/Section 7 | Found Integrated Dissipator 3052 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 3075 | -2/Section 7 | Spotted B-90 Cyclops 3108 | -2/Section 7 | Found Integrity Redistributor 3108 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-39) 3114 | -2/Section 7 | Spotted Executioner 3115 | -2/Section 7 | Spotted Executioner 3118 | -2/Section 7 | Spotted Alpha 7 3141 | -2/Section 7 | Found Transdimensional Reconstructor 3148 | -2/Section 7 | Spotted B-99 Colossus 3158 | -2/Section 7 | Search patrols dispatched 3162 | -2/Section 7 | Found LRC Matter Compressor 3162 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 3164 | -2/Section 7 | Found LRC Energy Well 3164 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 3166 | -2/Section 7 | Found LRC Matter Compressor 3166 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 3218 | -2/Section 7 | Spotted Striker 3272 | -2/Section 7 | Found Sigix Sheargun 3279 | -2/Section 7 | Spotted Striker 3294 | -2/Section 7 | Integrated with Sigix Exoskeleton 3316 | -2/Section 7 | Spotted Executioner 3317 | -2/Section 7 | Spotted Executioner 3331 | -2/Section 7 | Destroyed Executioner 3354 | -2/Section 7 | Destroyed Executioner 3360 | -2/Section 7 | Found Prototype Processor 3360 | -2/Section 7 | Identified Exp. Targeting Computer 3363 | -2/Section 7 | Found Prototype Processor 3363 | -2/Section 7 | Identified Exp. Core Analyzer 3367 | -2/Section 7 | Found Exp. Core Analyzer 3408 | -2/Section 7 | Entered Access 3408 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 3413 | -1/Access | Emitted hypermatrix ping 3418 | -1/Access | Assembled emerged from beneath the floor 3439 | -1/Access | Assembled emerged from beneath the floor 3497 | -1/Access | Assembled emerged from beneath the floor 3505 | -1/Access | Assembled emerged from beneath the floor 3554 | -1/Access | Spotted Striker 3556 | -1/Access | Spotted Executioner 3556 | -1/Access | Spotted Investigator 3556 | -1/Access | Warped through subspace 3598 | -1/Access | Build established: Alien-Sigix 3603 | -1/Access | Spotted Executioner 3630 | -1/Access | Assembled emerged from beneath the floor 3648 | -1/Access | Assembled emerged from beneath the floor 3659 | -1/Access | Assembled emerged from beneath the floor 3672 | -1/Access | Garrison activated, responded to threat 3679 | -1/Access | Spotted Executioner 3686 | -1/Access | Assembled emerged from beneath the floor 3687 | -1/Access | Discovered new exit (range 18) 3709 | -1/Access | Entered Command 3714 | -1/Command | Emitted hypermatrix ping 3719 | -1/Command | Assembled emerged from beneath the floor 3761 | -1/Command | Assembled emerged from beneath the floor 3761 | -1/Command | High security lockdown imminent 3781 | -1/Command | Spotted Combat Programmer 3781 | -1/Command | Spotted Combat Programmer 3793 | -1/Command | Destroyed Combat Programmer 3796 | -1/Command | Spotted M Guard 3801 | -1/Command | Spotted M Guard 3806 | -1/Command | Destroyed Combat Programmer 3819 | -1/Command | Spotted B-99 Colossus 3825 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 3825 | -1/Command | Destroyed M Guard 3841 | -1/Command | High security lockdown engaged 3865 | -1/Command | Destroyed M Guard 3865 | -1/Command | All MAIN.C guards destroyed 3866 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 3879 | -1/Command | Found Prototype Device 3879 | -1/Command | Identified AEGIS Remote Shield 3881 | -1/Command | Found Prototype Reactor 3881 | -1/Command | Identified Zero-point Reactor 3923 | -1/Command | Met MAIN.C 3927 | -1/Command | 0b10 Conduit disabled 3941 | -1/Command | Core integrity fell below 50% 3981 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 3981 | -1/Command | Destroyed MAIN.C Shell 3981 | -1/Command | Spotted M Shell/Def 3981 | -1/Command | Spotted M Shell/Atk 3984 | -1/Command | MAIN.C activated Command garrisons 3987 | -1/Command | Discovered new exit (range 16) 3998 | -1/Command | Spotted B-99 Colossus 4030 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 4050 | -1/Command | Destroyed MAIN.C 4066 | -1/Command | Discovered new exit (range 24) 4066 | -1/Command | Discovered new exit (range 104) 4066 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 4078 | -1/Command | Spotted M Shell/Def 4078 | -1/Command | Spotted M Shell/Atk 4078 | -1/Command | Spotted M Shell/Atk 4079 | -1/Command | Spotted M Shell/Atk 4079 | -1/Command | Spotted M Shell/Def 4093 | -1/Command | Destroyed 9 combat bots 4244 | -1/Command | Found Exp. ECM Suite 4693 | -1/Command | Assembled emerged from beneath the floor 4748 | -1/Command | Assembled emerged from beneath the floor 4846 | -1/Command | Phase Generator disabled 4853 | -1/Command | Assembled emerged from beneath the floor 4883 | -1/Command | Assembled emerged from beneath the floor 4934 | -1/Command | Assembled emerged from beneath the floor 4996 | -1/Command | Used Subatomic Replicator to replicate Sigix Corpse 5035 | -1/Command | Found Exp. Targeting Computer 5036 | -1/Command | Found Zero-point Reactor 5230 | -1/Command | Warped through subspace to slip node 5230 | -1/Command | Discovered new exit (range 4) 5234 | -1/Command | Entered Access_0 5235 | -1/Access_0 | Sensed 4 artifacts in vicinity 5235 | -1/Access_0 | Met Architect 5268 | -1/Access_0 | Subspace Access Node disabled 5288 | -1/Access_0 | A6 warped into view 5303 | -1/Access_0 | Found Core Regenerator 5303 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 5317 | -1/Access_0 | Subspace Access Node disabled 5341 | -1/Access_0 | Subspace Access Node disabled 5358 | -1/Access_0 | A5 warped into view 5417 | -1/Access_0 | Subspace Access Node disabled 5502 | -1/Access_0 | A4 warped into view 5505 | -1/Access_0 | Found Sigix Corpse 5601 | -1/Access_0 | Destroyed Architect 5602 | -1/Access_0 | Architect triggered a singularity event 5603 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 5606 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 5606 | -1/Access_0 | Warped through subspace to slip node 5606 | -1/Access_0 | Discovered new exit (range 8) 5609 | *** | Escaped singularity! Last Messages --------------- 05600_ A6 follow-up attacks with Enh. Force Lance. 05600_ Critical hit (Impale). 05601_ Quantum Shear penetrates Architect. 05601_ Architect: "If I can't win, no one wins!" 05601_ Architect destroyed. 05602_ A0_COM: Initiating irreversible singularity event. Goodbye. 05603_ A0_COM: 10. 05603_ Acquired data core, extracted unknown sensor trigger ID. 05604_ A0_COM: 9. 05605_ A0_COM: 8. 05605_ A6 follow-up attacks with Enh. Force Lance. 05605_ Dropped Adv. Weapon Cycler. 05605_ Core Membrane filtered system corruption (1). 05606_ A0_COM: 7. 05606_ Acquired Hpw. Transdimensional Reconstructor. 05606_ Warped through subspace, drawn to slip node. 05606_ EXIT=FOUND 05607_ A0_COM: 6. 05608_ A0_COM: 5. 05609_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ??????################# ################??????? | | ???????################ ################???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 85 Energy Capacity 700 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Cloak Strength 2 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Point Defense Rating 160 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 90 Targeting Accuracy 12 Core Analysis 12 Recoil Reduction 2 Offensive Hacking 28 Defensive Hacking 14 Item Schematics ----------------- Imp. Q-thruster | -2/Section 7 | Archive Exp. Melee Analysis Suite | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Dimensional Node Initializer Integrated Reactor Core Membrane Integrated Dissipator Integrity Redistributor LRC Matter Compressor LRC Energy Well Sigix Exoskeleton Sigix Sheargun High-powered Transdimensional Reconstructor Subatomic Replicator Transdimensional Reconstructor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumDroneAmplifier Manual? 0 Play Time 01:34:55 Cumulative 894.1 hours Start 2023.03.12 @ 14:22:14 End 2023.03.12 @ 15:59:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 406 Rogue 405 Adventurer 1 Explorer 0 Win Type 6 Total 131 Types 32/12/20/4/2/1/55/3/2 Lore% 100 Gallery% 99 Achievement% 92 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5bb40c0b-a79a-483f-91eb-1dffaf2f3970