Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.01 @ 04:12:39 Player: Loganathor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (157) 785 Value Destroyed (5409) 5409 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-51) -51 TOTAL SCORE: 9703 Bonus ------- Friendly Fire -51 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 300/300 System Corruption 31% Temperature Cool (18) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Enhanced Nuclear Core Enhanced Nuclear Core Micro Nuclear Core Micro Nuclear Core Medium Treads Armored Leg Improved Sensor Array Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Sensor Array Signal Interpreter Hardened Heavy Armor Plating > --- WEAPON ----------- Plasma Rifle Gauss Cannon Magnetic Acceleration Cannon Impact Mace > --- INVENTORY -------- Armored Treads Armored Treads Advanced Treads Improved Cooling System Improved Sensor Array Hardened Medium Armor Plating System Restoration Module Heavy Particle Gun Heavy Particle Gun Autogun Rocket Array Rocket Array Rocket Array Impact Mace [Rating: 56] Favorites ----------- Power Nuclear Core Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Impact Mace Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Array Impact Weapon Impact Mace Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . 1 . . . . . Utility 4 | . . 1 . 1 1 . 1 Weapon 2 | . . . . 1 1 . . Parts Attached 99 | 6 9 15 . 21 7 8 33 Power 18 | 1 3 1 . 3 2 . 8 Engine 10 | 1 3 1 . 2 . . 3 Core 8 | . . . . 1 2 . 5 Reactor . | . . . . . . . . Propulsion 24 | 2 3 5 . 3 . 3 8 Treads 12 | . . 4 . 3 . 3 2 Leg 10 | 2 1 1 . . . . 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . 2 . . . . . . Utility 28 | 1 2 4 . 7 2 1 11 Device 12 | . 1 2 . 3 1 1 4 Storage 5 | 1 1 . . 2 . . 1 Processor 3 | . . . . . . . 3 Hackware 1 | . . . . 1 . . . Protection 7 | . . 2 . 1 1 . 3 Artifact . | . . . . . . . . Weapon 29 | 2 1 5 . 8 3 4 6 Energy Gun 7 | . 1 1 . 3 . . 2 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 8 | 2 . 2 . 3 1 . . Ballistic Cannon 3 | . . . . . . 1 2 Launcher 5 | . . 1 . . . 3 1 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . 1 . 1 1 . . Slashing Weapon 2 | . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . 1 . . 3 . 2 2 Parts Lost 53 | . . 4 2 5 . . 42 Power 6 | . . . . . . . 6 Propulsion 15 | . . . . 3 . . 12 Utility 15 | . . 3 2 . . . 10 Weapon 17 | . . 1 . 2 . . 14 Highest Loss Streak 7 | . . 3 2 4 . . 7 To Critical Strikes . | . . . . . . . . Average Backups 9 | 1 7 8 7 7 10 14 8 Power 1 | . 1 1 1 1 1 1 . Propulsion 2 | . 2 1 1 1 3 3 1 Utility 3 | . 1 2 3 3 4 5 2 Weapon 3 | . 3 3 2 1 2 4 3 Tool/Special . | . . . . . . . . Unused Backups 13 | . 3 2 . 1 1 2 4 Power 3 | . . . . . 1 . 2 Propulsion 6 | . 1 2 . . . 1 2 Utility 1 | . . . . . . 1 . Weapon 3 | . 2 . . 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 98 97 98 84 92 91 74 Engine 5 | . 13 11 11 9 . . 1 Core 3 | . . . . . 6 7 5 Treads 17 | . . 25 33 25 22 23 9 Leg 6 | . 27 7 . . . . 7 Device 12 | . 13 14 10 6 19 15 8 Storage 8 | . 14 11 11 9 7 7 6 Processor 2 | . . . . . . . 8 Protection 4 | . . 6 9 6 4 6 3 Energy Gun 6 | . 9 7 . 6 9 7 4 Energy Cannon 1 | . . . . . 4 3 . Ballistic Gun 6 | . 18 12 11 9 7 1 . Ballistic Cannon 2 | . . . . . . 5 5 Launcher 2 | . . . 4 1 . 7 3 Impact Weapon 3 | . . . 6 5 6 3 4 Peak Build Rating 56 | 6 10 21 21 37 46 50 56 Average Rating 32 | 4 7 18 19 27 43 47 41 On Entrance 22 | . 6 9 20 16 34 46 49 Avg Prop Armor Cover (%) 3 | . . . . . . . 3 Naked Turns . | . . . . . . . . Heaviest Build 83 | 14 22 26 27 53 68 75 83 Greatest Support 66 | 20 20 66 66 66 66 66 62 Greatest Overweight (x) 11 | 2 1 . . 1 1 1 11 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 Average Capacity 12 | 6 9 10 10 10 13 15 15 Most Carried 15 | 4 10 10 7 11 15 15 15 Average Carried 9 | 1 7 8 7 7 10 13 8 Final Capacity 15 | 8 10 10 10 10 15 15 15 Final Carried 15 | 2 8 7 7 8 13 15 8 Class Distribution -------------------- 49% | Mutant 31% | Tank 7% | Skirmisher 4% | Scavenger-Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -7/Storage Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Matter Collected 2968 | 235 220 423 66 587 255 177 1005 Remotely . | . . . . . . . . Salvage Created 5741 | . 295 775 44 1379 906 384 1958 Parts 263 | . 23 43 2 55 25 20 95 Haulers Intercepted 7 | . 1 1 . 1 . 2 2 Recyclers Shooed 4 | . . 1 . 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Combat Hostiles Destroyed 116 | . 11 16 4 28 17 6 34 Melee 18 | . . 2 1 7 1 2 5 Guns 42 | . 11 11 . 11 6 1 2 Cannons 10 | . . . . . 3 . 7 AOE 21 | . . 1 1 5 . 1 13 Classes Destroyed 16 | . 4 4 1 5 1 . 1 Worker 7 | . . 1 . 1 . 1 4 Builder 9 | . . . . 1 . . 8 Tunneler 1 | . . . . 1 . . . Hauler 7 | . 1 1 . 1 . 2 2 Recycler 5 | . . . . 2 1 . 2 Mechanic 1 | . . . . 1 . . . Operator 2 | . . 1 . . . 1 . Drone 1 | . . . . . . . 1 Watcher 11 | . 2 2 . 2 2 1 2 Swarmer 24 | . 9 2 3 2 . . 8 Grunt 53 | . 2 7 . 18 15 2 9 Brawler 2 | . . 2 . . . . . Sentry 16 | . . 5 . 7 . 2 2 Hunter 9 | . . . . 1 . . 8 Programmer 10 | . . . . . 2 2 6 Assembled 1 | . . . 1 . . . . Best Kill Streak 10 | . 3 4 3 10 5 5 9 Combat Bots Only 8 | . 3 6 3 8 5 2 6 Max Kills in Single Turn 4 | . 1 2 1 2 1 4 4 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 1 1 . 1 3 Melee 1 | . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Hostile Shots Fired 1121 | . 58 128 42 140 51 153 549 Missed 293 | . 14 25 12 35 20 64 123 Hits 828 | . 44 103 30 105 31 89 426 Melee 12 | . . 7 5 . . . . Projectile 816 | . 44 96 25 105 31 89 426 AOE 3 | . . . . . . . 3 Critical Strikes 31 | . . 4 . 6 4 1 16 Part Disruptions 2 | . . . 1 . . . 1 Actively Blocked 1 | . . . 1 . . . . Damage Taken 11012 | . 281 1171 331 1261 270 439 7259 Core 1258 | . 63 195 21 96 . 30 853 Absorbed by Shields 489 | . . . . 175 101 155 58 Redirected to Shielding 184 | . . 101 83 . . . . Ignored by Resistances 2759 | . 91 335 99 334 108 201 1591 Regen/Repaired (Parts) 622 | . . 102 . 235 105 180 . Core Remaining (%) 79 | 100 74 . 46 82 . 95 . Volleys Fired 209 | . 36 57 3 45 20 10 38 Largest 4 | . 2 2 2 3 3 4 4 Hottest 204 | . 60 70 53 79 145 185 204 Shots Fired 451 | . 71 111 5 98 60 29 77 Gun 356 | . 71 109 3 84 45 12 32 Cannon 63 | . . . . . 15 15 33 Launcher 32 | . . 2 2 14 . 2 12 Special . | . . . . . . . . Kinetic 242 | . 47 64 3 61 20 10 37 Thermal 177 | . 24 45 . 23 40 17 28 Explosive 32 | . . 2 2 14 . 2 12 Electromagnetic . | . . . . . . . . Robot Hit Streak 37 | . 8 37 4 14 16 12 15 Robot Miss Streak 4 | . 4 2 3 2 1 3 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 451 | . 49 107 6 101 59 33 96 Core Hits 233 | . 18 28 2 51 22 20 92 Critical Kills 2 | . . . . 2 . . . Critical Parts Destroyed 27 | . . 4 . 5 5 5 8 Critical Strikes 41 | . . 5 . 11 6 7 12 Burn 2 | . . . . . 1 . 1 Destroy 1 | . . . . 1 . . . Blast 1 | . . . . . . 1 . Smash 31 | . . 5 . 7 5 6 8 Sever 6 | . . . . 3 . . 3 Melee Attacks 199 | . . 19 8 36 26 20 90 Impact 168 | . . 19 8 25 26 20 70 Slashing 31 | . . . . 11 . . 20 Piercing . | . . . . . . . . Sneak Attacks 13 | . . . . 2 . 1 10 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14624 | . 593 1562 214 3373 1750 1344 5788 Guns 3899 | . 593 1104 33 846 598 145 580 Cannons 1211 | . . . . . 273 316 622 Explosions 3262 | . . 75 46 944 . 294 1903 Melee 6156 | . . 354 135 1575 879 589 2624 Ramming 96 | . . 29 . 8 . . 59 Kinetic 2909 | . 425 694 33 646 285 178 648 Thermal 2314 | . 168 410 . 200 586 283 667 Explosive 3149 | . . 75 46 944 . 294 1790 Electromagnetic . | . . . . . . . . Impact 5000 | . . 354 135 1233 879 589 1810 Slashing 1156 | . . . . 342 . . 814 Piercing . | . . . . . . . . Highest Corruption 31 | . . 2 6 3 . . 31 Average Corruption 12 | . . 2 2 3 . . 20 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 105 | . . 8 2 16 . . 79 Message Errors 31 | . . 1 2 4 . . 24 Matter Fused 21 | . . 1 . 5 . . 15 Heat Flow Errors 11 | . . 1 . 1 . . 9 Energy Discharges 16 | . . 1 . 2 . . 13 Parts Rejected 3 | . . . . 1 . . 2 Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 10 | . . 2 . 2 . . 6 Data Loss (major) 4 | . . 1 . . . . 3 Misfires 4 | . . 1 . . . . 3 Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 2432 | . . 107 44 537 393 270 1081 Projectiles 204 | . . . . . 41 49 114 Explosions 178 | . . 16 . 25 . . 137 Melee 2050 | . . 91 44 512 352 221 830 Knockbacks 30 | . . 1 1 9 10 1 8 Impact 24 | . . 1 1 8 7 1 6 Kinetic 1 | . . . . . . . 1 Secondary 5 | . . . . 1 3 . 1 Self-Inflicted Damage 885 | . . 24 51 44 . 21 745 Shots 37 | . . 1 2 2 . 1 31 Rammed 10 | . . 4 . 3 . . 3 Targets Rammed 27 | . . 5 . 4 . . 18 Kicked 15 | . . . . . . . 15 Crushed 2 | . . 1 . 1 . . . Highest Temperature 374 | . 374 227 8 246 78 167 316 Average Temperature 77 | . 199 90 8 78 23 60 93 Received Heat Transfer 2346 | . 18 495 120 552 194 124 843 Effects 1 | . 1 . . . . . . Energy Bleed 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 33 | . . 2 2 8 8 3 10 Combat Hostiles 25 | . . 2 2 5 7 2 7 Parts Fried 31 | . . 5 1 6 11 1 7 Impact Corruptions 68 | . . 5 3 16 16 6 22 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 2 3 . . 2 . 2 Heat Transferred 4390 | . 375 925 . 518 1036 407 1129 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Maximum Alert Level 1 | . . . . 1 . . 1 Low Security (%) 82 | 100 100 100 100 13 100 100 83 Level 1 17 | . . . . 86 . . 16 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 395 | . 70 161 60 395 170 138 298 Initial 118 | . . . 3 4 118 23 1 Average 99 | . 17 36 26 276 85 24 121 Influence Increases 3941 | . 281 504 85 924 517 302 1328 Destroy 0b10 Robot/C 2280 | . 220 320 60 560 340 120 660 Destroy 0b10 Robot/NC 220 | . 15 25 . 45 15 25 95 Destroy Leader 566 | . 36 96 10 146 74 56 148 Successful Hack 52 | . . 11 . 7 34 . . Disable Machine 162 | . 9 . . 18 . 18 117 Destroy Structure 361 | . 1 22 15 88 9 68 158 Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 285 | . . 30 . 45 45 15 150 Influence Decreases 3941 | . 281 493 81 635 760 358 1333 Entered New Map 247 | . . . 8 11 186 38 4 Time Decay 3194 | . 281 463 53 574 574 320 929 Lost Part 500 | . . 30 20 50 . . 400 Squads Dispatched 30 | . . 1 . 5 6 2 16 Investigation 5 | . . 1 . 2 2 . . Extermination 9 | . . . . . 3 1 5 Reinforcement 13 | . . . . 3 1 1 8 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 3 | . . . . . . . 3 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Distress Signals 8 | . 1 1 . 3 . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 183 | . 17 27 9 38 24 16 52 Peak Tracking Total 7 | . 4 4 5 5 5 7 5 Tactical Retreats 15 | . . 1 . 3 2 1 8 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Disabled 18 | . 1 . . 2 . 2 13 Max in Single Turn 8 | . 1 . . 1 . 1 8 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Accessed 12 | . . 4 . 2 4 1 1 Terminals 4 | . . 3 . . 1 . . Fabricators 2 | . . . . . 1 . 1 Repair Stations 4 | . . 1 . 1 1 1 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . Garrison Access . | . . . . . . . . Total Hacks 36 | . . 13 . 9 10 2 2 Successful 25 | . . 8 . 8 7 2 . Failed 11 | . . 5 . 1 3 . 2 Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 10 | . . 8 . . 2 . . Fabricators 3 | . . . . . 1 . 2 Repair Stations 17 | . . 5 . 6 4 2 . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . . 3 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . 3 . . 1 . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . Zone Layout 2 | . . 2 . . . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 14 | . . 5 . 5 2 2 . Scan Component 8 | . . 3 . 3 1 1 . Repair 6 | . . 2 . 2 1 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . . 3 3 . . Insert Component 4 | . . . . 2 2 . . Analyze 2 | . . . . 1 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 . Used . | . . . . . . . . Hacking Detections 12 | . . 4 . 2 4 1 1 Full Trace Events 7 | . . 3 . 2 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 6 | . . 2 . 2 1 1 . Time 191 | . . 52 . 76 19 44 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . . Part Schematics Acquired 2 | . . . . 1 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Active Infowar (turns) 2307 | . . . . . . 446 1861 Sensors 2306 | . . . . . . 446 1860 Traps 265 | . . . . . . . 265 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Turns Passed 8194 | 61 890 1261 168 1207 1167 1056 2384 Spaces Moved 3595 | 41 489 632 92 479 620 349 893 Core 20 | 14 . . . . . . 6 Treads 2402 | . . 507 92 479 620 349 355 Legs 1173 | 27 489 125 . . . . 532 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 145 145 145 225 120 Average Speed 161 | 115 130 140 145 146 146 235 184 Slowest Speed 600 | 150 190 145 145 225 225 241 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 12 | . . . . . . . 12 Cave-ins Triggered 7 | . . . . 1 . . 6 Exploration Rate (%) 34 | 4 77 38 17 38 18 56 25 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 60 | . . 9 . . 9 6 36 Terrain Destroyed 480 | . . 20 28 105 9 79 239 Melee 50 | . . . . . 9 6 35 Projectile 12 | . . . . . . 5 7 AOE 418 | . . 20 28 105 . 68 197 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total 5221 | 54 670 864 106 832 797 527 1371 Wait 866 | . 113 96 . 199 100 115 243 Move 3588 | 40 488 631 91 478 619 348 893 Hop . | . . . . . . . . Pick Up 125 | 8 15 18 . 27 13 13 31 Fast Attach 1 | . . . . . . 1 . Attach 83 | 6 2 11 . 14 7 2 41 Detach 9 | . . 4 . . 2 . 3 Swap 63 | . 8 12 4 15 4 7 13 Drop 53 | . 8 11 . 14 6 11 3 Fire 209 | . 36 57 3 45 20 10 38 Melee 197 | . . 19 8 36 26 20 88 Ram 3 | . . . . . . . 3 Kick 15 | . . . . . . . 15 Crush 9 | . . 5 . 4 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 572 | -10/Materials | Discovered new exit (range 3) 662 | -10/Materials | Discovered new exit (range 12) 952 | -10/Materials | Entered another Materials area 952 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 960 | -9/Materials | Identified exit to Mines 1016 | -9/Materials | Repaired Sml. Laser 1044 | -9/Materials | Repaired Assault Rifle 1894 | -9/Materials | Lost 3 parts (2u1w) 2213 | -9/Materials | Entered Mines 2251 | -9/Mines | Met a Derelict bent on vengeance 2264 | -9/Mines | Discovered new exit (range 8) 2265 | -9/Mines | Core integrity fell below 50% 2330 | -9/Mines | Assembled infested the area 2381 | -9/Mines | Entered Materials 2381 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2563 | -8/Materials | Crushed by falling debris 2575 | -8/Materials | Destroyed 8 combat bots 2594 | -8/Materials | Lost 4 parts (2n2w) 3213 | -8/Materials | Repaired Adv. Treads 3252 | -8/Materials | Repaired Adv. Treads 3495 | -8/Materials | Discovered new exit (range 10) 3588 | -8/Materials | Entered Factory 3588 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3618 | -7/Factory | Repaired Adv. Treads 3851 | -7/Factory | Build established: Tank 4688 | -7/Factory | Discovered new exit (range 11) 4755 | -7/Factory | Entered Storage 5114 | -7/Storage | Met 01-MTF 5274 | -7/Storage | Found Prototype Launcher 5275 | -7/Storage | Identified Rocket Array 5279 | -7/Storage | Found Rocket Array 5303 | -7/Storage | Found Rocket Array 5520 | -7/Storage | Repaired Hrd. Heavy Armor Plating 5659 | -7/Storage | Discovered new exit (range 5) 5811 | -7/Storage | Entered Factory 5811 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6104 | -6/Factory | Crushed by falling debris 6366 | -6/Factory | Garrison activated, responded to threat 6409 | -6/Factory | Build established: Skirmisher 6615 | -6/Factory | Crushed by falling debris 6618 | -6/Factory | Crushed by falling debris 6618 | -6/Factory | System corruption reached 10% 6649 | -6/Factory | Lost 5 parts (2p2u1w) 6688 | -6/Factory | Crushed by falling debris 6732 | -6/Factory | Lost 3 parts (1n1u1w) 6891 | -6/Factory | Lost 3 parts (1n1u1w) 6929 | -6/Factory | Crushed by falling debris 6929 | -6/Factory | Core integrity fell below 50% 6937 | -6/Factory | Build established: Mutant 6962 | -6/Factory | Lost 4 parts (3n1u) 7065 | -6/Factory | Lost 6 parts (1p1n1u3w) 7588 | -6/Factory | Crushed by falling debris 7588 | -6/Factory | System corruption reached 30% 7619 | -6/Factory | Lost 3 parts (3w) 7807 | -6/Factory | Core integrity fell below 20% 7818 | -6/Factory | Lost 6 parts (1p2n3w) 8195 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Kicked G-50 Soldier out of the way. Kicked G-50 Soldier. Kicked G-50 Soldier out of the way. G-50 Soldier knocked back. Kicked G-50 Soldier. Titanium Leg destroyed. Kicked G-50 Soldier. System corrupted: Matter fused (-8). Kicked G-50 Soldier. Titanium Leg destroyed. Kicked G-50 Soldier. Titanium Leg destroyed. Slammed into G-50 Soldier. Destabilizing: System interference. Imp. Signal Interpreter temporarily disabled. Critical hit (Burn: +37). Slammed into G-50 Soldier. System corrupted: Matter fused (-7). Acquired 2 matter. Enh. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#############?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# #######???????????? | | ???????????????????# # ##### ??????? | | ???????????????????# # ???????? | | ???????????????????# # ????????? | | ???????????????????# # ??????????? | | ??????????###??????# @g # #???????????? | | ??????????# ???# %g% ## #????????????? | | ??????????# ############+## #????????????? | | ??????????? T" #????????????? | | ??????????+ " #????????????? | | ??????????# #????????????? | | ??????????# * ######+#####+### ##????????????? | | ??????????# ????? # #?????????????? | | ??????????## ????????????" """" / #?????????????? | | ?????????????????????????" """" # #?????????????? | | ?????????????????????????? """" # #?????????????? | | ?????????????????????????? """" # #?????????????? | | ???????????????????????????"""" # #?????????????? | | ???????????????????????????"""" # #?????????????? | | ???????????????????????????"""" # #?????????????? | | ??????????????????????????? # ###########???? | | ???????????????????????????? # # #???? | | ???????????????????????????? # # #???? | | ????????????????????????????? # # #???? | | ?????????????????????????????##### # #???? | | ?????????????????????????????????# + #???? | | ?????????????????????????????????# # """ """ #???# | | ?????????????????????????????????# # """ """?????# | | ?????????????????????????????????#!# """ ""??????# | | ?????????????????????????????????#*############### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Signal Interpreter | -8/Materials | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sml. Laser | 25% | -9/Materials Assault Rifle | 50% | -9/Materials Adv. Treads | 25% | -8/Materials Adv. Treads | 35% | -8/Materials Adv. Treads | 38% | -7/Factory Hrd. Heavy Armor Plating | 70% | -7/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Hammer Time I Spy Part-time Excavator System Compromised Challenges ------------ None Game ------ Seed FieldAntimissileCyclogen Manual? 0 Play Time 01:51:52 Cumulative 13.9 hours Start 2025.11.01 @ 02:19:25 End 2025.11.01 @ 04:12:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 5 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 03146ccf-b216-4ea1-ab5b-8da657fb783e