Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.14 @ 08:29:06 Player: sweetandcool Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (100) 500 Value Destroyed (3527) 3527 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1184) 1184 TOTAL SCORE: 8731 Bonus ------- High Alert Combat Kills 376 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -192 Cogmind --------- Core Integrity 0/700 Matter 232/300 Energy 99/100 System Corruption 9% Temperature Cool (1) Movement Flying (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flying Fortress v7 > --- UTILITY (6) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (20) --- Light Nuclear Core Carbon-fiber Leg Long-range Terrain Scanner System Shield System Backup Module Gatling Laser Plasma Cannon High-powered Shotgun High-powered Shotgun Heavy Rocket Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Long-range Terrain Scanner System Shield System Backup Module Gatling Laser Plasma Cannon High-powered Shotgun Improved Grenade Launcher Heavy Rocket Launcher Improved Remote Datajack [Rating: 57] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Slots Evolved 6 | . . . . . 4 . 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . . . 2 . 2 Weapon . | . . . . . . . . Parts Attached 127 | 8 8 4 3 1 24 4 75 Power 11 | 1 2 1 . . 3 . 4 Engine 10 | 1 2 1 . . 3 . 3 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 26 | 2 . . . . 5 . 19 Treads 10 | 2 . . . . 1 . 7 Leg 10 | . . . . . 4 . 6 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight 5 | . . . . . . . 5 Utility 34 | 2 3 . 2 . 8 . 19 Device 14 | . . . 1 . 3 . 10 Storage 8 | 2 3 . 1 . . . 2 Processor 1 | . . . . . . . 1 Hackware 2 | . . . . . . . 2 Protection 9 | . . . . . 5 . 4 Artifact . | . . . . . . . . Weapon 56 | 3 3 3 1 1 8 4 33 Energy Gun 31 | 3 3 1 1 . 6 2 15 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 5 | . . . . . . . 5 Ballistic Cannon 3 | . . . . . . . 3 Launcher 13 | . . 2 . 1 2 2 6 Special Weapon 2 | . . . . . . . 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . 5 Parts Lost 36 | . 2 . . . 4 . 30 Power 3 | . 1 . . . 1 . 1 Propulsion 13 | . . . . . 1 . 12 Utility 8 | . . . . . 1 . 7 Weapon 12 | . 1 . . . 1 . 10 Highest Loss Streak 6 | . 2 . . . 2 . 6 Average Slot Usage (%) 91 | . 97 100 100 100 74 100 90 Engine 6 | . 13 14 14 14 8 9 3 Core 2 | . . . . . . . 3 Treads 15 | . 28 28 28 28 12 . 12 Leg 6 | . . . . . 2 36 7 Flight 1 | . . . . . . . 2 Device 9 | . . . . . 10 9 13 Storage 18 | . 28 28 27 28 18 18 15 Processor 2 | . . . . . . . 4 Hackware 4 | . . . . . . . 6 Protection 2 | . . . . . 6 9 2 Energy Gun 10 | . 26 14 20 14 10 15 7 Ballistic Gun 3 | . . . . . . . 4 Launcher 2 | . . 13 7 14 6 2 . Naked Turns . | . . . . . . . . Heaviest Build 56 | 15 40 40 39 39 52 52 56 Greatest Support 99 | 40 40 40 40 40 56 56 99 Greatest Overweight (x) 4 | 1 . . . . 4 . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 22 | 8 16 16 16 16 16 16 22 Average Capacity 15 | 6 15 16 15 16 16 16 16 Most Carried 16 | 3 8 9 13 14 16 16 16 Average Carried 13 | 1 6 8 10 13 15 16 15 Final Capacity 20 | 8 16 16 16 16 16 16 20 Final Carried 16 | 3 8 9 13 14 16 16 11 Class Distribution -------------------- 60% | Mutant 24% | Scavenger-Mutant 13% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Matter Collected 2268 | 264 56 80 8 52 330 109 1369 Remotely . | . . . . . . . . Salvage Created 4333 | 148 283 12 8 30 536 258 3058 Parts 229 | 14 15 3 . 10 23 4 160 Haulers Intercepted 5 | . 1 . . . . . 4 Recyclers Shooed 5 | . . . . . . . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Combat Hostiles Destroyed 68 | . 5 1 . 4 11 6 41 Guns 32 | . 5 1 . . 6 1 19 Cannons 8 | . . . . . . . 8 AOE 23 | . . . . 4 5 3 11 Classes Destroyed 17 | 2 2 1 1 2 1 2 6 Worker 6 | . . . . 1 . . 5 Builder 3 | . . . . . . . 3 Tunneler 5 | 4 . . . . . . 1 Hauler 5 | . 1 . . . . . 4 Recycler 10 | 1 . . . . . . 9 Operator 1 | . . . . . . . 1 Drone 1 | . . . 1 . . . . Watcher 1 | . . . . . . . 1 Swarmer 9 | . . 1 . 4 . . 4 Grunt 38 | . 5 . . . 9 4 20 Brawler 2 | . . . . . . 1 1 Duelist 2 | . . . . . . 1 1 Protector 1 | . . . . . . . 1 Sentry 8 | . . . . . 2 . 6 Hunter 1 | . . . . . . . 1 Programmer 7 | . . . . . . . 7 Zionite 1 | . . . . 1 . . . Best Kill Streak 8 | 5 3 1 . 4 3 4 8 Combat Bots Only 7 | . 3 1 . 4 3 4 7 Max Kills in Single Turn 3 | 1 1 1 1 3 1 2 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 1 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Damage Taken 5699 | . 281 . . 109 464 223 4622 Core 789 | . 28 . . . 45 8 708 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 92 | 100 . . . 88 . 90 . Volleys Fired 275 | 6 34 5 1 8 29 12 180 Largest 2 | 2 2 2 2 1 2 2 2 Hottest 134 | 80 90 90 80 40 100 100 134 Shots Fired 479 | 12 62 7 2 8 42 22 324 Gun 395 | 12 62 7 2 6 31 16 259 Cannon 43 | . . . . . . . 43 Launcher 38 | . . . . 2 11 6 19 Special 3 | . . . . . . . 3 Kinetic 134 | . . . . . . . 134 Thermal 87 | . 2 7 1 6 5 . 66 Explosive 25 | . . . . 2 11 6 6 Electromagnetic 230 | 12 60 . 1 . 26 16 115 Robot Hit Streak 20 | 2 8 3 . 3 14 16 20 Robot Miss Streak 4 | 2 2 2 3 4 2 1 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 2 . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 347 | 6 34 3 . 6 34 18 246 Core Hits 238 | 6 10 2 1 7 31 12 169 Critical Hits 6 | . . . . . 2 . 4 Critical Kills 3 | . . . . . 1 . 2 Critical Parts Destroyed 3 | . . . . . 1 . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9236 | 94 478 35 12 289 953 786 6589 Guns 5152 | 94 410 35 12 53 390 331 3827 Cannons 881 | . . . . . . . 881 Explosions 3203 | . 68 . . 236 563 455 1881 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2189 | . . . . . . . 2189 Thermal 2223 | . 68 35 12 53 143 47 1865 Explosive 1313 | . . . . 236 483 408 186 Electromagnetic 3511 | 94 410 . . . 327 331 2349 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . . 9 Average Corruption 1 | . . . . . . . 1 Corruption Purged 6 | . . . . . . . 6 Effects 25 | . . . . . . . 25 Message Errors 8 | . . . . . . . 8 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 4 | . . . . . . . 4 Data Loss (minor) 8 | . . . . . . . 8 Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 109 | . . . . . 26 . 83 Projectiles 13 | . . . . . . . 13 Explosions 96 | . . . . . 26 . 70 Melee . | . . . . . . . . Knockbacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Kinetic 6 | . . . . . . . 6 Secondary . | . . . . . . . . Self-Inflicted Damage 467 | . 34 . . 77 127 15 214 Shots 16 | . 1 . . 2 4 2 7 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 362 | 36 147 60 18 . 170 282 362 Average Temperature 74 | 18 51 30 12 . 45 103 85 Received Heat Transfer 1599 | . 120 . . . 189 90 1200 Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 6 | . 1 . . . . 2 3 Combat Hostiles 5 | . . . . . . 2 3 Parts Fried 14 | . 2 . . . 1 4 7 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . . . . . 7 Heat Transferred 3673 | . 150 99 25 125 285 50 2939 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 10 | . 2 . . . 1 1 6 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Peak Influence 1017 | 25 127 22 . 110 389 319 1017 Initial 167 | . 16 2 . . 42 122 167 Average 172 | 9 57 17 . 105 197 243 204 Maximum Alert Level 3 | . . . . . 1 1 3 Low Security (%) 71 | 100 100 100 . 100 62 30 66 Level 1 15 | . . . . . 37 69 14 Level 2 4 | . . . . . . . 6 Level 3 8 | . . . . . . . 11 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 2 . . . 2 . 15 Investigation 1 | . . . . . 1 . . Extermination 7 | . . . . . . . 7 Reinforcement 4 | . 2 . . . . . 2 Assault 3 | . . . . . . . 3 Garrison 4 | . . . . . 1 . 3 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Distress Signals 5 | . 2 . . . 1 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 129 | . 15 3 . 4 17 6 84 Peak Tracking Total 8 | . 6 3 . 4 6 3 8 Tactical Retreats 13 | . . . . . . . 13 Traps | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Traps Triggered 5 | . . . . . 2 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . . . . 6 Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Exploded 1 | . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Machines Disabled 16 | . 6 . . 1 . 2 7 Max in Single Turn 2 | . 1 . . 1 . 2 2 Garrison Access 1 | . . . . . . . 1 Garrison Relay 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Machines Accessed 24 | . 5 . 2 . 3 . 14 Terminals 15 | . 4 . . . 2 . 9 Fabricators 2 | . . . . . . . 2 Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access 2 | . . . . . 1 . 1 Total Hacks 68 | . 16 . 2 . 12 . 38 Successful 38 | . 12 . 2 . 3 . 21 Failed 30 | . 4 . . . 9 . 17 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 43 | . 14 . . . 8 . 21 Fabricators 6 | . . . . . . . 6 Repair Stations 2 | . 2 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 10 | . . . . . . . 10 Garrison Access 5 | . . . . . 4 . 1 Terminal Hacks 24 | . 10 . 2 . 2 . 10 Record 1 | . . . 1 . . . . Part Schematic 1 | . . . . . . . 1 Robot Analysis 2 | . . . . . 1 . 1 Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 2 | . . . . . 1 . 1 Emergency Access Points 1 | . 1 . . . . . . Scanalyzer Index 1 | . . . . . . . 1 Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . . . . . . . 1 Dispatch Records 2 | . 1 . . . . . 1 Maintenance Status 1 | . . . . . . . 1 Security Status 1 | . 1 . . . . . . Transport Status 2 | . 1 . . . . . 1 Hauler Manifests 2 | . 1 . . . . . 1 Zone Layout 2 | . 1 . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . . . . . . 8 Insert Component 4 | . . . . . . . 4 Analyze 4 | . . . . . . . 4 Garrison Access Hacks 2 | . . . . . 1 . 1 Unlock Access 1 | . . . . . 1 . . Seal Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 4 . . . 3 . 13 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 Parts Built 2 | . . . . . . . 2 Matter 190 | . . . . . . . 190 Time 95 | . . . . . . . 95 Total Part Build Rating 10 | . . . . . . . 10 Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 4 Part Schematics Acquired 4 | . . . . . . . 4 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 3 | . . . . . . . 3 Non-combat . | . . . . . . . . Combat 3 | . . . . . . . 3 Robot Hacks Applied 3 | . . . . . . . 3 scatter_targeting 1 | . . . . . . . 1 overwrite_iff 1 | . . . . . . . 1 formatsys_high 1 | . . . . . . . 1 Relay Couplers Released 9 | . . . . . . 5 4 Machine Destruction 5 | . . . . . . 5 . Programmers 4 | . . . . . . . 4 Attached 1 | . . . . . . . 1 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Total Allies 3 | . . 1 . . . . 2 Largest Group 1 | . . 1 . . . . 1 Highest-Rated Group 31 | . . 31 . . . . 16 Highest-Rated Ally 31 | . . 31 . . . . 16 Total Orders 2 | . . . 2 . . . . ROAM 1 | . . . 1 . . . . RETURN 1 | . . . 1 . . . . Ally Attacks 8 | . . . . . . . 8 Total Damage 78 | . . . . . . . 78 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Robot Analysis Total 2 | . . . . . 1 . 1 Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches 2 | . . . 2 . . . . Drone Recoveries 1 | . . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Turns Passed 6657 | 124 518 497 419 157 409 295 4238 Spaces Moved 3678 | 60 252 298 254 86 173 212 2343 Core 9 | 4 . . . . 2 . 3 Treads 2502 | 56 252 298 254 86 154 . 1402 Legs 1012 | . . . . . 17 212 783 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 155 | . . . . . . . 155 Fastest Speed 50 | 50 160 160 160 160 120 120 50 Average Speed 149 | 154 160 160 160 160 163 120 146 Slowest Speed 250 | 160 160 160 160 160 250 120 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . . 2 . . . 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 56 54 68 21 17 46 52 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 5 | . . 3 . 2 . . . Spaces Dug 44 | . . . . . 11 4 29 Terrain Destroyed 207 | . 5 . . 13 55 14 120 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 203 | . 5 . . 13 55 14 116 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Total 4334 | 76 303 310 262 97 252 229 2805 Wait 155 | . 2 2 4 2 9 . 136 Move 3663 | 59 251 297 249 85 172 211 2339 Hop 4 | . . . 2 . . . 2 Pick Up 55 | 3 6 1 2 1 9 1 32 Fast Attach 44 | 7 1 1 . . 11 . 24 Attach 25 | . 2 . 1 . 4 . 18 Detach 5 | . . . . . 1 . 4 Swap 58 | 1 5 3 2 1 9 4 33 Drop 50 | . 2 1 1 . 8 1 37 Fire 275 | 6 34 5 1 8 29 12 180 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -7/Factory (discovered 5 exits: [*Fac x3] / *Low x2) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 16) 589 | -10/Materials | Repaired EM Pulse Gun? 643 | -10/Materials | Entered Mines 650 | -10/Mines | Escorted by a lone wolf Derelict 667 | -10/Mines | Met a Derelict bent on vengeance 670 | -10/Mines | Learned location of Storage (-9) 723 | -10/Mines | Learned 8 Materials zone layouts 1130 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1130 | -10/Mines | Discovered new exit (range 5) 1140 | -10/Mines | Entered Exiles 1140 | -10/Exiles | Accompanied by 1 ally 1179 | -10/Exiles | Met 8R-AWN 1206 | -10/Exiles | Met EX-HEX 1259 | -10/Exiles | Met EX-BIN 1284 | -10/Exiles | Aligned with FarCom system 1286 | -10/Exiles | Given EX-Vault access code 1336 | -10/Exiles | Opened EX-Vault 1350 | -10/Exiles | Found Supersonic Drone Bay 1366 | -10/Exiles | Found Flying Fortress v7 1399 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1414 | -10/Exiles | Exiles lab attacked by MAIN.C 1484 | -10/Exiles | Learned location of Zion (-7) 1541 | -10/Exiles | Discovered new exit (range 12) 1559 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1559 | -10/Exiles | Entered Mines 1624 | -9/Mines | Discovered new exit (range 10) 1650 | -9/Mines | Learned Materials emergency access door positions 1716 | -9/Mines | Entered Materials 1716 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1717 | -8/Materials | Identified exit to Factory 1924 | -8/Materials | Garrison activated, responded to threat 1927 | -8/Materials | Discovered exit to Factory (range 12) 2070 | -8/Materials | Identified exit to Garrison 2125 | -8/Materials | Entered Garrison 2131 | -8/Garrison | Installed Relay Interface Framework 2211 | -8/Garrison | Triggered checkpoint 2326 | -8/Garrison | Triggered checkpoint 2406 | -8/Garrison | Build established: Scavenger-Mutant 2411 | -8/Garrison | Discovered exit to Factory (range 8) 2420 | -8/Garrison | Entered Factory 2420 | -7/Factory | Evolved 2 slots: Utility x2 2739 | -7/Factory | Build established: Scavenger-Skirmisher 2811 | -7/Factory | Fabricated Lgt. Angular Momentum Engine? 3022 | -7/Factory | Garrison activated, responded to threat 3135 | -7/Factory | Discovered new exit (range 8) 3392 | -7/Factory | Lost 6 parts (4n1u1w) 3654 | -7/Factory | Build established: Mutant 3715 | -7/Factory | Discovered new exit (range 5) 4743 | -7/Factory | Build established: Scavenger-Mutant 4759 | -7/Factory | Identified exit to Lower Caves 4772 | -7/Factory | Discovered new exit (range 10) 5627 | -7/Factory | Core integrity fell below 50% 6020 | -7/Factory | First assault squad dispatched 6164 | -7/Factory | Lost 3 parts (2n1u) 6169 | -7/Factory | Destroyed 7 combat bots 6435 | -7/Factory | Core integrity fell below 20% 6467 | -7/Factory | Lost 4 parts (1n1u2w) 6533 | -7/Factory | Build established: Mutant 6585 | -7/Factory | Lost 5 parts (1n3u1w) 6658 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06603_ System corrupted: Hvy. Laser targeting data glitched. 06606_ Destroyed Lgt. Ion Engine. 06606_ R-06 Scavenger knocked back. 06615_ Detecting nearby Garrison Access. 06619_ System corrupted: Matter fused (-6). 06633_ Connecting with Garrison Access... >>Seal Access door sealed. 06638_ System corrupted: Heat flow error (+148). 06642_ Triggered Ambush Trap. 06642_ G-47 Trooper emerges from a hatch in the floor. 06642_ S-27 Virus emerges from a hatch in the floor. 06642_ G-47 Trooper emerges from a hatch in the floor. 06645_ ALERT: Rogue bot located, Programmers report to Factory Zone 1O. 06647_ Hvy. Laser destroyed. 06651_ C-30 ARC bursts open, deploying its payload. 06651_ G-47 Trooper unfolds itself. 06656_ Imp. Grenade Launcher destroyed. 06656_ Destroyed Imp. Grenade Launcher. 06656_ Mic. Fission Core destroyed. 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""" # #???? | | ???????????????????????????????? # #???? | | ????????????????????????????????? # #???? | | ????????????????????????????????? # #???? | | ?????????????????????????????????####### #???? | | ????????????????????????################ #???? | | ????????????????????????# # #???? | | ???????????????????????## # +???? | | ???????????????????????# sg + #???? | | ????????????????????#### # #???? | | ????????????????????# g # #???? | | ????????????????????# ggg /%g #???? | | ????????????????????# ############+###???? | | ????????????????????# #?????????????????? | | ????????????????????## @ #?????????????????? | | ?????????????????????###########?w???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????? | | #??????????????????????????????????? ????????????? | | ?#???? ???????????????????????? ???????????????? | | ????? ??????????????????? ????# # ?????????????? | | ?????????????????????########## #??????????#???? | | ??? ????????????????# # #??????????????? | | ?#???? ??????????????# # #?????#???????#? | | ???+?????????????????# ] # #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 15 Relay Coupler Value 1 Item Schematics ----------------- Lgt. Angular Momentum Engine | -7/Factory | Scanalyzed Adv. Heat Sink | -7/Factory | Scanalyzed Med. Storage Unit | -7/Factory | Scanalyzed Nuclear Pulse Thruster | -7/Factory | Hacked Xenon Bombardment Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Angular Momentum Engine | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingVisualThrusters Manual? 0 Play Time 01:29:13 Cumulative 92.4 hours Start 2020.12.12 @ 21:00:37 End 2020.12.14 @ 08:29:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 57 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c9a4de6-caa9-4d65-8e34-efe64f9089de