Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.30 @ 13:10:35 Player: szymekc Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (1568) 1568 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (884) 884 TOTAL SCORE: 6282 Bonus ------- Follower Combat Kills 380 Met Imprinter 300 Was Imprinted 300 Friendly Fire -96 Cogmind --------- Core Integrity 0/850 Matter 264/300 Energy 45/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Light Angular Momentum Engine Large Matter Pod (150) Gravity Neutralizing Apparatus Advanced Terrain Scanner Heavy Laser Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Laser Coil Gun Heavy Machine Gun CR-A16's Behemoth Slayer > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Cooling System Large Matter Pod Improved Sensor Array Advanced Terrain Scanner Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating High-powered Shock Rifle Ion Cannon Ion Cannon Rocket Launcher Mini Grenade Launcher GAL Module [Rating: 63] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Impact Weapon Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 4 | . . . . . . . 4 Weapon 2 | . . . 2 . . . . Parts Attached 86 | . 9 4 20 . 5 6 42 Power 9 | . . . 5 . . 2 2 Engine 9 | . . . 5 . . 2 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 14 | . 3 1 1 . 2 . 7 Treads 7 | . 1 . . . . . 6 Leg . | . . . . . . . . Wheel 7 | . 2 1 1 . 2 . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | . 2 3 4 . 1 2 17 Device 10 | . . . . . . 1 9 Storage 3 | . . 2 1 . . . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 15 | . 2 1 3 . 1 1 7 Artifact . | . . . . . . . . Weapon 34 | . 4 . 10 . 2 2 16 Energy Gun 7 | . 1 . 4 . . . 2 Energy Cannon 5 | . . . . . . 1 4 Ballistic Gun 11 | . 3 . 4 . 1 . 3 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . . . . 4 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . 2 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 5 | . . . . . 1 1 3 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 . 1 . . . 1 Corrupted Parts 2 | . . . . . . 2 . System Corruption 7 | . . . . . . 7 . Parts Lost 20 | . . . 3 . . . 17 Power 4 | . . . 2 . . . 2 Propulsion 5 | . . . . . . . 5 Utility 5 | . . . . . . . 5 Weapon 6 | . . . 1 . . . 5 Highest Loss Streak 16 | . . . 2 . . . 16 Average Slot Usage (%) 97 | . 97 100 99 100 100 100 88 Engine 10 | . 14 14 10 11 11 11 5 Treads 9 | . 8 14 11 11 6 . 17 Wheel 13 | . 14 14 11 11 15 22 4 Device 1 | . . . . . . . 11 Storage 10 | . 14 14 10 11 11 11 5 Protection 11 | . 11 14 11 11 11 11 11 Energy Gun 18 | . 12 14 26 22 22 20 4 Energy Cannon 1 | . . . . . . 5 7 Ballistic Gun 11 | . 15 14 14 11 11 11 7 Impact Weapon 2 | . . . 2 11 4 . . Piercing Weapon 2 | . . . . . 6 7 2 Naked Turns 19 | . . . . . . . 19 Heaviest Build 81 | 13 22 37 47 47 49 53 81 Greatest Support 100 | 20 26 16 16 16 28 28 100 Greatest Overweight (x) 6 | . 1 3 4 2 4 1 6 Average Overweight (x) 1 | . . 1 2 2 1 1 1 Largest Inventory Capacity 15 | . 8 15 15 15 15 15 15 Average Capacity 13 | . 8 8 14 15 15 15 14 Most Carried 15 | . 8 9 15 15 15 15 15 Average Carried 12 | . 7 8 11 14 14 14 12 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 15 | 6 8 9 15 15 15 15 5 Class Distribution -------------------- 62% | Tank 22% | Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 1449 | 192 272 22 391 73 48 74 377 Remotely . | . . . . . . . . Salvage Created 2108 | . 212 102 775 236 . 135 648 Parts 114 | . 14 5 59 8 . 1 27 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 4 | . . . 2 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 . Prevented 15 | . . . . . . 15 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 45 | . 7 2 21 3 . 2 10 Guns 35 | . 7 2 20 3 . 2 1 Cannons 4 | . . . . . . . 4 AOE 4 | . . . 1 . . . 3 Classes Destroyed 11 | . 2 . 3 1 . 1 4 Builder 3 | . . . . . . . 3 Tunneler 1 | . . . . 1 . . . Hauler 1 | . . . 1 . . . . Recycler 3 | . . . 1 1 . . 1 Watcher 1 | . . . . . . . 1 Swarmer 16 | . 4 . 11 . . . 1 Grunt 21 | . 3 2 7 3 . 1 5 Brawler 2 | . . . . . . 1 1 Sentry 4 | . . . 3 . . . 1 Heavy 1 | . . . . . . . 1 Behemoth 1 | . . . . . . . 1 Best Kill Streak 9 | . 5 2 8 3 . 2 9 Combat Bots Only 8 | . 5 2 8 3 . 2 3 Max Kills in Single Turn 4 | . 1 1 3 2 . 1 4 Gunslinging 1 | . . . 1 1 . . . Exploded 2 | . . . 1 . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 4860 | . 231 88 398 57 . 231 3855 Core 1026 | . 40 28 43 . . 50 865 Absorbed by Shields 90 | . . . . . . . 90 Core Remaining (%) 82 | 100 . 72 . . . 76 . Volleys Fired 79 | . 16 4 31 3 . 6 19 Largest 4 | . 2 2 4 3 . 4 4 Hottest 270 | . 70 65 178 135 . 209 270 Shots Fired 233 | . 32 8 97 9 . 20 67 Gun 186 | . 32 8 97 9 . 14 26 Cannon 42 | . . . . . . 6 36 Launcher 5 | . . . . . . . 5 Special . | . . . . . . . . Kinetic 86 | . 16 4 42 3 . 6 15 Thermal 76 | . 12 . 14 6 . 8 36 Explosive 5 | . . . . . . . 5 Electromagnetic 66 | . 4 4 41 . . 6 11 Robot Hit Streak 13 | . 5 7 13 3 . 3 9 Robot Miss Streak 4 | . 3 2 4 1 . 4 3 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 1 1 4 2 . . . Max Gunslinging Chain 2 | . 1 1 1 2 . . . Shots Hit Robots 156 | . 18 6 62 8 . 10 52 Core Hits 93 | . 11 5 34 6 . 4 33 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . 1 . 1 . . . 1 Burn 3 | . 1 . 1 . . . 1 Melee Attacks 28 | . . . 3 2 4 2 17 Impact 5 | . . . 3 2 . . . Slashing . | . . . . . . . . Piercing 23 | . . . . . 4 2 17 Sneak Attacks 4 | . . . . 2 . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4038 | . 243 89 952 292 . 276 2186 Guns 1842 | . 243 89 881 116 . 171 342 Cannons 825 | . . . . . . 105 720 Explosions 874 | . . . 71 . . . 803 Melee 497 | . . . . 176 . . 321 Ramming . | . . . . . . . . Kinetic 700 | . 63 33 267 30 . 86 221 Thermal 1187 | . 110 . 236 86 . 85 670 Explosive 682 | . . . . . . . 682 Electromagnetic 972 | . 70 56 449 . . 105 292 Impact 176 | . . . . 176 . . . Slashing . | . . . . . . . . Piercing 321 | . . . . . . . 321 Highest Corruption 7 | . . . 3 3 3 7 . Average Corruption 2 | . . . 2 3 3 6 . Corruption Purged . | . . . . . . . . Effects 21 | . . . 10 8 2 1 . Message Errors 7 | . . . 3 4 . . . Matter Fused 4 | . . . 2 1 1 . . Heat Flow Errors 4 | . . . 1 1 1 1 . Energy Discharges 3 | . . . 1 2 . . . Data Loss (minor) 2 | . . . 2 . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 237 | . . . . 50 . . 187 Projectiles 3 | . . . . . . . 3 Explosions 6 | . . . . . . . 6 Melee 228 | . . . . 50 . . 178 Knockbacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 48 | . . . 33 . . . 15 Shots 2 | . . . 1 . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 467 | . 126 99 467 248 102 330 361 Average Temperature 128 | . 55 56 154 117 54 145 135 Received Heat Transfer 621 | . 42 51 135 33 . 87 273 Effects 3 | . . . 2 . . . 1 Shutdowns 2 | . . . 2 . . . . Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 5 | . 1 . . 1 . . 3 Impact Corruptions 2 | . . . . 2 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 2 1 . . 1 Heat Transferred 2589 | . 407 . 581 185 . 185 1231 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 334 | . 236 58 264 129 . . 334 Initial 73 | . . 8 22 49 . . 73 Average 132 | . 89 56 138 115 . . 214 Maximum Alert Level 1 | . 1 . 1 . . . 1 Low Security (%) 73 | . 82 100 67 100 . . 41 Level 1 26 | . 17 . 32 . . . 58 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . 2 . . . 5 Investigation 3 | . . . 2 . . . 1 Extermination . | . . . . . . . . Reinforcement 5 | . 1 . . . . . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 5 | . . . 4 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 15 2 29 3 . 10 23 Peak Tracking Total 8 | . 5 2 5 3 . 4 8 Tactical Retreats 4 | . 1 . 1 . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . . . 3 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . . . . 1 . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 5 | . . . 1 . . . 4 Max in Single Turn 1 | . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 18 | . 7 . 9 . 1 . 1 Terminals 11 | . 6 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 4 | . 1 . 2 . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 86 | . 30 . 38 . 11 . 7 Successful 66 | . 21 . 28 . 11 . 6 Failed 20 | . 9 . 10 . . . 1 Catastrophic 5 | . 3 . 2 . . . . Database Lockouts . | . . . . . . . . Manual 31 | . 16 . 8 . . . 7 Terminals 46 | . 28 . 18 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 13 | . 2 . 4 . . . 7 Scanalyzers 14 | . . . 14 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 35 | . 16 . 8 . 11 . . Part Schematic 12 | . 1 . . . 11 . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 4 | . 3 . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 2 | . 1 . 1 . . . . Alert Level 2 | . 2 . . . . . . Unreport Threat 5 | . 3 . 2 . . . . Locate Traps 2 | . 2 . . . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 3 | . 2 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 7 | . 2 . 2 . . . 3 Process 1 | . . . . . . . 1 Report Inventory 3 | . 1 . 1 . . . 1 Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 2 | . 1 . 1 . . . . Scanalyzer 14 | . . . 14 . . . . Insert Component 7 | . . . 7 . . . . Analyze 7 | . . . 7 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 3 . 2 . . . 3 Terminals 5 | . 3 . 2 . . . . Track 1 | . 1 . . . . . . Botnet 4 | . 2 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . . . 3 Monitor 1 | . . . . . . . 1 Reject 1 | . . . . . . . 1 Mask 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 6 . 8 . . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 34 | . 1 . 7 . 26 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 264 | . . . . . . . 264 Retrieved Matter 264 | . . . . . . . 264 Retrieved Components 4 | . 3 . 1 . . . . Parts Scanalyzed 7 | . . . 7 . . . . Part Schematics Acquired 7 | . . . 7 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 3 Highest-Rated Group 150 | . . . . . 150 150 112 Highest-Rated Ally 39 | . . . . . 39 39 39 Total Orders . | . . . . . . . . Ally Attacks 32 | . . . . . . 25 7 Total Damage 1445 | . . . . . . 1103 342 Kills 13 | . . . . . . 8 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 7 | . . 2 . 2 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 4134 | . 534 334 719 425 985 515 622 Spaces Moved 2846 | 1 412 276 376 309 767 372 333 Core 87 | . . . . . . . 87 Treads 82 | . . . . . . . 82 Legs 74 | 1 73 . . . . . . Wheels 2603 | . 339 276 376 309 767 372 164 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 90 110 130 130 110 110 50 Average Speed 120 | 120 109 113 132 130 122 110 126 Slowest Speed 180 | 120 120 125 140 130 150 110 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 1 73 62 44 79 89 58 10 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . . . 1 2 1 . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 6 | . . 1 . 1 4 . . Spaces Dug 10 | . . . 2 . . 2 6 Terrain Destroyed 61 | . . . 5 . . 2 54 Melee 10 | . . . 2 . . 2 6 Projectile 1 | . . . . . . . 1 AOE 50 | . . . 3 . . . 47 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 3324 | . 466 288 523 324 804 461 458 Wait 193 | . 12 . 72 5 19 59 26 Move 2839 | . 411 275 375 308 766 371 333 Hop . | . . . . . . . . Pick Up 40 | . 8 2 10 3 3 7 7 Fast Attach 18 | . 4 . 4 . 2 2 6 Attach 20 | . . . 4 . . . 16 Detach 2 | . . . . . . . 2 Swap 49 | . 5 4 13 . 3 4 20 Drop 55 | . 10 3 11 3 7 9 12 Fire 79 | . 16 4 31 3 . 6 19 Melee 28 | . . . 3 2 4 2 17 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 1 | . . . . . . 1 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 14) 384 | -10/Materials | Discovered new exit (range 7) 419 | -10/Materials | Discovered new exit (range 13) 453 | -10/Materials | Identified exit to Mines 535 | -10/Materials | Entered Mines 613 | -10/Mines | Discovered new exit (range 7) 656 | -10/Mines | Learned location of 1 exit from Materials 728 | -10/Mines | Found a hidden stash of uninstalled traps 775 | -10/Mines | Discovered new exit (range 14) 794 | -10/Mines | Learned Materials security intel 859 | -10/Mines | Assembled infested the area 869 | -10/Mines | Entered Materials 869 | -9/Materials | Evolved 2 slots: Weapon x2 870 | -9/Materials | Identified exit to Materials 916 | -9/Materials | Repaired Lrg. Storage Unit 1342 | -9/Materials | Destroyed 8 combat bots 1375 | -9/Materials | Identified exit to Mines 1375 | -9/Materials | Identified exit to Storage 1567 | -9/Materials | Build established: Tank 1588 | -9/Materials | Entered Mines 1641 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1924 | -9/Mines | Discovered exit to Materials (range 13) 1974 | -9/Mines | Learned location of Zion (-7) 2007 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2013 | -9/Mines | Entered Zion 2079 | -7/Zion | System corruption cleaned by Quarantine Array 2359 | -7/Zion | Imprinted 2362 | -7/Zion | Declared Zion's savior 2447 | -7/Zion | Found CR-A16's Pointy Stick 2487 | -7/Zion | Learned location of Warlord (-4) 2617 | -7/Zion | Found GAL Module 2660 | -7/Zion | Learned location of Armory (-3) 2944 | -7/Zion | Discovered new exit (range 16) 2998 | -7/Zion | Entered Proximity Caves 2998 | -6/Proximity Caves | Accompanied by 4 allies 3318 | -6/Proximity Caves | Learned Factory interactive machine intel 3335 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3493 | -6/Proximity Caves | Discovered new exit (range 6) 3513 | -6/Proximity Caves | Entered Factory 3513 | -6/Factory | Accompanied by 3 allies 3513 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 3514 | -6/Factory | Loaded intel: 52 interactive machine locations 3830 | -6/Factory | Spotted B-75 Beast 3846 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 3851 | -6/Factory | Destroyed B-75 Beast 4070 | -6/Factory | Core integrity fell below 50% 4074 | -6/Factory | Released all parts (5) 4081 | -6/Factory | Core integrity fell below 20% 4103 | -6/Factory | Lost 16 parts (2p4n5u5w) 4135 | -6/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 04073_ Slug penetrates Wall. 04073_ Dropped GAL Module. 04073_ K-01 Serf collects debris. 04074_ Released Imp. Signal Interpreter. 04074_ Released Lrg. Storage Unit. 04074_ Released Cooling System. 04074_ Released Imp. Sensor Array. 04074_ Released Mni. Grenade Launcher. 04074_ Slug penetrates Wall. 04074_ Penetrated by Slug. 04074_ K-01 Serf destroyed. 04074_ K-01 Serf collects debris. 04075_ Slug penetrates Wall. 04075_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04077_ Slug penetrates Wall. 04119_ Acquired Prototype Device. 04119_ Identified Gravity Neutralizing Apparatus. 04127_ Slug penetrates Wall. 04135_ Wall collapses. 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""????????????????????# | | #???#??""????????????????????# | | #??????"T?????????###????????# | | #??????""?????????#@########## | | #??????""?????????## # ######### | | ##+#####?????????????????# # #????# | | #?????????????????# ! ! # #????# "" | | """ #?????????????????# !!! x / #????# "" | | """ #?????????????????# !!! # #????# "" | | """ #?????????????????# ; #????# "" | | #?????????????????# # #????# | | """ #????#????????????# # #????# | | """ #????????????################ #???## | | """ #??????????? ^ #####"### | | #??#???????? | | ########?????????? | | ?????????????????? | | ?????????????????? ^ ##+###### | | ?????????????????????###########+######### ???? | | ?????????????????????????????? ??????# """ ?? | | ???????????????????????????? ????# """ # | | ??????????????????????????# ??# """ # | | ??????????????????????????# #?# # | | ??????????????????????????# #?# """ # | | ?? ???????????????????????# #?# ""???# | | ??????????????????????????# #?# "????? | | ??????????????????????????# #?# ????? | | ??????????????????????????# #?# "????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 675 Resistance: TH 15 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hardlight Generator | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Lrg. Matter Pod | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Tractor Beam | -9/Materials | Scanalyzed Plasma Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Focal Shield | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Overload Regulator | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive EM Shield | -7/Zion | Archive Remote Shield | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Microactuators | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointNodeWell Manual? 0 Play Time 00:50:12 Cumulative 73.5 hours Start 2021.11.30 @ 12:21:26 End 2021.11.30 @ 13:10:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 39 Adventurer 2 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 462fded3-45e1-4e96-816e-50873c6540e4