Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.09 @ 15:15:52 Player: Pupimann Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (2124) 2124 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-71) -71 TOTAL SCORE: 4318 Bonus ------- Follower Combat Kills 70 Friendly Fire -141 Cogmind --------- Core Integrity 0/550 Matter 263/300 Energy 17/100 System Corruption 2% Temperature Critical (625) Movement Core (400) Ox7 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- Heavy Particle Gun > --- INVENTORY (15) --- Light Nuclear Core Carbon-fiber Leg VSS Leg Improved Heat Sink Small Storage Unit Compact Battery (200) Improved Targeting Computer ECM Suite Hardened Medium Armor Plating Hacking Suite Drone Bay (2/2) Particle Gun Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Drone Bay > --- WEAPON ----------- Heavy EM Shotgun Particle Gun Particle Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Heat Sink Small Storage Unit Compact Battery Visual Processing Unit ECM Suite Hardened Medium Armor Plating Hacking Suite Drone Bay Particle Gun [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Parts Attached 60 | 6 6 4 25 19 Power 10 | 1 . . 5 4 Engine 9 | 1 . . 4 4 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 21 | 2 2 2 9 6 Treads 3 | . . . 3 . Leg 17 | 2 1 2 6 6 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . 1 . . . Utility 12 | 1 1 2 5 3 Device 3 | . . . 2 1 Storage 4 | 1 . 1 2 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 4 | . 1 1 1 1 Artifact . | . . . . . Weapon 17 | 2 3 . 6 6 Energy Gun 6 | . . . 2 4 Energy Cannon 3 | . . . 2 1 Ballistic Gun 5 | 2 1 . 1 1 Ballistic Cannon 1 | . . . 1 . Launcher 2 | . 2 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . 1 . 1 3 Parts Lost 25 | . 1 . 6 18 Power 5 | . . . 1 4 Propulsion 8 | . . . 3 5 Utility 2 | . . . . 2 Weapon 10 | . 1 . 2 7 Highest Loss Streak 11 | . 1 . 6 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 97 99 97 95 Engine 14 | . 14 11 16 12 Core 1 | . . . 1 3 Treads 5 | . . . 14 . Leg 20 | . 28 32 10 25 Device 6 | . . . 2 14 Storage 14 | . 14 22 17 9 Protection 5 | . 13 11 6 1 Energy Gun 8 | . . . 3 17 Energy Cannon 7 | . . . 14 3 Ballistic Gun 7 | . 17 22 2 5 Ballistic Cannon 2 | . . . 6 . Naked Turns . | . . . . . Heaviest Build 54 | 13 17 19 53 54 Greatest Support 60 | 20 20 30 60 47 Greatest Overweight (x) 17 | 3 3 . 17 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 12 | 7 8 8 12 15 Most Carried 15 | 4 8 8 13 15 Average Carried 10 | 2 6 7 9 13 Final Capacity 15 | 8 8 8 15 15 Final Carried 13 | 4 8 8 13 12 Class Distribution -------------------- 30% | Scavenger-Tank 28% | Gunner 25% | Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1259 | 227 196 140 459 237 Remotely . | . . . . . Salvage Created 2706 | . 200 140 999 1367 Parts 163 | . 20 9 65 69 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 50 | . 7 2 21 20 Guns 28 | . 2 2 9 15 Cannons 15 | . . . 12 3 AOE 7 | . 5 . . 2 Classes Destroyed 11 | . 4 1 2 4 Worker 1 | . . . . 1 Builder 2 | . 1 . . 1 Hauler 1 | . . . . 1 Recycler 3 | . . . 1 2 Drone 1 | . . . . 1 Watcher 8 | . 2 2 2 2 Swarmer 11 | . 3 . 6 2 Grunt 22 | . 4 1 7 10 Duelist 1 | . . . . 1 Sentry 14 | . . 1 7 6 Hunter 2 | . . . 1 1 Best Kill Streak 6 | . 3 3 5 6 Combat Bots Only 5 | . 3 1 5 3 Max Kills in Single Turn 3 | . 2 1 1 3 Gunslinging . | . . . . . Exploded 2 | . 2 . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 317 | . 16 34 131 136 Missed 69 | . 5 13 26 25 Damage Taken 3943 | . 198 268 1360 2117 Core 665 | . 35 69 131 430 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 97 | . . 35 . 62 Core Remaining (%) 89 | 100 86 82 . . Volleys Fired 153 | . 16 21 55 61 Largest 3 | . 2 2 3 3 Hottest 208 | . 50 40 208 183 Shots Fired 390 | . 27 42 157 164 Gun 246 | . 16 42 47 141 Cannon 133 | . . . 110 23 Launcher 11 | . 11 . . . Special . | . . . . . Kinetic 139 | . 16 42 48 33 Thermal 203 | . . . 106 97 Explosive 11 | . 11 . . . Electromagnetic 37 | . . . 3 34 Robot Hit Streak 10 | . 5 5 7 10 Robot Miss Streak 5 | . 2 3 5 4 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 220 | . 17 23 85 95 Core Hits 118 | . 16 12 38 52 Critical Kills 3 | . . 1 2 . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . 1 3 2 Burn 3 | . . . 1 2 Destroy 3 | . . 1 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4531 | . 495 237 1798 2001 Guns 2285 | . 94 231 393 1567 Cannons 1609 | . . . 1371 238 Explosions 591 | . 395 . . 196 Melee . | . . . . . Ramming 46 | . 6 6 34 . Kinetic 870 | . 94 231 295 250 Thermal 2532 | . . . 1402 1130 Explosive 395 | . 395 . . . Electromagnetic 688 | . . . 67 621 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 2 Average Corruption 2 | . . . 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . . . 6 16 Message Errors 4 | . . . . 4 Matter Fused 7 | . . . 3 4 Heat Flow Errors 2 | . . . . 2 Energy Discharges 3 | . . . 1 2 Data Loss (minor) 4 | . . . 2 2 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 54 | . 19 . 14 21 Projectiles 14 | . . . 14 . Explosions 40 | . 19 . . 21 Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage 126 | . 61 . . 65 Shots 5 | . 3 . . 2 Rammed 3 | . . . 3 . Targets Rammed 11 | . 2 4 5 . Kicked 8 | . 2 4 2 . Crushed . | . . . . . Highest Temperature 638 | . 33 45 569 638 Average Temperature 149 | . 14 8 203 112 Received Heat Transfer 1494 | . 54 135 495 810 Effects 32 | . . . 24 8 Shutdowns 10 | . . . 10 . Energy Bleed 3 | . . . 2 1 Interference 7 | . . . 4 3 Matter Decay 2 | . . . 1 1 Short Circuit 4 | . . . 2 2 Damage (minor) 4 | . . . 4 . Damage (major) 1 | . . . 1 . Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . 1 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 1 3 Heat Transferred 4780 | . . . 2516 2264 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 399 | . 294 147 288 399 Initial 101 | . . 39 61 101 Average 162 | . 141 78 106 252 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 65 | 100 54 100 91 34 Level 1 34 | . 45 . 8 65 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 1 1 6 5 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 6 | . 1 1 2 2 Assault 2 | . . . . 2 Garrison 4 | . . . 3 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 6 | . 1 2 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 11 13 27 36 Peak Tracking Total 7 | . 3 5 5 7 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 3 | . . . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 5 | . 1 . 1 3 Max in Single Turn 2 | . 1 . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 25 | . 4 3 7 11 Terminals 19 | . 3 2 5 9 Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units 3 | . 1 . 1 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 72 | . 12 11 20 29 Successful 36 | . 6 6 10 14 Failed 36 | . 6 5 10 15 Catastrophic 3 | . . . . 3 Database Lockouts . | . . . . . Manual 4 | . . 1 1 2 Terminals 53 | . 9 5 14 25 Fabricators . | . . . . . Repair Stations 9 | . . 6 . 3 Recycling Units 7 | . 3 . 3 1 Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 27 | . 4 3 9 11 Record 5 | . . 2 1 2 Robot Schematic 1 | . . . . 1 Prototype ID Bank 1 | . 1 . . . Open Door 4 | . . . . 4 Terminal Index 1 | . 1 . . . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 4 | . 1 . 2 1 Dispatch Records 1 | . . . 1 . Maintenance Status 1 | . . 1 . . Transport Status 1 | . 1 . . . Recall Investigation 1 | . . . . 1 Registered Components 1 | . . . 1 . Zone Layout 4 | . . . 2 2 Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . 3 . 2 Scan Component 3 | . . 2 . 1 Repair 2 | . . 1 . 1 Recycling Unit Hacks 4 | . 2 . 1 1 Process 1 | . 1 . . . Report Inventory 2 | . . . 1 1 Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 2 3 5 7 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . . 1 Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 . 1 Time 52 | . . 26 . 26 Parts Recycled . | . . . . . Recycled Matter 10 | . 10 . . . Retrieved Matter 10 | . 10 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 12 | . . . . 12 Total Damage 249 | . . . . 249 Kills 2 | . . . . 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 2 | . . . . 2 Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 3566 | 60 412 334 1376 1384 Spaces Moved 1768 | 37 286 196 665 584 Core 12 | 6 . . 5 1 Treads 409 | . . . 409 . Legs 1346 | 31 285 196 251 583 Wheels . | . . . . . Hover . | . . . . . Flight 1 | . 1 . . . Fastest Speed 50 | 50 120 120 120 123 Average Speed 157 | 120 122 120 159 188 Slowest Speed 900 | 200 260 120 900 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 4 60 26 39 89 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 82 | . 63 . 15 4 Melee . | . . . . . Projectile 15 | . . . 15 . AOE 67 | . 63 . . 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2262 | 52 329 257 876 748 Wait 123 | . . 27 57 39 Move 1764 | 36 285 195 664 584 Hop . | . . . . . Pick Up 85 | 10 11 4 37 23 Fast Attach . | . . . . . Attach 59 | 6 6 4 24 19 Detach 22 | . 4 1 12 5 Swap 1 | . . . 1 . Drop 40 | . 5 1 21 13 Fire 153 | . 16 21 55 61 Melee . | . . . . . Ram . | . . . . . Kick 8 | . 2 4 2 . Crush 3 | . . . 3 . Escape Stasis . | . . . . . Rewire 4 | . . . . 4 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 14) 473 | -10/Materials | Entered another Materials area 473 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 568 | -9/Materials | Repaired Aluminum Leg 714 | -9/Materials | Discovered new exit (range 15) 807 | -9/Materials | Entered another Materials area 807 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 909 | -8/Materials | Garrison activated, responded to threat 988 | -8/Materials | Lost 6 parts (1p3n2w) 1267 | -8/Materials | Build established: Scavenger-Tank 2030 | -8/Materials | Discovered new exit (range 16) 2079 | -8/Materials | Build established: Gunner 2183 | -8/Materials | Entered Storage 2651 | -8/Storage | Repaired Aluminum Leg 2786 | -8/Storage | Lost 3 parts (2p1w) 3499 | -8/Storage | Discovered new exit (range 15) 3516 | -8/Storage | Met a pair of Derelict thieves 3554 | -8/Storage | Core integrity fell below 50% 3562 | -8/Storage | Garrison activated, responded to threat 3565 | -8/Storage | Core integrity fell below 20% 3567 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Lgt. Deuterium Engine destroyed. Carbon-fiber Leg broken. Overheating: Short circuit. Particle Gun destroyed. Critical hit (Burn: +37). Identified Hvy. Particle Gun. Com. Ion Cannon severed. Broken Carbon-fiber Leg destroyed. Hvy. Particle Gun broken. Overheating: Short circuit. Hvy. Assault Rifle destroyed. Imp. Targeting Computer destroyed. Overheating: Energy bleed (-2). Carbon-fiber Leg destroyed. Overheating: Matter decay (-34). L-31 Rogue calls for garrison reinforcements. ALERT: Activating Garrison Access S001. VSS Leg destroyed. Overheating: Core damaged (-110). Hvy. Particle Gun destroyed. 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