Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.16 @ 09:03:39

Player: OldPopsy

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (16)      80
Value Destroyed (398)      398
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (502)                502
              TOTAL SCORE: 3420

 Bonus
-------
Follower Combat Kills      202
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     500/500
Energy                     100/100
System Corruption          2%
Temperature                Cool (-91)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
                Cryofiber Web
                Heat Sink
  High-capacity Matter Pod
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (4) ----
                    (None)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
        Compact Wheel
>               --- UTILITY ----------
                Cryofiber Web
                Heat Sink
          Small Storage Unit
  High-capacity Matter Pod
>               --- WEAPON -----------
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
          Light Assault Rifle
>               --- INVENTORY --------
                    (None)
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Improved ECM Suite
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             23   | 7   1   .   .   2   13  
  Power                    6    | 2   .   .   .   .   4   
    Engine                 5    | 2   .   .   .   .   3   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               3    | 2   .   .   .   1   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | 2   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   1   .   .   .   4   
    Device                 3    | .   .   .   .   .   3   
    Storage                2    | 1   .   .   .   .   1   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   8    | 2   .   .   .   1   5   
    Energy Gun             4    | 2   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   .   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 18   | .   .   .   .   2   16  
  Power                    4    | .   .   .   .   .   4   
  Propulsion               3    | .   .   .   .   1   2   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   8    | .   .   .   .   1   7   
  Highest Loss Streak      6    | .   .   .   .   2   6   
Average Slot Usage (%)     85   | .   92  100 100 99  69  
  Engine                   12   | .   14  14  14  14  11  
  Wheel                    22   | .   28  28  28  27  15  
  Device                   3    | .   .   .   .   .   8   
  Storage                  15   | .   14  14  14  14  17  
  Processor                10   | .   6   14  14  14  7   
  Energy Gun               16   | .   28  28  28  24  2   
  Ballistic Gun            1    | .   .   .   .   3   2   
  Special Melee Weapon     1    | .   .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             24   | 12  12  12  12  13  24  
  Greatest Support         32   | 32  32  32  32  32  26  
  Greatest Overweight (x)  4    | .   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   5   
  Most Carried             6    | 3   2   2   5   6   4   
  Average Carried          2    | .   1   1   2   5   1   
  Final Capacity           6    | 6   6   6   6   6   4   
  Final Carried            5    | 1   1   2   5   5   .   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           643  | 243 37  57  .   173 133 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            671  | .   143 .   .   196 332 
  Parts                    37   | .   8   .   .   7   22  
Haulers Intercepted        2    | .   .   .   .   .   2   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  12   | .   3   .   .   2   7   
  Guns                     12   | .   3   .   .   2   7   
Classes Destroyed          7    | .   1   .   .   3   3   
  Tunneler                 1    | .   .   .   .   1   .   
  Hauler                   2    | .   .   .   .   .   2   
  Recycler                 1    | .   .   .   .   1   .   
  Swarmer                  4    | .   .   .   .   .   4   
  Grunt                    4    | .   3   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   3    | .   .   .   .   .   3   
Best Kill Streak           5    | .   2   .   .   3   5   
  Combat Bots Only         3    | .   2   .   .   2   3   
Max Kills in Single Turn   2    | .   1   .   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               1687 | .    112  .    .    101  1474 
  Core                     617  | .    23   .    .    41   553  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         87   | 100  .    .    .    74   .    
Volleys Fired              57   | .    10   .    .    8    39   
  Largest                  3    | .    2    .    .    2    3    
  Hottest                  110  | .    80   .    .    80   110  
Shots Fired                95   | .    20   .    .    16   59   
  Gun                      95   | .    20   .    .    16   59   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  29   | .    .    .    .    5    24   
  Thermal                  22   | .    10   .    .    8    4    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          44   | .    10   .    .    3    31   
  Robot Hit Streak         10   | .    5    .    .    8    10   
  Robot Miss Streak        4    | .    2    .    .    1    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           64   | .    12   .    .    12   40   
  Core Hits                32   | .    6    .    .    8    18   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              2    | .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           799  | .    143  .    .    171  485  
  Guns                     772  | .    143  .    .    168  461  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  27   | .    .    .    .    3    24   
  Kinetic                  214  | .    .    .    .    61   153  
  Thermal                  121  | .    34   .    .    65   22   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          437  | .    109  .    .    42   286  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    1    1    1    1    2    
  Average Corruption       1    | .    1    1    1    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  7    | .    1    1    1    4    .    
    Message Errors         4    | .    1    .    1    2    .    
    Energy Discharges      1    | .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    
    Targeting Errors       1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      11   | .    .    .    .    1    10   
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   12   | .    .    .    .    1    11   
Targets Rammed             12   | .    .    .    .    1    11   
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        160  | .    160  .    .    54   46   
  Average Temperature      45   | .    72   .    .    24   18   
  Received Heat Transfer   516  | .    66   .    .    18   432  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         275  | .    75   .    .    150  50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             299  | .   95  36  .   45  299 
  Average Influence        62   | .   38  36  .   11  95  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         91   | 100 100 100 .   100 85  
  Level 1                  8    | .   .   .   .   .   14  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           4    | .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              39   | .   4   2   .   2   31  
  Peak Tracking Total      7    | .   2   2   .   2   7   
  Tactical Retreats        6    | .   .   1   .   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          4    | .   .   .   3   .   1   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                12   | .   .   .   10  .   2   
  Successful               12   | .   .   .   10  .   2   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   .   .   5   .   1   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   .   .   10  .   .   
  Record                   9    | .   .   .   9   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   
  Report Inventory         1    | .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Total Allies               .    | .    .    .    .    .    .    
  Largest Group            .    | .    .    .    .    .    .    
  Highest-Rated Group      .    | .    .    .    .    .    .    
  Highest-Rated Ally       .    | .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               31   | .    .    .    .    .    31   
  Total Damage             1451 | .    .    .    .    .    1451 
  Kills                    8    | .    .    .    .    .    8    
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    
Turrets Deployed           3    | .    .    .    .    .    3    

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               1913 | 59  179 125 444 297 809 
Spaces Moved               1409 | 45  148 125 440 274 377 
  Core                     17   | 4   .   .   .   .   13  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   1392 | 41  148 125 440 274 364 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 100 90  90  
  Average Speed            98   | 95  100 100 100 98  96  
  Slowest Speed            250  | 100 100 100 100 100 250 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       31   | 4   24  33  68  42  18  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1837 | 60  159 125 444 286 763 
  Wait                     311  | 2   .   .   .   .   309 
  Move                     1402 | 44  147 124 439 273 375 
  Hop                      1    | .   .   .   .   .   1   
  Pick Up                  25   | 7   1   1   4   2   10  
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   21   | 6   1   .   .   2   12  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     2    | 1   .   .   .   .   1   
  Drop                     4    | .   .   .   1   .   3   
  Fire                     57   | .   10  .   .   8   39  
  Melee                    2    | .   .   .   .   .   2   
  Ram                      12   | .   .   .   .   1   11  
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: Fac x2 / Sto)

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  123 | -10/Materials | Discovered new exit (range 13)
  239 | -10/Materials | Entered Mines
  307 | -10/Mines     | Build established: Mutant
  359 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  359 | -10/Mines     | Discovered new exit (range 5)
  364 | -10/Mines     | Entered Exiles
  393 | -10/Exiles    | Met 8R-AWN
  407 | -10/Exiles    | Met EX-HEX
  439 | -10/Exiles    | Met EX-BIN
  451 | -10/Exiles    | Aligned with FarCom system
  452 | -10/Exiles    | Given EX-Vault access code
  495 | -10/Exiles    | Met EX-DEC
  577 | -10/Exiles    | Discovered new exit (range 12)
  670 | -10/Exiles    | Opened EX-Vault
  678 | -10/Exiles    | Found Deploy-a-Sentry
  680 | -10/Exiles    | Found Deploy-a-Sentry
  682 | -10/Exiles    | Found Deploy-a-Sentry
  736 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  808 | -10/Exiles    | Left Exiles lab with Deploy-a-Sentry
  808 | -10/Exiles    | Entered Mines
  858 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  918 | -9/Mines      | Learned Materials security intel
  932 | -9/Mines      | Learned 4 Materials zone layouts
  937 | -9/Mines      | Discovered new exit (range 12)
 1105 | -9/Mines      | Entered Materials
 1105 | -8/Materials  | Evolved 4 slots: Power x1, Utility x2, Weapon x1
 1106 | -8/Materials  | Identified exit to Storage
 1107 | -8/Materials  | Identified exit to Factory
 1149 | -8/Materials  | DAS Turret deployed
 1168 | -8/Materials  | DAS Turret deployed
 1203 | -8/Materials  | Lost 3 parts (1p2w)
 1712 | -8/Materials  | DAS Turret deployed
 1763 | -8/Materials  | Lost 6 parts (1p1n2u2w)
 1887 | -8/Materials  | Core integrity fell below 50%
 1903 | -8/Materials  | Core integrity fell below 20%
 1914 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01870_ K-01 Serf collects debris.
01870_ R-06 Scavenger collects Lgt. Treads.
01871_ K-01 Serf collects debris. <x5>
01875_ R-06 Scavenger collects Armor Integrity Analyzer.
01877_ K-01 Serf collects debris. <x5>
01887_ Lgt. Nuclear Core destroyed.
01892_ K-01 Serf collects debris.
01893_ Slammed into S-10 Pest.
01895_ K-01 Serf collects debris.
01895_ Slammed into S-10 Pest. <x2>
01899_ K-01 Serf collects debris.
01899_ Slammed into S-10 Pest. <x2>
01901_ Destabilizing: Core damaged (-27).
01902_ K-01 Serf collects debris.
01903_ Slammed into S-10 Pest.
01905_ Sml. Storage Unit destroyed.
01905_ Slammed into S-10 Pest. <x4>
01908_ Destabilizing: Core damaged (-11).
01909_ Slammed into S-10 Pest.
01909_ Destabilizing: System corrupted (+2).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| #####   [    #???????????????????????????????????? |
|     # k=[!!  #???????????????????????????????????? |
|     #  % !   #???????????????????????????????????? |
|     #   [    #???????????????????????????????????? |
|     #      t #???????????????####????????????????? |
|     #%  ""  /#??????????????     ????????????????? |
|    ##  """% %#???###########*    #???????????????? |
|    ##  """   #???#       =%k%= ??????????????????? |
|    ##        #???#   k k %!#?????????????????????? |
|    #####+#########    %    #?????????????????????? |
|                  #%Y  !! @ #?????????????????????? |
|                 %+%        #?????????????????????? |
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| #+#####   ########%%   s   #?????????????????????? |
|     #?#   #     ## %%%%%  !#?????????????????????? |
| """ #?#   # """ ############?????????????????????? |
| """ #?#   + "R" #????????????????????????????????? |
| """ ###   # " " #????????????????????????????????? |
| """ /     #     #???????????????gg???????????????? |
| """ ###   #     #????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          17
Energy Capacity            415
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Base Temperature (-)       100
Evasion (%)                42
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExplosiveHypervelocityKit
  Manual?         0
Play Time         00:38:46
  Cumulative      18.2 hours
  Start           2020.04.16 @ 08:23:59
  End             2020.04.16 @ 09:03:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             17
Gallery%          22
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 35e7df10-9978-4886-89c7-7b8130d16ca2