Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.10 @ 14:06:51 Player: SunShine214 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (144) 720 Value Destroyed (4933) 4933 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (252) 252 TOTAL SCORE: 10665 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 194 Entered Garrisons 200 Friendly Fire -164 Cogmind --------- Core Integrity 0/1000 Matter 185/300 Energy 19/100 System Corruption 6% Temperature Cool (67) Movement Walking (149) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VSS-Armored Exoskeleton > --- UTILITY (6) ------ Scrap Engine Improved Signal Interpreter > --- WEAPON (5) ------- Kinetic Antimatter Construct/C > --- INVENTORY (5) ---- Improved Coolant Injector Improved Sensor Array Advanced System Shield Rocket Array Rocket Array Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Improved Treads Improved Treads VSS-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Improved Arc Projector Variable Charge Gun Variable Charge Gun Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Improved Coolant Injector Improved Reaction Control System Advanced System Shield Rocket Array Rocket Array [Rating: 92] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Improved Aluminum Leg Hover Unit Airjet Flight Unit Improved Surge Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun High-powered Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Carbide Saw Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Slots Evolved 10 | . . 2 2 2 . . 4 . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 4 | . . 2 . 1 . . 1 . . Weapon 3 | . . . 1 . . . 2 . . Parts Attached 102 | 7 11 17 20 7 15 2 2 7 14 Power 15 | 1 3 1 2 1 2 . . 3 2 Engine 6 | 1 2 . 1 1 1 . . . . Core 9 | . 1 1 1 . 1 . . 3 2 Reactor . | . . . . . . . . . . Propulsion 22 | 2 . 6 8 . 3 . . 1 2 Treads 9 | 2 . 2 3 . . . . . 2 Leg 4 | . . 4 . . . . . . . Wheel . | . . . . . . . . . . Hover 6 | . . . 4 . 2 . . . . Flight 3 | . . . 1 . 1 . . 1 . Utility 25 | 2 2 5 4 3 2 2 1 . 4 Device 10 | 1 . 1 2 1 1 1 . . 3 Storage 4 | 1 1 1 1 . . . . . . Processor 5 | . . 1 1 . 1 1 . . 1 Hackware 1 | . . . . . . . 1 . . Protection 5 | . 1 2 . 2 . . . . . Artifact . | . . . . . . . . . . Weapon 40 | 2 6 5 6 3 8 . 1 3 6 Energy Gun 13 | 1 2 2 . 1 3 . . . 4 Energy Cannon 5 | . . 2 2 . . . 1 . . Ballistic Gun 9 | 1 3 . 2 . . . . 1 2 Ballistic Cannon 2 | . . . . 1 1 . . . . Launcher 5 | . . . 1 . 3 . . 1 . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon 4 | . . 1 1 1 1 . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 18 | . 1 2 1 1 11 1 . . 1 Parts Lost 43 | . 3 5 6 . 2 1 . 14 12 Power 7 | . 1 . . . . . . 4 2 Propulsion 7 | . . 3 2 . . . . 2 . Utility 11 | . 1 1 1 . 2 1 . . 5 Weapon 18 | . 1 1 3 . . . . 8 5 Highest Loss Streak 10 | . 1 2 2 . 1 1 . 5 10 To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 12 | . 7 13 13 14 14 13 11 12 5 Power . | . . 1 1 . . . . . . Propulsion 1 | . . 1 2 4 4 2 1 1 . Utility 4 | . 3 2 3 5 5 4 5 6 3 Weapon 5 | . 2 7 6 4 4 6 5 4 2 Tool/Special . | . . . . . . . . . . Unused Backups 42 | . 4 7 6 2 6 2 . 7 8 Power 3 | . 1 1 1 . . . . . . Propulsion 6 | . . 2 1 . . 2 . 1 . Utility 17 | . 3 . 3 1 . . . 4 6 Weapon 14 | . . 4 1 1 5 . . 1 2 Tool/Special 2 | . . . . . 1 . . 1 . Average Slot Usage (%) 90 | . 99 99 96 99 98 86 73 64 68 Engine 9 | . 10 10 4 15 15 15 11 4 . Core 1 | . 3 . 4 . . . . 3 1 Treads 12 | . 28 6 6 23 23 11 . . 7 Leg 4 | . . 15 . . . . 5 4 1 Hover 1 | . . . 16 . . . . . . Device 10 | . 8 10 17 15 7 8 5 5 14 Storage 8 | . 14 11 9 7 7 7 5 4 . Processor 8 | . . 10 9 7 12 13 11 11 6 Protection 4 | . 5 11 . 6 7 1 . . . Energy Gun 7 | . 7 5 . . 7 15 11 5 14 Energy Cannon 2 | . . 3 9 6 . . 3 3 . Ballistic Gun 7 | . 20 12 8 3 . . . 1 8 Ballistic Cannon 1 | . . . . 3 1 . 4 4 . Impact Weapon 3 | . . . 6 7 7 7 5 2 . Peak Build Rating 92 | 9 13 21 35 50 56 68 80 82 92 Average Rating 40 | 5 10 18 27 45 50 62 77 71 71 On Entrance 36 | . 9 13 19 35 50 56 67 80 36 Avg Prop Armor Cover (%) 4 | . . 8 4 6 . 2 . . 5 Naked Turns . | . . . . . . . . . . Heaviest Build 66 | 13 39 41 45 62 62 56 66 66 44 Greatest Support 84 | 40 40 43 84 84 84 84 48 48 68 Greatest Overweight (x) 7 | . . 3 2 1 . 2 1 3 7 Average Overweight (x) . | . . . 1 . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 6 9 15 15 15 15 15 15 14 5 Most Carried 15 | 1 12 15 15 15 15 15 12 14 5 Average Carried 12 | . 7 13 13 14 14 13 11 12 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Final Carried 15 | 1 12 15 15 15 15 13 11 5 5 Scrap Engine Consumption 48 | . . . . . . 19 1 5 23 Constructs Created 5 | . . . . . . 1 . 1 3 Constructs Modified 14 | . . . . . . 6 . 3 5 Class Distribution -------------------- 73% | Mutant 8% | Gunner 6% | Commander-Mutant 5% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Gunner | -5/Factory Gunner | -5/Garrison Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Matter Collected 2747 | 175 456 569 384 120 284 78 . 361 320 Remotely . | . . . . . . . . . . Salvage Created 5996 | 101 712 1389 1102 184 321 919 . 547 721 Parts 296 | 7 32 86 52 9 11 23 . 19 57 Haulers Intercepted 12 | . 2 5 3 . 2 . . . . Recyclers Shooed 7 | . . 1 . 1 . 2 . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Combat Hostiles Destroyed 96 | . 15 29 19 3 3 4 . 14 9 Melee 4 | . . . 1 . . 2 . 1 . Guns 55 | . 15 24 6 1 . . . 1 8 Cannons 22 | . . 5 6 . . . . 10 1 AOE 5 | . . . 3 . 1 . . 1 . Classes Destroyed 17 | 2 5 3 2 . . 3 . 1 1 Worker 5 | . . 2 1 . 2 . . . . Builder 5 | . . . 2 . . 1 . . 2 Tunneler 2 | 1 . . 1 . . . . . . Hauler 12 | . 2 5 3 . 2 . . . . Recycler 12 | 1 . . 1 . 2 8 . . . Operator 5 | . 1 2 . 2 . . . . . Watcher 6 | . 2 2 2 . . . . . . Swarmer 13 | . 3 10 . . . . . . . Cutter 3 | . . . . . . . . 3 . Grunt 47 | . 12 11 13 3 3 . . 2 3 Brawler 3 | . . 1 1 . . 1 . . . Sentry 20 | . . 7 3 . . 2 . 5 3 Hunter 6 | . . . 2 . . . . 2 2 Programmer 3 | . . . . . . 1 . 2 . Heavy 1 | . . . . . . . . . 1 Scientist 1 | . . . . . . 1 . . . Scrapper 1 | . . . . . . 1 . . . Best Kill Streak 7 | 1 5 5 7 3 6 3 . 7 3 Combat Bots Only 7 | . 5 5 5 2 2 2 . 7 3 Max Kills in Single Turn 2 | 1 1 2 2 1 2 1 . 1 2 Gunslinging 1 | . . 1 . . . . . . 1 Exploded 1 | . . . 1 . 1 . . 1 . Melee 1 | . . . 1 . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Hostile Shots Fired 661 | . 82 127 102 5 25 88 . 141 91 Missed 184 | . 18 37 24 2 7 33 . 35 28 Hits 477 | . 64 90 78 3 18 55 . 106 63 Melee 7 | . . . . . 1 3 . 3 . Projectile 470 | . 64 90 78 3 17 52 . 103 63 Critical Strikes 22 | . . 1 4 . . 3 . 12 2 Part Disruptions 2 | . . . . . 2 . . . . Damage Taken 8878 | . 754 952 1095 37 439 633 . 2468 2500 Core 1464 | . 91 100 174 . 14 81 . 452 552 Absorbed by Shields 144 | . . . 132 12 . . . . . Regen/Repaired (Parts) 535 | . . . . . . 31 . 110 394 Core Remaining (%) 78 | 100 63 75 68 . . 86 . . . Volleys Fired 286 | 2 68 81 35 7 3 11 . 44 35 Largest 5 | 2 2 2 3 2 2 2 . 4 5 Hottest 270 | 70 120 113 181 108 56 140 . 270 244 Shots Fired 592 | 4 136 157 80 14 6 24 . 90 81 Gun 436 | 4 134 138 33 5 3 24 . 28 67 Cannon 137 | . . 19 36 9 . . . 59 14 Launcher 17 | . . . 11 . 3 . . 3 . Special 2 | . 2 . . . . . . . . Kinetic 313 | 2 75 99 31 7 . . . 52 47 Thermal 195 | 2 39 19 36 7 3 24 . 35 30 Explosive 17 | . . . 11 . 3 . . 3 . Electromagnetic 67 | . 22 39 2 . . . . . 4 Robot Hit Streak 21 | 3 8 11 6 5 3 4 . 14 21 Robot Miss Streak 5 | . 4 5 2 4 . 5 . 2 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 12 | . 4 6 . . . . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 Shots Hit Robots 452 | 3 86 120 67 11 11 31 . 72 51 Core Hits 230 | 3 36 64 47 5 5 8 . 40 22 Critical Kills 10 | . . . 2 . . . . . 8 Critical Parts Destroyed 10 | . 1 . 1 1 . 2 . 1 4 Critical Strikes 29 | 1 4 . 3 1 . 2 . 6 12 Burn 6 | 1 3 . . . . . . 2 . Meltdown 1 | . . . 1 . . . . . . Destroy 16 | . 1 . 1 1 . . . 1 12 Blast 3 | . . . . . . . . 3 . Smash 3 | . . . 1 . . 2 . . . Melee Attacks 101 | . . 2 21 25 15 23 . 15 . Impact 94 | . . 2 21 25 15 23 . 8 . Slashing 7 | . . . . . . . . 7 . Piercing . | . . . . . . . . . . Sneak Attacks 22 | . . . 6 3 5 8 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11796 | 35 1188 2008 2554 495 891 1321 . 2382 922 Guns 4785 | 35 1163 1682 415 34 38 198 . 583 637 Cannons 2457 | . . 248 450 80 . . . 1394 285 Explosions 1387 | . . 46 780 . 266 . . 295 . Melee 3110 | . . . 909 381 587 1123 . 110 . Ramming 57 | . 25 32 . . . . . . . Kinetic 3695 | 11 619 1142 391 34 . . . 1076 422 Thermal 2761 | 24 327 294 450 80 38 198 . 901 449 Explosive 1341 | . . . 780 . 266 . . 295 . Electromagnetic 832 | . 217 540 24 . . . . . 51 Impact 3110 | . . . 909 381 587 1123 . 110 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . 1 . . 2 8 . 2 6 Average Corruption 2 | . . 1 . . 1 5 . 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 71 | . . 10 . . 7 35 . 9 10 Message Errors 15 | . . 3 . . 1 8 . 1 2 Matter Fused 18 | . . . . . 4 7 . 3 4 Heat Flow Errors 5 | . . 1 . . . 2 . 1 1 Energy Discharges 13 | . . 3 . . 1 7 . 1 1 Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 11 | . . 1 . . 1 6 . 1 2 Data Loss (major) 2 | . . 1 . . . 1 . . . Misfires 4 | . . 1 . . . 2 . 1 . Alerts 1 | . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 901 | . . . 186 72 247 385 . 11 . Projectiles 11 | . . . . . . . . 11 . Explosions 2 | . . . 2 . . . . . . Melee 888 | . . . 184 72 247 385 . . . Knockbacks 18 | . . . 6 2 1 1 . 7 1 Impact 8 | . . . 4 2 1 1 . . . Kinetic 8 | . . . . . . . . 7 1 Secondary 2 | . . . 2 . . . . . . Self-Inflicted Damage 115 | . . . 24 . . . . 91 . Shots 5 | . . . 1 . . . . 4 . Rammed 5 | . 5 . . . . . . . . Targets Rammed 10 | . 5 5 . . . . . . . Kicked 5 | . . 5 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 558 | 9 261 336 402 114 6 376 . 558 424 Average Temperature 108 | 6 60 93 112 44 3 117 . 200 172 Received Heat Transfer 2138 | . 396 306 540 20 81 156 . 432 207 Effects 14 | . 3 . . . . . . 9 2 Shutdowns 1 | . . . . . . . . 1 . Energy Bleed 2 | . . . . . . . . 1 1 Interference 4 | . 3 . . . . . . 1 . Short Circuit 1 | . . . . . . . . . 1 Damage (major) 6 | . . . . . . . . 6 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 16 | . . . 5 3 3 5 . . . Combat Hostiles 8 | . . . 2 2 2 2 . . . Parts Fried 18 | . 2 1 5 2 4 4 . . . Impact Corruptions 28 | . . . 6 5 6 11 . . . Robots Melted 2 | . . . 1 . . . . 1 . Combat Hostiles 2 | . . . 1 . . . . 1 . Parts Melted 3 | . 1 . . . . . . 1 1 Heat Transferred 5171 | 148 1147 544 814 148 74 333 . 1221 742 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Maximum Alert Level 2 | . . 1 2 . . . . 1 . Low Security (%) 82 | 100 100 84 22 100 100 100 100 48 100 Level 1 16 | . . 15 67 . . . . 51 . Level 2 1 | . . . 9 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 432 | 5 161 340 432 148 57 40 100 396 197 Initial 197 | . . 14 140 128 . . 100 21 197 Average 99 | . 67 96 297 38 14 4 67 214 91 Influence Increases 3498 | 10 495 851 666 138 268 174 100 495 301 Destroy 0b10 Robot/C 1980 | . 300 580 380 60 100 100 . 280 180 Destroy 0b10 Robot/NC 235 | 10 25 55 50 10 30 45 . . 10 Destroy Leader 506 | . 88 164 120 10 34 . . 30 60 Allied During Kill 41 | . . . . . 32 9 . . . Successful Hack 50 | . 5 13 18 10 4 . . . . Disable Machine 180 | . 15 15 45 30 45 15 . . 15 Anti-Garrison Action 100 | . . . . . . . . 100 . Destroy Structure 186 | . 2 9 53 18 23 5 . 70 6 Advance Influence 100 | . . . . . . . 100 . . Partial Spotted 30 | . 15 . . . . . . . 15 Lose Combat Pursuer 90 | . 45 15 . . . . . 15 15 Influence Decreases 3474 | 10 459 554 717 420 268 174 70 149 653 Entered New Map 557 | . . 22 193 154 . . . 9 179 Time Decay 2427 | 10 429 482 464 266 198 154 70 . 354 Lost Part 410 | . 30 50 60 . 10 . . 140 120 Lost Ally 80 | . . . . . 60 20 . . . Squads Dispatched 25 | . 4 2 8 5 2 . . . 4 Investigation 9 | . 3 1 4 1 . . . . . Extermination 3 | . . . . 1 1 . . . 1 Reinforcement 10 | . 1 1 1 3 1 . . . 3 Assault . | . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Distress Signals 11 | . . 4 3 . 2 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 164 | . 23 46 33 6 15 6 . 16 19 Peak Tracking Total 9 | . 5 8 9 2 5 2 . 3 7 Tactical Retreats 5 | . 2 1 . . . . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Traps Triggered 9 | . 2 2 2 . 1 . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Machines Disabled 14 | . 1 1 3 2 3 1 . 2 1 Max in Single Turn 1 | . 1 1 1 1 1 1 . 1 1 Garrison Relay 2 | . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Machines Accessed 33 | . 4 7 7 5 2 3 1 1 3 Terminals 27 | . 4 7 6 2 2 2 . 1 3 Fabricators 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access 2 | . . . 1 . . . 1 . . Total Hacks 56 | . 6 16 12 6 2 7 1 2 4 Successful 17 | . 3 2 3 3 1 2 1 1 1 Failed 39 | . 3 14 9 3 1 5 . 1 3 Catastrophic 12 | . 1 4 4 1 . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 16 | . 2 4 6 2 . . . . 2 Terminals 46 | . 6 16 9 2 2 5 . 2 4 Fabricators 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . Garrison Access 4 | . . . 3 . . . 1 . . Terminal Hacks 14 | . 3 2 3 1 1 2 . 1 1 Open Door 1 | . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . 1 Branch Access Points 3 | . . 1 1 1 . . . . . Emergency Access Points 1 | . . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . Zone Layout 3 | . 1 1 1 . . . . . . Release Object 2 | . . . . . . 2 . . . Fabricator Hacks 1 | . . . . 1 . . . . . Network Status 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . Retrieve Study 1 | . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 3 6 4 1 2 2 . 1 3 Full Trace Events 8 | . 1 1 3 1 . 2 . . . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 6 . Machine Destruction 6 | . . . . . . . . 6 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Total Allies 10 | . . . . . 10 . . . . Largest Group 10 | . . . . . 10 4 . . . Highest-Rated Group 173 | . . . . . 173 77 . . . Highest-Rated Ally 29 | . . . . . 29 29 . . . Initial Warlord ECA Mod 2 | . . . . . . . . . 2 Total Orders . | . . . . . . . . . . Ally Attacks 55 | . . . . . 31 24 . . . Total Damage 561 | . . . . . 353 208 . . . Kills 6 | . . . . . 2 4 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Active Infowar (turns) 7650 | 7 665 2447 1171 1041 806 714 . . 799 Sensors 6978 | . . 2447 1171 1041 806 714 . . 799 Terrain 672 | 7 665 . . . . . . . . Structural 237 | . . . 237 . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Turns Passed 10189 | 72 1281 2459 1171 1041 806 1413 146 922 878 Spaces Moved 4709 | 39 622 1052 498 570 426 534 65 395 508 Core 6 | 6 . . . . . . . . . Treads 2743 | 33 622 314 176 570 426 401 . 57 144 Legs 1242 | . . 738 . . . 27 65 299 113 Wheels 10 | . . . . . . 10 . . . Hover 322 | . . . 322 . . . . . . Flight 386 | . . . . . . 96 . 39 251 Fastest Speed 27 | 50 160 160 112 160 160 130 222 27 27 Average Speed 166 | 143 160 182 169 160 160 176 222 181 123 Slowest Speed 374 | 160 160 330 240 240 160 263 222 222 374 Overloaded Moves 40 | . . . . . . . . 38 2 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 42 | 4 88 78 53 13 59 70 3 48 13 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 17 | . . 1 . 16 . . . . . Terrain Destroyed 144 | . . 8 52 18 32 4 . 27 3 Melee 17 | . . 1 . 16 . . . . . Projectile 9 | . . . . 2 . 4 . 2 1 AOE 116 | . . 7 52 . 32 . . 25 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Total 6331 | 48 766 1440 717 643 522 950 67 489 689 Wait 958 | . 34 244 119 22 32 368 . 20 119 Move 4700 | 38 621 1051 497 569 425 533 64 394 508 Hop . | . . . . . . . . . . Pick Up 82 | 1 18 19 14 6 12 2 . 5 5 Fast Attach 29 | 7 1 2 . . 2 1 1 4 11 Attach 24 | . 2 6 8 2 1 1 2 2 . Detach 6 | . . 1 . . . 4 . 1 . Swap 62 | . 9 12 13 5 19 . . 1 3 Drop 73 | . 8 17 10 7 13 7 . 3 8 Fire 286 | 2 68 81 35 7 3 11 . 44 35 Melee 101 | . . 2 21 25 15 23 . 15 . Ram . | . . . . . . . . . . Kick 5 | . . 5 . . . . . . . Crush 5 | . 5 . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory -5/Garrison -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 586 | -10/Materials | Discovered new exit (range 16) 691 | -10/Materials | Discovered new exit (range 5) 1068 | -10/Materials | Discovered new exit (range 3) 1289 | -10/Materials | Discovered new exit (range 16) 1354 | -10/Materials | Entered another Materials area 1354 | -9/Materials | Evolved 2 slots: Utility x2 1456 | -9/Materials | Discovered new exit (range 12) 2670 | -9/Materials | Identified exit to Mines 2676 | -9/Materials | Discovered new exit (range 5) 3722 | -9/Materials | Discovered new exit (range 11) 3812 | -9/Materials | Identified exit to Materials 3813 | -9/Materials | Entered another Materials area 3813 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3851 | -8/Materials | Garrison activated, responded to threat 4880 | -8/Materials | Discovered new exit (range 16) 4972 | -8/Materials | Identified exit to Factory 4984 | -8/Materials | Entered Factory 4984 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5879 | -7/Factory | Identified exit to Storage 5879 | -7/Factory | Identified exit to Lower Caves 6025 | -7/Factory | Entered Storage 6046 | -7/Storage | Met 01-MTF 6470 | -7/Storage | Discovered new exit (range 7) 6526 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6740 | -7/Storage | Lost 3 allies 6741 | -7/Storage | Found Prototype Launcher 6741 | -7/Storage | Identified Rocket Array 6744 | -7/Storage | Found Rocket Array 6746 | -7/Storage | Found Rocket Array 6748 | -7/Storage | Found Rocket Array 6750 | -7/Storage | Found Rocket Array 6826 | -7/Storage | Discovered new exit (range 4) 6829 | -7/Storage | Identified exit to Recycling 6831 | -7/Storage | Entered Recycling 6831 | -7/Recycling | Accompanied by 5 allies (01-MTF) 6840 | -7/Recycling | Build established: Commander-Mutant 7134 | -7/Recycling | Scanned before Scraplab entrance 7177 | -7/Recycling | Entered Scraplab 7192 | -7/Recycling | Angered Scraplab inhabitants 7235 | -7/Recycling | Found Prototype Device 7235 | -7/Recycling | Identified Scrap Engine 7462 | -7/Recycling | Build established: Mutant 8116 | -7/Recycling | Discovered new exit (range 12) 8235 | -7/Recycling | Identified exit to Factory 8244 | -7/Recycling | Entered Factory 8244 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 8388 | -5/Factory | Identified exit to Garrison 8390 | -5/Factory | Entered Garrison 8478 | -5/Garrison | Garrison Relay disabled 8544 | -5/Garrison | Build established: Gunner 8653 | -5/Garrison | Heavy support dispatched to Factory 8766 | -5/Garrison | Triggered checkpoint 8835 | -5/Garrison | Triggered checkpoint 8880 | -5/Garrison | Lost 3 parts (2p1w) 8909 | -5/Garrison | Destroyed 7 combat bots 9066 | -5/Garrison | Triggered checkpoint 9124 | -5/Garrison | Lost 5 parts (1p1n3w) 9185 | -5/Garrison | Garrison Relay disabled 9205 | -5/Garrison | Heavy support dispatched to Factory 9308 | -5/Garrison | Discovered new exit (range 14) 9311 | -5/Garrison | Identified exit to Factory 9312 | -5/Garrison | Entered Factory 9326 | -5/Factory | Lost 3 parts (1n2w) 9515 | -5/Factory | Core integrity fell below 50% 9790 | -5/Factory | Build established: Scavenger-Skirmisher 10018 | -5/Factory | Identified exit to Factory 10098 | -5/Factory | Cargo convoy interrupted 10135 | -5/Factory | Core integrity fell below 20% 10178 | -5/Factory | Crushed by falling debris 10190 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10178_ System corrupted by crushing effect (+2). 10178_ R-10 Processor collects Structural Scanner. 10179_ Ballistic Gauss Construct/G destroyed. 10179_ Arm. Scrap Engine damaged due to network destabilization (-5). 10180_ H-71 Marshal destroyed. 10181_ R-10 Processor collects Arm. Medium Treads. 10182_ Slug penetrates Wall. 10183_ U-05 Engineer destroyed. 10184_ R-10 Processor collects EM Shield. 10185_ Penetrated by Slug. 10185_ Arm. Scrap Engine destroyed. 10185_ Scrap Engine core remains intact and functional. 10185_ G-50 Soldier knocked back. 10187_ R-10 Processor collects Graphene Brace. 10187_ Penetrated by Slug. 10187_ Variable Charge Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ????????? | | ???????????????????????????????????????? ????????? | | ???????????????????????????????????????# ????????? | | ??????????????????????????????????????? ????????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????# #???????? | | ?????????????????????????????????????### ###?????? | | ?????????????????????????????????????# #???? | | ?????????????????????????????????????# ### | | ?????????????????????????????????????+ ! 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Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingHardenedHumpback Manual? 0 Play Time 01:03:37 Cumulative 128.4 hours Start 2026.04.10 @ 13:04:45 End 2026.04.10 @ 14:06:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 197 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 53 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c584ff1-1f9d-4730-aff4-9263e412a453