Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.18 @ 23:31:29 Player: 4DM1-R4L Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (44) 220 Value Destroyed (1206) 1206 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6306 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 88/100 System Corruption 4% Temperature Warning (306) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (4) -------- Faulty Enhanced Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Experimental Sensor Array Improved Terrain Scanner Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon > --- INVENTORY -------- Remote Datajack [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Launcher Guidance Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Launcher Guidance Computer Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Fac Slots Evolved 8 | . . . 2 . 2 . 2 2 . . Power 3 | . . . 1 . . . 1 1 . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 2 | . . . . . 1 . . 1 . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 48 | 7 5 1 3 8 3 9 9 2 . 1 Power 12 | 1 2 . 1 2 . 2 2 1 . 1 Engine 10 | 1 2 . 1 2 . 2 1 1 . . Core 2 | . . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 14 | 2 1 1 1 3 1 2 3 . . . Treads . | . . . . . . . . . . . Leg 9 | . . . . 3 1 2 3 . . . Wheel 4 | 2 1 1 . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . Utility 10 | 2 . . . 3 1 2 1 1 . . Device 3 | 1 . . . 2 . . . . . . Storage 1 | 1 . . . . . . . . . . Processor 2 | . . . . 1 1 . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . . . . 2 1 1 . . Artifact . | . . . . . . . . . . . Weapon 12 | 2 2 . 1 . 1 3 3 . . . Energy Gun 4 | 1 1 . . . . 1 1 . . . Energy Cannon 1 | . 1 . . . . . . . . . Ballistic Gun 4 | 1 . . 1 . 1 1 . . . . Ballistic Cannon 2 | . . . . . . 1 1 . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 . . . 1 Parts Lost 31 | . 4 . . . . 12 4 . 11 . Power 8 | . 2 . . . . 3 . . 3 . Propulsion 8 | . 1 . . . . 4 . . 3 . Utility 6 | . . . . . . 1 2 . 3 . Weapon 9 | . 1 . . . . 4 2 . 2 . Highest Loss Streak 11 | . 2 . . . . 6 2 . 11 . To Critical Strikes 1 | . . . . . . . . . 1 . Average Backups 3 | 3 6 5 5 3 3 3 2 1 . . Power . | . . . . . . . . . . . Propulsion 1 | 2 4 4 4 1 1 . . . . . Utility 1 | . . . 1 1 2 2 1 . . . Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 4 | . 1 1 . 2 . . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 1 | . 1 . . . . . . . . . Weapon 1 | . . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 72 | . 88 85 73 93 88 90 51 58 37 . Engine 11 | . 10 14 17 22 18 15 1 10 7 . Leg 13 | . . . . 26 27 24 10 20 10 . Wheel 7 | . 25 28 22 2 . . . . . . Device 8 | . 14 14 11 11 9 6 3 13 7 . Storage 1 | . 11 . . . . . . . . . Processor 7 | . . . . 9 14 18 7 . . . Protection 2 | . . . . . . 1 6 . 3 . Energy Gun 3 | . 8 . . . . . 11 . . . Energy Cannon 5 | . 2 14 11 11 9 7 . . . . Ballistic Gun 7 | . 14 14 11 11 11 8 . . . . Ballistic Cannon 2 | . . . . . . 6 4 6 2 . Peak Build Rating 44 | 9 9 9 12 23 27 30 39 44 44 5 Average Rating 21 | 6 8 8 11 20 24 27 27 39 26 . On Entrance 16 | . 9 8 9 12 22 27 12 36 44 . Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns 56 | . . . . . . . . . 37 19 Heaviest Build 44 | 11 13 8 17 21 24 27 29 44 44 8 Greatest Support 51 | 32 32 32 32 38 38 43 51 51 51 3 Greatest Overweight (x) 8 | . . . . . . 1 2 . 8 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 5 5 Most Carried 7 | 6 7 5 5 5 5 5 5 1 1 . Average Carried 3 | 3 6 5 5 4 5 4 2 1 . . Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 5 5 5 5 5 4 1 1 . . Class Distribution -------------------- 71% | Mutant 25% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Fac Matter Collected 1030 | 278 44 34 64 88 45 260 217 . . . Remotely . | . . . . . . . . . . . Salvage Created 1408 | 145 183 11 123 44 99 536 267 . . . Parts 95 | 19 9 . 10 4 4 30 19 . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Fac Combat Hostiles Destroyed 36 | . 8 1 5 3 2 11 6 . . . Guns 17 | . 8 . 1 . . 4 4 . . . Cannons 19 | . . 1 4 3 2 7 2 . . . Classes Destroyed 9 | 2 2 1 2 . . 1 1 . . . Tunneler 5 | 5 . . . . . . . . . . Recycler 2 | 1 . . . . . . 1 . . . Watcher 2 | . . . 1 . . 1 . . . . Swarmer 16 | . 6 . 4 3 . . 3 . . . Grunt 9 | . 2 . . . 2 4 1 . . . Sentry 8 | . . . 1 . . 6 1 . . . Hunter 1 | . . . . . . 1 . . . . Programmer 1 | . . . . . . . 1 . . . Assembled 1 | . . 1 . . . . . . . . Best Kill Streak 6 | 6 3 1 4 3 2 3 3 . . . Combat Bots Only 4 | . 3 1 4 3 2 2 3 . . . Max Kills in Single Turn 2 | 1 2 1 2 1 1 1 1 . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Fac Hostile Shots Fired 675 | . 88 14 11 8 24 176 117 . 233 4 Missed 195 | . 24 3 3 1 8 44 37 . 75 . Hits 480 | . 64 11 8 7 16 132 80 . 158 4 Melee 2 | . . . . . . . 2 . . . Projectile 478 | . 64 11 8 7 16 132 78 . 158 4 Critical Strikes 18 | . . 1 . . 1 9 2 . 5 . Damage Taken 5006 | . 443 106 74 42 188 1641 837 . 1615 60 Core 1633 | . 133 70 12 8 73 332 145 . 800 60 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 1490 | . 148 34 21 14 56 472 251 . 478 16 Core Remaining (%) 63 | 100 . 18 . 95 . 26 79 . . . Volleys Fired 120 | 8 30 6 10 7 5 28 23 . 3 . Largest 3 | 2 2 2 2 1 3 3 3 . 1 . Hottest 150 | 60 70 80 83 60 106 120 150 . 40 . Shots Fired 232 | 15 51 12 20 7 15 65 44 . 3 . Gun 137 | 15 51 6 10 . 10 24 21 . . . Cannon 94 | . . 6 10 7 5 41 23 . 2 . Launcher . | . . . . . . . . . . . Special 1 | . . . . . . . . . 1 . Kinetic 132 | 8 30 6 10 . 10 43 23 . 2 . Thermal 97 | 7 21 6 10 7 5 22 19 . . . Explosive . | . . . . . . . . . . . Electromagnetic 2 | . . . . . . . 2 . . . Robot Hit Streak 17 | 8 13 10 13 3 5 17 6 . 8 . Robot Miss Streak 4 | 1 2 4 2 2 3 2 2 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 168 | 9 42 6 15 4 8 50 31 . 3 . Core Hits 99 | 9 13 2 7 3 5 27 13 . 20 . Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 9 | . 1 . . . . 4 4 . . . Burn 1 | . 1 . . . . . . . . . Destroy 1 | . . . . . . 1 . . . . Blast 7 | . . . . . . 3 4 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3178 | 104 423 97 273 71 179 1080 799 . 152 . Guns 1404 | 104 423 27 117 . 91 374 268 . . . Cannons 1601 | . . 70 156 71 88 648 517 . 51 . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 173 | . . . . . . 58 14 . 101 . Kinetic 1772 | 30 175 27 117 . 91 764 517 . 51 . Thermal 1221 | 74 248 70 156 71 88 258 256 . . . Explosive . | . . . . . . . . . . . Electromagnetic 12 | . . . . . . . 12 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 1 . 4 4 Average Corruption 1 | . . . . . . . 1 . 3 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 3 | . . . . . . . 1 . 2 . Heat Flow Errors 2 | . . . . . . . . . 2 . Data Loss (minor) 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 13 | . . . . . . . 13 . . . Projectiles 13 | . . . . . . . 13 . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 12 | . . . . . . 8 4 . . . Impact . | . . . . . . . . . . . Kinetic 11 | . . . . . . 7 4 . . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 32 | . . . . . . . . . 32 . Shots . | . . . . . . . . . . . Rammed 34 | 1 . . . . . . . . 33 . Targets Rammed 49 | 1 . . . . . 9 3 . 36 . Kicked 15 | . . . . . . 9 3 . 3 . Crushed . | . . . . . . . . . . . Highest Temperature 407 | 20 143 105 186 244 354 407 162 . 254 325 Average Temperature 94 | 15 68 45 65 125 237 111 66 . 76 306 Received Heat Transfer 2080 | . 123 169 36 . 162 963 309 . 282 36 Effects 4 | . . . . . . 4 . . . . Interference 2 | . . . . . . 2 . . . . Matter Decay 1 | . . . . . . 1 . . . . Short Circuit 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . . . 3 . . . Heat Transferred 2839 | 175 814 148 333 148 185 555 481 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Fac Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 105 | 20 105 22 90 70 40 98 61 14 35 9 Initial 22 | . 5 22 . 21 3 10 8 14 . 9 Average 24 | 4 47 3 61 16 6 45 17 2 6 8 Influence Increases 1141 | 30 209 . 136 70 50 353 218 . 75 . Destroy 0b10 Robot/C 700 | . 160 . 100 60 40 220 120 . . . Destroy 0b10 Robot/NC 45 | 30 . . 5 . . 5 5 . . . Destroy Leader 184 | . 30 . 22 10 10 82 30 . . . Successful Hack 18 | . 4 . . . . 14 . . . . Disable Machine 9 | . . . 9 . . . . . . . Destroy Structure 5 | . . . . . . 2 3 . . . Lose Combat Pursuer 180 | . 15 . . . . 30 60 . 75 . Influence Decreases 1141 | 20 150 69 70 126 30 360 205 36 55 20 Entered New Map 172 | . 5 47 . 45 7 20 15 22 . 11 Time Decay 724 | 20 105 22 70 81 23 220 160 14 . 9 Lost Part 245 | . 40 . . . . 120 30 . 55 . Squads Dispatched 9 | . . . . 1 1 3 4 . . . Investigation 4 | . . . . 1 1 2 . . . . Extermination 2 | . . . . . . . 2 . . . Reinforcement 3 | . . . . . . 1 2 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Fac Distress Signals 4 | . . . 2 . 1 . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 105 | . 10 13 8 3 6 25 22 . 14 4 Peak Tracking Total 12 | . 5 12 4 3 6 7 8 . 10 4 Tactical Retreats 14 | . 1 4 . . . 2 4 . 3 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Fac Traps Triggered 5 | . 1 . . . 1 1 . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 2 | . . . . 2 2 2 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Fac Machines Disabled 1 | . . . 1 . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Fac Machines Accessed 15 | . 2 . 3 1 1 4 2 1 1 . Terminals 8 | . 1 . 2 . 1 3 . . 1 . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 2 | . . . . . . 1 1 . . . Recycling Units 2 | . 1 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 26 | . 2 . 7 1 2 9 3 1 1 . Successful 13 | . 2 . 3 1 1 3 1 1 1 . Failed 13 | . . . 4 . 1 6 2 . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . 1 . . . . Terminals 15 | . 1 . 5 . 2 6 . . 1 . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 5 | . . . . . . 3 2 . . . Recycling Units 3 | . 1 . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Terminal Hacks 8 | . 1 . 2 1 1 2 . . 1 . Prototype ID Bank 3 | . 1 . 1 . . 1 . . . . Open Door 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . Patrol Navigation 1 | . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . 1 . . . . Scan Component 1 | . . . . . . 1 . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 . 1 . 1 3 1 . . . Full Trace Events 2 | . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . 1 . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Fac Total Allies 3 | . . 3 . . . . . . . . Largest Group 3 | . . 3 . . . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 24 | . . 24 . . . . . . . . Total Damage 241 | . . 241 . . . . . . . . Kills 3 | . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Fac Active Infowar (turns) 1517 | 34 279 208 172 44 88 287 147 120 138 . Optics 375 | . . . . . 88 287 . . . . Sensors 406 | . . . . 1 . . 147 120 138 . Terrain 990 | 34 279 208 172 44 . . 62 120 71 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Fac Turns Passed 2612 | 100 279 208 172 348 120 443 614 120 187 21 Spaces Moved 1883 | 63 193 188 137 272 84 283 397 96 132 38 Core 161 | 3 . . . . . 3 70 . 47 38 Treads . | . . . . . . . . . . . Legs 1112 | . . . . 240 84 280 327 96 85 . Wheels 610 | 60 193 188 137 32 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 120 50 100 123 50 50 Average Speed 112 | 97 100 100 100 117 120 119 127 123 109 52 Slowest Speed 450 | 100 100 100 100 120 120 190 150 123 450 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 2 | . . 2 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 4 34 54 17 66 12 58 14 2 32 2 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . . 2 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 2 | . . . . . . 1 1 . . . Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . 1 1 . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Fac Total 2160 | 84 234 197 151 296 94 337 461 97 170 39 Wait 20 | . . . . . . . 20 . . . Move 1873 | 63 192 187 136 271 83 282 396 95 130 38 Hop . | . . . . . . . . . . . Pick Up 11 | 6 2 1 . 2 . . . . . . Fast Attach 45 | 7 4 1 3 6 3 8 10 2 . 1 Attach 9 | . 1 . . 2 . 2 3 . 1 . Detach 10 | . 1 . . 2 . 3 4 . . . Swap 1 | . . . . . 1 . . . . . Drop 23 | . 4 2 2 6 2 5 2 . . . Fire 120 | 8 30 6 10 7 5 28 23 . 3 . Melee . | . . . . . . . . . . . Ram 33 | . . . . . . . . . 33 . Kick 15 | . . . . . . 9 3 . 3 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Garrison -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 101 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Core integrity fell below 50% 303 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 380 | -10/Materials | Entered Mines 403 | -10/Mines | Learned location of Storage (-8) 407 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 438 | -10/Mines | Assembled infested the area 560 | -10/Mines | Lost 3 allies 563 | -10/Mines | Discovered new exit (range 10) 565 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 567 | -10/Mines | Found Prototype Device 582 | -10/Mines | Core integrity fell below 20% 588 | -10/Mines | Entered Materials 588 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 667 | -9/Materials | Discovered new exit (range 14) 760 | -9/Materials | Entered Mines 789 | -9/Mines | Met a Derelict shopkeep closing up shop 798 | -9/Mines | Identified Exp. Sensor Array 849 | -9/Mines | Found a hidden stash of uninstalled traps 1081 | -9/Mines | Discovered new exit (range 8) 1108 | -9/Mines | Entered Materials 1108 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1178 | -8/Materials | Discovered new exit (range 3) 1228 | -8/Materials | Entered Storage 1502 | -8/Storage | Build established: Gunner 1622 | -8/Storage | Discovered new exit (range 15) 1648 | -8/Storage | Lost 6 parts (1p2n3w) 1661 | -8/Storage | Core integrity fell below 50% 1671 | -8/Storage | Entered Factory 1671 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1699 | -7/Factory | Lost 5 parts (1p2n1u1w) 2273 | -7/Factory | Discovered new exit (range 10) 2285 | -7/Factory | Entered another Factory area 2285 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2367 | -6/Factory | Identified exit to Garrison 2405 | -6/Factory | Entered Garrison 2417 | -6/Garrison | Installed Relay Interface Framework 2428 | -6/Garrison | Build established: Mutant 2449 | -6/Garrison | Triggered checkpoint 2471 | -6/Garrison | Triggered checkpoint 2471 | -6/Garrison | Triggered checkpoint 2473 | -6/Garrison | Triggered checkpoint 2521 | -6/Garrison | Triggered checkpoint 2559 | -6/Garrison | Core integrity fell below 50% 2576 | -6/Garrison | Core integrity fell below 20% 2585 | -6/Garrison | Discovered new exit (range 14) 2589 | -6/Garrison | Lost 11 parts (3p3n3u2w) 2592 | -6/Garrison | Entered Factory 2606 | -6/Factory | Discovered new exit (range 15) 2613 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02569_ Slammed into G-50 Soldier. 02571_ System corrupted: Heat flow error (+291). 02571_ Slammed into G-50 Soldier. 02578_ Destabilizing: Core damaged (-17). 02579_ Slammed into G-50 Soldier. 02585_ EXIT=FOUND 02587_ System corrupted: Heat flow error (+118). 02592_ Attempting to access garrison exit controls... RIF authorized. LOCATION=UNKNOWN GOAL=ESCAPE Referencing patrol navigation protocols. 02606_ EXIT=FOUND 02606_ ALERT: All DSF locations entering lockdown mode. 02611_ Acquired Prototype Power Core. 02611_ Identified Enh. Nuclear Core. 02611_ Faulty integration triggers heat surge (+362). 02612_ Triggered Ambush Trap. 02612_ B-48 Gladiator emerges from a hatch in the floor. 02612_ G-50 Soldier emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | ?????????# " " " " ? | | ?????????+ " " " " ? | | ?????????# " " " " ?? | | ?????????# " " " " ???? | | ?????????# " " " " ????? | | ?????????# #?????? | | ?????????# #?????? | | ?????????# #?????? | | ?????????# #?????? | | ?????????# #?????? | | ?????????# #?????? | | ?????????#### ### #?????? | | ????????????# #?# #?????? | | ????????????# ### #?????? | | ????????????# # #?????? | | ????????????# # #?????? | | ????????????# # #?????? | | ????????????# # #?????? | | ????????????# # #?????? | | ????????????# ####+#####????? | | ##########??# # #????? | | # #### #""" #????? | | # + #""" #????? | | # b # #""" #????? | | # *g* # # #????? | | # *@ + #""" !#????? | | # g* # #""" #????? | | # # #""" #????? | | # # # #????? | | # # ##########????? | | ########## #?????????????? | | ????????? #?????????????? | | ?????????#### #?????????????? | | ????????????? #?????????????? | | ????????????? !?????????????? | | ?????????????< ?????????????? | | ????????????? ?????????????? | | ?????????????##?????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 39 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Launcher Accuracy 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Join The Dark Side Slippery One Challenges ------------ None Game ------ Seed BoreTransportReconstructor Manual? 0 Play Time 01:01:40 Cumulative 9.4 hours Start 2026.10.16 @ 00:43:06 End 2026.10.18 @ 23:31:29 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 2 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77b09917-68b1-4b3c-beec-085ec4746725