Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.14 @ 18:51:00

Player: Minty

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (116)     580
Value Destroyed (4090)     4090
Prototype IDs (220)        4400
Alien Tech Used (0)        0
Bonus (3639)               3639
              TOTAL SCORE: 18609

 Bonus
-------
High Alert Combat Kills    290
Follower Combat Kills      55
Met Data Miner             300
Used Data Conduit          3000
Friendly Fire              -6

 Cogmind 
---------
Core Integrity             0/1000
Matter                     146/300
Energy                     98/100
System Corruption          14%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (5) ---
                 (None)
>            --- UTILITY (6) ------
    Enhanced Optical Array
    Improved Target Analyzer
    Advanced System Shield
>            --- WEAPON (5) -------
                 (None)
>            --- INVENTORY (5) ----
  Long-range Proton Cannon
             Disruptor Cannon
        Mini Assault Cannon
    Improved Remote Datajack

 Peak State 
------------
>            --- POWER ------------
                 (None)
>            --- PROPULSION -------
      Cooled VTOL Module
>            --- UTILITY ----------
    Enhanced Optical Array
    Improved Signal Interpreter
    Advanced Targeting Computer
    Improved Hacking Suite
   Makeshift System Shield
             Hacking Drone Bay
>            --- WEAPON -----------
    Improved Arc Projector
  Long-range Proton Cannon
        Mini Assault Cannon
             RU-N14's Throwing Claymores
>            --- INVENTORY --------
             Phase Cannon
       Heavy Phase Cannon
             Proton Missile Launcher
[Rating: 59]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Cooled VTOL Module
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Cooled VTOL Module
Utility                    Enhanced Optical Array
  Device                   Improved Cooling System
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Thermic Laser
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   2   .   2   2   .   .   .   .   .   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   
  Weapon                   3    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Parts Attached             163  | .   7   12  3   22  5   4   5   4   2   .   5   14  5   6   9   17  43  
  Power                    26   | .   2   .   1   2   .   2   1   .   .   .   2   5   1   1   1   .   8   
    Engine                 13   | .   2   .   1   2   .   1   1   .   .   .   .   1   .   1   1   .   3   
    Core                   13   | .   .   .   .   .   .   1   .   .   .   .   2   4   1   .   .   .   5   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | .   3   5   .   8   .   2   .   .   .   .   .   3   .   1   .   2   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Wheel                  5    | .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 20   | .   1   2   .   8   .   2   .   .   .   .   .   3   .   1   .   2   1   
  Utility                  35   | .   1   1   .   2   1   .   .   3   1   .   2   4   2   1   7   2   8   
    Device                 17   | .   1   1   .   .   .   .   .   1   1   .   1   .   2   1   6   .   3   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              10   | .   .   .   .   1   .   .   .   2   .   .   1   3   .   .   .   .   3   
    Hackware               6    | .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   2   1   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   72   | .   1   6   2   10  4   .   4   1   1   .   1   2   2   3   1   13  21  
    Energy Gun             19   | .   1   5   .   .   .   .   .   .   .   .   .   1   .   2   .   1   9   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Ballistic Gun          18   | .   .   .   2   8   .   .   .   .   .   .   .   .   2   .   .   1   5   
    Ballistic Cannon       19   | .   .   .   .   1   4   .   4   1   .   .   .   1   .   1   .   5   2   
    Launcher               4    | .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   
    Special Weapon         8    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   5   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   3   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Parts Lost                 61   | .   1   1   .   2   .   4   1   .   3   .   3   2   4   4   .   8   28  
  Power                    13   | .   1   .   .   1   .   2   .   .   1   .   1   1   .   1   .   1   4   
  Propulsion               17   | .   .   .   .   .   .   2   .   .   .   .   1   .   2   1   .   4   7   
  Utility                  16   | .   .   .   .   .   .   .   1   .   1   .   1   .   2   1   .   2   8   
  Weapon                   15   | .   .   1   .   1   .   .   .   .   1   .   .   1   .   1   .   1   9   
  Highest Loss Streak      8    | .   1   1   .   1   .   4   1   .   2   .   3   2   3   3   .   7   8   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Average Slot Usage (%)     64   | .   84  93  71  87  84  76  65  67  75  69  49  79  85  63  60  58  46  
  Engine                   3    | .   12  9   7   9   7   4   4   7   3   .   .   1   .   5   6   2   1   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   5   5   5   .   .   .   1   
  Leg                      1    | .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Wheel                    1    | .   14  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   16   | .   .   3   22  35  30  25  23  23  23  23  15  27  28  14  20  19  3   
  Device                   3    | .   1   20  8   .   .   .   .   .   12  15  2   .   5   4   1   3   .   
  Storage                  3    | .   14  11  11  9   7   7   7   3   .   .   .   .   .   .   5   4   .   
  Processor                15   | .   .   .   .   4   7   7   7   13  16  15  16  31  26  26  24  20  12  
  Hackware                 2    | .   .   .   .   8   9   15  12  6   .   .   .   .   .   .   .   4   4   
  Energy Gun               3    | .   14  19  .   .   .   .   .   .   .   .   .   1   .   4   .   .   8   
  Ballistic Gun            2    | .   14  11  19  14  9   .   .   .   .   .   .   .   5   .   .   .   1   
  Ballistic Cannon         4    | .   .   .   .   6   11  14  8   11  15  15  7   11  11  4   .   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             33   | 13  15  19  10  20  20  20  15  14  15  9   13  21  22  23  33  23  33  
  Greatest Support         40   | 20  20  24  10  20  20  20  15  15  24  14  15  22  22  16  18  24  40  
  Greatest Overweight (x)  4    | .   .   2   .   1   .   .   .   .   .   .   .   .   1   2   2   4   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   8   8   8   8   5   5   5   5   5   5   8   8   5   
  Average Capacity         6    | .   8   8   8   8   8   8   8   6   5   5   5   5   5   5   7   6   5   
  Most Carried             8    | .   8   8   8   8   8   8   6   6   5   3   5   5   5   5   8   8   5   
  Average Carried          5    | .   7   7   7   7   7   7   5   5   3   3   4   4   4   2   7   6   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   8   5   5   
  Final Carried            8    | 7   8   7   8   7   8   5   6   5   3   3   4   5   5   5   8   5   4   

 Class Distribution 
--------------------
 35% | Sprinter
 29% | Mutant
  9% | Hacker-Sprinter
  7% | Hacker-Mutant
  4% | Gunner
  3% | Scout

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Mines
           Sprinter | -8/Materials
           Sprinter | -7/Factory
    Hacker-Sprinter | -7/Waste
    Hacker-Sprinter | -7/Factory
           Sprinter | -7/Lower Caves
           Sprinter | -7/Lower Caves
           Sprinter | -7/Data Miner
           Sprinter | -6/Proximity Caves
 Scavenger-Sprinter | -6/Factory
              Scout | -6/Lower Caves
             Mutant | -6/Lower Caves
             Mutant | -6/Zion
           Sprinter | -5/Proximity Caves
      Hacker-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           3071 | 188  135  50   146  445  35   .    15   154  138  .    148  133  477  201  96   262  448  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3218 | .    239  76   52   480  24   .    10   79   67   .    66   274  274  124  .    379  1074 
  Parts                    209  | .    16   14   8    33   1    .    2    8    3    .    4    26   9    6    .    26   53   
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      38   | .    .    .    .    .    .    .    .    7    2    .    2    .    8    6    .    13   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  99   | .   7   3   3   12  .   .   .   2   4   .   5   7   6   5   .   23  22  
  Guns                     31   | .   6   3   3   5   .   .   .   .   .   .   .   1   2   1   .   .   10  
  Cannons                  38   | .   .   .   .   6   .   .   .   2   3   .   4   4   4   4   .   7   4   
  AOE                      29   | .   1   .   .   1   .   .   .   .   1   .   1   2   .   .   .   16  7   
Classes Destroyed          16   | .   3   1   .   4   1   .   .   1   .   .   .   .   2   .   .   3   1   
  Worker                   2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  7    | .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 4    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  51   | .   3   3   3   4   .   .   .   .   .   .   4   4   3   4   .   13  10  
  Grunt                    25   | .   4   .   .   5   .   .   .   .   4   .   1   2   3   .   .   3   3   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   6    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   2   .   
  Hunter                   7    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   4   
  Programmer               5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | .   6   3   3   8   2   .   1   1   3   .   4   4   3   4   .   8   7   
  Combat Bots Only         8    | .   4   3   3   4   .   .   .   1   3   .   4   4   3   4   .   8   5   
Max Kills in Single Turn   4    | .   1   1   1   1   1   .   1   1   1   .   2   4   1   1   .   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   1   .   .   .   .   1   .   1   2   .   .   .   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        752   | .    63   22   14   63   .    4    39   6    20   7    38   63   33   60   .    92   228  
  Missed                   303   | .    22   9    6    21   .    1    28   1    11   7    19   38   12   34   .    35   59   
Damage Taken               7062  | .    398  131  64   513  .    142  142  79   119  2    313  342  370  242  .    1057 3148 
  Core                     2374  | .    125  41   16   113  .    60   75   53   15   .    105  120  124  42   .    472  1013 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
Core Remaining (%)         63    | 100  50   .    85   79   .    .    .    .    .    .    56   .    .    .    .    10   .    
Volleys Fired              272   | .    23   7    10   35   5    3    3    4    9    .    10   15   16   13   .    38   81   
  Largest                  5     | .    2    3    2    3    3    1    1    2    3    .    3    3    3    2    .    1    5    
  Hottest                  349   | .    60   105  40   110  144  48   48   96   126  .    129  156  121  123  .    48   349  
Shots Fired                499   | .    39   20   13   85   15   3    3    5    22   .    15   25   47   20   .    38   149  
  Gun                      298   | .    39   20   13   63   9    .    .    .    .    .    .    4    16   11   .    .    123  
  Cannon                   169   | .    .    .    .    21   6    3    3    5    18   .    12   21   31   9    .    21   19   
  Launcher                 8     | .    .    .    .    1    .    .    .    .    4    .    3    .    .    .    .    .    .    
  Special                  24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   7    
  Kinetic                  320   | .    23   7    13   84   15   3    3    5    18   .    12   21   47   14   .    21   34   
  Thermal                  114   | .    5    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    103  
  Explosive                32    | .    .    .    .    1    .    .    .    .    4    .    3    .    .    .    .    17   7    
  Electromagnetic          33    | .    11   13   .    .    .    .    .    .    .    .    .    4    .    .    .    .    5    
  Robot Hit Streak         15    | .    6    3    5    8    3    4    2    3    7    .    7    9    4    9    .    9    15   
  Robot Miss Streak        7     | .    5    3    2    5    2    1    1    1    2    .    1    4    3    2    .    2    7    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        6     | .    2    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           314   | .    19   10   8    48   10   2    2    4    13   .    10   13   26   14   .    28   107  
  Core Hits                186   | .    11   4    4    22   3    1    1    3    7    .    6    11   11   6    .    34   62   
  Critical Kills           4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 8     | .    .    .    .    6    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Critical Strikes         29    | .    .    .    .    10   .    .    .    .    1    .    1    .    3    1    .    5    8    
    Burn                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    7    
    Destroy                12    | .    .    .    .    10   .    .    .    .    .    .    .    .    1    .    .    .    1    
    Blast                  4     | .    .    .    .    .    .    .    .    .    1    .    1    .    2    .    .    .    .    
    Sever                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13809 | .    270  153  89   920  212  58   83   100  763  5    447  1005 695  346  .    4298 4365 
  Guns                     4167  | .    266  133  89   537  135  .    .    .    .    .    .    85   167  160  .    .    2595 
  Cannons                  2981  | .    .    .    .    290  77   58   60   100  337  .    306  284  498  186  .    488  297  
  Explosions               5789  | .    .    .    .    93   .    .    .    .    426  .    138  636  .    .    .    3228 1268 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  108   | .    4    20   .    .    .    .    23   .    .    5    3    .    30   .    .    .    23   
  Kinetic                  4492  | .    182  20   89   827  212  58   60   100  337  .    306  284  665  252  .    488  612  
  Thermal                  2792  | .    31   .    .    .    .    .    .    .    .    .    .    418  .    94   .    .    2249 
  Explosive                5287  | .    .    .    .    93   .    .    .    .    426  .    138  188  .    .    .    3228 1214 
  Electromagnetic          366   | .    53   113  .    .    .    .    .    .    .    .    .    115  .    .    .    .    85   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 764   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    582  182  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    1    .    .    .    .    .    1    1    1    2    2    1    5    5    5    .    14   
  Average Corruption       4     | .    1    .    .    .    .    .    1    1    1    1    2    1    4    5    5    .    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  57    | .    1    .    .    .    .    .    1    .    2    .    8    .    9    12   1    .    23   
    Message Errors         10    | .    1    .    .    .    .    .    .    .    1    .    2    .    1    .    .    .    5    
    Matter Fused           18    | .    .    .    .    .    .    .    1    .    .    .    1    .    2    6    1    .    7    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    .    .    1    .    3    .    1    3    .    .    2    
    Energy Discharges      7     | .    .    .    .    .    .    .    .    .    .    .    1    .    2    1    .    .    3    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
Overload Shots             13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
Overflow Damage            630   | .    .    .    .    8    6    .    .    .    46   .    26   180  63   .    .    184  117  
  Projectiles              178   | .    .    .    .    8    6    .    .    .    46   .    26   .    40   .    .    49   3    
  Explosions               429   | .    .    .    .    .    .    .    .    .    .    .    .    180  .    .    .    135  114  
  Melee                    23    | .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    
Knockbacks                 24    | .    1    .    .    .    .    .    1    1    5    .    3    1    5    .    .    1    6    
  Impact                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  21    | .    .    .    .    .    .    .    1    1    5    .    3    1    5    .    .    1    4    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      83    | .    2    10   .    .    .    .    11   .    .    2    33   .    15   .    .    .    10   
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Rammed                   15    | .    1    2    .    .    .    .    3    .    .    1    1    .    1    .    .    .    6    
Targets Rammed             15    | .    1    2    .    .    .    .    3    .    .    1    1    .    1    .    .    .    6    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        881   | .    63   12   3    167  280  3    6    21   233  .    130  225  285  207  .    .    881  
  Average Temperature      128   | .    26   5    2    66   100  3    4    12   112  .    54   96   85   79   .    .    238  
  Received Heat Transfer   1101  | .    138  30   .    135  .    .    51   .    63   .    27   45   87   54   .    168  303  
  Effects                  33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   
    Shutdowns              8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Interference           9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
    Matter Decay           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (major)         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    12   
  Heat Transferred         4896  | .    75   .    .    .    .    .    .    .    .    .    .    300  .    300  .    .    4221 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Peak Influence             784  | .   255 227 161 363 190 66  266 .   .   .   .   565 .   .   .   .   784 
  Initial                  273  | .   .   107 84  62  164 66  18  .   .   .   .   63  .   .   .   .   273 
  Average                  354  | .   124 140 144 202 172 53  117 .   .   .   .   286 .   .   .   .   600 
Maximum Alert Level        3    | .   1   1   .   1   .   .   1   .   .   .   .   2   .   .   .   .   3   
  Low Security (%)         41   | .   78  77  100 56  100 100 72  .   .   .   .   55  .   .   .   .   .   
  Level 1                  21   | .   21  22  .   43  .   .   27  .   .   .   .   6   .   .   .   .   21  
  Level 2                  29   | .   .   .   .   .   .   .   .   .   .   .   .   38  .   .   .   .   59  
  Level 3                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   3   1   .   2   1   .   3   .   .   .   .   5   .   .   .   1   7   
  Investigation            8    | .   1   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   
  Extermination            3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            10   | .   2   1   .   2   1   .   .   .   .   .   .   2   .   .   .   .   2   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Distress Signals           7    | .   1   1   .   1   .   .   1   .   .   .   .   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              166  | .   12  7   3   18  1   3   13  1   6   4   6   14  6   6   .   26  40  
  Peak Tracking Total      7    | .   5   5   3   6   1   3   7   1   5   4   4   4   3   3   .   6   6   
  Tactical Retreats        15   | .   .   .   .   2   .   .   5   .   2   .   .   3   .   .   .   1   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Traps Triggered            5    | .   .   2   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             7    | .   6   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Objects Rigged             17   | .   .   .   .   .   .   .   12  .   .   .   .   5   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Machines Disabled          20   | .   .   .   .   1   1   .   .   .   .   .   .   13  .   .   .   1   4   
  Max in Single Turn       12   | .   .   .   .   1   1   .   .   .   .   .   .   12  .   .   .   1   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Machines Accessed          27   | .   1   1   1   2   .   .   5   .   .   4   .   5   1   1   .   .   6   
  Terminals                15   | .   1   1   1   2   .   .   3   .   .   .   .   2   1   1   .   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Recycling Units          3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                102  | .   5   3   4   7   .   .   20  .   .   32  .   14  1   1   .   .   15  
  Successful               71   | .   3   .   2   6   .   .   13  .   .   32  .   5   1   1   .   .   8   
  Failed                   31   | .   2   3   2   1   .   .   7   .   .   .   .   9   .   .   .   .   7   
    Catastrophic           7    | .   1   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   4   3   3   1   .   .   15  .   .   .   .   7   .   .   .   .   2   
  Terminals                43   | .   5   3   4   7   .   .   13  .   .   .   .   4   1   1   .   .   5   
  Fabricators              6    | .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   
  Recycling Units          9    | .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   2   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             55   | .   3   .   2   6   .   .   7   .   .   32  .   .   1   1   .   .   3   
  Record                   14   | .   .   .   .   .   .   .   .   .   .   11  .   .   1   1   .   .   1   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reprogram Traps          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       5    | .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   
  Process                  2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   
  Terminals                4    | .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Detonate               2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         17   | .   1   1   1   2   .   .   4   .   .   .   .   4   .   .   .   .   4   
  Full Trace Events        9    | .   1   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   
  Feedback Events          3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          60   | .   .   .   .   .   .   .   14  .   .   .   .   46  .   .   .   .   .   
  Retrieved Matter         46   | .   .   .   .   .   .   .   .   .   .   .   .   46  .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   3   1   1   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Total Allies               4    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Largest Group            1    | .   .   .   1   1   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Highest-Rated Group      32   | .   .   .   31  31  .   .   10  .   .   .   .   32  .   .   .   .   30  
  Highest-Rated Ally       32   | .   .   .   31  31  .   .   10  .   .   .   .   32  .   .   .   .   30  
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   12  .   .   .   .   .   .   .   3   .   .   .   .   3   
  Total Damage             304  | .   .   .   .   108 .   .   .   .   .   .   .   106 .   .   .   .   90  
  Kills                    3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Robot Analysis Total       134  | .   .   .   .   .   .   .   .   .   .   134 .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   .   .   .   .   1   1   .   2   .   2   1   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------------              Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Turns Passed               4430 | .   182 157 112 212 44  74  288 98  163 34  395 189 295 458 412 330 987 
Spaces Moved               6720 | 1   116 125 147 249 55  187 740 269 345 108 589 489 859 460 665 624 692 
  Core                     54   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   48  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     190  | 1   37  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   152 
  Wheels                   186  | .   79  107 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    118  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   118 
  Flight                   6172 | .   .   18  147 249 55  187 740 269 345 108 589 489 859 460 665 618 374 
  Fastest Speed            23   | 120 80  37  37  28  31  30  30  30  30  26  26  23  23  29  27  24  32  
  Average Speed            46   | 120 92  81  37  31  31  31  30  30  30  30  31  24  27  89  58  34  99  
  Slowest Speed            250  | 120 120 180 37  104 31  34  34  30  32  32  32  32  99  162 170 250 250 
  Overloaded Moves         203  | .   .   .   .   .   .   11  .   .   .   28  20  .   .   .   3   49  92  
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            37   | .   .   .   3   2   .   4   12  .   1   .   1   5   6   .   .   1   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       45   | 2   24  16  31  21  2   80  24  50  48  78  62  18  89  84  77  86  25  
  Regions Visited          17
    Branch Regions         9
  Pre-discovered Areas     36   | .   .   .   .   .   .   .   .   .   .   30  1   .   1   .   3   1   .   
  Known Exits Taken        7    | .   .   .   .   .   .   .   1   .   .   .   1   1   1   1   1   1   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   .   .   .   1   1   1   .   .   .   .   .   .   .   
Scrap Searched             17   | .   .   .   .   .   .   .   .   1   3   .   1   .   3   3   2   4   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          283  | .   .   .   .   17  1   .   .   .   32  .   25  40  6   .   .   100 62  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               44   | .   .   .   .   9   1   .   .   .   3   .   .   4   6   .   .   2   19  
  AOE                      239  | .   .   .   .   8   .   .   .   .   29  .   25  36  .   .   .   98  43  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Total                      7586 | .   149 171 190 320 73  195 790 280 381 108 780 525 882 489 690 697 866 
  Wait                     310  | .   1   .   27  .   .   3   46  .   26  .   174 .   1   7   .   9   16  
  Move                     6635 | .   115 124 141 244 55  180 716 268 342 107 586 479 846 459 664 621 688 
  Hop                      32   | .   .   .   2   2   .   2   11  .   1   .   1   4   6   .   .   1   2   
  Pick Up                  42   | .   .   8   2   3   2   1   1   1   .   .   .   3   3   1   6   4   7   
  Fast Attach              84   | .   3   8   3   9   5   .   2   3   1   .   3   7   2   2   8   5   23  
  Attach                   49   | .   1   1   .   5   .   4   3   1   1   .   2   2   2   4   1   8   14  
  Detach                   37   | .   1   2   .   3   1   1   4   1   .   .   3   2   .   3   1   4   11  
  Swap                     30   | .   3   3   .   8   .   .   .   .   .   .   .   5   1   .   .   4   6   
  Drop                     76   | .   1   16  5   11  5   1   1   2   1   .   .   4   4   .   10  3   12  
  Fire                     272  | .   23  7   10  35  5   3   3   4   9   .   10  15  16  13  .   38  81  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      15   | .   1   2   .   .   .   .   3   .   .   1   1   .   1   .   .   .   6   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 6 exits: Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  125 | -10/Materials      | Discovered new exit (range 14)
  183 | -10/Materials      | Entered another Materials area
  183 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  317 | -9/Materials       | Discovered new exit (range 9)
  340 | -9/Materials       | Entered Mines
  352 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  357 | -9/Mines           | Met a Derelict bent on vengeance
  393 | -9/Mines           | Botcube activated
  407 | -9/Mines           | Botcube completed mutation into flying form, armed with 1 gun.
  441 | -9/Mines           | Discovered new exit (range 8)
  444 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  452 | -9/Mines           | Entered Materials
  452 | -8/Materials       | Accompanied by 1 ally
  452 | -8/Materials       | Evolved 2 slots: Propulsion x2
  640 | -8/Materials       | Discovered new exit (range 11)
  664 | -8/Materials       | Entered Factory
  664 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  708 | -7/Factory         | Sucked down chute
  708 | -7/Factory         | Entered Waste
  713 | -7/Waste           | Spotted C-40 Crusher
  732 | -7/Waste           | Spotted C-40 Crusher
  732 | -7/Waste           | Spotted C-40 Crusher
  745 | -7/Waste           | Spotted C-40 Crusher
  746 | -7/Waste           | Spotted C-40 Crusher
  749 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  768 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  768 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  778 | -7/Waste           | Discovered new exit (range 12)
  782 | -7/Waste           | Entered Factory
  793 | -7/Factory         | Identified exit to Lower Caves
  793 | -7/Factory         | Identified exit to Factory
  799 | -7/Factory         | Lost 4 parts (2p2n)
  923 | -7/Factory         | Build established: Hacker-Sprinter
  998 | -7/Factory         | Hacking Suite fried by hacking feedback
 1070 | -7/Factory         | Entered Lower Caves
 1126 | -7/Lower Caves     | Spotted B-75 Beast
 1147 | -7/Lower Caves     | Encountered a Warlord checkpoint
 1163 | -7/Lower Caves     | Discovered new exit (range 16)
 1165 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
 1168 | -7/Lower Caves     | Entered another Lower Caves area
 1193 | -7/Lower Caves     | Spotted B-75 Beast
 1234 | -7/Lower Caves     | Learned location of 1 exit from Factory
 1290 | -7/Lower Caves     | Build established: Sprinter
 1328 | -7/Lower Caves     | Discovered new exit (range 8)
 1331 | -7/Lower Caves     | Entered Data Miner
 1331 | -7/Data Miner      | Discovered new exit (range 6)
 1338 | -7/Data Miner      | Met Data Miner
 1347 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 1350 | -7/Data Miner      | Learned location of Section 7 (-2)
 1350 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 1357 | -7/Data Miner      | Interfaced with the Data Conduit
 1365 | -7/Data Miner      | Entered Proximity Caves
 1388 | -6/Proximity Caves | Spotted B-75 Beast
 1440 | -6/Proximity Caves | Lost 3 parts (1p1n1u)
 1573 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 1760 | -6/Proximity Caves | Entered Factory
 1760 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 1761 | -6/Factory         | Identified exit to Lower Caves
 1762 | -6/Factory         | Identified exit to Factory
 1763 | -6/Factory         | Loaded intel: 248 machine locations
 1949 | -6/Factory         | Entered Lower Caves
 2176 | -6/Lower Caves     | Lost 3 parts (2n1u)
 2186 | -6/Lower Caves     | Identified exit to Lower Caves
 2244 | -6/Lower Caves     | Entered another Lower Caves area
 2246 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2288 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2288 | -6/Lower Caves     | Lost 3 parts (1p1n1w)
 2292 | -6/Lower Caves     | Discovered exit to Factory (range 17)
 2549 | -6/Lower Caves     | Build established: Mutant
 2575 | -6/Lower Caves     | Learned Factory terminal intel
 2696 | -6/Lower Caves     | Discovered new exit (range 21)
 2702 | -6/Lower Caves     | Identified exit to Zion
 2702 | -6/Lower Caves     | Entered Zion
 2712 | -6/Zion            | Found Prototype Device
 2712 | -6/Zion            | Identified Phasing AFG
 2724 | -6/Zion            | Found Prototype Special Weapon
 2724 | -6/Zion            | Identified RU-N14's Throwing Claymores
 2732 | -6/Zion            | Found RU-N14's Throwing Claymores
 2734 | -6/Zion            | Found RU-N14's Throwing Claymores
 2749 | -6/Zion            | System corruption cleaned by Quarantine Array
 2772 | -6/Zion            | Discovered new exit (range 16)
 3000 | -6/Zion            | Given the Hacking Drone Bay
 3001 | -6/Zion            | Found Prototype Device
 3030 | -6/Zion            | Received a hallucinogenic algorithm
 3063 | -6/Zion            | Found Prototype Device
 3063 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 3113 | -6/Zion            | Identified exit to Proximity Caves
 3114 | -6/Zion            | Entered Proximity Caves
 3199 | -5/Proximity Caves | Destroyed 8 combat bots
 3219 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 3253 | -5/Proximity Caves | Destroyed 8 combat bots
 3319 | -5/Proximity Caves | Core integrity fell below 50%
 3347 | -5/Proximity Caves | Core integrity fell below 20%
 3370 | -5/Proximity Caves | Lost 7 parts (4n2u1w)
 3382 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3429 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 3444 | -5/Proximity Caves | Entered Factory
 3444 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3445 | -5/Factory         | Loaded intel: 278 machine locations
 3446 | -5/Factory         | Loaded intel: 26 terminal locations
 3470 | -5/Factory         | Identified Hacking Drone Bay
 3522 | -5/Factory         | Discovered new exit (range 21)
 3541 | -5/Factory         | Identified exit to Factory
 3823 | -5/Factory         | Lost 4 parts (1n2u1w)
 3926 | -5/Factory         | Lost 8 parts (2p2n2u2w)
 4038 | -5/Factory         | Core integrity fell below 50%
 4130 | -5/Factory         | System corruption reached 10%
 4311 | -5/Factory         | Core integrity fell below 20%
 4335 | -5/Factory         | Lost 8 parts (1p3n1u3w)
 4344 | -5/Factory         | First assault squad dispatched
 4431 | -5/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  targets on the other side. A unique application of this technique was
  used in the design of the [Hypervelocity EM Gauss Rifle].
04360_ ALERT: Suspicious activity at Terminal F017. Dispatching
  Investigation squad.
04370_ Acquired Adv. System Shield.
04378_ System corrupted: Matter fused (-6).
04398_ System corrupted: Energy discharge (-57).
04399_ Acquired Imp. Remote Datajack.
04411_ Antigrav System destroyed.
04413_ Thermic Laser destroyed.
04413_ Lgt. Fission Core destroyed.
04417_ Slammed into G-50 Soldier.
04420_ Imp. Heat Sink destroyed.
04421_ G-50 Soldier heat damages Carbon-fiber Leg.
04422_ System corrupted: Antigrav System rejected.
04422_ System corrupted: Thermic Laser failed to cycle.
04422_ Thermic Laser destroyed.
04424_ Slammed into G-50 Soldier. <x2>
04426_ G-50 Soldier heat short circuits Carbon-fiber Leg.
04426_ Slammed into G-50 Soldier. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       135
Additional Mass Support    9
Armor Coverage             150
Resistance: TH             20
Evasion (%)                65
Targeting Accuracy         13
Target Analysis            6
Armor Integrity Analysis   30
Offensive Hacking          20
Defensive Hacking          14

 Item Schematics 
-----------------
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
           Cld. Plasma Cannon | -7/Data Miner | Free
       Field Propulsion Drive | -7/Data Miner | Free
      Exp. Targeting Computer | -7/Data Miner | Free
 Imp. Shock Absorption System | -7/Data Miner | Free
     Hvy. Shock Bomb Launcher | -7/Data Miner | Free
           Imp. Remote Shield | -7/Data Miner | Free
        Hvy. Disruptor Cannon | -7/Data Miner | Free
     Imp. Transmission Jammer | -7/Data Miner | Free
         Imp. Remote Datajack | -7/Data Miner | Free
      Proton Missile Launcher | -5/Factory    | Scanalyzed
            Hvy. Phase Cannon | -5/Factory    | Scanalyzed

 Robot Schematics 
------------------
   L-41 Fighter | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SensorMicrowarpBoregun
  Manual?         0
Play Time         00:54:53
  Cumulative      595.5 hours
  Start           2024.01.14 @ 18:03:17
  End             2024.01.14 @ 18:51:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          526
  Rogue           253
  Adventurer      123
  Explorer        150
Win Type          -
  Total           25
  Types           19/0/4/1/0/0/0/1/0
Lore%             78
Gallery%          90
Achievement%      75
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 373aa6b6-b09c-47b7-bddd-9b9436bbf3ba