Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.14 @ 18:51:00 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (116) 580 Value Destroyed (4090) 4090 Prototype IDs (220) 4400 Alien Tech Used (0) 0 Bonus (3639) 3639 TOTAL SCORE: 18609 Bonus ------- High Alert Combat Kills 290 Follower Combat Kills 55 Met Data Miner 300 Used Data Conduit 3000 Friendly Fire -6 Cogmind --------- Core Integrity 0/1000 Matter 146/300 Energy 98/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Improved Target Analyzer Advanced System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Long-range Proton Cannon Disruptor Cannon Mini Assault Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Cooled VTOL Module > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Improved Hacking Suite Makeshift System Shield Hacking Drone Bay > --- WEAPON ----------- Improved Arc Projector Long-range Proton Cannon Mini Assault Cannon RU-N14's Throwing Claymores > --- INVENTORY -------- Phase Cannon Heavy Phase Cannon Proton Missile Launcher [Rating: 59] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Cooled VTOL Module Leg Flexi-carbon Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Cooled VTOL Module Utility Enhanced Optical Array Device Improved Cooling System Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Thermic Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . 2 1 . . . . . . . . . . . . Utility 4 | . . 1 . . 1 . . . . . . 1 . . . . 1 Weapon 3 | . . 1 . . . . . . . . . 1 . . . . 1 Parts Attached 163 | . 7 12 3 22 5 4 5 4 2 . 5 14 5 6 9 17 43 Power 26 | . 2 . 1 2 . 2 1 . . . 2 5 1 1 1 . 8 Engine 13 | . 2 . 1 2 . 1 1 . . . . 1 . 1 1 . 3 Core 13 | . . . . . . 1 . . . . 2 4 1 . . . 5 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 30 | . 3 5 . 8 . 2 . . . . . 3 . 1 . 2 6 Treads . | . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . . . . . 3 Wheel 5 | . 2 3 . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . 2 Flight 20 | . 1 2 . 8 . 2 . . . . . 3 . 1 . 2 1 Utility 35 | . 1 1 . 2 1 . . 3 1 . 2 4 2 1 7 2 8 Device 17 | . 1 1 . . . . . 1 1 . 1 . 2 1 6 . 3 Storage 1 | . . . . . . . . . . . . . . . 1 . . Processor 10 | . . . . 1 . . . 2 . . 1 3 . . . . 3 Hackware 6 | . . . . 1 1 . . . . . . 1 . . . 2 1 Protection 1 | . . . . . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 72 | . 1 6 2 10 4 . 4 1 1 . 1 2 2 3 1 13 21 Energy Gun 19 | . 1 5 . . . . . . . . . 1 . 2 . 1 9 Energy Cannon 4 | . . . . . . . . . . . . . . . . . 4 Ballistic Gun 18 | . . . 2 8 . . . . . . . . 2 . . 1 5 Ballistic Cannon 19 | . . . . 1 4 . 4 1 . . . 1 . 1 . 5 2 Launcher 4 | . . . . 1 . . . . 1 . 1 . . . . 1 . Special Weapon 8 | . . 1 . . . . . . . . . . . . 1 5 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 1 . . . . . . . . . 3 . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . . . . . . . . 3 Parts Lost 61 | . 1 1 . 2 . 4 1 . 3 . 3 2 4 4 . 8 28 Power 13 | . 1 . . 1 . 2 . . 1 . 1 1 . 1 . 1 4 Propulsion 17 | . . . . . . 2 . . . . 1 . 2 1 . 4 7 Utility 16 | . . . . . . . 1 . 1 . 1 . 2 1 . 2 8 Weapon 15 | . . 1 . 1 . . . . 1 . . 1 . 1 . 1 9 Highest Loss Streak 8 | . 1 1 . 1 . 4 1 . 2 . 3 2 3 3 . 7 8 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 64 | . 84 93 71 87 84 76 65 67 75 69 49 79 85 63 60 58 46 Engine 3 | . 12 9 7 9 7 4 4 7 3 . . 1 . 5 6 2 1 Core 1 | . . . . . . . . . . . 5 5 5 . . . 1 Leg 1 | . 13 . . . . . . . . . . . . . . . 2 Wheel 1 | . 14 17 . . . . . . . . . . . . . . . Flight 16 | . . 3 22 35 30 25 23 23 23 23 15 27 28 14 20 19 3 Device 3 | . 1 20 8 . . . . . 12 15 2 . 5 4 1 3 . Storage 3 | . 14 11 11 9 7 7 7 3 . . . . . . 5 4 . Processor 15 | . . . . 4 7 7 7 13 16 15 16 31 26 26 24 20 12 Hackware 2 | . . . . 8 9 15 12 6 . . . . . . . 4 4 Energy Gun 3 | . 14 19 . . . . . . . . . 1 . 4 . . 8 Ballistic Gun 2 | . 14 11 19 14 9 . . . . . . . 5 . . . 1 Ballistic Cannon 4 | . . . . 6 11 14 8 11 15 15 7 11 11 4 . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 33 | 13 15 19 10 20 20 20 15 14 15 9 13 21 22 23 33 23 33 Greatest Support 40 | 20 20 24 10 20 20 20 15 15 24 14 15 22 22 16 18 24 40 Greatest Overweight (x) 4 | . . 2 . 1 . . . . . . . . 1 2 2 4 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 5 5 5 5 5 5 8 8 5 Average Capacity 6 | . 8 8 8 8 8 8 8 6 5 5 5 5 5 5 7 6 5 Most Carried 8 | . 8 8 8 8 8 8 6 6 5 3 5 5 5 5 8 8 5 Average Carried 5 | . 7 7 7 7 7 7 5 5 3 3 4 4 4 2 7 6 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 8 5 5 Final Carried 8 | 7 8 7 8 7 8 5 6 5 3 3 4 5 5 5 8 5 4 Class Distribution -------------------- 35% | Sprinter 29% | Mutant 9% | Hacker-Sprinter 7% | Hacker-Mutant 4% | Gunner 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scout | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Sprinter | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 3071 | 188 135 50 146 445 35 . 15 154 138 . 148 133 477 201 96 262 448 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3218 | . 239 76 52 480 24 . 10 79 67 . 66 274 274 124 . 379 1074 Parts 209 | . 16 14 8 33 1 . 2 8 3 . 4 26 9 6 . 26 53 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . 7 2 . 2 . 8 6 . 13 . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 99 | . 7 3 3 12 . . . 2 4 . 5 7 6 5 . 23 22 Guns 31 | . 6 3 3 5 . . . . . . . 1 2 1 . . 10 Cannons 38 | . . . . 6 . . . 2 3 . 4 4 4 4 . 7 4 AOE 29 | . 1 . . 1 . . . . 1 . 1 2 . . . 16 7 Classes Destroyed 16 | . 3 1 . 4 1 . . 1 . . . . 2 . . 3 1 Worker 2 | . 1 . . . . . . . . . . . . . . . 1 Builder 7 | . . 1 . . . . . . . . . 3 . . . . 3 Tunneler 1 | . . . . . 1 . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . . 1 Recycler 1 | . . . . . . . . . . . . . . . . . 1 Operator 4 | . . . . 1 1 . 1 . . . . . . . . . 1 Watcher 1 | . . . . 1 . . . . . . . . . . . . . Swarmer 51 | . 3 3 3 4 . . . . . . 4 4 3 4 . 13 10 Grunt 25 | . 4 . . 5 . . . . 4 . 1 2 3 . . 3 3 Brawler 3 | . . . . . . . . . . . . . . . . 2 1 Duelist 1 | . . . . . . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . 1 . Sentry 6 | . . . . 2 . . . . . . . 1 . 1 . 2 . Hunter 7 | . . . . 1 . . . 1 . . . . . . . 1 4 Programmer 5 | . . . . . . . . 1 . . . . . . . . 4 Packrat 1 | . . . . . . . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . Best Kill Streak 8 | . 6 3 3 8 2 . 1 1 3 . 4 4 3 4 . 8 7 Combat Bots Only 8 | . 4 3 3 4 . . . 1 3 . 4 4 3 4 . 8 5 Max Kills in Single Turn 4 | . 1 1 1 1 1 . 1 1 1 . 2 4 1 1 . 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . 1 . . . . 1 . 1 2 . . . 3 2 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 752 | . 63 22 14 63 . 4 39 6 20 7 38 63 33 60 . 92 228 Missed 303 | . 22 9 6 21 . 1 28 1 11 7 19 38 12 34 . 35 59 Damage Taken 7062 | . 398 131 64 513 . 142 142 79 119 2 313 342 370 242 . 1057 3148 Core 2374 | . 125 41 16 113 . 60 75 53 15 . 105 120 124 42 . 472 1013 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 4 | . . . . . . . . . . . . . . . 4 . . Core Remaining (%) 63 | 100 50 . 85 79 . . . . . . 56 . . . . 10 . Volleys Fired 272 | . 23 7 10 35 5 3 3 4 9 . 10 15 16 13 . 38 81 Largest 5 | . 2 3 2 3 3 1 1 2 3 . 3 3 3 2 . 1 5 Hottest 349 | . 60 105 40 110 144 48 48 96 126 . 129 156 121 123 . 48 349 Shots Fired 499 | . 39 20 13 85 15 3 3 5 22 . 15 25 47 20 . 38 149 Gun 298 | . 39 20 13 63 9 . . . . . . 4 16 11 . . 123 Cannon 169 | . . . . 21 6 3 3 5 18 . 12 21 31 9 . 21 19 Launcher 8 | . . . . 1 . . . . 4 . 3 . . . . . . Special 24 | . . . . . . . . . . . . . . . . 17 7 Kinetic 320 | . 23 7 13 84 15 3 3 5 18 . 12 21 47 14 . 21 34 Thermal 114 | . 5 . . . . . . . . . . . . 6 . . 103 Explosive 32 | . . . . 1 . . . . 4 . 3 . . . . 17 7 Electromagnetic 33 | . 11 13 . . . . . . . . . 4 . . . . 5 Robot Hit Streak 15 | . 6 3 5 8 3 4 2 3 7 . 7 9 4 9 . 9 15 Robot Miss Streak 7 | . 5 3 2 5 2 1 1 1 2 . 1 4 3 2 . 2 7 Penetration Max 1 | . . . . 1 . . . . . . . . . . . . 1 Secondary Targets 6 | . 2 1 . 2 . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . 1 Shots Hit Robots 314 | . 19 10 8 48 10 2 2 4 13 . 10 13 26 14 . 28 107 Core Hits 186 | . 11 4 4 22 3 1 1 3 7 . 6 11 11 6 . 34 62 Critical Kills 4 | . . . . 4 . . . . . . . . . . . . . Critical Parts Destroyed 8 | . . . . 6 . . . . . . . . 1 . . . 1 Critical Strikes 29 | . . . . 10 . . . . 1 . 1 . 3 1 . 5 8 Burn 8 | . . . . . . . . . . . . . . 1 . . 7 Destroy 12 | . . . . 10 . . . . . . . . 1 . . . 1 Blast 4 | . . . . . . . . . 1 . 1 . 2 . . . . Sever 5 | . . . . . . . . . . . . . . . . 5 . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 13809 | . 270 153 89 920 212 58 83 100 763 5 447 1005 695 346 . 4298 4365 Guns 4167 | . 266 133 89 537 135 . . . . . . 85 167 160 . . 2595 Cannons 2981 | . . . . 290 77 58 60 100 337 . 306 284 498 186 . 488 297 Explosions 5789 | . . . . 93 . . . . 426 . 138 636 . . . 3228 1268 Melee . | . . . . . . . . . . . . . . . . . . Ramming 108 | . 4 20 . . . . 23 . . 5 3 . 30 . . . 23 Kinetic 4492 | . 182 20 89 827 212 58 60 100 337 . 306 284 665 252 . 488 612 Thermal 2792 | . 31 . . . . . . . . . . 418 . 94 . . 2249 Explosive 5287 | . . . . 93 . . . . 426 . 138 188 . . . 3228 1214 Electromagnetic 366 | . 53 113 . . . . . . . . . 115 . . . . 85 Impact . | . . . . . . . . . . . . . . . . . . Slashing 764 | . . . . . . . . . . . . . . . . 582 182 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . 1 . . . . . 1 1 1 2 2 1 5 5 5 . 14 Average Corruption 4 | . 1 . . . . . 1 1 1 1 2 1 4 5 5 . 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 57 | . 1 . . . . . 1 . 2 . 8 . 9 12 1 . 23 Message Errors 10 | . 1 . . . . . . . 1 . 2 . 1 . . . 5 Matter Fused 18 | . . . . . . . 1 . . . 1 . 2 6 1 . 7 Heat Flow Errors 10 | . . . . . . . . . 1 . 3 . 1 3 . . 2 Energy Discharges 7 | . . . . . . . . . . . 1 . 2 1 . . 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . . . . 1 . . 1 . . 1 Data Loss (major) 2 | . . . . . . . . . . . . . 1 . . . 1 Misfires 2 | . . . . . . . . . . . . . 1 1 . . . Weapon Failures 3 | . . . . . . . . . . . . . 1 . . . 2 Overload Shots 13 | . . . . . . . . . . . . . . . . . 13 Overflow Damage 630 | . . . . 8 6 . . . 46 . 26 180 63 . . 184 117 Projectiles 178 | . . . . 8 6 . . . 46 . 26 . 40 . . 49 3 Explosions 429 | . . . . . . . . . . . . 180 . . . 135 114 Melee 23 | . . . . . . . . . . . . . 23 . . . . Knockbacks 24 | . 1 . . . . . 1 1 5 . 3 1 5 . . 1 6 Impact 1 | . 1 . . . . . . . . . . . . . . . . Kinetic 21 | . . . . . . . 1 1 5 . 3 1 5 . . 1 4 Secondary 2 | . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 83 | . 2 10 . . . . 11 . . 2 33 . 15 . . . 10 Shots 2 | . . . . . . . . . . . 2 . . . . . . Rammed 15 | . 1 2 . . . . 3 . . 1 1 . 1 . . . 6 Targets Rammed 15 | . 1 2 . . . . 3 . . 1 1 . 1 . . . 6 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 881 | . 63 12 3 167 280 3 6 21 233 . 130 225 285 207 . . 881 Average Temperature 128 | . 26 5 2 66 100 3 4 12 112 . 54 96 85 79 . . 238 Received Heat Transfer 1101 | . 138 30 . 135 . . 51 . 63 . 27 45 87 54 . 168 303 Effects 33 | . . . . . . . . . . . . . . . . . 33 Shutdowns 8 | . . . . . . . . . . . . . . . . . 8 Energy Bleed 4 | . . . . . . . . . . . . . . . . . 4 Interference 9 | . . . . . . . . . . . . . . . . . 9 Matter Decay 4 | . . . . . . . . . . . . . . . . . 4 Damage (minor) 3 | . . . . . . . . . . . . . . . . . 3 Damage (major) 5 | . . . . . . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Melted 13 | . . . . . . . . . . . . . . 1 . . 12 Heat Transferred 4896 | . 75 . . . . . . . . . . 300 . 300 . . 4221 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 784 | . 255 227 161 363 190 66 266 . . . . 565 . . . . 784 Initial 273 | . . 107 84 62 164 66 18 . . . . 63 . . . . 273 Average 354 | . 124 140 144 202 172 53 117 . . . . 286 . . . . 600 Maximum Alert Level 3 | . 1 1 . 1 . . 1 . . . . 2 . . . . 3 Low Security (%) 41 | . 78 77 100 56 100 100 72 . . . . 55 . . . . . Level 1 21 | . 21 22 . 43 . . 27 . . . . 6 . . . . 21 Level 2 29 | . . . . . . . . . . . . 38 . . . . 59 Level 3 8 | . . . . . . . . . . . . . . . . . 19 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 3 1 . 2 1 . 3 . . . . 5 . . . 1 7 Investigation 8 | . 1 . . . . . 2 . . . . 3 . . . . 2 Extermination 3 | . . . . . . . 1 . . . . . . . . . 2 Reinforcement 10 | . 2 1 . 2 1 . . . . . . 2 . . . . 2 Assault 2 | . . . . . . . . . . . . . . . . 1 1 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 7 | . 1 1 . 1 . . 1 . . . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 166 | . 12 7 3 18 1 3 13 1 6 4 6 14 6 6 . 26 40 Peak Tracking Total 7 | . 5 5 3 6 1 3 7 1 5 4 4 4 3 3 . 6 6 Tactical Retreats 15 | . . . . 2 . . 5 . 2 . . 3 . . . 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 5 | . . 2 . . 1 . . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 7 | . 6 . . 1 . . . . . . . . . . . . . Reused 2 | . 2 . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 5 | . 2 . . . . . . . . . 3 . . . . . . Objects Rigged 17 | . . . . . . . 12 . . . . 5 . . . . . Exploded 1 | . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 20 | . . . . 1 1 . . . . . . 13 . . . 1 4 Max in Single Turn 12 | . . . . 1 1 . . . . . . 12 . . . 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 27 | . 1 1 1 2 . . 5 . . 4 . 5 1 1 . . 6 Terminals 15 | . 1 1 1 2 . . 3 . . . . 2 1 1 . . 3 Fabricators 2 | . . . . . . . 1 . . . . 1 . . . . . Repair Stations 2 | . . . . . . . . . . . . 1 . . . . 1 Recycling Units 3 | . . . . . . . 1 . . . . 1 . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 102 | . 5 3 4 7 . . 20 . . 32 . 14 1 1 . . 15 Successful 71 | . 3 . 2 6 . . 13 . . 32 . 5 1 1 . . 8 Failed 31 | . 2 3 2 1 . . 7 . . . . 9 . . . . 7 Catastrophic 7 | . 1 2 . . . . 1 . . . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 35 | . 4 3 3 1 . . 15 . . . . 7 . . . . 2 Terminals 43 | . 5 3 4 7 . . 13 . . . . 4 1 1 . . 5 Fabricators 6 | . . . . . . . 3 . . . . 3 . . . . . Repair Stations 5 | . . . . . . . . . . . . 4 . . . . 1 Recycling Units 9 | . . . . . . . 4 . . . . 3 . . . . 2 Scanalyzers 7 | . . . . . . . . . . . . . . . . . 7 Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 55 | . 3 . 2 6 . . 7 . . 32 . . 1 1 . . 3 Record 14 | . . . . . . . . . . 11 . . 1 1 . . 1 Part Schematic 12 | . . . . . . . . . . 12 . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . Prototype ID Bank 5 | . . . . . . . 2 . . 3 . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . . . . . . Alert Level 4 | . . . 1 2 . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . Locate Traps 3 | . 1 . . 1 . . . . . . . . . . . . 1 Reprogram Traps 2 | . 1 . . 1 . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 1 . . . . 1 Scan Component 1 | . . . . . . . . . . . . 1 . . . . . Refit 1 | . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 5 | . . . . . . . 2 . . . . 3 . . . . . Process 2 | . . . . . . . 1 . . . . 1 . . . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . . 4 Insert Component 2 | . . . . . . . . . . . . . . . . . 2 Analyze 2 | . . . . . . . . . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . . 4 . . . . 1 . . . . . Terminals 4 | . . . . . . . 3 . . . . 1 . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . . Detonate 2 | . . . . . . . 1 . . . . 1 . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . Fabnet 1 | . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . 1 Hacking Detections 17 | . 1 1 1 2 . . 4 . . . . 4 . . . . 4 Full Trace Events 9 | . 1 1 . . . . 2 . . . . 3 . . . . 2 Feedback Events 3 | . 1 . . . . . 2 . . . . . . . . . . Corruption 2 | . 1 . . . . . 1 . . . . . . . . . . Hackware Fried 1 | . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 12 . . . . . . 2 Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 60 | . . . . . . . 14 . . . . 46 . . . . . Retrieved Matter 46 | . . . . . . . . . . . . 46 . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 3 3 3 3 1 1 Autooverrided 1 | . . . . . . . . . . . . . . . . . 1 Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 4 | . . . 1 . . . 1 . . . . 1 . . . . 1 Largest Group 1 | . . . 1 1 . . 1 . . . . 1 . . . . 1 Highest-Rated Group 32 | . . . 31 31 . . 10 . . . . 32 . . . . 30 Highest-Rated Ally 32 | . . . 31 31 . . 10 . . . . 32 . . . . 30 Total Orders 1 | . . . . . . . . . . . . 1 . . . . . STAY 1 | . . . . . . . . . . . . 1 . . . . . Ally Attacks 18 | . . . . 12 . . . . . . . 3 . . . . 3 Total Damage 304 | . . . . 108 . . . . . . . 106 . . . . 90 Kills 3 | . . . . 2 . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total 134 | . . . . . . . . . . 134 . . . . . . . Derelict Logs Recovered 9 | . . . . . . . . 1 1 . 2 . 2 1 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 4430 | . 182 157 112 212 44 74 288 98 163 34 395 189 295 458 412 330 987 Spaces Moved 6720 | 1 116 125 147 249 55 187 740 269 345 108 589 489 859 460 665 624 692 Core 54 | . . . . . . . . . . . . . . . . 6 48 Treads . | . . . . . . . . . . . . . . . . . . Legs 190 | 1 37 . . . . . . . . . . . . . . . 152 Wheels 186 | . 79 107 . . . . . . . . . . . . . . . Hover 118 | . . . . . . . . . . . . . . . . . 118 Flight 6172 | . . 18 147 249 55 187 740 269 345 108 589 489 859 460 665 618 374 Fastest Speed 23 | 120 80 37 37 28 31 30 30 30 30 26 26 23 23 29 27 24 32 Average Speed 46 | 120 92 81 37 31 31 31 30 30 30 30 31 24 27 89 58 34 99 Slowest Speed 250 | 120 120 180 37 104 31 34 34 30 32 32 32 32 99 162 170 250 250 Overloaded Moves 203 | . . . . . . 11 . . . 28 20 . . . 3 49 92 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . 3 2 . 4 12 . 1 . 1 5 6 . . 1 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 24 16 31 21 2 80 24 50 48 78 62 18 89 84 77 86 25 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 36 | . . . . . . . . . . 30 1 . 1 . 3 1 . Known Exits Taken 7 | . . . . . . . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . 1 1 1 . . . . . . . Scrap Searched 17 | . . . . . . . . 1 3 . 1 . 3 3 2 4 . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 283 | . . . . 17 1 . . . 32 . 25 40 6 . . 100 62 Melee . | . . . . . . . . . . . . . . . . . . Projectile 44 | . . . . 9 1 . . . 3 . . 4 6 . . 2 19 AOE 239 | . . . . 8 . . . . 29 . 25 36 . . . 98 43 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 7586 | . 149 171 190 320 73 195 790 280 381 108 780 525 882 489 690 697 866 Wait 310 | . 1 . 27 . . 3 46 . 26 . 174 . 1 7 . 9 16 Move 6635 | . 115 124 141 244 55 180 716 268 342 107 586 479 846 459 664 621 688 Hop 32 | . . . 2 2 . 2 11 . 1 . 1 4 6 . . 1 2 Pick Up 42 | . . 8 2 3 2 1 1 1 . . . 3 3 1 6 4 7 Fast Attach 84 | . 3 8 3 9 5 . 2 3 1 . 3 7 2 2 8 5 23 Attach 49 | . 1 1 . 5 . 4 3 1 1 . 2 2 2 4 1 8 14 Detach 37 | . 1 2 . 3 1 1 4 1 . . 3 2 . 3 1 4 11 Swap 30 | . 3 3 . 8 . . . . . . . 5 1 . . 4 6 Drop 76 | . 1 16 5 11 5 1 1 2 1 . . 4 4 . 10 3 12 Fire 272 | . 23 7 10 35 5 3 3 4 9 . 10 15 16 13 . 38 81 Melee . | . . . . . . . . . . . . . . . . . . Ram 15 | . 1 2 . . . . 3 . . 1 1 . 1 . . . 6 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . . 4 . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 14) 183 | -10/Materials | Entered another Materials area 183 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 317 | -9/Materials | Discovered new exit (range 9) 340 | -9/Materials | Entered Mines 352 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 357 | -9/Mines | Met a Derelict bent on vengeance 393 | -9/Mines | Botcube activated 407 | -9/Mines | Botcube completed mutation into flying form, armed with 1 gun. 441 | -9/Mines | Discovered new exit (range 8) 444 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 452 | -9/Mines | Entered Materials 452 | -8/Materials | Accompanied by 1 ally 452 | -8/Materials | Evolved 2 slots: Propulsion x2 640 | -8/Materials | Discovered new exit (range 11) 664 | -8/Materials | Entered Factory 664 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 708 | -7/Factory | Sucked down chute 708 | -7/Factory | Entered Waste 713 | -7/Waste | Spotted C-40 Crusher 732 | -7/Waste | Spotted C-40 Crusher 732 | -7/Waste | Spotted C-40 Crusher 745 | -7/Waste | Spotted C-40 Crusher 746 | -7/Waste | Spotted C-40 Crusher 749 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 768 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 768 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 778 | -7/Waste | Discovered new exit (range 12) 782 | -7/Waste | Entered Factory 793 | -7/Factory | Identified exit to Lower Caves 793 | -7/Factory | Identified exit to Factory 799 | -7/Factory | Lost 4 parts (2p2n) 923 | -7/Factory | Build established: Hacker-Sprinter 998 | -7/Factory | Hacking Suite fried by hacking feedback 1070 | -7/Factory | Entered Lower Caves 1126 | -7/Lower Caves | Spotted B-75 Beast 1147 | -7/Lower Caves | Encountered a Warlord checkpoint 1163 | -7/Lower Caves | Discovered new exit (range 16) 1165 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 1168 | -7/Lower Caves | Entered another Lower Caves area 1193 | -7/Lower Caves | Spotted B-75 Beast 1234 | -7/Lower Caves | Learned location of 1 exit from Factory 1290 | -7/Lower Caves | Build established: Sprinter 1328 | -7/Lower Caves | Discovered new exit (range 8) 1331 | -7/Lower Caves | Entered Data Miner 1331 | -7/Data Miner | Discovered new exit (range 6) 1338 | -7/Data Miner | Met Data Miner 1347 | -7/Data Miner | Received God Mode back door access code from Data Miner 1350 | -7/Data Miner | Learned location of Section 7 (-2) 1350 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1357 | -7/Data Miner | Interfaced with the Data Conduit 1365 | -7/Data Miner | Entered Proximity Caves 1388 | -6/Proximity Caves | Spotted B-75 Beast 1440 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 1573 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 1760 | -6/Proximity Caves | Entered Factory 1760 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1761 | -6/Factory | Identified exit to Lower Caves 1762 | -6/Factory | Identified exit to Factory 1763 | -6/Factory | Loaded intel: 248 machine locations 1949 | -6/Factory | Entered Lower Caves 2176 | -6/Lower Caves | Lost 3 parts (2n1u) 2186 | -6/Lower Caves | Identified exit to Lower Caves 2244 | -6/Lower Caves | Entered another Lower Caves area 2246 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2288 | -6/Lower Caves | Encountered a Warlord checkpoint 2288 | -6/Lower Caves | Lost 3 parts (1p1n1w) 2292 | -6/Lower Caves | Discovered exit to Factory (range 17) 2549 | -6/Lower Caves | Build established: Mutant 2575 | -6/Lower Caves | Learned Factory terminal intel 2696 | -6/Lower Caves | Discovered new exit (range 21) 2702 | -6/Lower Caves | Identified exit to Zion 2702 | -6/Lower Caves | Entered Zion 2712 | -6/Zion | Found Prototype Device 2712 | -6/Zion | Identified Phasing AFG 2724 | -6/Zion | Found Prototype Special Weapon 2724 | -6/Zion | Identified RU-N14's Throwing Claymores 2732 | -6/Zion | Found RU-N14's Throwing Claymores 2734 | -6/Zion | Found RU-N14's Throwing Claymores 2749 | -6/Zion | System corruption cleaned by Quarantine Array 2772 | -6/Zion | Discovered new exit (range 16) 3000 | -6/Zion | Given the Hacking Drone Bay 3001 | -6/Zion | Found Prototype Device 3030 | -6/Zion | Received a hallucinogenic algorithm 3063 | -6/Zion | Found Prototype Device 3063 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 3113 | -6/Zion | Identified exit to Proximity Caves 3114 | -6/Zion | Entered Proximity Caves 3199 | -5/Proximity Caves | Destroyed 8 combat bots 3219 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3253 | -5/Proximity Caves | Destroyed 8 combat bots 3319 | -5/Proximity Caves | Core integrity fell below 50% 3347 | -5/Proximity Caves | Core integrity fell below 20% 3370 | -5/Proximity Caves | Lost 7 parts (4n2u1w) 3382 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3429 | -5/Proximity Caves | Discovered exit to Factory (range 5) 3444 | -5/Proximity Caves | Entered Factory 3444 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3445 | -5/Factory | Loaded intel: 278 machine locations 3446 | -5/Factory | Loaded intel: 26 terminal locations 3470 | -5/Factory | Identified Hacking Drone Bay 3522 | -5/Factory | Discovered new exit (range 21) 3541 | -5/Factory | Identified exit to Factory 3823 | -5/Factory | Lost 4 parts (1n2u1w) 3926 | -5/Factory | Lost 8 parts (2p2n2u2w) 4038 | -5/Factory | Core integrity fell below 50% 4130 | -5/Factory | System corruption reached 10% 4311 | -5/Factory | Core integrity fell below 20% 4335 | -5/Factory | Lost 8 parts (1p3n1u3w) 4344 | -5/Factory | First assault squad dispatched 4431 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- targets on the other side. A unique application of this technique was used in the design of the [Hypervelocity EM Gauss Rifle]. 04360_ ALERT: Suspicious activity at Terminal F017. Dispatching Investigation squad. 04370_ Acquired Adv. System Shield. 04378_ System corrupted: Matter fused (-6). 04398_ System corrupted: Energy discharge (-57). 04399_ Acquired Imp. Remote Datajack. 04411_ Antigrav System destroyed. 04413_ Thermic Laser destroyed. 04413_ Lgt. Fission Core destroyed. 04417_ Slammed into G-50 Soldier. 04420_ Imp. Heat Sink destroyed. 04421_ G-50 Soldier heat damages Carbon-fiber Leg. 04422_ System corrupted: Antigrav System rejected. 04422_ System corrupted: Thermic Laser failed to cycle. 04422_ Thermic Laser destroyed. 04424_ Slammed into G-50 Soldier. 04426_ G-50 Soldier heat short circuits Carbon-fiber Leg. 04426_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????? ??????????????# #??????""""??????? | | ??????????# ??????????????# #??????""""??????? | | ??????????# ??????????????+ #??????""""??????? | | ?????????## #####+#????######+#######??""""??????? | | ?????????+ #????# #??""""??????? | | ?????????# #????# #??""""??????? | | #+##+##### #????# """" """" #????????????? | | # #????# """" """" #??"""???????? | | # ###### """" """" #??"""???????? | | + ! + """" """" #??"""???????? | | # [! ###### #????????????? | | # ### ##????# """" """" #????????????? | | ####+### #?# #?????# """" """" #????????????? | | ???????# #?# #?????# """" """" #????????????? | | ???????# #?# #?????# """" """" #????????????? | | ???????# #?# #?????# #????????????? | | ???????+ #?# ##############+#####????????????? | | ???????# ###+###########?????????????????????? | | ???????# # ! ##?#???????????????????? | | ???????# = %# ###????????????????????? | | ?????? # % # ##### #????????????????? | | ???????# # + #????????????????? | | ???????# !# ###????????????????????? | | ???????# g% # #????????????????????? | | ?"""???+ # # #????????????????????? | | """"? ?# # @# #????????????????????? | | """"???# # ###???????????#????????? | | ??????# # # #?????????? #????????? | | ?"""???# # # #????????? #????????? | | """"???# # g ###????###? #????????? | | """"???# ##########/#########T ## #????????? | | ???????# #????## # ### #????????? | | ???????# #??????### #?# #????????? | | ???????# #????????# #?# +????????? | | ######## ########?#=#?# #????????? | | ### ### #????????? | | #?""""""?? | | #?""""""?? | | #?""""""?? | | ^ ######## ###########?""""""?? | | ###+#############+#######??# ###????????????????? | | ??????????# #??# #????????????????? | | ????????""# #??#### #????????????????? | | ????????Y"# % #?????# ####??????###????? | | "?"""???""# #?????# ############### | | "?"""?????# * #?????#### | | "?"""?????# #????????# | | ??????????# #????????# | | "?????"""?# #????????# | | "?????"""?# #????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 135 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 20 Evasion (%) 65 Targeting Accuracy 13 Target Analysis 6 Armor Integrity Analysis 30 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Imp. Remote Shield | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Proton Missile Launcher | -5/Factory | Scanalyzed Hvy. Phase Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorMicrowarpBoregun Manual? 0 Play Time 00:54:53 Cumulative 595.5 hours Start 2024.01.14 @ 18:03:17 End 2024.01.14 @ 18:51:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 526 Rogue 253 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 78 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 373aa6b6-b09c-47b7-bddd-9b9436bbf3ba