Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.17 @ 19:18:17

Player: maxwell

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (133)     665
Value Destroyed (3321)     3321
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1063)               1063
              TOTAL SCORE: 7229

 Bonus
-------
High Alert Combat Kills    363
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     280/280
System Corruption          2%
Temperature                Cool (9)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
     Cooled Ion Engine
>           --- PROPULSION (4) ---
      Light Treads
      Light Treads
      Light Treads
      Light Treads
>           --- UTILITY (3) ------
            Huge Storage Unit
   Improved Targeting Computer
      Light Armor Plating
>           --- WEAPON (3) -------
            Flak Gun
            Flak Gun
            Flak Gun
>           --- INVENTORY (25) ---
     Cooled Ion Engine
      Light Treads
            Disposable Heat Sink
            Disposable Heat Sink
            Disposable Heat Sink
            Disposable Heat Sink
            Huge Storage Unit
   Improved Sensor Array
   Improved Salvage Targeting Computer
   Improved Targeting Computer
      Heavy Assault Rifle
            Gauss Rifle
            Gauss Rifle
            Gauss Rifle
            Gauss Rifle
            Flak Gun
   Advanced EMP Blaster
  Precision Grenade Launcher
  Precision Grenade Launcher
  Precision Grenade Launcher
   Improved Datajack
      Heavy Mace

 Peak State 
------------
>           --- POWER ------------
     Cooled Ion Engine
>           --- PROPULSION -------
   Improved Aluminum Leg
            Carbon-fiber Leg
            Titanium Leg
            Titanium Leg
>           --- UTILITY ----------
            Huge Storage Unit
   Improved Targeting Computer
            Insulated Plating
>           --- WEAPON -----------
            Flak Gun
            Flak Gun
            Flak Gun
>           --- INVENTORY --------
      Light Treads
      Light Treads
      Light Treads
      Light Treads
            Carbon-fiber Leg
            Disposable Heat Sink
            Disposable Heat Sink
            Disposable Heat Sink
            Disposable Heat Sink
      Large Storage Unit
            Huge Storage Unit
   Improved Sensor Array
   Improved Salvage Targeting Computer
   Improved Targeting Computer
            Gauss Rifle
            Gauss Rifle
            Gauss Rifle
            Gauss Rifle
            Flak Gun
   Advanced EMP Blaster
  Precision Grenade Launcher
  Precision Grenade Launcher
  Precision Grenade Launcher
   Improved Datajack
      Heavy Mace
[Rating: 39]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Improved Targeting Computer
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Improved Weapon Shielding
Weapon                     Shock Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Rocket Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             92   | 6   9   27  42  3   5   
  Power                    5    | 1   1   2   1   .   .   
    Engine                 5    | 1   1   2   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               24   | 2   .   4   13  .   5   
    Treads                 14   | 2   .   4   4   .   4   
    Leg                    10   | .   .   .   9   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 1   2   4   6   1   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                3    | 1   1   .   1   .   .   
    Processor              2    | .   1   1   .   .   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             8    | .   .   3   4   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   49   | 2   6   17  22  2   .   
    Energy Gun             22   | .   4   11  7   .   .   
    Energy Cannon          2    | .   .   2   .   .   .   
    Ballistic Gun          14   | 2   .   3   7   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               7    | .   .   .   7   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          4    | .   2   1   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   5   4   .   .   
  Corrupted Parts          2    | .   .   1   1   .   .   
    System Corruption      3    | .   .   1   2   .   .   
Parts Lost                 24   | .   1   3   19  1   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               11   | .   .   2   9   .   .   
  Utility                  4    | .   .   .   3   1   .   
  Weapon                   8    | .   1   1   6   .   .   
  Highest Loss Streak      7    | .   1   1   7   1   .   
  To Critical Strikes      1    | .   .   .   1   .   .   
Average Slot Usage (%)     91   | .   89  98  82  99  100 
  Engine                   10   | .   13  11  9   9   9   
  Treads                   17   | .   28  21  12  .   11  
  Leg                      9    | .   .   .   11  36  24  
  Storage                  10   | .   14  11  9   9   9   
  Processor                8    | .   4   11  9   9   9   
  Protection               6    | .   .   10  6   8   9   
  Energy Gun               14   | .   10  30  10  .   .   
  Ballistic Gun            10   | .   13  .   9   27  27  
  Launcher                 1    | .   .   .   3   .   .   
  Impact Weapon            1    | .   4   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             103  | 14  38  42  103 103 103 
  Greatest Support         83   | 40  40  40  83  62  80  
  Greatest Overweight (x)  30   | .   .   1   30  1   1   
  Average Overweight (x)   .    | .   .   .   2   1   1   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  
  Average Capacity         18   | 6   10  15  24  25  25  
  Most Carried             25   | .   10  15  25  25  25  
  Average Carried          13   | .   4   13  15  24  24  
  Final Capacity           25   | 8   15  15  25  25  25  
  Final Carried            25   | .   10  15  25  25  22  

 Class Distribution 
--------------------
 53% | Gunner
 44% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Mutant | -8/Materials
 Gunner | -8/Garrison
 Gunner | -8/Materials

 Resources                      | -11  -10  -9   -8   -8   -8   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Matter Collected           1925 | 213  230  342  847  185  108  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4687 | .    439  1555 2238 234  221  
  Parts                    279  | .    33   96   110  26   14   
Haulers Intercepted        10   | .    1    5    3    .    1    
Recyclers Shooed           7    | .    .    .    7    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  86   | .   11  27  33  13  2   
  Guns                     56   | .   11  20  10  13  2   
  Cannons                  3    | .   .   3   .   .   .   
  AOE                      19   | .   .   4   15  .   .   
Classes Destroyed          13   | .   7   3   3   .   .   
  Worker                   9    | .   1   2   6   .   .   
  Builder                  7    | .   2   3   2   .   .   
  Tunneler                 2    | .   .   1   1   .   .   
  Hauler                   10   | .   1   5   3   .   1   
  Recycler                 6    | .   .   .   4   .   2   
  Operator                 2    | .   1   1   .   .   .   
  Watcher                  11   | .   2   4   5   .   .   
  Swarmer                  27   | .   6   8   3   10  .   
  Grunt                    36   | .   5   11  18  2   .   
  Brawler                  2    | .   .   1   1   .   .   
  Duelist                  4    | .   .   .   4   .   .   
  Sentry                   14   | .   .   7   4   1   2   
  Hunter                   3    | .   .   .   3   .   .   
Best Kill Streak           12   | .   4   6   12  6   5   
  Combat Bots Only         8    | .   4   5   8   6   2   
Max Kills in Single Turn   4    | .   2   2   4   3   2   
  Gunslinging              1    | .   .   1   .   1   .   
  Exploded                 2    | .   .   1   2   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Damage Taken               4164 | .    439  878  2423 224  200  
  Core                     741  | .    43   142  368  68   120  
  Absorbed by Shields      10   | .    .    .    .    10   .    
  Redirected to Shielding  206  | .    .    94   112  .    .    
Core Remaining (%)         82   | 100  82   64   .    .    .    
Volleys Fired              196  | .    32   60   90   11   3    
  Largest                  3    | .    2    3    3    3    3    
  Hottest                  150  | .    90   150  150  84   84   
Shots Fired                457  | .    65   168  184  30   10   
  Gun                      417  | .    65   152  160  30   10   
  Cannon                   16   | .    .    16   .    .    .    
  Launcher                 24   | .    .    .    24   .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  134  | .    32   4    58   30   10   
  Thermal                  16   | .    .    16   .    .    .    
  Explosive                8    | .    .    .    8    .    .    
  Electromagnetic          299  | .    33   148  118  .    .    
  Robot Hit Streak         23   | .    9    18   23   8    10   
  Robot Miss Streak        11   | .    4    4    11   8    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        12   | .    3    3    2    4    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    
Shots Hit Robots           328  | .    54   104  133  29   8    
  Core Hits                249  | .    27   61   112  37   12   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         2    | .    1    1    .    .    .    
    Destroy                1    | .    1    .    .    .    .    
    Corrupt                1    | .    .    1    .    .    .    
Melee Attacks              21   | .    15   1    5    .    .    
  Impact                   21   | .    15   1    5    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            3    | .    2    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8652 | .    954  2281 4637 369  411  
  Guns                     5221 | .    673  1656 2389 369  134  
  Cannons                  313  | .    .    313  .    .    .    
  Explosions               2740 | .    39   253  2171 .    277  
  Melee                    277  | .    227  50   .    .    .    
  Ramming                  101  | .    15   9    77   .    .    
  Kinetic                  1768 | .    286  11   968  369  134  
  Thermal                  1256 | .    39   566  374  .    277  
  Explosive                759  | .    .    .    759  .    .    
  Electromagnetic          4491 | .    387  1645 2459 .    .    
  Impact                   277  | .    227  50   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    7    1    2    2    2    
  Average Corruption       2    | .    4    1    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  46   | .    20   .    16   7    3    
    Message Errors         11   | .    6    .    4    1    .    
    Matter Fused           6    | .    1    .    4    .    1    
    Heat Flow Errors       9    | .    5    .    1    2    1    
    Energy Discharges      4    | .    .    .    4    .    .    
    Parts Rejected         1    | .    .    .    1    .    .    
    Data Loss (minor)      8    | .    4    .    1    3    .    
    Data Loss (major)      3    | .    2    .    1    .    .    
    Misfires               2    | .    1    .    .    .    1    
    Alerts                 1    | .    1    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            197  | .    73   15   29   .    80   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               123  | .    9    5    29   .    80   
  Melee                    74   | .    64   10   .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      536  | .    39   69   268  .    160  
  Shots                    16   | .    1    2    11   .    2    
  Rammed                   11   | .    3    2    6    .    .    
Targets Rammed             13   | .    4    2    7    .    .    
  Kicked                   1    | .    .    .    1    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        579  | .    265  579  502  212  83   
  Average Temperature      128  | .    102  135  148  59   18   
  Received Heat Transfer   1002 | .    105  231  630  18   18   
  Effects                  10   | .    .    6    4    .    .    
    Shutdowns              3    | .    .    2    1    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    
    Interference           1    | .    .    1    .    .    .    
    Matter Decay           2    | .    .    1    1    .    .    
    Short Circuit          1    | .    .    1    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    
    Damage (core)          1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           11   | .    .    1    10   .    .    
  Combat Hostiles          8    | .    .    .    8    .    .    
  Parts Fried              41   | .    2    15   24   .    .    
  Impact Corruptions       3    | .    2    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    
  Heat Transferred         1705 | .    50   855  550  .    250  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      15   | .    1    8    6    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   
-------                    Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Peak Influence             1017 | .    218  600  727  1017 526  
  Initial                  495  | .    .    64   253  472  495  
  Average                  363  | .    117  317  434  832  417  
Maximum Alert Level        3    | .    1    2    3    3    2    
  Low Security (%)         31   | 100  84   34   .    .    .    
  Level 1                  30   | .    15   34   46   .    58   
  Level 2                  29   | .    .    30   52   23   41   
  Level 3                  8    | .    .    .    1    76   .    
  Level 4                  .    | .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          10   | .    1    2    7    .    .    
  Investigation            4    | .    1    1    2    .    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            5    | .    .    1    4    .    .    
  Assault                  1    | .    .    .    1    .    .    
  Garrison                 .    | .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Mat 
Distress Signals           6    | .   1   2   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              125  | .   21  37  48  14  5   
  Peak Tracking Total      9    | .   5   5   6   9   2   
  Tactical Retreats        6    | .   .   2   2   2   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Traps Triggered            15   | .   4   .   7   4   .   
  Indirectly               5    | .   .   .   5   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar Mat 
Machines Disabled          10   | .   2   2   4   .   2   
  Max in Single Turn       2    | .   1   1   2   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Mat 
Machines Accessed          20   | .   6   6   6   .   2   
  Terminals                17   | .   6   5   4   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                60   | .   15  18  19  .   8   
  Successful               32   | .   11  7   8   .   6   
  Failed                   28   | .   4   11  11  .   2   
    Catastrophic           4    | .   .   2   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   56   | .   15  16  16  .   9   
  Terminals                54   | .   15  16  15  .   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             10   | .   4   1   2   .   3   
  Robot Analysis           2    | .   1   .   1   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Terminal Index           3    | .   1   .   1   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   
  Locate Traps             2    | .   1   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   
  Scan Component           1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         18   | .   7   4   4   .   3   
  Terminals                18   | .   7   4   4   .   3   
    Assimilate             4    | .   4   .   .   .   .   
    Botnet                 9    | .   2   3   2   .   2   
    Operators              5    | .   1   1   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   5   5   5   .   2   
  Full Trace Events        2    | .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar Mat 
Total Allies               1    | .   1   .   .   .   .   
  Largest Group            1    | .   1   1   1   .   .   
  Highest-Rated Group      10   | .   10  10  9   .   .   
  Highest-Rated Ally       10   | .   10  10  9   .   .   
Total Orders               23   | .   .   20  3   .   .   
  STAY                     12   | .   .   10  2   .   .   
  FOLLOW                   11   | .   .   10  1   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Robot Analysis Total       2    | .   1   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Turns Passed               6460 | 71   1573 1763 1994 718  341  
Spaces Moved               2743 | 42   835  850  539  328  149  
  Core                     6    | 4    .    .    2    .    .    
  Treads                   2022 | 38   835  850  257  .    42   
  Legs                     715  | .    .    .    280  328  107  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  195  195  195  
  Average Speed            191  | 149  160  160  288  195  207  
  Slowest Speed            1550 | 160  160  240  1550 195  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       49   | 5    89   61   63   62   18   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 21   | .    10   .    11   .    .    
Terrain Destroyed          183  | .    16   31   84   .    52   
  Melee                    14   | .    10   .    4    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      169  | .    6    31   80   .    52   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Total                      3500 | 47   975  1119 800  383  176  
  Wait                     304  | .    64   139  71   19   11   
  Move                     2739 | 41   834  849  539  327  149  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  66   | .    10   18   34   2    2    
  Fast Attach              38   | 6    6    13   11   1    1    
  Attach                   31   | .    1    7    19   .    4    
  Detach                   6    | .    3    2    1    .    .    
  Swap                     23   | .    2    7    12   2    .    
  Drop                     44   | .    4    21   11   2    6    
  Fire                     196  | .    32   60   90   11   3    
  Melee                    21   | .    15   1    5    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     1    | .    .    .    1    .    .    
  Crush                    12   | .    4    2    6    .    .    
  Escape Stasis            19   | .    .    .    .    19   .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / Min)
-8/Materials (discovered 4 exits: [*Fac x3] / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   72 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  687 | -10/Materials | Discovered new exit (range 8)
  963 | -10/Materials | Discovered new exit (range 16)
 1614 | -10/Materials | Discovered new exit (range 16)
 1645 | -10/Materials | Entered another Materials area
 1645 | -9/Materials  | Accompanied by 1 ally
 1645 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2060 | -9/Materials  | Build established: Gunner
 2550 | -9/Materials  | Discovered new exit (range 4)
 2573 | -9/Materials  | Identified exit to Materials
 3139 | -9/Materials  | Discovered exit to Materials (range 4)
 3244 | -9/Materials  | Identified exit to Mines
 3408 | -9/Materials  | Entered another Materials area
 3408 | -8/Materials  | Accompanied by 1 ally
 3408 | -8/Materials  | Evolved 2 slots: Propulsion x2
 3814 | -8/Materials  | Lost 4 parts (3n1w)
 4021 | -8/Materials  | Lost 3 parts (1n1u1w)
 4108 | -8/Materials  | Discovered new exit (range 4)
 4380 | -8/Materials  | Build established: Mutant
 4482 | -8/Materials  | Lost 7 parts (1p1n1u4w)
 4629 | -8/Materials  | Core integrity fell below 50%
 4681 | -8/Materials  | Destroyed 8 combat bots
 5008 | -8/Materials  | First assault squad dispatched
 5017 | -8/Materials  | Discovered new exit (range 15)
 5135 | -8/Materials  | Build established: Gunner
 5359 | -8/Materials  | Discovered new exit (range 15)
 5402 | -8/Materials  | Identified exit to Garrison
 5402 | -8/Materials  | Entered Garrison
 5490 | -8/Garrison   | Triggered checkpoint
 5796 | -8/Garrison   | Discovered new exit (range 15)
 5958 | -8/Garrison   | Discovered new exit (range 8)
 6087 | -8/Garrison   | Discovered new exit (range 9)
 6112 | -8/Garrison   | Installed Relay Interface Framework
 6120 | -8/Garrison   | Entered Materials
 6353 | -8/Materials  | Core integrity fell below 20%
 6461 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06342_ Y-45 Defender destroyed.
06345_ R-06 Scavenger collects Heat Sink.
06349_ R-06 Scavenger destroyed.
06349_ R-06 Scavenger collects Lgt. Treads.
06350_ Acquired 30 matter.
06352_ Fusion Modulator explodes.
06352_ Destroyed Com. Wheel.
06352_ Destroyed Lgt. Ion Engine.
06352_ R-06 Scavenger destroyed.
06352_ Fusion Modulator explodes.
06352_ A-02 Transporter destroyed.
06354_ Dropped Carbon-fiber Leg. <x2>
06355_ Dropped Titanium Leg. <x2>
06356_ Acquired Lgt. Treads.
06360_ Acquired 40 matter.
06375_ R-06 Scavenger collects Lgt. Treads.
06392_ T-07 Excavator is excavating. <x2>
06397_ R-06 Scavenger collects Faulty Cld. Ion Engine.
06400_ T-07 Excavator is excavating. <x4>
06445_ System corrupted: Heat flow error (+108).

 Map 
-----
+----------------------------------------------------+
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| "        " #?# #????##   ##??????????????????????? |
| " =        #?# #????# !   #??????????????????????? |
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| ##### ##         #????? ?????????????????????????? |
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| #####+####???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: EM             15
Weapon Shielding           66
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
 Huge Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwordDecoderMaul
  Manual?         0
Play Time         00:29:00
  Cumulative      260.8 hours
  Start           2022.08.17 @ 14:58:37
  End             2022.08.17 @ 19:18:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          371
  Rogue           349
  Adventurer      4
  Explorer        18
Win Type          -
  Total           10
  Types           8/0/0/2/0/0/0/0/0
Lore%             70
Gallery%          89
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e3c4296d-db83-4b39-bddc-b8a6226ed298