Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.09 @ 04:23:55 Player: Dysmondo Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (172) 860 Value Destroyed (6062) 6062 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (690) 690 TOTAL SCORE: 12532 Bonus ------- High Alert Combat Kills 190 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 105/300 Energy 25/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Improved Target Analyzer Improved Weapon Cycler Advanced Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Advanced Cooling System Heavy Tesla Rifle Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Long-range Sensor Array Advanced Signal Interpreter Improved Target Analyzer Advanced Transmission Jammer Reaction Control System Thermal Shield > --- WEAPON ----------- Tesla Rifle Heavy Tesla Rifle Railgun Railgun > --- INVENTORY -------- Micro Fission Core Improved Weapon Cycler Coil Gun Hardcell Cannon Improved Remote Datajack [Rating: 122] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Myomer Leg Treads Improved Heavy Treads Leg Myomer Leg Hover Unit Backup Propulsion III Flight Unit Field Propulsion Array Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Target Analyzer Protection Improved Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Railgun Ballistic Cannon Improved Light Cannon Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Upp Slots Evolved 12 | . . 2 2 2 2 2 . 2 . Power 1 | . . . . 1 . . . . . Propulsion 4 | . . 2 . 1 . 1 . . . Utility 5 | . . . 1 . 2 1 . 1 . Weapon 2 | . . . 1 . . . . 1 . Parts Attached 242 | 9 18 8 18 55 30 1 21 79 3 Power 24 | 1 1 1 . 8 4 . 1 8 . Engine 13 | 1 1 1 . 4 4 . . 2 . Core 9 | . . . . 4 . . . 5 . Reactor 2 | . . . . . . . 1 1 . Propulsion 65 | 2 6 2 2 17 4 . 3 29 . Treads 7 | . . . . 3 . . . 4 . Leg 51 | 2 6 2 2 14 4 . 3 18 . Wheel . | . . . . . . . . . . Hover 5 | . . . . . . . . 5 . Flight 2 | . . . . . . . . 2 . Utility 64 | 2 4 . 4 9 16 1 8 19 1 Device 47 | 1 2 . 2 6 12 1 5 17 1 Storage 5 | 1 2 . . 2 . . . . . Processor 3 | . . . . . 1 . . 2 . Hackware . | . . . . . . . . . . Protection 9 | . . . 2 1 3 . 3 . . Artifact . | . . . . . . . . . . Weapon 89 | 4 7 5 12 21 6 . 9 23 2 Energy Gun 30 | 1 2 2 3 13 3 . . 6 . Energy Cannon 21 | . . . 4 7 3 . 6 1 . Ballistic Gun 21 | 2 2 2 4 . . . 1 8 2 Ballistic Cannon 12 | . 3 1 1 . . . 2 5 . Launcher . | . . . . . . . . . . Special Weapon 5 | 1 . . . 1 . . . 3 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 67 | . . 1 4 5 2 . 20 22 13 Power 5 | . . . . . . . 2 1 2 Propulsion 23 | . . . 1 2 1 . 6 9 4 Utility 23 | . . 1 1 2 1 . 9 6 3 Weapon 16 | . . . 2 1 . . 3 6 4 Highest Loss Streak 12 | . . 1 4 2 1 . 12 9 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 98 93 97 96 99 94 69 78 81 Engine 7 | . 14 11 9 8 13 11 7 3 . Core 2 | . . . . 4 . . . 3 4 Treads 2 | . . . . 5 . . . 2 5 Leg 26 | . 27 40 35 31 32 29 15 19 14 Device 14 | . 14 8 4 10 15 17 13 20 19 Storage 5 | . 13 11 9 7 6 5 3 . . Processor 2 | . . . . . . 5 5 7 10 Protection 3 | . . . 13 3 10 5 3 . . Energy Gun 7 | . 2 6 5 14 7 5 . 5 2 Energy Cannon 4 | . . . 6 6 11 11 11 . . Ballistic Gun 4 | . 7 7 8 . . . . 8 14 Ballistic Cannon 3 | . 18 7 5 . . . 1 2 2 Naked Turns 1 | . . . . . . . . 1 . Heaviest Build 67 | 15 22 26 46 51 62 62 67 57 56 Greatest Support 105 | 20 26 49 49 66 84 64 67 105 70 Greatest Overweight (x) 4 | . 4 . 1 1 1 . 2 3 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 10 5 5 Average Capacity 8 | 7 8 10 10 10 10 10 8 5 5 Most Carried 10 | 8 10 10 10 10 10 8 10 5 5 Average Carried 7 | 6 7 9 9 9 9 8 7 4 3 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 5 Final Carried 10 | 7 8 10 9 10 9 8 3 4 4 Class Distribution -------------------- 31% | Mutant 17% | Tank 14% | Scavenger-Tank 13% | Scavenger-Gunner 9% | Scavenger-Mutant 4% | Skirmisher 4% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Scavenger-Tank | -5/DSF Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Upp Matter Collected 5144 | 372 466 315 497 893 296 . 310 1757 238 Remotely . | . . . . . . . . . . Salvage Created 7963 | 343 436 414 678 1802 1043 . 879 2139 229 Parts 384 | 31 27 22 31 97 41 . 22 100 13 Haulers Intercepted 7 | . 1 1 1 3 . . 1 . . Recyclers Shooed 8 | 1 2 1 1 . . . . 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 11 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Upp Combat Hostiles Destroyed 97 | . 10 5 8 22 10 . 11 22 9 Melee 2 | . . . . . . . . 1 1 Guns 44 | . 1 4 4 10 4 . 1 15 5 Cannons 43 | . 9 1 3 8 5 . 8 6 3 AOE 2 | . . . . 2 . . . . . Classes Destroyed 16 | 3 6 2 . 3 1 . 1 . . Worker 14 | 4 2 1 . 3 1 . . 3 . Builder 12 | . 1 . 2 5 . . . 4 . Tunneler 15 | 9 1 . . 2 . . . 3 . Hauler 7 | . 1 1 1 3 . . 1 . . Recycler 12 | 1 1 2 1 . 3 . . 4 . Mechanic 1 | . 1 . . . . . . . . Operator 1 | . . . . 1 . . . . . Watcher 13 | . 1 1 2 5 1 . . 3 . Swarmer 13 | . 5 . . . . . . . 8 Grunt 37 | . 5 3 6 13 3 . 3 4 . Brawler 1 | . . 1 . . . . . . . Duelist 3 | . . . . . 1 . . 1 1 Sentry 8 | . . 1 2 3 1 . . 1 . Specialist 6 | . . . . . . . 6 . . Hunter 6 | . . . . 1 2 . 1 2 . Programmer 23 | . . . . 5 3 . 1 14 . Best Kill Streak 7 | 3 5 4 4 4 5 . 7 5 3 Combat Bots Only 7 | . 3 3 3 3 4 . 7 2 3 Max Kills in Single Turn 3 | 1 2 1 1 3 1 . 1 3 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Upp Damage Taken 13335 | . 348 212 1362 1552 946 . 2596 4601 1718 Core 2712 | . 83 26 497 192 238 . 514 969 193 Absorbed by Shields 218 | . . . . 111 . . . 107 . Reduced by Siege Mode 11 | . . . . . . . . 11 . Regen/Repaired (Parts) 268 | . 33 . . 235 . . . . . Core Remaining (%) 65 | 100 66 93 9 72 72 . 48 . . Volleys Fired 544 | 59 50 39 38 132 40 . 41 117 28 Largest 4 | 2 2 2 3 3 3 . 3 4 4 Hottest 294 | 100 100 100 210 215 224 . 294 205 205 Shots Fired 1331 | 96 100 78 94 336 119 . 119 301 88 Gun 824 | 84 19 51 63 227 42 . 3 253 82 Cannon 477 | . 81 27 31 95 77 . 116 44 6 Launcher . | . . . . . . . . . . Special 30 | 12 . . . 14 . . . 4 . Kinetic 535 | 38 94 54 46 . . . 11 207 85 Thermal 430 | 58 6 24 15 143 70 . 99 15 . Explosive . | . . . . . . . . . . Electromagnetic 350 | . . . 33 179 49 . 9 77 3 Robot Hit Streak 20 | 10 6 8 7 11 20 . 10 17 6 Robot Miss Streak 8 | 5 6 6 4 5 6 . 4 7 8 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 4 | . . . 1 1 . . . 2 . Max Gunslinging Chain 1 | . . . 1 1 . . . 1 . Shots Hit Robots 702 | 31 49 44 63 154 79 . 73 172 37 Core Hits 295 | 15 20 15 24 72 34 . 25 78 12 Critical Kills 4 | . . . . 1 . . 2 1 . Critical Parts Destroyed 8 | . . . . . . . . 5 3 Critical Strikes 27 | 1 4 . . 4 1 . 2 11 4 Burn 2 | 1 1 . . . . . . . . Meltdown 3 | . . . . 1 . . 2 . . Destroy 9 | . . . . . . . . 6 3 Blast 7 | . 3 . . . . . . 3 1 Corrupt 6 | . . . . 3 1 . . 2 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16730 | 399 1008 699 1167 3528 1860 . 2489 4605 975 Guns 8521 | 393 113 401 745 2017 678 . 91 3261 822 Cannons 7197 | . 895 298 356 964 1155 . 2372 1008 149 Explosions 820 | . . . 66 495 . . . 259 . Melee . | . . . . . . . . . . Ramming 192 | 6 . . . 52 27 . 26 77 4 Kinetic 6287 | 182 959 538 453 . . . 191 3018 946 Thermal 6506 | 211 49 161 237 2034 1038 . 2173 603 . Explosive . | . . . . . . . . . . Electromagnetic 3745 | . . . 477 1442 795 . 99 907 25 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . 1 6 1 . 11 15 15 Average Corruption 6 | . . . 1 5 1 . 8 7 15 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 141 | . . . 3 34 1 . 7 67 29 Message Errors 32 | . . . . 4 1 . 1 20 6 Matter Fused 34 | . . . 1 8 . . 3 13 9 Heat Flow Errors 17 | . . . 1 4 . . 1 9 2 Energy Discharges 21 | . . . 1 2 . . 1 15 2 Parts Rejected 2 | . . . . . . . . 1 1 Data Loss (minor) 14 | . . . . 10 . . . 3 1 Data Loss (major) 7 | . . . . 2 . . . 3 2 Misfires 4 | . . . . 1 . . . 2 1 Alerts 2 | . . . . 2 . . . . . Misdirections 1 | . . . . . . . . . 1 Weapon Failures 7 | . . . . 1 . . 1 1 4 Overload Shots . | . . . . . . . . . . Overflow Damage 372 | . 45 8 4 72 22 . 42 179 . Projectiles 130 | . 45 8 2 4 22 . 34 15 . Explosions 234 | . . . 2 68 . . . 164 . Melee 8 | . . . . . . . 8 . . Knockbacks 31 | . 12 5 2 . . . 3 8 1 Impact 1 | . . . . . . . 1 . . Kinetic 30 | . 12 5 2 . . . 2 8 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 373 | . . . . 307 . . . 66 . Shots 5 | . . . . 4 . . . 1 . Rammed 23 | . . . . . . . . 21 2 Targets Rammed 57 | 2 . . . 5 3 . 12 32 3 Kicked 32 | 2 . . . 5 3 . 12 10 . Crushed 2 | . . . . . . . . 1 1 Highest Temperature 763 | 99 144 276 763 389 607 . 723 525 67 Average Temperature 122 | 25 37 68 245 104 188 . 277 111 20 Received Heat Transfer 2039 | . 72 87 594 471 126 . 156 425 108 Effects 88 | . . 2 31 15 8 . 30 2 . Shutdowns 8 | . . . 3 2 . . 2 1 . Energy Bleed 12 | . . . 5 2 1 . 3 1 . Interference 26 | . . 2 4 9 4 . 7 . . Matter Decay 7 | . . . 3 1 . . 3 . . Short Circuit 6 | . . . 3 1 1 . 1 . . Damage (minor) 3 | . . . . . 1 . 2 . . Damage (major) 21 | . . . 9 . . . 12 . . Damage (core) 5 | . . . 4 . 1 . . . . Siege Activations 2 | . . . . . . . . 2 . Total Turns 62 | . . . . . . . . 62 . Longest Duration 31 | . . . . . . . . 31 . Robots Corrupted 2 | . . . 1 1 . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . Parts Fried 26 | . . . 2 10 6 . 1 7 . Impact Corruptions 3 | . . . . . . . 3 . . Robots Melted 4 | . . . . 1 1 . 2 . . Combat Hostiles 4 | . . . . 1 1 . 2 . . Parts Melted 21 | . . 1 . 6 4 . 9 1 . Heat Transferred 10360 | 703 222 481 309 2913 1857 . 3175 700 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . 2 3 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Upp Peak Influence 630 | 65 331 197 288 578 330 130 361 630 . Initial 280 | . 3 48 89 112 280 130 91 147 . Average 200 | 26 146 97 174 239 226 130 219 218 . Maximum Alert Level 2 | . 1 . 1 2 1 . 1 2 . Low Security (%) 58 | 100 68 100 62 46 36 100 32 68 . Level 1 26 | . 31 . 37 29 63 . 67 2 . Level 2 14 | . . . . 23 . . . 29 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Squads Dispatched 33 | . 4 2 2 9 4 . 3 9 . Investigation 4 | . 2 . 1 . . . . 1 . Extermination 14 | . . . . 4 3 . . 7 . Reinforcement 14 | . 2 2 1 5 1 . 3 . . Assault 1 | . . . . . . . . 1 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Upp Distress Signals 4 | . 1 1 . 1 . . . 1 . Communications Jammed 1 | . . . . . . . . 1 . Distress Signals . | . . . . . . . . . . Times Spotted 180 | . 20 11 19 48 20 . 17 33 12 Peak Tracking Total 5 | . 4 3 5 4 4 . 5 4 4 Tactical Retreats 19 | . . . 2 5 2 . 5 5 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Upp Traps Triggered 7 | . 2 . 1 . 1 . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Upp Machines Disabled 32 | . 3 . 1 7 3 . 2 16 . Max in Single Turn 10 | . 1 . 1 4 1 . 1 10 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Upp Machines Accessed 30 | . 4 2 4 8 4 1 . 6 1 Terminals 19 | . 3 1 3 5 4 1 . 2 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 2 | . 1 . . 1 . . . . . Recycling Units 3 | . . . . 1 . . . 2 . Scanalyzers 3 | . . 1 1 1 . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 100 | . 15 10 20 25 10 1 . 18 1 Successful 67 | . 10 9 17 15 5 1 . 9 1 Failed 33 | . 5 1 3 10 5 . . 9 . Catastrophic 3 | . . . 1 1 . . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 60 | . 11 3 16 14 10 1 . 5 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 11 | . 4 . . 7 . . . . . Recycling Units 9 | . . . . 2 . . . 7 . Scanalyzers 13 | . . 7 4 2 . . . . . Garrison Access 4 | . . . . . . . . 4 . Terminal Hacks 40 | . 6 3 13 8 5 1 . 3 1 Record 16 | . 1 3 6 3 3 . . . . Robot Analysis 2 | . . . 2 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . . . . . . . . 1 Open DSF 2 | . . . . 1 . 1 . . . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 3 | . . . 1 . 1 . . 1 . Terminal Index 1 | . . . . 1 . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . Alert Level 3 | . 2 . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . . Dispatch Records 1 | . . . . 1 . . . . . Security Status 1 | . 1 . . . . . . . . Patrol Status 1 | . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 10 | . 4 . . 6 . . . . . Scan Component 5 | . 2 . . 3 . . . . . Repair 5 | . 2 . . 3 . . . . . Recycling Unit Hacks 5 | . . . . . . . . 5 . Recycle Component 2 | . . . . . . . . 2 . Process 1 | . . . . . . . . 1 . Retrieve Matter 2 | . . . . . . . . 2 . Scanalyzer 11 | . . 6 4 1 . . . . . Insert Component 6 | . . 3 2 1 . . . . . Analyze 5 | . . 3 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 4 2 3 7 4 . . 5 . Full Trace Events 4 | . 2 . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . 3 2 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . 1 . . 3 . . . . . Time 184 | . 64 . . 120 . . . . . Parts Recycled 2 | . . . . . . . . 2 . Recycled Matter 54 | . . . . . . . . 54 . Retrieved Matter 54 | . . . . . . . . 54 . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . 3 2 1 . . . . . Part Schematics Acquired 5 | . . 3 2 . . . . . . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked 6 | . . . . 5 . . . 1 . Non-combat 5 | . . . . 4 . . . 1 . Combat 1 | . . . . 1 . . . . . Robot Hacks Applied 9 | . . . . 8 . . . 1 . parse_system 3 | . . . . 3 . . . . . no_distress 4 | . . . . 3 . . . 1 . find_chute 1 | . . . . 1 . . . . . find_recycling 1 | . . . . 1 . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . Programmers 3 | . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 2 | . . . . . 2 . . . . EXPLORE 1 | . . . . . 1 . . . . RETURN 1 | . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Upp Robot Analysis Total 2 | . . . 2 . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 Drone Launches 3 | . . . . . 3 . . . . Drone Recoveries 2 | . . . . . 2 . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Upp Turns Passed 10668 | 554 996 386 674 2842 1366 8 505 2779 558 Spaces Moved 6016 | 291 585 194 367 1700 774 7 170 1539 389 Core 232 | 30 3 . . . . . . 197 2 Treads 347 | . . . . 319 . . . 28 . Legs 5341 | 261 582 194 367 1381 774 7 170 1218 387 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 96 | . . . . . . . . 96 . Fastest Speed 40 | 50 120 120 120 97 106 107 90 40 50 Average Speed 118 | 112 121 120 131 118 107 107 150 117 119 Slowest Speed 270 | 120 250 120 190 195 192 107 270 200 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 10 62 20 24 32 18 . 87 22 51 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 4 | . . . . . . . . 4 . Terrain Destroyed 160 | 1 4 2 14 50 . . 14 51 24 Melee . | . . . . . . . . . . Projectile 86 | 1 4 2 6 . . . 14 35 24 AOE 74 | . . . 8 50 . . . 16 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Upp Total 8470 | 404 776 274 489 2289 1214 7 321 2268 428 Wait 1211 | . 75 19 41 314 316 . 60 385 1 Move 6006 | 290 584 193 366 1699 773 6 169 1537 389 Hop . | . . . . . . . . . . Pick Up 238 | 28 27 9 13 45 27 . 15 72 2 Fast Attach . | . . . . . . . . . . Attach 126 | 9 11 3 6 24 8 1 13 49 2 Detach 28 | 2 4 1 2 8 1 . . 9 1 Swap 116 | . 7 5 12 31 22 . 8 30 1 Drop 134 | 14 18 5 11 30 21 . 3 31 1 Fire 544 | 59 50 39 38 132 40 . 41 117 28 Melee . | . . . . . . . . . . Ram 8 | . . . . . . . . 8 . Kick 32 | 2 . . . 5 3 . 12 10 . Crush 17 | . . . . . . . . 14 3 Escape Stasis 6 | . . . . . . . . 6 . Rewire 4 | . . . . 1 3 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory (discovered 2 exits: *Upp / Gar) -4/Upper Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 555 | -11/Scrapyard | Entered Materials 645 | -10/Materials | Build established: Mutant 825 | -10/Materials | Repaired Imp. Aluminum Leg? 953 | -10/Materials | Discovered new exit (range 10) 1185 | -10/Materials | Identified exit to Mines 1516 | -10/Materials | Discovered new exit (range 15) 1551 | -10/Materials | Entered another Materials area 1551 | -9/Materials | Evolved 2 slots: Propulsion x2 1826 | -9/Materials | Discovered new exit (range 15) 1937 | -9/Materials | Entered another Materials area 1937 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2310 | -8/Materials | Build established: Tank 2470 | -8/Materials | Discovered new exit (range 8) 2582 | -8/Materials | Core integrity fell below 50% 2606 | -8/Materials | Core integrity fell below 20% 2611 | -8/Materials | Entered Factory 2611 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2642 | -7/Factory | Lost 4 parts (1n1u2w) 2800 | -7/Factory | Build established: Mutant 3175 | -7/Factory | Build established: Tank 3523 | -7/Factory | Build established: Scavenger-Tank 4092 | -7/Factory | Repaired Deuterium Engine 4491 | -7/Factory | Repaired Imp. Titanium Leg 4530 | -7/Factory | Repaired VSS Leg 5197 | -7/Factory | Build established: Scavenger-Gunner 5424 | -7/Factory | Discovered new exit (range 15) 5453 | -7/Factory | Entered another Factory area 5453 | -6/Factory | Evolved 2 slots: Utility x2 5731 | -6/Factory | Build established: Scavenger-Tank 6184 | -6/Factory | Identified exit to Factory 6339 | -6/Factory | Build established: Tank 6819 | -6/Factory | Entered another Factory area 6819 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6827 | -5/Factory | Identified exit to DSF 6827 | -5/Factory | Entered DSF 6871 | -5/DSF | Additional patrols routed to DSF 6919 | -5/DSF | Lost 3 parts (1n2u) 7077 | -5/DSF | Discovered new exit (range 22) 7203 | -5/DSF | Sterilization system engaged 7218 | -5/DSF | Destroyed 7 combat bots 7223 | -5/DSF | Ambient heat levels rising (+10) 7224 | -5/DSF | System corruption reached 10% 7238 | -5/DSF | Ambient heat levels rising (+10) 7253 | -5/DSF | Ambient heat levels rising (+10) 7268 | -5/DSF | Ambient heat levels rising (+10) 7276 | -5/DSF | Lost 12 parts (2p2n5u3w) 7278 | -5/DSF | Core integrity fell below 50% 7283 | -5/DSF | Ambient heat levels rising (+10) 7298 | -5/DSF | Ambient heat levels rising (+10) 7313 | -5/DSF | Ambient heat levels rising (+10) 7328 | -5/DSF | Ambient heat levels rising (+10) 7332 | -5/DSF | Entered Factory 7332 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7533 | -4/Factory | Lost 9 parts (1p3n3u2w) 7552 | -4/Factory | Spotted B-86 Titan 7782 | -4/Factory | Build established: Mutant 7789 | -4/Factory | Core integrity fell below 50% 7822 | -4/Factory | Lost 3 parts (2n1u) 8437 | -4/Factory | Build established: Scavenger-Gunner 9330 | -4/Factory | Build established: Scavenger-Mutant 9364 | -4/Factory | System corruption reached 10% 9575 | -4/Factory | Identified exit to Garrison 9679 | -4/Factory | Core integrity fell below 20% 9702 | -4/Factory | Lost 3 parts (2n1w) 9975 | -4/Factory | Build established: Skirmisher 10082 | -4/Factory | First assault squad dispatched 10091 | -4/Factory | Discovered new exit (range 10) 10107 | -4/Factory | Identified exit to Upper Caves 10111 | -4/Factory | Entered Upper Caves 10470 | -4/Upper Caves | Learned 8 Research zone layouts 10630 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10669 | -4/Upper Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 10658_ Penetrated by Slug. 10659_ S-27 Virus suffers critical hit (Destroy). 10659_ Destroyed Lgt. Nuclear Core. 10660_ System corrupted: Matter fused (-9). 10661_ Autogun destroyed. 10661_ Myomer Leg destroyed. 10661_ Antimatter Reactor destroyed. 10662_ Slammed into L-61 Swordsman. 10664_ Slug penetrates L-61 Swordsman. 10665_ Crushed L-61 Swordsman. 10665_ L-61 Swordsman destroyed. 10666_ Acquired 68 matter. 10666_ Slug penetrates S-27 Virus. 10667_ Coil Gun destroyed. 10667_ Penetrated by Slug. 10667_ Imp. Heavy Treads destroyed. 10667_ Myomer Leg destroyed. 10669_ Penetrated by Slug. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????####?#########????????? | | ??????????????????????????## ### #????????? | | ??????????????????????##### #? #????????? | | ??????????????????????# #? #????????? | | ??????????????????##### #?? #????????? | | ??????????????????#"""##" #??? ##???????? | | ??????????????????#"" "" s ##??? "#???????? | | ??????????????????#" l ##??$ #????????? | | ??????????????????#"""" @ ;#### #### | | ??????????????????#"""##" Y | | ??????????????????#### ## | | ?????????????????????# #####;; #;##### | | ?????????????????????# ## ########???????? ## | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????## #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #### ##????????????????? | | ??????????????????????# #???# #?????????????????? | | ??????????????????????# #????##??????###????????? | | ??????????????????????# #???????????# ## ????? | | ??????????????????????# #?#?#??????# ??? | | ??????????????????????# #?# ####??? ??? | | ?????????????????????## ### ##?? #??? | | ?????????????????????# ## #?? #???? | | ?????????????????????# ##? #????? | | ?????????????????????## ## #????# | | ?????????????????????## ???## | | ?????????????????????# #### ????# | | ?????????????????????## #### #?????? | | ??????????????????????# ######## # | | ??????????????????????# # | | ?????????????????????## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 375 Resistance: TH 20 Resistance: EM 15 Weapon Cycling 20 Evasion (%) 62 Target Analysis 6 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Shotgun | -9/Materials | Scanalyzed Imp. EM Shotgun | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Close Call I Spy It Was An Accident, I Swear It's Just You Made in Tau Ceti IV Novice Programmer Please Form A Line Respectable Loadout Safety First Serviceable Loadout Shopping List Significant Disruption Challenges ------------ None Game ------ Seed DrainedPlasmaExoskeleton Manual? 0 Play Time 07:23:09 Cumulative 16.8 hours Start 2023.01.05 @ 19:40:35 End 2023.01.09 @ 04:23:55 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b222f6a-24d0-4fd4-b614-74c3c978effa