Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 14:00:07 Player: Blaf Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (2745) 2745 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7450 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 6/400 Energy 23/100 System Corruption 13% Temperature Cool (1) Movement Walking (260) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (7) ------ Power Amplifier Large Storage Unit Medium Matter Pod Improved Transmission Jammer > --- WEAPON (4) ------- Heavy Assault Rifle Gauss Rifle Enhanced Gauss Cannon > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Trap Scanner Enhanced Optical Array Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer Drone Bay > --- WEAPON ----------- Improved Arc Projector Gauss Rifle Enhanced Gauss Cannon Heavy Missile Launcher > --- INVENTORY -------- Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Compact Wheel Compact Wheel Compact Wheel Subdweller Monowheel Power Amplifier Improved Heat Sink Enhanced Optical Array Plasma Rifle Scatter Rocket Array Mace [Rating: 79] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Subdweller Monowheel Hover Unit Backup Propulsion III Utility Advanced Targeting Computer Device Improved Trap Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Missile Launcher Energy Gun Subdweller Laser Ballistic Gun Battle Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Mace Build | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Slots Evolved 10 | . . . . . 6 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . 1 . . . 1 Utility 5 | . . . . . 2 2 . . 1 Weapon 2 | . . . . . 2 . . . . Parts Attached 79 | 6 1 2 5 14 7 16 7 2 19 Power 13 | 1 . . 1 3 1 2 2 1 2 Engine 8 | 1 . . 1 3 1 2 . . . Core 5 | . . . . . . . 2 1 2 Reactor . | . . . . . . . . . . Propulsion 22 | 2 . 1 1 6 3 3 2 . 4 Treads . | . . . . . . . . . . Leg 10 | . . . . . 3 3 2 . 2 Wheel 12 | 2 . 1 1 6 . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | 1 1 . 1 . 1 6 . . 8 Device 8 | . 1 . 1 . . 2 . . 4 Storage 4 | 1 . . . . 1 1 . . 1 Processor 4 | . . . . . . 3 . . 1 Hackware . | . . . . . . . . . . Protection 2 | . . . . . . . . . 2 Artifact . | . . . . . . . . . . Weapon 26 | 2 . 1 2 5 2 5 3 1 5 Energy Gun 7 | 2 . . 2 . . 1 . 1 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | . . . . 5 1 1 1 . 2 Ballistic Cannon 2 | . . . . . . . . . 2 Launcher 6 | . . 1 . . 1 3 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 47 | . 1 . 5 . . 10 1 1 29 Power 7 | . . . 1 . . 2 1 . 3 Propulsion 12 | . 1 . 1 . . 1 . . 9 Utility 11 | . . . 1 . . . . . 10 Weapon 17 | . . . 2 . . 7 . 1 7 Highest Loss Streak 23 | . 1 . 2 . . 3 1 1 23 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | . 1 1 2 4 3 10 13 12 8 Power . | . 1 1 1 . 1 1 1 . . Propulsion 3 | . . . . . . 5 7 7 4 Utility 2 | . . . . 1 . 2 3 4 2 Weapon 1 | . . . 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 5 | . . . . 4 . 1 . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 1 | . . . . 1 . . . . . Weapon 3 | . . . . 2 . 1 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 84 | . 82 88 77 84 67 82 96 99 72 Engine 10 | . 14 14 13 13 14 12 7 1 . Core 1 | . . . . . . . 4 10 7 Leg 11 | . . . . . 5 18 19 20 14 Wheel 9 | . 17 17 17 28 7 . . . . Device 10 | . 7 14 4 14 7 8 13 13 10 Storage 5 | . 14 14 13 . 5 6 6 6 5 Processor 9 | . . . . . . 14 20 20 12 Energy Gun 4 | . 28 21 14 7 . 1 . 4 3 Ballistic Gun 12 | . . . . 21 22 16 6 6 4 Launcher 5 | . . 7 12 . 2 3 13 7 3 Peak Build Rating 79 | 6 6 9 10 16 29 56 61 64 79 Average Rating 35 | 4 5 7 8 13 23 44 57 62 53 On Entrance 24 | . 6 6 9 9 14 26 55 60 64 Avg Prop Armor Cover (%) 4 | . . . . 4 4 . . . 7 Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 13 14 19 23 26 37 56 65 65 83 Greatest Support 70 | 26 26 20 20 40 40 60 60 50 70 Greatest Overweight (x) 14 | 1 1 1 1 1 10 1 1 1 14 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 15 | 8 8 8 8 5 8 15 15 15 15 Average Capacity 11 | 6 8 8 7 5 7 14 15 15 15 Most Carried 15 | 1 1 2 4 5 5 15 15 14 13 Average Carried 7 | . 1 1 2 4 2 10 13 12 8 Final Capacity 15 | 8 8 8 5 5 8 15 15 15 15 Final Carried 15 | 1 1 2 3 4 4 15 14 12 . Class Distribution -------------------- 20% | Mutant 18% | Gunner 13% | Scavenger-Bomber 12% | Cobbler-Gunner 11% | Cobbler-Mutant 9% | Scavenger-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Cobbler-Mutant | -9/Recycling Cobbler-Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Bomber | -6/Lower Caves Scavenger-Bomber | -5/Factory Resources | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Matter Collected 3318 | 211 54 20 284 1146 115 863 381 86 158 Remotely . | . . . . . . . . . . Salvage Created 2966 | . 195 32 293 601 18 1143 345 95 244 Parts 130 | . 6 1 16 24 3 53 7 2 18 Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed 2 | . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . 15 . . . 4 1 . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Combat Hostiles Destroyed 55 | . 2 . 12 3 . 21 7 3 7 Guns 24 | . 2 . 2 3 . 15 . 1 1 Cannons 2 | . . . . . . . . . 2 AOE 28 | . . . 10 . . 5 7 2 4 Classes Destroyed 16 | . 4 1 3 1 . 4 1 . 2 Worker 4 | . . 2 . . . 2 . . . Builder 4 | . . . . . . 1 . . 3 Hauler 1 | . . . . . . 1 . . . Recycler 7 | . 1 . . 4 . 2 . . . Operator 2 | . 1 . . . 1 . . . . Drone 1 | . . . . . . . . . 1 Turret 1 | . . . 1 . . . . . . Watcher 3 | . 1 . . . . 2 . . . Swarmer 12 | . . . 3 . . 6 3 . . Grunt 17 | . 2 . . 1 . 8 4 2 . Brawler 2 | . . . . . . . . . 2 Sentry 5 | . . . . 2 . 2 . 1 . Hunter 4 | . . . . . . 1 . . 3 Programmer 6 | . . . . . . 4 . . 2 Subdweller 9 | . . . 9 . . . . . . Samaritan 1 | . . . . . . . 1 . . Best Kill Streak 9 | . 3 1 6 3 1 9 4 3 7 Combat Bots Only 6 | . 2 . 6 2 . 3 4 3 4 Max Kills in Single Turn 6 | . 1 1 2 1 1 4 4 2 6 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 2 . . 2 3 1 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Hostile Shots Fired 494 | . 15 . 76 4 18 180 7 30 164 Missed 158 | . 3 . 33 1 11 60 . 6 44 Hits 336 | . 12 . 43 3 7 120 7 24 120 Melee 5 | . . . . . . . . . 5 Projectile 331 | . 12 . 43 3 7 120 7 24 115 Critical Strikes 8 | . . . . . . 2 1 . 5 Damage Taken 6067 | . 129 16 526 45 59 1691 128 212 3261 Core 1447 | . 34 . 116 16 5 240 . 22 1014 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 75 | 100 . . . 33 99 . . 69 . Volleys Fired 211 | . 14 11 32 37 2 68 16 3 28 Largest 4 | . 2 1 2 2 3 4 3 3 3 Hottest 161 | . 90 50 96 83 79 161 106 106 140 Shots Fired 435 | . 28 11 54 74 6 174 27 7 54 Gun 370 | . 28 11 32 74 6 167 16 3 33 Cannon 18 | . . . . . . . . . 18 Launcher 47 | . . . 22 . . 7 11 4 3 Special . | . . . . . . . . . . Kinetic 263 | . . . . 61 6 146 16 3 31 Thermal 105 | . 28 11 32 13 . 21 . . . Explosive 47 | . . . 22 . . 7 11 4 3 Electromagnetic 20 | . . . . . . . . . 20 Robot Hit Streak 14 | . 4 6 7 8 2 14 14 5 10 Robot Miss Streak 7 | . 2 2 4 3 4 7 1 1 6 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 266 | . 17 7 19 45 2 115 20 5 36 Core Hits 181 | . 9 2 24 14 2 68 17 9 36 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . 1 . . . Critical Strikes 8 | . . . . 1 . 3 . . 4 Burn 2 | . . . . . . 2 . . . Destroy 2 | . . . . 1 . 1 . . . Blast 4 | . . . . . . . . . 4 Melee Attacks 7 | . . . . . . . . . 7 Impact 7 | . . . . . . . . . 7 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8742 | . 275 87 1288 765 34 3252 1163 335 1543 Guns 3870 | . 197 87 165 765 27 2161 232 34 202 Cannons 366 | . . . . . . . . . 366 Explosions 4418 | . 78 . 1123 . . 1084 931 301 901 Melee 66 | . . . . . . . . . 66 Ramming 22 | . . . . . 7 7 . . 8 Kinetic 3123 | . . . . 562 27 1793 232 34 475 Thermal 1020 | . 197 87 165 203 . 368 . . . Explosive 4340 | . . . 1123 . . 1084 931 301 901 Electromagnetic 171 | . 78 . . . . . . . 93 Impact 66 | . . . . . . . . . 66 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . 2 3 3 3 13 Average Corruption 3 | . . . . . 2 1 3 3 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 75 | . . . . . 2 14 32 7 20 Message Errors 15 | . . . . . 1 1 5 2 6 Matter Fused 18 | . . . . . . 5 9 2 2 Heat Flow Errors 12 | . . . . . . 3 4 1 4 Energy Discharges 10 | . . . . . 1 . 4 2 3 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . 2 2 . 2 Data Loss (major) 4 | . . . . . . . 3 . 1 Misfires 5 | . . . . . . 2 3 . . Alerts 2 | . . . . . . 1 1 . . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 137 | . . . 6 . . 51 60 18 2 Projectiles . | . . . . . . . . . . Explosions 135 | . . . 6 . . 49 60 18 2 Melee 2 | . . . . . . 2 . . . Knockbacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 77 | . . . 40 . 3 34 . . . Shots 2 | . . . 1 . . 1 . . . Rammed 1 | . . . . . 1 . . . . Targets Rammed 4 | . . . . . 1 2 . . 1 Kicked 3 | . . . . . . 2 . . 1 Crushed . | . . . . . . . . . . Highest Temperature 517 | . 392 80 8 96 6 211 292 215 517 Average Temperature 83 | . 166 42 3 23 3 47 74 80 193 Received Heat Transfer 711 | . 72 . 117 18 18 387 24 75 . Effects 9 | . 1 . . . . . . . 8 Shutdowns 3 | . 1 . . . . . . . 2 Interference 4 | . . . . . . . . . 4 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . 2 . . . . 3 . . . Heat Transferred 2166 | . 533 259 310 250 . 814 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Maximum Alert Level 1 | . . . . . . 1 . . . Low Security (%) 93 | 100 100 100 . 100 100 83 . . 100 Level 1 6 | . . . . . . 16 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 295 | . 40 5 . 42 13 295 . . 135 Initial 13 | . . . . 8 13 . . . . Average 29 | . 9 . . 3 . 72 . . 9 Influence Increases 1568 | . 77 10 150 95 6 765 170 60 235 Destroy 0b10 Robot/C 940 | . 40 . 80 60 . 420 140 60 140 Destroy 0b10 Robot/NC 130 | . 15 10 . 35 5 40 10 . 15 Destroy Leader 158 | . 2 . 10 . . 96 20 . 30 Successful Hack 5 | . 5 . . . . . . . . Disable Machine 75 | . 15 . . . . 60 . . . Destroy Structure 110 | . . . . . 1 59 . . 50 Lose Combat Pursuer 150 | . . . 60 . . 90 . . . Influence Decreases 1568 | . 77 10 132 81 38 506 429 60 235 Entered New Map 126 | . . . . 10 19 . 97 . . Time Decay 1157 | . 67 10 102 71 19 426 322 50 90 Lost Part 285 | . 10 . 30 . . 80 10 10 145 Squads Dispatched 17 | . . . . . 4 10 . . 3 Investigation 1 | . . . . . . 1 . . . Extermination 5 | . . . . . . 4 . . 1 Reinforcement 5 | . . . . . 1 2 . . 2 Assault . | . . . . . . . . . . Garrison 6 | . . . . . 3 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Distress Signals 2 | . . . . . . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 82 | . 4 . 16 2 2 36 5 2 15 Peak Tracking Total 6 | . 2 . 3 1 1 5 4 3 6 Tactical Retreats 7 | . . . 2 . . 5 . . . Traps | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Traps Triggered 4 | . . . . . 2 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Machines Disabled 8 | . 1 . 3 . . 4 . . . Max in Single Turn 3 | . 1 . 3 . . 2 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Machines Accessed 9 | . 1 1 1 1 1 3 1 . . Terminals 2 | . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . 1 . 2 . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 22 | . 2 1 4 5 3 6 1 . . Successful 16 | . 2 1 4 5 2 1 1 . . Failed 6 | . . . . . 1 5 . . . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . 1 . . . . . . Terminals 5 | . 2 . . . 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 10 | . . . . 5 . 5 . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 2 1 4 . 2 . 1 . . Record 4 | . . . 4 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . Open Door 2 | . . 1 . . . . 1 . . Alert Level 1 | . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 6 | . . . . 5 . 1 . . . Process 1 | . . . . 1 . . . . . Report Inventory 2 | . . . . 2 . . . . . Retrieve Matter 3 | . . . . 2 . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . . Used 2 | . 1 . . . 1 . . . . Hacking Detections 2 | . . . . . . 2 . . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 129 | . . . . 129 . . . . . Retrieved Matter 129 | . . . . 129 . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Active Infowar (turns) 5636 | . 128 250 169 . . 2352 1555 344 838 Optics 4976 | . . . . . . 2352 1555 344 725 Sensors 3244 | . . . . . . 810 1555 344 535 Traps 4682 | . . . . . . 2248 1555 344 535 Seismic 547 | . 128 250 169 . . . . . . Jamming 113 | . . . . . . . . . 113 Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . 1 1 . . . . 1 . Drone Launches 3 | . . . . . . . . . 3 Drone Recoveries 2 | . . . . . . . . . 2 Exploration | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Turns Passed 8997 | 56 216 250 616 2113 422 2430 1555 344 995 Spaces Moved 5329 | 57 157 248 527 1111 280 1494 889 174 392 Core 58 | 11 . . . . 4 . . . 43 Treads . | . . . . . . . . . . Legs 2994 | . . . . . 111 1494 889 174 326 Wheels 2276 | 46 157 248 527 1111 164 . . . 23 Hover 1 | . . . . . 1 . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 80 80 80 105 123 123 190 105 Average Speed 131 | 81 94 90 92 100 121 133 165 190 212 Slowest Speed 750 | 95 95 95 95 120 550 200 193 190 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 1 | . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 4 27 48 34 74 5 29 76 22 7 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 1 . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 2 . . . . 3 1 . Spaces Dug 12 | . . . 12 . . . . . . Terrain Destroyed 367 | . . . 155 . . 70 102 19 21 Melee . | . . . . . . . . . . Projectile 9 | . . . 1 . . . . . 8 AOE 358 | . . . 154 . . 70 102 19 13 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Total 6930 | 63 195 261 601 2038 359 1788 955 181 489 Wait 1203 | . 24 . 35 845 52 184 36 2 25 Move 5320 | 56 156 247 526 1110 279 1493 888 173 392 Hop . | . . . . . . . . . . Pick Up 42 | 1 . 1 1 7 7 17 3 . 5 Fast Attach 37 | 6 1 1 3 3 4 9 2 . 8 Attach 37 | . . . 1 . 6 8 3 1 18 Detach 2 | . . . 1 . . . . . 1 Swap 23 | . . 1 2 11 1 3 2 1 2 Drop 38 | . . . . 19 7 4 5 1 2 Fire 211 | . 14 11 32 37 2 68 16 3 28 Melee 7 | . . . . . . . . . 7 Ram 1 | . . . . . 1 . . . . Kick 3 | . . . . . . 2 . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 6 | . . . . 6 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -9/Recycling -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 12) 273 | -10/Materials | Entered Mines 313 | -10/Mines | Learned location of Zion (-6) 318 | -10/Mines | Build established: Mutant 372 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 470 | -10/Mines | Discovered new exit (range 6) 503 | -10/Mines | Discovered new exit (range 16) 510 | -10/Mines | Discovered new exit (range 10) 523 | -10/Mines | Entered Subcaves 524 | -10/Subcaves | Approached by a straggling Scientist 660 | -10/Subcaves | Learned Materials stockpile data 672 | -10/Subcaves | Ambushed by Subdweller buried in earth 852 | -10/Subcaves | Visited Clippyterm 857 | -10/Subcaves | Learned Research machine intel 857 | -10/Subcaves | Learned location of Section 7 (-2) 932 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 943 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1066 | -10/Subcaves | Discovered new exit (range 13) 1078 | -10/Subcaves | Core integrity fell below 50% 1139 | -10/Subcaves | Entered Recycling 1140 | -9/Recycling | Met a Zionite searching for Scraptown 1140 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 1273 | -9/Recycling | Discovered new exit (range 14) 1750 | -9/Recycling | Build established: Scavenger-Mutant 2605 | -9/Recycling | Build established: Cobbler-Mutant 3252 | -9/Recycling | Entered Factory 3252 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3606 | -7/Factory | Discovered new exit (range 12) 3642 | -7/Factory | Build established: Cobbler-Gunner 3674 | -7/Factory | Entered another Factory area 3674 | -6/Factory | Evolved 2 slots: Utility x2 4136 | -6/Factory | Garrison activated, responded to threat 4926 | -6/Factory | Build established: Gunner 5118 | -6/Factory | Lost 3 parts (1p2w) 5636 | -6/Factory | Build established: Scavenger-Gunner 5807 | -6/Factory | Found Prototype Launcher 6060 | -6/Factory | Discovered new exit (range 10) 6090 | -6/Factory | Build established: Gunner 6104 | -6/Factory | Entered Lower Caves 6469 | -6/Lower Caves | Encountered a Warlord checkpoint 6741 | -6/Lower Caves | Identified Scatter Rocket Array 7036 | -6/Lower Caves | Build established: Scavenger-Gunner 7098 | -6/Lower Caves | Discovered new exit (range 7) 7511 | -6/Lower Caves | Build established: Scavenger-Bomber 7659 | -6/Lower Caves | Entered another Lower Caves area 7684 | -6/Lower Caves | Learned Factory emergency access door positions 7733 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7903 | -6/Lower Caves | Discovered new exit (range 19) 8003 | -6/Lower Caves | Entered Factory 8003 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8539 | -5/Factory | System corruption reached 10% 8575 | -5/Factory | Lost 5 parts (1p1n3u) 8711 | -5/Factory | Core integrity fell below 50% 8746 | -5/Factory | Lost 23 parts (2p8n6u7w) 8752 | -5/Factory | Core integrity fell below 20% 8998 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08881_ Acquired Imp. Transmission Jammer. 08882_ Acquired 2 matter. 08884_ System corrupted: Matter fused (-9). 08901_ System corrupted: Heat flow error (+263). 08901_ U-05 Engineer builds a Wall. 08912_ Acquired Med. Matter Pod. 08919_ System corrupted: Heat flow error (+192). 08945_ /I=Z=M:ZDI&B%E,T5=KT:BS|=W|EMNZ|0 08966_ W-25 Informer suffers critical hit (Blast). 08966_ Destroyed Visual Processing Unit. 08966_ W-25 Informer knocked back. 08967_ System corrupted: Lgt. Fission Core rejected. 08982_ KGPP5TD1QLRUXXA G4QJQ#5HZLVHTWVP 08987_ Acquired 3 matter. 08990_ Penetrated by Slug. 08993_ Slug penetrates Wall. 08993_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????? #??????# | | ???????????????????????????? #??????# #####+# | | ????????????????????""" ??"" ######## ## | | ????????????????????""" """" # ## | | ?????????????????????"" """" # ## | | ?????????????+???????"" """" # ## | | ????????????# ???????"" """" # ## | | ????????????# ????????? ?# ## | | ????????????# ??????????? ?# ## | | ????????????# ?????????####+### ## | | ???????######+########## ## | | ???????# ! # ## | | ???????# # ## | | ???????# # ## | | ???????# # ## | | ???????# # ######### ####### | | ???????# # # # # | | ???????# """"""" # # """"" # # | | ???????# """"""" + + """"" # + """" | | ???????# " """ #u # """ # # | | ????????? " # # # # """" | | ????######### ####### # """"" # # | | ???## = % # # """"" # # """" | | ???#" % # # """ # # | | ???## %% # # # # """" | | ???#" +%@ # """"" # # | | ???## % % # # """"" # # """" | | " "" % #k # """ # # | | " #" % # # ??# ####### | | ??## % # # """???# #?????? | | ????######""##""######## # """???# #?????? | | ?????????###?###???????# # """???# #?????? | | ???????????????????????# % * # ?????# #?????? | | ???????????????????????# ###?????# #?????? | | ???????????????????????#k #???????# #?????? | | ???????????????????????#^^^ #???????# #?????? | | ???????????????????????#^ ^ ^#???????# #?????? | | ???????????????????????# ######### #?????? | | ???????????????????????# #?????? | | ???????????????????????#h #?????? | | ???????????????????????#h #?????? | | ???????????????????????# #?????? | | ???????????????????????# #?????? | | ???????????????????????# ####+#### #?????? | | ???????????????#####+### # #? #?????? | | ????????????? # #??? #?????? | | ???????????? + #?????#?????? | | ????????????? # """ #???????????? | | ????????????? # """ #???????????? | | ?????????????? # """ #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Botjacking Dynamic Key Maybe Next Time I'll Detach My Launcher Serviceable Loadout Shopping List System Compromised Challenges ------------ None Game ------ Seed ShockHoverClaw Manual? 0 Play Time 01:26:46 Cumulative 8.0 hours Start 2026.01.10 @ 12:35:19 End 2026.01.10 @ 14:00:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35af10f2-b453-44b5-962c-0022bc94defd