Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.11 @ 11:32:31 Player: nam192 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (79) 395 Value Destroyed (2626) 2626 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5361 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 180/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Treads Armored Treads Carbon-fiber Leg Layered Light Armor Plating Pulse Rifle Heavy Ion Cannon Minigun Minigun Minigun Improved Light Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Particle Cannon Minigun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Treads Armored Treads Carbon-fiber Leg Improved Heat Sink Hardened Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Precision Beam Rifle Plasma Cannon Heavy Ion Cannon Minigun Minigun Minigun Minigun Improved Light Cannon Assault Cannon Flak Cannon [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 1 . Propulsion 2 | . . . 1 1 Utility 1 | . . . . 1 Weapon 1 | . . 1 . . Parts Attached 71 | 6 2 8 44 11 Power 20 | 1 . 3 15 1 Engine 15 | 1 . 3 11 . Core 5 | . . . 4 1 Reactor . | . . . . . Propulsion 21 | 2 . 2 15 2 Treads 3 | . . . 3 . Leg 10 | 2 . 2 6 . Wheel 3 | . . . 1 2 Hover 4 | . . . 4 . Flight 1 | . . . 1 . Utility 10 | 1 2 1 3 3 Device 2 | . . 1 1 . Storage 4 | 1 2 . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 20 | 2 . 2 11 5 Energy Gun 3 | . . 2 . 1 Energy Cannon 4 | . . . 1 3 Ballistic Gun 10 | 2 . . 7 1 Ballistic Cannon 3 | . . . 3 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 33 | . . 2 14 17 Power 8 | . . 1 3 4 Propulsion 7 | . . . 4 3 Utility 6 | . . . 2 4 Weapon 12 | . . 1 5 6 Highest Loss Streak 15 | . . 2 4 15 To Critical Strikes . | . . . . . Average Backups 19 | 3 7 13 21 21 Power 5 | . 1 2 6 6 Propulsion 5 | 2 4 5 6 2 Utility 2 | . . 1 2 3 Weapon 5 | . 2 3 5 8 Tool/Special . | . . . . . Unused Backups 16 | . 1 . 6 9 Power 1 | . . . . 1 Propulsion 3 | . . . 1 2 Utility 4 | . . . 3 1 Weapon 7 | . 1 . 1 5 Tool/Special 1 | . . . 1 . Average Slot Usage (%) 88 | . 92 93 87 84 Engine 16 | . 14 17 19 . Core 6 | . . . 4 21 Treads 2 | . . . 4 . Leg 17 | . 28 22 15 14 Device 3 | . . 9 1 . Storage 9 | . 20 12 9 7 Processor 3 | . . . 5 6 Protection 1 | . . . . 6 Energy Gun 4 | . . 10 3 . Energy Cannon 1 | . . . . 3 Ballistic Gun 12 | . 28 19 10 6 Ballistic Cannon 7 | . . . 11 9 Peak Build Rating 47 | 6 7 13 35 47 Average Rating 23 | 4 6 11 25 39 On Entrance 11 | . 6 7 11 35 Naked Turns . | . . . . . Heaviest Build 119 | 12 97 99 116 119 Greatest Support 60 | 20 20 23 60 56 Greatest Overweight (x) 34 | 2 4 4 13 34 Average Overweight (x) 2 | . . 4 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 15 25 25 25 Most Carried 25 | 6 9 16 25 25 Average Carried 19 | 3 7 13 21 21 Final Capacity 25 | 8 25 25 25 25 Final Carried 21 | 6 9 16 21 17 Class Distribution -------------------- 55% | Gunner 18% | Scavenger-Gunner 16% | Mutant 5% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1930 | 67 51 509 1102 201 Remotely . | . . . . . Salvage Created 2814 | . 79 666 1643 426 Parts 139 | . 7 38 77 17 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 64 | . 4 15 35 10 Melee 2 | . . . . 2 Guns 41 | . 4 15 20 2 Cannons 19 | . . . 13 6 AOE 1 | . . . 1 . Classes Destroyed 12 | . 2 5 3 2 Worker 6 | . . 3 3 . Builder 1 | . . 1 . . Recycler 1 | . . . 1 . Mechanic 2 | . . 1 1 . Watcher 5 | . . 2 3 . Swarmer 12 | . 3 3 6 . Grunt 36 | . 1 11 17 7 Brawler 2 | . . . 2 . Duelist 1 | . . . . 1 Sentry 9 | . . 1 7 1 Hunter 3 | . . . 3 . Programmer 1 | . . . . 1 Best Kill Streak 4 | . 3 4 4 4 Combat Bots Only 4 | . 3 3 4 4 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 762 | . 16 106 246 394 Missed 230 | . 4 41 65 120 Hits 532 | . 12 65 181 274 Melee 3 | . . . . 3 Projectile 529 | . 12 65 181 271 AOE 1 | . . . . 1 Critical Strikes 12 | . . . 8 4 Damage Taken 5996 | . 74 563 2290 3069 Core 1356 | . 17 103 528 708 Absorbed by Shields . | . . . . . Ignored by Resistances 1670 | . 25 179 585 881 Regen/Repaired (Parts) 92 | . . . 92 . Core Remaining (%) 67 | 100 93 74 4 . Volleys Fired 194 | . 8 43 110 33 Largest 3 | . 2 3 3 3 Hottest 162 | . 40 105 143 162 Shots Fired 442 | . 16 115 237 74 Gun 322 | . 16 115 159 32 Cannon 120 | . . . 78 42 Launcher . | . . . . . Special . | . . . . . Kinetic 300 | . 16 76 158 50 Thermal 114 | . . 39 55 20 Explosive . | . . . . . Electromagnetic 28 | . . . 24 4 Robot Hit Streak 29 | . 5 15 29 18 Robot Miss Streak 5 | . 2 3 5 3 Penetration Max . | . . . . . Secondary Targets 7 | . 1 5 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 326 | . 9 79 180 58 Core Hits 170 | . 4 31 102 33 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . 2 3 1 Burn 5 | . . 2 2 1 Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6008 | . 111 1108 3324 1465 Guns 3472 | . 111 1097 1840 424 Cannons 2300 | . . . 1393 907 Explosions 83 | . . . 83 . Melee . | . . . . . Ramming 153 | . . 11 8 134 Kinetic 3703 | . 111 676 2045 871 Thermal 1582 | . . 421 776 385 Explosive . | . . . . . Electromagnetic 570 | . . . 495 75 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 2 5 Average Corruption 1 | . . . 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . . . 18 3 Message Errors 11 | . . . 10 1 Matter Fused 2 | . . . 1 1 Heat Flow Errors 2 | . . . 2 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 2 | . . . 1 1 Misfires 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 9 | . . . 9 . Projectiles 2 | . . . 2 . Explosions 7 | . . . 7 . Melee . | . . . . . Knockbacks 22 | . . . 10 12 Impact 1 | . . . . 1 Kinetic 19 | . . . 9 10 Secondary 2 | . . . 1 1 Self-Inflicted Damage 66 | . . . 3 63 Shots . | . . . . . Rammed 15 | . . . 1 14 Targets Rammed 18 | . . 2 2 14 Kicked 3 | . . 2 1 . Crushed . | . . . . . Highest Temperature 579 | . . 99 579 561 Average Temperature 140 | . . 31 117 224 Received Heat Transfer 2115 | . 12 339 1161 603 Effects 60 | . . . 31 29 Shutdowns 23 | . . . 11 12 Energy Bleed 4 | . . . 1 3 Interference 11 | . . . 6 5 Matter Decay 3 | . . . 1 2 Short Circuit 5 | . . . 2 3 Damage (minor) 7 | . . . 3 4 Damage (major) 4 | . . . 4 . Damage (core) 3 | . . . 3 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 10 | . . 2 6 2 Heat Transferred 3829 | . . 1221 1937 671 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 179 | . 71 80 179 109 Initial . | . . . . . Average 22 | . 31 16 24 24 Influence Increases 1874 | . 91 405 1026 352 Destroy 0b10 Robot/C 1280 | . 80 300 700 200 Destroy 0b10 Robot/NC 75 | . . 35 40 . Destroy Leader 290 | . 10 54 186 40 Successful Hack 42 | . . . 30 12 Disable Machine 27 | . . . 18 9 Destroy Structure 10 | . 1 1 7 1 Lose Combat Pursuer 150 | . . 15 45 90 Influence Decreases 1844 | . 90 406 1026 322 Entered New Map 1 | . . 1 . . Time Decay 1634 | . 90 385 946 213 Lost Part 209 | . . 20 80 109 Squads Dispatched 12 | . . 1 8 3 Investigation 4 | . . . 3 1 Extermination 1 | . . . . 1 Reinforcement 4 | . . 1 2 1 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 1 2 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 122 | . 5 29 48 40 Peak Tracking Total 17 | . 4 5 4 17 Tactical Retreats 7 | . . 1 3 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . . . 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . . 2 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . . . 4 3 Terminals 4 | . . . 3 1 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . . . 13 8 Successful 12 | . . . 8 4 Failed 9 | . . . 5 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . . . 10 3 Fabricators 2 | . . . . 2 Repair Stations 3 | . . . 3 . Recycling Units 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . . . 6 3 Record 4 | . . . 2 2 Locate Traps 1 | . . . . 1 Hauler Manifests 1 | . . . 1 . Registered Components 1 | . . . 1 . Zone Layout 2 | . . . 2 . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . . . 4 3 Full Trace Events 3 | . . . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 42 | . . . . 42 Total Part Build Rating 8 | . . . . 8 Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 645 | . . . 645 . Sensors 645 | . . . 645 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6452 | 69 248 1456 3694 985 Spaces Moved 1948 | 47 118 325 1028 430 Core 11 | 9 . . . 2 Treads 195 | . . . 195 . Legs 1494 | 38 118 325 801 212 Wheels 217 | . . . 1 216 Hover 31 | . . . 31 . Flight . | . . . . . Fastest Speed 50 | 50 120 400 240 115 Average Speed 289 | 116 188 400 311 199 Slowest Speed 1750 | 150 400 400 860 1750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 5 24 20 55 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . . 6 1 Melee . | . . . . . Projectile 3 | . . . 2 1 AOE 4 | . . . 4 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2409 | 58 131 381 1330 509 Wait 81 | . . . 79 2 Move 1944 | 46 117 324 1027 430 Hop . | . . . . . Pick Up 41 | 6 3 2 24 6 Fast Attach 26 | 6 1 3 14 2 Attach 25 | . . . 14 11 Detach 13 | . . 1 8 4 Swap 34 | . 1 5 27 1 Drop 33 | . 1 1 25 6 Fire 194 | . 8 43 110 33 Melee . | . . . . . Ram 15 | . . . 1 14 Kick 3 | . . 2 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered another Materials area 318 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 620 | -9/Materials | Build established: Gunner 1704 | -9/Materials | Discovered new exit (range 10) 1774 | -9/Materials | Entered another Materials area 1774 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1794 | -8/Materials | Build established: Mutant 1932 | -8/Materials | Lost 4 parts (1p1n1u1w) 2650 | -8/Materials | Core integrity fell below 50% 3009 | -8/Materials | Garrison activated, responded to threat 3324 | -8/Materials | Core integrity fell below 20% 3400 | -8/Materials | Lost 3 parts (1n2w) 3630 | -8/Materials | Repaired Flak Cannon 3929 | -8/Materials | Build established: Gunner 4916 | -8/Materials | Build established: Scavenger-Gunner 5325 | -8/Materials | Discovered new exit (range 13) 5468 | -8/Materials | Entered Factory 5468 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5660 | -7/Factory | Build established: Gunner 5878 | -7/Factory | Fabricated Arm. Huge Wheel? 6367 | -7/Factory | Cargo convoy interrupted 6412 | -7/Factory | Core integrity fell below 50% 6447 | -7/Factory | Core integrity fell below 20% 6453 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- M-28 Smith fits Backup Propulsion III on P-60 Hacker. P-60 Hacker resets S-27 Virus, system corruption cleaned. M-28 Smith repairs P-60 Hacker Shock Rifle. S-27 Virus destroyed. Hrd. Light Armor Plating destroyed. R-06 Scavenger collects Autogun. Penetrated by Slug. Lyr. Light Armor Plating destroyed. Slug penetrates Wall. K-01 Serf collects debris. R-06 Scavenger collects VTOL Module. M-28 Smith repairs S-27 Virus Autogun. U-05 Engineer lays Concrete. System corrupted: Matter fused (-5). U-05 Engineer lays Concrete. Penetrated by Slug. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-06 Scavenger collects Com. Wheel. P-60 Hacker resets M-28 Smith, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##############??????????????????? | | ?????????????????# """ #??????????????????? | | ?????????????????# "Y" #??????????????????? | | ?????????????????# k #??????????????????? | | ?????????????????# #??????????????????? | | ??????????? ???# !!= #??????????????????? | | ??????????? # * ! = #??????????????????? | | ???????????? +%Y ! =##?????????????????? | | ?????????????????#us p %*%#?????????????????? | | ?????????????????#ur* s @ %[#??????????????????? | | ?????????????????# %= m #####??????????????? | | ?????????????????# % =s #!! #??????????????? | | ?????????????????# ! hh! #! #??????????????? | | ?????????????????##;;;;;;*!;### #??????????????? | | ??????????????????# ;%#?# " #??????????????? | | ??????????????????####### #g#?# T #??????????????? | | ????????????????????????###s#?# " #?????""???????? | | ??????????????????????????# #?# #???"""" #????? | | ????????????????????????###r####+"## ?????? | | ????????????????????????# # ""+#######????? | | ??????????????????######### "%" ?? | | ???????????????# ^^ " ?? | | ??????????????????######## ^ ?? | | ?????????????????????????#^ [[ % ############??# | | ?????????????????????????# [ ###???????????? | | ?????????????????????????# [ #????#######? " | | ##########??????????????#" #???## # " | | #?????????????#"# #?### # " | | """ """ #???????????? " #####+###" # | | """ """ #??????????? # ????# " | | """ """ #?????????? # ????# " | | #?????????? ?# ????# " | | ##########??????????? ?# ##### | | #?????????????????????# #^ #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 32 Energy Capacity 605 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Arm. Huge Wheel | x2 | -7/Factory | Preloaded Repaired ---------- Flak Cannon | 38% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Fist Fight Just What I Needed Challenges ------------ None Game ------ Seed ReactionSmartStorm Manual? 0 Play Time 00:43:19 Cumulative 5.7 hours Start 2025.10.08 @ 15:42:08 End 2025.10.11 @ 11:32:31 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 4 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 42% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3fdaa8c2-5c74-44d7-8b9a-7f8082067d42