Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.19 @ 20:18:57 Player: VR-DUX Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (198) 990 Value Destroyed (4652) 4652 Prototype IDs (314) 6280 Alien Tech Used (2) 400 Bonus (27245) 27245 TOTAL SCORE: 50267 Bonus ------- High Alert Combat Kills 468 Follower Combat Kills 503 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -926 Cogmind --------- Core Integrity 1306/1600 Matter 249/300 Energy 178/180 System Corruption 17% Temperature Cool (4) Movement Flying (196) Ox2 Location 0b11 Command Parts ------- > --- POWER (1) -------- Light Particle Reactor > --- PROPULSION (10) -- Wheel Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Q-thruster > --- UTILITY (11) ----- Large Storage Unit Wardrone Bay (0/1) > --- WEAPON (3) ------- RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 > --- INVENTORY (15) --- HERF Cannon Field Lobotomy Kit (3) Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Heavy Regenerative Plating Wardrone Bay > --- WEAPON ----------- RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 > --- INVENTORY -------- Wheel HERF Cannon Field Lobotomy Kit RU-N14's Throwing Claymores v3 [Rating: 222] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Array Utility Hacking Suite Device Structural Scanner Storage Huge Storage Unit Processor System Guard Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Flail Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 8 | . . . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 1 . Utility 9 | . . . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . 2 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 273 | . 18 . 44 6 8 2 33 14 1 8 5 5 26 . 3 2 1 19 3 4 16 1 7 2 . 7 2 13 4 5 14 Power 23 | . 1 . 5 1 . . 5 2 . . 1 1 1 . . . 1 . . 1 1 . 1 . . . . . 1 1 . Engine 17 | . 1 . 5 1 . . 4 1 . . 1 . 1 . . . 1 . . . 1 . 1 . . . . . . . . Core 4 | . . . . . . . 1 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Propulsion 69 | . 7 . 15 2 1 . 9 5 . 1 . 2 3 . . . . 3 1 1 3 . 2 . . . . 5 1 4 4 Treads 24 | . . . 14 2 1 . 7 . . . . . . . . . . . . . . . . . . . . . . . . Leg 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 37 | . . . 1 . . . 2 5 . 1 . 2 3 . . . . 3 1 1 3 . 2 . . . . 5 1 4 3 Utility 107 | . 2 . 6 3 3 2 12 4 . 4 2 2 16 . 1 . . 11 2 2 9 1 3 2 . 6 1 7 2 . 4 Device 52 | . 1 . 1 2 3 1 8 . . 1 . . 4 . . . . 6 2 2 6 1 1 . . 3 1 6 1 . 2 Storage 10 | . 1 . 1 . . . 1 2 . . . . 4 . . . . 1 . . . . . . . . . . . . . Processor 12 | . . . 2 1 . 1 . . . 1 . 1 2 . . . . . . . . . . . . 1 . 1 1 . 1 Hackware 17 | . . . 1 . . . 2 2 . . 2 . 1 . . . . 1 . . 3 . 2 2 . 1 . . . . . Protection 16 | . . . 1 . . . 1 . . 2 . 1 5 . 1 . . 3 . . . . . . . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 74 | . 8 . 18 . 4 . 7 3 1 3 2 . 6 . 2 2 . 5 . . 3 . 1 . . 1 1 1 . . 6 Energy Gun 3 | . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Cannon 4 | . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 Ballistic Gun 28 | . 4 . 15 . 4 . 5 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Launcher 9 | . . . . . . . 1 2 1 1 1 . 3 . . . . . . . . . . . . . . . . . . Special Weapon 12 | . 1 . . . . . . . . 1 . . 1 . . . . . . . 1 . 1 . . 1 . 1 . . 5 Impact Weapon 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . . 1 . . 1 . 2 . 2 1 . 5 . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 4 . 1 . 1 . . . 2 . . . . . . . . . 7 1 . . . 3 . . . . 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Parts Lost 32 | . 3 . 5 . . . 5 . . . 1 3 2 3 . . . 1 . 1 1 2 . . . . 1 . . 1 3 Power 5 | . . . 1 . . . 1 . . . 1 1 . . . . . . . . . 1 . . . . . . . . . Propulsion 12 | . 2 . . . . . 1 . . . . 2 2 1 . . . 1 . 1 . . . . . . . . . . 2 Utility 8 | . . . 1 . . . 2 . . . . . . 1 . . . . . . 1 1 . . . . 1 . . 1 . Weapon 7 | . 1 . 3 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 Highest Loss Streak 3 | . 2 . 3 . . . 2 . . . 1 2 2 3 . . . 1 . 1 1 2 . . . . 1 . . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 85 100 94 99 70 87 97 93 100 97 94 98 99 93 83 84 86 74 76 76 76 80 75 78 78 78 80 78 79 74 47 Engine 8 | . 13 14 10 10 11 11 8 4 7 7 5 5 3 6 6 6 6 5 5 . 4 4 2 5 5 5 5 4 1 . . Treads 14 | . . . 32 33 33 33 35 . . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . 22 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . 36 38 38 38 38 40 38 33 33 33 26 23 23 23 23 26 26 26 26 26 22 20 20 18 Device 8 | . 4 14 8 11 1 10 11 . . . . . . 6 6 6 6 6 11 11 8 10 14 15 15 13 6 12 15 14 4 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 Hackware 10 | . . . 8 11 6 . 8 28 30 22 19 23 26 23 20 20 20 22 23 23 21 21 20 21 21 21 21 19 17 16 2 Protection 1 | . . . . . . . 4 . . 4 7 7 5 . 3 6 6 1 . . . . . . . . . . . . 2 Energy Gun 2 | . 7 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | . 19 14 20 22 . 22 17 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 4 7 7 11 7 8 6 6 4 6 3 5 5 5 5 5 5 5 5 5 4 4 4 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 135 | 14 30 30 97 92 105 105 106 25 21 21 23 22 27 24 25 25 25 35 35 40 45 45 37 30 30 39 39 42 51 51 135 Greatest Support 92 | 20 20 20 69 69 69 69 92 25 25 25 24 24 31 31 26 26 26 44 44 44 46 46 46 39 39 53 53 59 75 83 83 Greatest Overweight (x) 9 | . 9 1 2 1 1 1 1 . . . . 1 . . . . . 1 . 1 . . . . . . . . . . 2 Average Overweight (x) . | . 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 10 10 10 10 15 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 18 | 8 14 15 24 25 25 25 25 12 10 10 10 10 10 10 10 10 10 11 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 25 | 6 15 15 25 25 25 25 25 25 10 10 10 10 10 10 10 10 9 15 15 15 15 15 15 15 15 15 14 15 15 15 15 Average Carried 17 | 6 10 14 23 24 23 23 24 11 9 9 9 9 9 10 9 9 8 8 14 14 14 15 14 15 15 14 14 14 15 14 9 Final Capacity 25 | 8 15 15 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 25 | 6 15 15 24 25 23 24 25 10 10 10 9 10 10 10 9 9 8 15 15 15 15 15 15 15 15 14 14 15 15 15 2 Class Distribution -------------------- 41% | Mutant 21% | Hacker-Sprinter 18% | Scavenger-Mutant 8% | Hacker-Mutant 7% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Wizard-Sprinter | -6/Proximity Caves Wizard-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 5532 | 224 495 181 1258 97 10 15 1160 70 144 117 . 266 408 30 15 50 10 141 79 49 215 . 70 25 5 80 10 46 32 . 230 Remotely 1040 | . . . . . . . 1040 . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8308 | 94 842 305 2088 95 . . 1288 74 175 154 21 152 591 . . . . 169 84 201 . . 329 38 26 290 68 274 112 161 677 Parts 464 | 6 55 24 161 10 . . 68 4 7 10 2 5 29 . . . . 9 5 7 . . 13 . 1 2 2 23 1 8 12 Haulers Intercepted 20 | . 1 . 6 . . . 5 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 1 1 . Recyclers Shooed 8 | . 3 . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 3 . . . . . . . . 6 . . . . . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed 97 | . 12 4 30 2 . . 14 . . 7 . . . . . . . . . . . . 1 . . . 4 5 . 11 7 Guns 58 | . 12 4 29 2 . . 11 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . AOE 35 | . . . . . . . 3 . . 7 . . . . . . . . . . . . 1 . . . 2 4 . 11 7 Classes Destroyed 17 | 2 7 . 1 . . . 3 . 1 . . . . . . . . . 1 . . . . . . . 1 . . 1 . Worker 26 | . 3 6 5 1 . . 5 . . . . . . . . . . . . . . . 2 . . . . 1 . . 3 Builder 14 | . 2 1 3 1 . . 1 . . . . . 4 . . . . 1 . . . . . . . . . 1 . . . Tunneler 4 | 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hauler 20 | . 1 . 6 . . . 5 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 1 1 . Recycler 16 | 1 4 . 3 . . . 3 . . . . . 2 . . . . . . . . . 1 . . . . 1 . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operator 7 | . 2 . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . 1 Watcher 11 | . 2 . 5 . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . Swarmer 37 | . 6 3 3 . . . . . . 7 . . . . . . . . . . . . . . . . . 5 . 9 4 Grunt 41 | . 6 1 18 2 . . 10 . . . . . . . . . . . . . . . 1 . . . 3 . . . . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 11 | . . . 9 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Decomposer 7 | . . . . . . . . . . . . . . . . . . . 4 . . . . 2 1 . . . . . . Packrat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Samaritan 11 | . . . . . . . . . 4 . . 3 . . . . . . . 4 . . . . . . . . . . . Best Kill Streak 7 | 2 3 4 6 2 . . 7 1 . 7 1 . 2 . . . . 1 1 . . . 4 . . . 4 5 1 7 5 Combat Bots Only 7 | . 3 3 6 2 . . 3 . . 7 . . . . . . . . . . . . 1 . . . 4 5 . 7 4 Max Kills in Single Turn 5 | 1 3 1 1 1 . . 3 1 1 2 1 1 1 . . . . 1 1 1 . . 2 1 1 . 2 5 1 5 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . 2 . . 2 . . . . . . . . . . . . 1 . . . 1 4 . 5 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Damage Taken 7990 | . 450 206 1662 44 . . 1507 . . 97 98 172 168 110 18 . 157 116 24 233 41 266 16 . . . 124 175 128 462 1716 Core 1345 | . 77 115 225 10 . . 215 . . 32 70 67 11 . 18 . 50 24 . 36 . 60 . . . . . 41 . 73 221 Absorbed by Shields 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Redirected to Shielding 75 | . . . . . . . . . . . . 5 25 . . . 22 23 . . . . . . . . . . . . . Regen/Repaired (Parts) 259 | . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . 231 Core Remaining (%) 77 | 100 . 23 . . . 41 60 . . . . 75 . . . . 90 . . . . 88 . . . . 100 96 100 . 81 Volleys Fired 440 | 4 65 30 144 4 . . 113 3 5 7 . 18 8 . . . . . . . . . 1 . . . 7 2 2 5 22 Largest 3 | 2 2 2 2 2 . . 2 1 1 1 . 1 1 . . . . . . . . . 1 . . . 1 1 1 1 3 Hottest 91 | 40 70 70 91 46 . . 46 30 30 30 . 30 30 . . . . . . . . . . . . . . . . . 88 Shots Fired 797 | 8 126 63 277 8 1 . 217 3 5 7 . 18 8 . . . . . . . . . 1 . . . 7 2 2 5 39 Gun 690 | 8 126 63 271 8 1 . 213 . . . . . . . . . . . . . . . . . . . . . . . . Cannon 10 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Launcher 45 | . . . . . . . 4 3 5 7 . 18 8 . . . . . . . . . . . . . . . . . . Special 52 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 7 2 2 5 35 Kinetic 619 | 8 99 30 260 8 1 . 213 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 77 | . 27 33 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 95 | . . . . . . . 4 3 5 7 . 18 8 . . . . . . . . . 1 . . . 7 2 2 5 33 Electromagnetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 33 | 2 8 7 16 9 . . 15 2 . 1 . . . . . . . . . . . . . . . . 6 7 . 11 33 Robot Miss Streak 5 | 1 3 4 5 . . . 4 1 . 1 . . . . . . . . . . . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 2 1 3 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 558 | 4 70 36 183 6 . . 144 7 8 3 1 5 15 . . . . 4 6 5 . . 8 2 1 5 5 8 3 5 24 Core Hits 319 | 3 35 15 78 4 . . 71 4 5 11 1 1 7 . . . . 1 3 3 . . 7 1 . 5 7 9 1 12 35 Critical Kills 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 11 | . 3 . 1 . . . 1 1 . . . . . . . . . . . . . . 1 . . . 1 . 1 2 . Burn 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . 1 2 . Melee Attacks 202 | . 1 . 4 . . . 1 18 8 2 5 5 37 . 2 1 1 17 7 5 . 1 19 2 1 5 . 20 11 24 5 Impact 6 | . 1 . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 196 | . . . . . . . . 18 8 2 5 5 37 . 2 1 1 17 7 5 . 1 19 2 1 5 . 20 11 24 5 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 54 | . . . . . . . . 2 8 1 1 5 10 . . . . 4 5 5 . . 4 2 1 . . 4 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22260 | 49 1183 469 2868 100 . . 2396 427 613 632 93 385 1172 . . . . 410 522 438 . . 786 189 66 437 1306 1213 238 1978 4290 Guns 6353 | 49 931 469 2745 100 . . 2059 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 245 | . . . 123 . . . . . . . . . . . . . . . . . . . . . . . . . . . 122 Explosions 7943 | . 252 . . . . . 337 79 . 541 . . . . . . . . . . . . 242 . . . 1086 640 . 1625 3141 Melee 6267 | . . . . . . . . 348 613 91 93 385 1172 . . . . 410 522 438 . . 544 189 66 437 . 516 238 107 98 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5857 | 49 752 250 2647 100 . . 2059 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 871 | . 431 219 221 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 7691 | . . . . . . . 337 79 . 541 . . . . . . . . . . . . 242 . . . 1086 640 . 1625 3141 Electromagnetic 122 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7719 | . . . . . . . . 348 613 91 93 385 1172 . . . . 410 522 438 . . 544 189 66 437 220 573 238 353 1027 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . 5 5 2 2 2 2 9 . . . . . 14 18 18 18 . 4 4 5 5 3 . . . . . . . . 17 Average Corruption 4 | . 2 5 2 2 2 2 9 . . . . . 10 15 18 18 . 4 4 4 5 2 . . . . . . . . 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 252 | . 27 44 37 11 12 4 53 . . . . . 22 6 5 1 . 4 6 5 . 1 . . . . . . . . 14 Message Errors 65 | . 7 7 10 2 1 . 17 . . . . . 11 . . . . 2 1 2 . 1 . . . . . . . . 4 Matter Fused 52 | . 6 11 11 2 3 2 9 . . . . . 4 1 1 . . . . 1 . . . . . . . . . . 1 Heat Flow Errors 23 | . 2 4 1 3 2 . 4 . . . . . 1 . 2 . . . 2 1 . . . . . . . . . . 1 Energy Discharges 32 | . 4 9 2 3 1 1 6 . . . . . 3 . . 1 . . . . . . . . . . . . . . 2 Parts Rejected 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fused 5 | . . 1 2 . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 23 | . 3 5 2 . 1 . 7 . . . . . 2 . . . . 1 1 1 . . . . . . . . . . . Data Loss (major) 24 | . 2 3 4 1 3 1 5 . . . . . . 1 2 . . . 1 . . . . . . . . . . . 1 Misfires 9 | . 2 3 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 4 | . . 1 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Misdirections 6 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . 2 Weapon Failures 5 | . . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1866 | . 62 . . . . . . 82 173 81 . 174 250 . . . . 205 211 76 . . 103 83 62 . 80 . . 93 131 Projectiles 67 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . 32 10 Explosions 315 | . 62 . . . . . . 6 . . . 10 . . . . . . . . . . . . . . 55 . . 61 121 Melee 1484 | . . . . . . . . 76 173 81 . 164 250 . . . . 205 211 76 . . 103 83 62 . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 105 | . . . . . . . . . . . . 105 . . . . . . . . . . . . . . . . . . . Shots 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 439 | . 291 254 274 258 254 . 259 4 4 11 2 7 276 123 279 . 3 . 208 203 . 1 . . . . 6 19 . 9 439 Average Temperature 49 | . 43 49 35 100 114 . 76 2 2 2 2 2 28 63 153 . 3 . 80 98 . 1 . . . . 6 10 . 9 132 Received Heat Transfer 2176 | . 138 81 711 24 . . 540 . . 12 . . 18 27 9 . 27 . 9 . . 21 9 . . . 24 . 9 54 463 Effects 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2161 | . 940 629 592 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 1083 | 10 271 157 470 214 . . 358 233 . . . . 159 . . . . 206 . . . . 350 . . . . 823 514 993 1083 Initial 635 | . 6 72 5 169 . . . . . . . . . . . . . 75 . . . . 25 . . . . 155 378 326 635 Average 191 | 5 99 36 310 140 . . 94 110 . . . . 67 . . . . 157 . . . . 133 . . . . 454 405 632 871 Maximum Alert Level 5 | . 1 . 2 1 . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . 3 2 3 5 Low Security (%) 61 | 100 95 100 22 38 . 100 75 82 . . . . 100 . . . . 96 . . . . 74 . . . . 27 . . . Level 1 22 | . 4 . 44 61 . . 24 17 . . . . . . . . . 3 . . . . 25 . . . . 26 72 23 . Level 2 10 | . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . 17 27 28 22 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . 48 50 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 2 . 2 1 . . 2 1 . . . . 2 . . . . 2 . . . . 1 . . . . 1 . 2 . Investigation 7 | . . . . 1 . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . 2 . Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 9 | . 2 . 2 . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 41 | . 1 . 8 . . . 3 . . . . . 1 . . . . 1 . . . . 3 . . . . 3 4 2 15 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 326 | . 25 5 55 3 . . 21 5 . 8 4 2 9 5 4 . 17 5 10 14 3 14 17 3 . . 12 26 5 35 19 Peak Tracking Total 14 | . 5 2 6 3 . . 4 2 . 5 4 1 3 5 4 . 11 3 4 9 7 14 13 3 . . 5 12 7 12 5 Tactical Retreats 48 | . . 1 . . . . . . . 1 . 1 3 . 2 . 2 1 5 3 1 2 3 1 . . 3 7 . 10 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 17 | . 7 . 2 . . . 2 . . . . . 5 . . . . . . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . . . . 4 1 . . . . . . . . . . . Triggered 19 | . . . . . . . . . . . . . . . . . . . 3 1 14 . . 1 . . . . . . . Most Traps Carried 3 | . . 3 3 . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled 20 | . 6 . 3 . . . 1 2 . . 1 . 1 . . . . . 1 . . 1 . . . . . . . . 4 Max in Single Turn 6 | . 6 . 1 . . . 1 1 . . 1 . 1 . . . . . 1 . . 1 . . . . . . . . 2 Garrison Access 7 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 77 | . 4 1 6 2 2 . 2 5 1 1 3 . 9 . . 1 . 4 . . 9 . 3 1 . 7 . 3 3 9 1 Terminals 37 | . 4 1 6 . . . 2 4 . . . . 5 . . . . 2 . . . . 2 . . . . 2 2 6 1 Fabricators 5 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . 1 1 . Total Hacks 214 | . 10 5 15 2 2 . 6 10 1 1 20 . 29 . . 2 . 13 . . 20 . 7 1 . 46 . 4 5 13 2 Successful 158 | . 6 . 5 2 2 . 2 7 1 1 20 . 14 . . 2 . 9 . . 20 . 5 1 . 46 . 3 3 8 1 Failed 56 | . 4 5 10 . . . 4 3 . . . . 15 . . . . 4 . . . . 2 . . . . 1 2 5 1 Catastrophic 12 | . . 1 4 . . . 1 1 . . . . 4 . . . . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 67 | . 9 5 11 . 1 . 3 6 . . . . 14 . . . . 8 . . 1 . 6 . . . . 1 . 2 . Terminals 93 | . 10 5 15 . . . 6 9 . . . . 18 . . . . 10 . . . . 6 . . . . 2 3 7 2 Fabricators 14 | . . . . . . . . . . . . . 7 . . . . 2 . . . . . . . . . . . 5 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . . 1 . . . . 4 . . . . 1 . . . . 1 . . . . . 2 1 . Terminal Hacks 132 | . 5 . 4 2 2 . 2 5 1 1 20 . 7 . . 2 . 3 . . 20 . 3 1 . 46 . 1 2 4 1 Record 58 | . . . . . 1 . . . . . 11 . . . . . . . . . 12 . . . . 34 . . . . . Part Schematic 14 | . 1 . . . . . . 1 . . 6 . . . . 2 . . . . . . . . . 4 . . . . . Robot Analysis 9 | . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 13 | . . . . . . . . . . . 3 . . . . . . . . . 6 . . . . 4 . . . . . Open Door 11 | . . . . 2 . . . . 1 1 . . . . . . . . . . 2 . . 1 . . . . . 3 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 7 | . 1 . 1 . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . Terminal Index 4 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Fabricator Index 4 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . 2 . Load Schematic 4 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . Build 4 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . 1 1 . Seal Access 7 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . 1 1 . Unauthorized Hacks 10 | . 1 . 1 . . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . 1 . 1 . Terminals 10 | . 1 . 1 . . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . 1 . 1 . Assimilate 5 | . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 1 . Botnet 5 | . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 4 1 6 . . . 2 4 . . . . 5 . . . . 3 . . . . 1 . . . . 2 3 6 . Full Trace Events 5 | . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . 1 . . . . . . 1 . . 6 . . . . 16 . . . . . . . . . 4 . . . . . Parts Built 6 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 240 | . . . . . . . . . . . . . 152 . . . . 53 . . . . . . . . . . . 35 . Total Part Build Rating 34 | . . . . . . . . . . . . . 10 . . . . 12 . . . . . . . . . . . 12 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 10 | . . . . 1 . . . . . . . . 3 . . . . 2 . . . . . . . . . . . 1 3 Largest Group 3 | . . . . 1 . . . . . . . . 3 . . . . 2 . . . . . . . . . . . 1 3 Highest-Rated Group 533 | . . . . 31 . . . . . . . . 93 . . . . 52 . . . . . . . . . . . 45 533 Highest-Rated Ally 213 | . . . . 31 . . . . . . . . 31 . . . . 26 . . . . . . . . . . . 45 213 Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 96 | . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . 85 Total Damage 5504 | . . . . . . . . . . . . . 148 . . . . . . . . . . . . . . . . . 5356 Kills 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Field Lobotomies 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 9 | . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 14 | . . 1 . . . . . . 1 . . 2 . . 2 . 1 . 1 2 . 3 . . 1 . . . . . . Drone Launches 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 15461 | 25 1498 1670 2889 615 960 288 2030 191 120 158 42 378 628 43 99 247 120 321 258 137 506 200 248 88 133 127 211 251 191 376 413 Spaces Moved 16351 | 11 681 827 960 246 391 118 667 484 375 508 95 729 1259 192 343 960 418 474 671 338 795 485 497 233 354 256 635 604 510 782 453 Core 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2374 | . . . 952 246 391 118 667 . . . . . . . . . . . . . . . . . . . . . . . . Legs 1446 | 11 600 827 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 79 | . 79 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12450 | . . . . . . . . 484 375 508 95 729 1259 192 343 960 418 474 671 338 795 485 497 233 354 256 635 604 510 782 453 Fastest Speed 21 | 120 115 190 160 240 240 240 160 23 23 23 23 23 21 21 25 25 25 25 29 29 28 28 28 34 34 24 24 21 29 29 29 Average Speed 72 | 120 181 190 238 240 240 240 239 23 23 23 23 23 21 22 25 25 25 26 29 29 28 28 30 34 34 30 24 25 29 29 58 Slowest Speed 500 | 120 500 190 320 240 240 240 240 23 23 23 23 103 21 25 25 25 25 100 31 114 29 28 34 34 34 34 24 35 32 29 196 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . . . . 1 . . 2 . 1 2 . . 4 2 . 1 . . 2 . . . . 9 . 2 . Cave-ins Triggered 3 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 96 99 95 38 63 34 62 17 52 47 77 63 26 40 52 85 60 16 58 57 92 78 20 39 53 61 72 23 19 27 18 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 14 | . . . . . 1 . . . . . 1 2 . . 2 1 1 . . . . 2 . . 1 3 . . . . . Known Exits Taken 12 | . 1 1 1 1 . . . 1 . . . . 1 . . . . 1 . 1 . . 1 . . . . 1 1 1 . Unknown Exits Taken 19 | 1 . . . . 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 . 1 1 . 1 1 1 1 . . . . Scrap Searched 30 | . . 2 . 1 . 1 . . 1 6 . 2 . 2 3 2 1 . 2 2 . . . . 1 . 4 . . . . Spaces Dug 182 | . 1 . 3 . . . 1 10 . . . 15 15 . 2 . 1 13 . . . . 10 . . . 18 39 8 23 23 Terrain Destroyed 963 | . 48 . 3 . . . 30 22 47 49 . 180 83 . 2 . 1 13 . . . . 25 . . . 82 58 43 75 202 Melee 101 | . 1 . 3 . . . 1 10 . . . . 15 . 2 . 1 13 . . . . 10 . . . . 12 8 23 2 Projectile 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . 7 AOE 850 | . 47 . . . . . 29 12 47 49 . 180 68 . . . . . . . . . 15 . . . 80 45 33 52 193 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total 18792 | 14 814 869 1283 265 419 124 883 539 392 539 103 907 1558 189 353 965 427 643 720 368 1084 546 562 238 364 295 685 663 530 890 561 Wait 1147 | . 31 3 58 . 1 1 25 . . 3 . 144 172 . 4 1 11 113 24 14 240 58 37 . 10 21 41 17 3 63 52 Move 16269 | 10 680 826 959 245 390 117 666 481 374 507 90 728 1255 188 342 959 409 469 670 335 794 484 492 232 353 255 634 587 509 777 452 Hop 23 | . . . . . . . . 1 . . 2 . 1 1 . . 4 2 . 1 . . 2 . . . . 7 . 2 . Pick Up 127 | . 14 5 31 4 5 2 14 3 1 2 . 3 10 . . . . 5 5 3 10 . . . . . . 3 . 6 1 Fast Attach 150 | . 11 . 22 2 4 1 20 2 . 7 2 3 13 . 1 1 . 10 2 2 6 2 5 2 . 7 2 11 4 3 5 Attach 96 | . 3 . 14 3 4 1 10 10 1 1 1 2 7 . 2 1 1 8 1 1 9 . 2 . . 1 . 2 . 2 9 Detach 38 | . . . 4 . 4 . 5 1 . . . 1 1 . 1 1 . 9 . . 5 . 2 . . . . 1 . . 3 Swap 30 | . 4 . 8 1 . . 4 2 . . 2 . 6 . . . . 1 . 1 1 . . . . . . . . . . Drop 235 | . 5 5 39 6 11 2 25 18 3 10 1 3 18 . 1 1 1 9 7 5 19 1 2 2 . 6 1 13 1 8 12 Fire 440 | 4 65 30 144 4 . . 113 3 5 7 . 18 8 . . . . . . . . . 1 . . . 7 2 2 5 22 Melee 201 | . 1 . 4 . . . 1 18 8 2 5 5 36 . 2 1 1 17 7 5 . 1 19 2 1 5 . 20 11 24 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 5 | . . . . . . . . . . . . . . . . . . . 4 1 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / Arm / Qua) -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command (discovered 2 exits: [*Sur x2]) 0b11 Command History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 3) 26 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 749 | -10/Materials | Discovered new exit (range 4) 811 | -10/Materials | Identified exit to Mines 965 | -10/Materials | Discovered new exit (range 16) 1063 | -10/Materials | Discovered new exit (range 10) 1524 | -10/Materials | Entered Mines 1571 | -10/Mines | Met a Derelict bent on vengeance 1602 | -10/Mines | Identified exit to Materials 1610 | -10/Mines | Discovered new exit (range 8) 2097 | -10/Mines | Discovered exit to Materials (range 5) 2291 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2435 | -10/Mines | Core integrity fell below 50% 2723 | -10/Mines | Found a hidden stash of uninstalled traps 3194 | -10/Mines | Entered Materials 3194 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3327 | -9/Materials | Discovered new exit (range 12) 3401 | -9/Materials | Lost 3 parts (1p2w) 3766 | -9/Materials | Discovered new exit (range 12) 4102 | -9/Materials | Build established: Scavenger-Mutant 4772 | -9/Materials | Identified exit to Mines 5158 | -9/Materials | Discovered new exit (range 5) 5667 | -9/Materials | Build established: Mutant 5731 | -9/Materials | Discovered new exit (range 5) 5752 | -9/Materials | Core integrity fell below 50% 6083 | -9/Materials | Entered Mines 6083 | -9/Mines | Discovered new exit (range 11) 6092 | -9/Mines | Met a Derelict shopkeep closing up shop 6190 | -9/Mines | Discovered new exit (range 9) 6201 | -9/Mines | Build established: Scavenger-Mutant 6266 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6336 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6342 | -9/Mines | Found Prototype Device 6373 | -9/Mines | Received a Mining Laser from a helpful Derelict 6486 | -9/Mines | Found the Drone Emporium 6501 | -9/Mines | Found Prototype Device 6697 | -9/Mines | Identified exit to Exiles 6698 | -9/Mines | Entered Exiles 6761 | -9/Exiles | Met 8R-AWN 6802 | -9/Exiles | Met EX-HEX 6896 | -9/Exiles | Met EX-DEC 6908 | -9/Exiles | Learned location of Zion (-6) 6977 | -9/Exiles | Discovered new exit (range 14) 7029 | -9/Exiles | Build established: Mutant 7143 | -9/Exiles | Met EX-BIN 7181 | -9/Exiles | Aligned with FarCom system 7183 | -9/Exiles | Given EX-Vault access code 7241 | -9/Exiles | Opened EX-Vault 7253 | -9/Exiles | Found Field Lobotomy Kit 7259 | -9/Exiles | Found Longsword +1 7261 | -9/Exiles | Identified Decoy Drone Bay 7328 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7658 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 7658 | -9/Exiles | Entered Mines 7929 | -8/Mines | Discovered new exit (range 5) 7946 | -8/Mines | Entered Materials 7946 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8261 | -8/Materials | Build established: Scavenger-Mutant 8522 | -8/Materials | Crushed by falling debris 8809 | -8/Materials | Build established: Mutant 9365 | -8/Materials | Build established: Hacker-Mutant 9488 | -8/Materials | Discovered new exit (range 4) 9931 | -8/Materials | Discovered new exit (range 10) 9976 | -8/Materials | Entered Factory 9976 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9994 | -7/Factory | Identified exit to Storage 9994 | -7/Factory | Identified exit to Lower Caves 10167 | -7/Factory | Entered Lower Caves 10177 | -7/Lower Caves | Found Prototype Device 10185 | -7/Lower Caves | Learned 12 Factory zone layouts 10237 | -7/Lower Caves | Spotted B-75 Beast 10273 | -7/Lower Caves | Build established: Hacker-Sprinter 10286 | -7/Lower Caves | Discovered new exit (range 7) 10287 | -7/Lower Caves | Entered another Lower Caves area 10289 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10383 | -7/Lower Caves | Destroyed 7 combat bots 10389 | -7/Lower Caves | Discovered new exit (range 13) 10445 | -7/Lower Caves | Entered Data Miner 10445 | -7/Data Miner | Discovered new exit (range 6) 10450 | -7/Data Miner | Met Data Miner 10456 | -7/Data Miner | Learned location of Section 7 (-2) 10456 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10458 | -7/Data Miner | Received God Mode back door access code from Data Miner 10462 | -7/Data Miner | Destroyed Data Miner 10465 | -7/Data Miner | Found Prototype Hackware 10465 | -7/Data Miner | Identified Deep Network Scanner 10467 | -7/Data Miner | Found Prototype Hackware 10467 | -7/Data Miner | Identified Quantum Router 10470 | -7/Data Miner | Data Conduit disabled 10487 | -7/Data Miner | Entered Proximity Caves 10533 | -6/Proximity Caves | Learned location of Extension (-4) 10640 | -6/Proximity Caves | Spotted B-75 Beast 10777 | -6/Proximity Caves | Build established: Wizard-Sprinter 10864 | -6/Proximity Caves | Discovered new exit (range 6) 10865 | -6/Proximity Caves | Entered Factory 10865 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10866 | -6/Factory | Identified exit to Lower Caves 10985 | -6/Factory | Discovered new exit (range 20) 11039 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 11070 | -6/Factory | Crushed by falling debris 11110 | -6/Factory | Allied Derelicts emerged from ambush trap array 11135 | -6/Factory | System corruption reached 10% 11225 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 11493 | -6/Factory | Entered Lower Caves 11527 | -6/Lower Caves | Spotted B-75 Beast 11535 | -6/Lower Caves | Discovered new exit (range 5) 11536 | -6/Lower Caves | Entered another Lower Caves area 11536 | -6/Lower Caves | Discovered new exit (range 10) 11553 | -6/Lower Caves | Lost 3 parts (1n1u1w) 11633 | -6/Lower Caves | Discovered new exit (range 10) 11635 | -6/Lower Caves | Entered Zion 11645 | -6/Zion | System corruption cleaned by Quarantine Array 11659 | -6/Zion | Discovered new exit (range 11) 11721 | -6/Zion | Learned location of Warlord (-5) 11756 | -6/Zion | Given A8's code to call for help 11805 | -6/Zion | Build established: Hacker-Sprinter 11825 | -6/Zion | Rebuked by Imprinter 11882 | -6/Zion | Entered Proximity Caves 12001 | -5/Proximity Caves | Discovered new exit (range 5) 12002 | -5/Proximity Caves | Entered Factory 12002 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12076 | -5/Factory | Crushed by falling debris 12091 | -5/Factory | Identified exit to Upper Caves 12192 | -5/Factory | Fabricated Nuclear Pulse Array (x2) 12323 | -5/Factory | Entered Upper Caves 12331 | -5/Upper Caves | Learned Factory terminal intel 12575 | -5/Upper Caves | Discovered new exit (range 5) 12579 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 12581 | -5/Upper Caves | Entered another Upper Caves area 12581 | -5/Upper Caves | Discovered new exit (range 6) 12605 | -5/Upper Caves | Spotted B-75 Beast 12622 | -5/Upper Caves | Encountered a Warlord checkpoint 12658 | -5/Upper Caves | Identified exit to Warlord 12718 | -5/Upper Caves | Entered Warlord 12729 | -5/Warlord | System corruption cleaned by Quarantine Array 12737 | -5/Warlord | Identified Heart of Steel 12746 | -5/Warlord | Learned Factory scanalyzer intel 12746 | -5/Warlord | Learned 4 Armory zone layouts 12747 | -5/Warlord | Learned Research stockpile data 12756 | -5/Warlord | Met Warlord 12759 | -5/Warlord | Opened Warlord's prototype stash 12766 | -5/Warlord | Found Prototype Device 12766 | -5/Warlord | Identified Exp. Cloaking Device 12769 | -5/Warlord | Found Prototype Hackware 12781 | -5/Warlord | Warlord's base attacked by MAIN.C 12799 | -5/Warlord | Found Prototype Energy Cannon 12799 | -5/Warlord | Identified Vortex Cannon 12805 | -5/Warlord | Found Vortex Cannon 12806 | -5/Warlord | Found Prototype Energy Gun 12806 | -5/Warlord | Identified Vortex Shotgun 12809 | -5/Warlord | Found Vortex Shotgun 12875 | -5/Warlord | Identified System Mapper 12880 | -5/Warlord | Found Prototype Special Weapon 12880 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 12882 | -5/Warlord | Found RU-N14's Throwing Claymores v3 12883 | -5/Warlord | Found RU-N14's Throwing Claymores v3 12884 | -5/Warlord | Found RU-N14's Throwing Claymores v3 12885 | -5/Warlord | Found RU-N14's Throwing Claymores v3 12887 | -5/Warlord | Found RU-N14's Throwing Claymores v3 12904 | -5/Warlord | Found Prototype Device 13074 | -5/Warlord | Opened side exit 13131 | -5/Warlord | Warlord forces counterattacked 13221 | -5/Warlord | Spotted Executioner 13222 | -5/Warlord | Discovered new exit (range 9) 13224 | -5/Warlord | Entered Proximity Caves 13249 | -4/Proximity Caves | Found Alien Artifact 13249 | -4/Proximity Caves | Identified Dimensional Node Initializer 13249 | -4/Proximity Caves | Initialized slip node 13266 | -4/Proximity Caves | Learned location of Armory (-3) 13267 | -4/Proximity Caves | Learned location of 1 exit from Research 13278 | -4/Proximity Caves | Learned location of Testing (-2) 13291 | -4/Proximity Caves | Spotted B-86 Titan 13422 | -4/Proximity Caves | Discovered new exit (range 8) 13423 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 13424 | -4/Proximity Caves | Entered Factory 13424 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13425 | -4/Factory | Loaded intel: 28 terminal locations 13426 | -4/Factory | Loaded intel: 4 scanalyzer locations 13469 | -4/Factory | Identified exit to Upper Caves 13469 | -4/Factory | Identified exit to Extension 13672 | -4/Factory | Entered Upper Caves 13747 | -4/Upper Caves | Discovered new exit (range 10) 13760 | -4/Upper Caves | Entered another Upper Caves area 13771 | -4/Upper Caves | Discovered new exit (range 15) 13806 | -4/Upper Caves | Spotted B-86 Titan 13853 | -4/Upper Caves | Encountered a Warlord checkpoint 13891 | -4/Upper Caves | Discovered new exit (range 6) 13893 | -4/Upper Caves | Entered Zhirov 13893 | -4/Zhirov | Discovered new exit (range 3) 13900 | -4/Zhirov | Met Zhirov 13907 | -4/Zhirov | Learned location of Quarantine (-3) 13907 | -4/Zhirov | Learned location of Command (-1) 13914 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13920 | -4/Zhirov | Found Alien Artifact 13920 | -4/Zhirov | Identified Integrated Reactor 13920 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13976 | -4/Zhirov | Build established: Hacker-Mutant 14020 | -4/Zhirov | Entered Proximity Caves 14225 | -3/Proximity Caves | Discovered new exit (range 12) 14231 | -3/Proximity Caves | Entered Research 14231 | -3/Research | Evolved 2 slots: Utility x2 14232 | -3/Research | Identified exit to Armory 14232 | -3/Research | Identified exit to Quarantine 14233 | -3/Research | Identified exit to Research 14298 | -3/Research | Build established: Hacker-Sprinter 14410 | -3/Research | Spotted B-86 Titan 14454 | -3/Research | Discovered exit to Research (range 8) 14481 | -3/Research | Search patrols dispatched 14482 | -3/Research | Entered another Research area 14482 | -2/Research | Warlord forces began assault on 0b10 14482 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14493 | -2/Research | Met up with Warlord 14582 | -2/Research | Identified exit to Access 14592 | -2/Research | Research machine network offline 14673 | -2/Research | Entered Access 14673 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 14674 | -1/Access | Identified exit to Command 14714 | -1/Access | Fabricated Nuclear Pulse Array (x2) 14801 | -1/Access | Destroyed 7 combat bots 14923 | -1/Access | Search patrols dispatched 15049 | -1/Access | Entered Command 15122 | -1/Command | Identified Wardrone Bay 15158 | -1/Command | Spotted M Guard 15159 | -1/Command | Spotted M Guard 15159 | -1/Command | Spotted Combat Programmer 15173 | -1/Command | Spotted Combat Programmer 15174 | -1/Command | Assimilated Combat Programmer with FLK Orb 15178 | -1/Command | Assimilated Combat Programmer with FLK Orb 15222 | -1/Command | Found Corrupted Prototype Protection 15222 | -1/Command | Identified Hvy. Regenerative Plating 15223 | -1/Command | System corruption reached 10% 15306 | -1/Command | Met MAIN.C 15315 | -1/Command | 0b10 Conduit disabled 15323 | -1/Command | Destroyed MAIN.C Shell 15326 | -1/Command | MAIN.C activated Command garrisons 15348 | -1/Command | Destroyed MAIN.C 15353 | -1/Command | Discovered new exit (range 40) 15353 | -1/Command | Discovered new exit (range 102) 15353 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 15462 | *** | Establishing 0b11! Last Messages --------------- 15433_ EMDS Slug penetrates P-80 Master. 15434_ The unstable cave ceiling collapses. 15435_ K-01 Serf collects debris. 15438_ The unstable cave ceiling collapses. 15439_ K-01 Serf collects debris. 15441_ The unstable cave ceiling collapses. 15453_ System corrupted: Hvy. Regenerative Plating rejected. 15454_ Combat Programmer resets Combat Programmer, system corruption cleaned. 15455_ Slug penetrates Wall. 15455_ Slug penetrates Y-72 Warden. 15455_ Y-72 Warden suffers critical hit (Destroy). 15456_ H-88 Terminator destroyed. 15458_ Slug penetrates Earth. 15458_ Slug penetrates Reinforced Barrier. 15459_ Combat Programmer hacks Y-72 Warden, rebooting. 15460_ Combat Programmer fails to hack H-81 Overseer. 15460_ Acquired 4 matter. [Achievement: 50k Club] [Achievement: Commander 0b11] Map ----- +----------------------------------------------------+ | ######???????# #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# #########???????????????? | | ??############ # #???????????????? | | ??# ## # #???????????????? | | ### ## # ""#????????????#### | | + """" ########+##### = ""#????????????#??? | | ### """" + # ""#######??????#?## | | ??# """" # ^ T# #??????#?#" | | ??# """" ###### ""# " #??????#?#" | | ??# #????# ""# "T #??????#?#" | | ??# #????# ""# #??????#?#" | | ??###########????# = # #??????#?#" | | ?????????????????#YH * # ## ##??????#?#" | | ?????????????????# = +##+### #???????#?#" | | ####?????????????#!% ] # #???????#?# | | #????????###### !* # # #???????#?# | | ########## =% #= " #???????#?# | | ! " # " #???????#?#" | | # #### ##+###### / [ # #???????#?# | | # ## #???????#?# | | ! # ## ! * #???????#?# | | #+## ## " ### ########### | | # ## ##"" # ### ! % | | #+## ##"R "" #?# # ## [% % | | # ##""" """" #?# @ # = ! | | # ##""" """" #?# % ## ##"%#### | | + ## "" #?###### # ###?# | | # ## #??????# ##[!! ## ###?#?# | | # ## #??????# ###=== #?#?## | | # ## w ##???? ? !%| #?#??? | | #### ## #???# # ![! % #?#### | | #### #####+############## # % ! # #????? | | ## # # # =[=% #????? | | ## # % # #????? | | ## # # # # #????? | | !!! ## # # #????? | | !!! ## # ! #?# ?# # #????? | | !!! ## # ""T"" #????? ### + #????? | | ## # """"" #?????# #?#% # #????? | | ## #+###########?????# #?#%"# #????? | | ## # # ############+###" #######????? | | ## # # # # = ########### | | #####+## # # + | | + # # | | # + """" #* #########"" | | # # """" ## ##########"" | | # # """" ## # #[][ | | ######## # + """" ## # #]]] ] | | ######?# ###### ## # !! #!!! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 33 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 600 Utility Shielding 66 Evasion (%) 77 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 56 Defensive Hacking 36 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Nuclear Pulse Array | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Imp. Cryofiber Web | -7/Data Miner | Free Lgt. Angular Momentum Engine | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Arc Thrower | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Antigrav System | -6/Zion | Archive Beamcaster | -6/Zion | Free Enh. Flamer | -6/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -6/Factory Nuclear Pulse Array | x2 | -5/Factory Nuclear Pulse Array | x2 | -1/Access Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Achievements -------------- 50k Club Commander 0b11 Treasure Hunter void main() Challenges ------------ None Game ------ Seed ImpulseMetafiberGravjet Manual? 0 Play Time 05:37:54 Cumulative 240.0 hours Start 2023.12.19 @ 11:46:14 End 2023.12.19 @ 20:18:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type 1 Total 6 Types 3/1/2/0/0/0/0/0/0 Lore% 57 Gallery% 60 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30e55aea-4bf6-4648-8bf6-5a701474f109