Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.22 @ 20:27:38 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (3757) 3757 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 9517 Bonus ------- High Alert Combat Kills 85 Cogmind --------- Core Integrity 978/1300 Matter 270/300 Energy 58/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg Flexi-carbon Leg Enhanced Armored Leg Biometal Leg > --- UTILITY (13) ----- Advanced Coolant Injector Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Experimental Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (2) ------- Chainsword > --- INVENTORY (15) --- System Guard Cooled Particle Cannon Cooled Particle Cannon Phase Cannon Neutron Cannon Neutron Cannon Neutron Cannon Neutron Cannon Nova Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Enhanced Armored Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Experimental Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Launcher Guidance Computer Armor Integrity Analyzer Improved Maneuvering Thrusters Improved Medium Armor Plating > --- WEAPON ----------- Neutron Cannon Neutron Cannon > --- INVENTORY -------- Myomer Leg Biometal Leg System Guard Cooled Particle Cannon Cooled Particle Cannon Phase Cannon Heavy Phase Cannon Neutron Cannon Neutron Cannon Neutron Cannon Nova Cannon Grenade Launcher Chainsword [Rating: 98] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 2 . . . . . . Utility 11 | . . . 2 2 2 2 2 1 Weapon . | . . . . . . . . . Parts Attached 105 | 6 4 20 3 23 18 8 8 15 Power 10 | 1 . 2 . 2 3 2 . . Engine 10 | 1 . 2 . 2 3 2 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 25 | 2 . 10 1 4 1 1 2 4 Treads . | . . . . . . . . . Leg 25 | 2 . 10 1 4 1 1 2 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 41 | 1 2 2 2 12 10 2 4 6 Device 12 | . 1 . . 2 5 1 2 1 Storage 5 | 1 1 . . 3 . . . . Processor 13 | . . . . 6 3 . . 4 Hackware 3 | . . . 2 . . . . 1 Protection 8 | . . 2 . 1 2 1 2 . Artifact . | . . . . . . . . . Weapon 29 | 2 2 6 . 5 4 3 2 5 Energy Gun 4 | 2 1 1 . . . . . . Energy Cannon 16 | . . 3 . 4 3 2 2 2 Ballistic Gun 1 | . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . 1 1 . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . 1 1 . 1 . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 . 1 1 Parts Lost 43 | . . 10 . 2 6 6 2 17 Power 7 | . . 2 . 1 1 2 . 1 Propulsion 13 | . . 6 . . 1 1 1 4 Utility 18 | . . 1 . 1 4 2 1 9 Weapon 5 | . . 1 . . . 1 . 3 Highest Loss Streak 6 | . . 4 . 1 4 4 1 6 Average Slot Usage (%) 94 | . 92 91 100 98 99 91 88 86 Engine 6 | . 14 7 9 6 6 5 5 3 Leg 27 | . 28 42 36 30 25 22 20 18 Device 10 | . 7 7 . 4 13 17 16 17 Storage 6 | . 14 11 9 7 6 5 5 4 Processor 15 | . . . . 20 21 17 15 25 Hackware 1 | . . . 18 3 . . . . Protection 7 | . . 1 9 7 9 8 13 5 Energy Gun 2 | . 27 11 . . . . . . Energy Cannon 9 | . . 5 9 11 12 10 10 8 Slashing Weapon 1 | . . 2 9 2 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 82 | 13 20 26 26 45 57 68 82 82 Greatest Support 93 | 20 20 40 40 80 80 70 78 93 Greatest Overweight (x) 2 | 2 . 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 25 15 15 15 15 Average Capacity 13 | 6 9 10 10 14 15 15 15 15 Most Carried 15 | 6 10 10 10 15 15 13 11 13 Average Carried 10 | 4 8 8 9 11 12 10 8 11 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 Final Carried 15 | 6 9 10 10 15 13 9 11 9 Class Distribution -------------------- 75% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 1340 | 260 20 241 60 225 250 114 60 110 Remotely . | . . . . . . . . . Salvage Created 4732 | 100 442 1065 187 769 780 417 493 479 Parts 195 | . 24 50 8 33 31 8 26 15 Haulers Intercepted 3 | . 1 . . 1 1 . . . Recyclers Shooed 6 | . . 3 . . 2 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 74 | . 4 20 2 11 12 9 5 11 Melee 7 | . . 3 2 2 . . . . Guns 19 | . 4 15 . . . . . . Cannons 32 | . . 2 . 8 7 4 5 6 AOE 9 | . . . . . 2 2 . 5 Classes Destroyed 13 | 1 3 2 1 3 3 . . . Worker 5 | . 2 1 . 1 1 . . . Builder 4 | . . . . . 1 . 2 1 Hauler 3 | . 1 . . 1 1 . . . Recycler 10 | 1 2 2 1 2 . . 2 . Operator 1 | . . . 1 . . . . . Watcher 2 | . . . . 1 1 . . . Swarmer 11 | . . . . 2 . . 4 5 Grunt 35 | . 4 14 2 5 5 4 . 1 Brawler 4 | . . 1 . 1 1 1 . . Sentry 11 | . . 5 . 1 . 2 1 2 Hunter 3 | . . . . . 1 . . 2 Programmer 8 | . . . . 2 4 2 . . Heavy 2 | . . . . . 1 . . 1 Best Kill Streak 7 | 1 7 5 2 3 3 5 2 5 Combat Bots Only 5 | . 2 5 2 3 3 5 2 5 Max Kills in Single Turn 2 | 1 1 1 1 1 2 2 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 2 . 2 Melee 1 | . . 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 7001 | . 63 1566 30 576 1181 832 520 2233 Core 845 | . . 304 . 62 88 69 . 322 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 87 | 100 100 24 100 91 89 93 100 . Volleys Fired 284 | 3 17 78 3 45 48 31 18 41 Largest 2 | 2 2 2 1 2 2 2 2 2 Hottest 188 | 80 80 136 68 133 155 155 155 188 Shots Fired 521 | 6 32 156 3 71 87 57 36 73 Gun 183 | 6 32 145 . . . . . . Cannon 324 | . . 11 3 71 83 52 36 68 Launcher 14 | . . . . . 4 5 . 5 Special . | . . . . . . . . . Kinetic 26 | . . 26 . . . . . . Thermal 461 | 3 15 130 3 71 83 52 36 68 Explosive 14 | . . . . . 4 5 . 5 Electromagnetic 20 | 3 17 . . . . . . . Robot Hit Streak 50 | 2 5 20 2 12 23 24 16 50 Robot Miss Streak 3 | 1 3 2 1 3 2 1 1 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 421 | 4 20 131 9 53 67 48 25 64 Core Hits 190 | 2 15 46 7 22 29 23 13 33 Critical Kills 3 | . . . . 1 2 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . . 4 . 3 2 . . . Burn 4 | . . 4 . . . . . . Meltdown 3 | . . . . 1 2 . . . Sever 2 | . . . . 2 . . . . Melee Attacks 48 | . 2 9 10 18 . . . 9 Impact . | . . . . . . . . . Slashing 48 | . 2 9 10 18 . . . 9 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . 1 1 4 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12013 | 46 259 1781 257 1761 2283 2007 684 2935 Guns 1718 | 46 259 1413 . . . . . . Cannons 7182 | . . 163 40 1008 1904 1310 684 2073 Explosions 1744 | . . . . . 379 697 . 668 Melee 1369 | . . 205 217 753 . . . 194 Ramming . | . . . . . . . . . Kinetic 228 | . . 228 . . . . . . Thermal 8498 | 34 97 1348 40 1008 1904 1310 684 2073 Explosive 1744 | . . . . . 379 697 . 668 Electromagnetic 174 | 12 162 . . . . . . . Impact . | . . . . . . . . . Slashing 1369 | . . 205 217 753 . . . 194 Piercing . | . . . . . . . . . Highest Corruption 6 | . . 5 . . 6 4 . . Average Corruption 3 | . . 5 . . 2 3 . . Corruption Purged . | . . . . . . . . . Effects 36 | . . 9 . . 21 6 . . Message Errors 9 | . . 4 . . 3 2 . . Matter Fused 8 | . . 1 . . 5 2 . . Heat Flow Errors 1 | . . . . . 1 . . . Energy Discharges 4 | . . 1 . . 3 . . . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 6 | . . 1 . . 3 2 . . Data Loss (major) 1 | . . 1 . . . . . . Misfires 1 | . . 1 . . . . . . Weapon Failures 5 | . . . . . 5 . . . Overload Shots . | . . . . . . . . . Overflow Damage 355 | . . 26 . 151 82 67 7 22 Projectiles 170 | . . . . 13 82 46 7 22 Explosions 21 | . . . . . . 21 . . Melee 164 | . . 26 . 138 . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 11 | . . . . . . . . 11 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 202 | 54 120 188 72 199 135 202 157 36 Average Temperature 60 | 29 64 52 39 84 12 73 68 9 Received Heat Transfer 1402 | . 36 651 18 153 135 126 18 265 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 7 | . . . . 1 3 3 . . Combat Hostiles 7 | . . . . 1 3 3 . . Parts Melted 30 | . . 6 . 4 7 8 3 2 Heat Transferred 12108 | 75 225 3787 74 1554 2405 1628 925 1435 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 565 | 5 129 416 242 234 565 402 389 302 Initial 276 | . 3 53 175 109 16 276 191 111 Average 186 | 1 55 273 194 113 175 297 274 148 Maximum Alert Level 2 | . . 2 1 1 2 2 1 1 Low Security (%) 59 | 100 100 22 66 85 65 . 34 83 Level 1 32 | . . 58 33 14 5 97 65 16 Level 2 8 | . . 19 . . 28 2 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . . 1 1 4 7 6 1 3 Investigation 2 | . . . . 1 . 1 . . Extermination 8 | . . . . 2 3 1 1 1 Reinforcement 10 | . . 1 1 1 4 1 . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 6 | . . 4 1 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 4 32 4 17 15 14 11 17 Peak Tracking Total 8 | . 2 8 3 4 4 5 5 5 Tactical Retreats 6 | . . 1 . 2 1 1 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 6 | . . 2 . 1 2 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . 4 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 2 | . . . . . . 1 1 . Max in Single Turn 1 | . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 17 | . 3 3 . 2 1 3 2 3 Terminals 12 | . 3 3 . 1 1 1 1 2 Fabricators 2 | . . . . 1 . 1 . . Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . Total Hacks 41 | . 8 6 . 6 2 5 5 9 Successful 13 | . 5 2 . . 2 . 2 2 Failed 28 | . 3 4 . 6 . 5 3 7 Catastrophic 5 | . . . . . . 3 1 1 Database Lockouts . | . . . . . . . . . Manual 27 | . 8 6 . 3 2 1 1 6 Terminals 27 | . 8 6 . 3 2 1 2 5 Fabricators 5 | . . . . 3 . 2 . . Repair Stations 4 | . . . . . . . . 4 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . . 2 3 . Terminal Hacks 5 | . 3 . . . 1 . 1 . Zone Layout 5 | . 3 . . . 1 . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 2 2 . . 1 . 1 2 Terminals 8 | . 2 2 . . 1 . 1 2 Botnet 8 | . 2 2 . . 1 . 1 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 1 3 . 2 1 3 2 4 Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 5797 | 68 318 716 279 1318 1130 580 693 695 Spaces Moved 3301 | 41 192 301 181 800 645 356 417 368 Core 8 | 8 . . . . . . . . Treads . | . . . . . . . . . Legs 3293 | 33 192 301 181 800 645 356 417 368 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 127 125 125 120 Average Speed 128 | 108 120 120 120 128 129 125 140 131 Slowest Speed 205 | 150 120 200 120 130 130 127 205 205 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 3 33 46 24 29 20 21 12 14 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 17 | . 1 . 2 5 5 . . 4 Terrain Destroyed 89 | . 1 . 2 7 24 30 2 23 Melee 7 | . 1 . 2 4 . . . . Projectile 22 | . . . . 3 7 2 2 8 AOE 60 | . . . . . 17 28 . 15 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 4225 | 55 246 479 220 989 844 429 488 475 Wait 393 | . 15 52 21 75 119 33 39 39 Move 3293 | 40 191 300 180 799 644 355 416 368 Hop . | . . . . . . . . . Pick Up 54 | 6 8 12 2 11 6 2 4 3 Fast Attach 39 | 6 3 6 . 7 5 1 4 7 Attach 30 | . . 9 2 2 6 5 1 5 Detach 9 | . 2 . . 5 2 . . . Swap 36 | . 1 5 1 14 7 2 3 3 Drop 39 | . 7 8 1 13 7 . 3 . Fire 284 | 3 17 78 3 45 48 31 18 41 Melee 48 | . 2 9 10 18 . . . 9 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 1 exit: *Arm) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 5) 387 | -10/Materials | Entered another Materials area 387 | -9/Materials | Evolved 2 slots: Propulsion x2 706 | -9/Materials | Lost 3 parts (2n1w) 926 | -9/Materials | Core integrity fell below 50% 956 | -9/Materials | Lost 4 parts (3n1u) 1075 | -9/Materials | Discovered new exit (range 15) 1103 | -9/Materials | Entered another Materials area 1103 | -8/Materials | Evolved 2 slots: Utility x2 1245 | -8/Materials | Discovered new exit (range 5) 1296 | -8/Materials | Build established: Scavenger-Mutant 1382 | -8/Materials | Entered Factory 1382 | -7/Factory | Evolved 2 slots: Utility x2 1954 | -7/Factory | Build established: Mutant 2685 | -7/Factory | Discovered new exit (range 11) 2700 | -7/Factory | Entered another Factory area 2700 | -6/Factory | Evolved 2 slots: Utility x2 3091 | -6/Factory | Spotted B-75 Beast 3506 | -6/Factory | Cargo convoy interrupted 3594 | -6/Factory | Discovered new exit (range 21) 3731 | -6/Factory | Lost 4 parts (1n3u) 3830 | -6/Factory | Entered another Factory area 3830 | -5/Factory | Evolved 2 slots: Utility x2 4018 | -5/Factory | Garrison activated, responded to threat 4090 | -5/Factory | Lost 4 parts (1p1n1u1w) 4325 | -5/Factory | Discovered new exit (range 13) 4410 | -5/Factory | Entered another Factory area 4410 | -4/Factory | Evolved 2 slots: Utility x2 4574 | -4/Factory | Discovered new exit (range 11) 4586 | -4/Factory | Spotted B-86 Titan 4899 | -4/Factory | Build established: Scavenger-Mutant 5027 | -4/Factory | Discovered new exit (range 19) 5103 | -4/Factory | Entered Research 5103 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5491 | -3/Research | Found Prototype Processor 5491 | -3/Research | Identified Exp. Signal Interpreter 5518 | -3/Research | Build established: Mutant 5641 | -3/Research | Discovered new exit (range 21) 5684 | -3/Research | Lost 4 parts (1n3u) 5718 | -3/Research | Lost 3 parts (1n1u1w) 5721 | -3/Research | Identified exit to Armory 5798 | -3/Research | Self-destructed Last Messages --------------- 05700_ Acquired 20 matter. 05704_ R-10 Processor collects Welding Torch. 05706_ R-10 Processor collects Wheel. 05710_ R-10 Processor collects Terrain Scan Processor. 05719_ Acquired Adv. System Shield. 05721_ EXIT=IDENTIFIED: ARMORY 05728_ ALERT: Rogue bot located, Programmers report to Research Zone 2L. 05733_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05739_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R008. 05743_ Lgt. Angular Momentum Engine destroyed. 05746_ Adv. Heat Sink destroyed. 05749_ Critical hit (Burn: +50). 05750_ Grenade Launcher destroyed. 05753_ U-05 Engineer builds a Wall. 05775_ G-67 Veteran destroyed. 05780_ Myomer Leg destroyed. 05780_ Adv. System Shield destroyed. 05782_ Acquired Flexi-carbon Leg. 05796_ Hvy. Phase Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#####+#?#???? | | ????????????????????????????????????? ???? | | ???????????????????????????????????? ??? | | ??????????????????????????????????? ??? | | ???????????????#?###?????????????? ??? | | ???????????????# # ???########? #????? | | ???#+##+######## #### ## #????? | | # #????? | | + h #????? | | ???# > #????? | | ???# #????? | | ???####+################# u ######### +????? | | ??????????????????#######g# h########### #????? | | ??????????????????# p#^ # """"" # #????? | | ??????????????????#| Rg% # ""R"" # #????? | | ??????????????????# @# # " " # #????? | | ??????????????????######### # # #????? | | ??????????????????######### # # #????? | | ??????????????????# # # + #????? | | ??????????????????# +% #? # #????? | | ??????????????????# #% #??? ?# #????? | | ??????????????????######### %######+#### #????? | | ?????????????????????????# #????? | | ?????????????????????????# #????? | | ?????????????????????????# %% #????? | | ?????????????????????????# %! #????? | | ?????????????????????????#% % ########## #????? | | ?????????????????????????# ########## ###### | | ?????????????????????????# %%# # # | | ?????????????????????????# # # # | | ?????????????????????????# # # # | | ????????????############## # # # """ | | ????????????# " # + + """ | | ????????????# !! # # # # """ | | ????????????# """ !! # # [ # # | | ????????????# """ ! ?# #[[ %=# # | | ????????????# """ # #[! # ###### | | ????????????# + ####### ## #????? | | ????????????# # #### #????? | | ????????????# """ """??# #??# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Coolant Potential 100 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Corruption Prevention 12 Armor Coverage 825 Resistance: TH 25 Propulsion Shielding 66 Evasion (%) 60 Targeting Accuracy 14 Launcher Accuracy 20 Core Analysis 6 Armor Integrity Analysis 20 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumLightpackDatajack Manual? 0 Play Time 00:51:49 Cumulative 115.9 hours Start 2021.08.22 @ 19:36:55 End 2021.08.22 @ 20:27:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 64 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d5f531b-f244-4ca2-8810-5a9d77181eb5